Config to confirm:
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 4
#define NUM_BUTTONS 2
#define VOLUME 2000
const unsigned int maxLedsPerStrip = 193;
#define CLASH_THRESHOLD_G 3.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 60 * 15 * 1000
#define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define SHARED_POWER_PINS
#define ENABLE_ALL_EDIT_OPTIONS
#define SAVE_PRESET
#define FETT263_DUAL_MODE_SOUND
#define FETT263_HOLD_BUTTON_OFF
#define FETT263_HOLD_BUTTON_LOCKUP
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define NO_REPEAT_RANDOM
#define COLOR_CHANGE_DIRECT
#define EXTRA_COLOR_BUFFER_SPACE 60
#define FETT263_SPECIAL_ABILITIES
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "Osha;common", "",
/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://fett263library.com/early-access/#CustomBlade
OS7.14 v3.4JS
Single Style
Multi Phase (Original - Color Change) Transition: Fade, Time: 1000
Default: Master Sol [BaseColorArg]
1: Osha (Dark Side) [AltColorArg]
Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font.
NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.
*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
Special Ability 1: Change Phase (Corruption: Rotoscope - Time: 14000 ms) Uses tr00.wav or or tr/000/000.wav (blade corruption sound)
Special Ability 2: Next Phase
Special Ability 5: Ignite + Change Phase (Corruption: Rotoscope - Delay: 1000 ms - Time: 14000 ms) Uses tr01.wav or or tr/001/000.wav (blade corruption sound)
*/
StylePtr<Layers<Black,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrWipeX<Int<1000>>>,AudioFlicker<Stripes<22000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<18000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,AudioFlicker<Stripes<25000,-1500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10640>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<18460>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrExtend<17000,TrDoEffectAlwaysX<TrDelay<10>,EFFECT_TRANSITION_SOUND,Int<0>>>,AlphaL<White,Int<0>>,TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>>,EFFECT_USER1>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>,EFFECT_USER2>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_A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RG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL<TrConcat<TrDelay<10>,Black,TrExtendX<Int<1000>,TrWipeX<Int<300>>>,AlphaL<White,Int<0>>,TrExtend<11900,TrInstant>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Scale<Percentage<Subtract<TimeSinceEffect<EFFECT_USER5>,Sum<Int<300>,Int<1000>>>,234>,Int<0>,Int<28000>>,Scale<Percentage<Subtract<TimeSinceEffect<EFFECT_USER5>,Sum<Int<300>,Int<1000>,Int<10>>>,234>,Int<2000>,Int<31000>>>,Int<-2000>>>,TrExtend<4100,TrWipe<1000>>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<27000>,Int<31000>>,Int<-2000>>>,TrInstant,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TrExtend<1000,TrInstant>,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<1000>>,EFFECT_USER5>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrExtend<11900,TrInstant>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER1>,234>,Int<0>,Int<28000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER1>,234>,Int<2000>,Int<31000>>>,Int<-2000>>>,TrExtend<4100,TrWipe<1000>>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<27000>,Int<31000>>,Int<-2000>>>,TrInstant,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,TrExtend<1000,TrInstant>,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<1000>>,EFFECT_USER1>,TransitionEffectL<TrConcat<TrDoEffectAlwaysX<TrInstant,EFFECT_FAST_ON,Int<-1>,Int<-1>>,AlphaL<White,Int<0>>,TrDelayX<Sum<Int<300>,Int<1000>>>,AlphaL<White,Int<0>>,TrExtend<17000,TrDoEffectAlwaysX<TrInstant,EFFECT_TRANSITION_SOUND,Int<1>>>,AlphaL<White,Int<0>>,TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>>,EFFECT_USER5>>>(),
"Osha"
},
{ "VaderESB;common", "",
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
"VaderESB"
},
{ "Cere;common", "",
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
"Cere"
},
{ "StygianGeneral;common", "",
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
"StygianGeneral"
},
{ "AhsokaStandard;common", "",
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
"AhsokaStandard"
},
{ "Merrin;common", "",
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
"Merrin"
},
{ "ThirdSister;common", "",
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
"ThirdSister"
},
{ "Shatterpoint;common", "",
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
StylePtr<Black>(),
"Shatterpoint"
},
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
SubBladeWithStride(1, 15, 2, NULL),
WS281XBladePtr<1, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin1> >()
, CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
/* Generated with Fett263 Config Helper v1.5 */