In mine, I get a little clickable blue arrow icon thing when I roll over a URL.
In my limited experience, I never found these did anything. It didnât matter with or without.
This is when the MOSFETS (all 6 of them) turn off, so itâs not necessarily just accent LEDs.
Nope.
Edit Settings is a smaller subset of all of the available Fett263 menu items. Edit Mode is the full blown, all the options version. You can choose to use one or the other based on how the defines are enabled.
SAVE_STATE is one define to encompass SAVE_COLOR_CHANGE, SAVE_VOLUME and SAVE_PRESET. (From ProffieOS 7.8 onward, this also encompasses SAVE_BLADE_DIMMING). You do not need to explicitly define those if you use just SAVE_STATE.
âSpecial Abilitiesâ are user effects such as EFFECT_USER1
that a prop file can set to do anything, as opposed to like âEFFECT_CLASHâ which would always be a clash.
By using the Fett263 Style Library, many different features and effects can be set to use them with a ton of flexibility in your blade styles created there.
NO_REPEAT_RANDOM is an OS System level define that prevents the same effect file from playing back-to-back (like blst02.wav, blst02.wav) so as to keep variety and avoid noticeable repeats. FETT263_RANDOMIZE_QUOTE_PLAYER is specific to using the saber_fett263.buttons.h prop file, and deals with whether quote sound files are randomized or played sequentially.
COLOR_CHANGE_DIRECT makes it so that simply entering Color Change Mode will select the next color in the ColorChange list and exit Color Change Mode. Fett263âs prop handles ColorChange a bit differently, so check with his documentation.
EXTRA_COLOR_BUFFER_SPACE is a define that can speed up processing a bit. Basically, it can calculate the colors for the next blade (or the next frame for the same blade) even though itâs not done feeding out the data for the data in the color buffer yet. Itâs the equivalent of just increasing maxLedsPerStrip.
I guess you mean all in the same thing (saber?) as opposed to removing the board from one prop and installing it into another?
Either way, the answer is yes. There are prop files that turn the controls into whatever is appropriate for those uses. Look in the ProffieOS/props folder and read through the top comments section of the files. You can even have a dual_prop file situation, such as Ezraâs blaster that turns into a saber.
Note that you donât âneedâ to have a separate preset array for a no-blade state.
You can set both blade arrays in the BladeConfig to use the same CONFIGARRAY(), like CONFIGARRAY(presets)
. Having 2 different preset âbanksâ is for when you want different fonts or blade styles for when you remove the blade.
Nothing much, only youâd only have a few pixels so location based effects wouldnât really show obviously.
Youâd need an RFID reader and tags of some sort. I have not dabbled with this so someone else can chime in, but the use Iâve seen someone use was to differentiate crystals in a chamber, sort of like Saviâs Workshop stuff does, utilizing PoroffieOS Blade ID.
Hope that helps.