Config is below. I started out with “royalty” as the first blade font, and somehow the config has changed to something else, and when the kill switch is flipped it’s still active on boot. It’s obviously been saved to the ini file on the SD, but how? I thought it wouldn’t save changes unless it was configured to do so. (i don’t know how it even changed but i assume it was the five minutes my eight year old had it in his hands)
#ifdef CONFIG_TOP
#include "proffieboard_config.h"
#define NUM_BLADES 3
#define NUM_BUTTONS 2
#define VOLUME 1500
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 3.0
#define IDLE_OFF_TIME 60 * 10 * 1000
#define ENABLE_SERIAL
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define EXTRA_COLOR_BUFFER_SPACE 40
#define SHARED_POWER_PINS
#define DISABLE_DIAGNOSTIC_COMMANDS
//#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_COLOR_CHANGE
#define SAVE_VOLUME
//#define COLOR_CHANGE_DIRECT
//#define FETT263_TWIST_ON
//#define FETT263_TWIST_OFF
//#define FETT263_SWING_ON
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset blade[] = {
{ "Royalty", "tracks/silent.wav",
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StylePtr<Blue>(),
},
{ "Grumpy_Uncle", "tracks/silent.wav",
StylePtr<InOutHelper<Green,300,800,Stripes<200,20,TransitionLoop<Green,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Green,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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StylePtr<Blue>(),
},
{ "BLUE", "tracks/silent.wav",
StylePtr<InOutHelper<Blue,300,800,Stripes<200,20,TransitionLoop<Blue,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Blue,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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StylePtr<Blue>(),
},
{ "RED", "tracks/silent.wav",
StylePtr<InOutHelper<Red,300,800,Stripes<200,20,TransitionLoop<Red,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Red,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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StylePtr<Blue>(),
},
{ "WHITE", "tracks/silent.wav",
StylePtr<InOutHelper<White,300,800,Stripes<200,20,TransitionLoop<White,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<White,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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StylePtr<Blue>(),
},
{ "PURPLE", "tracks/silent.wav",
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},
{ "Scavengers_Destiny", "tracks/silent.wav",
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{ "Unstable", "tracks/silent.wav",
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StylePtr<Blue>(),
},
{ "The_Child", "tracks/silent.wav",
StylePtr<InOutHelper<Rgb<255,255,255>,300,800,Stripes<200,20,TransitionLoop<Rgb<255,255,255>,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Rgb<255,255,255>,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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StylePtr<Blue>(),
},
{ "Heart_of_the_Guardian", "tracks/silent.wav",
StylePtr<InOutHelper<Rgb<255,97,0>,300,800,Stripes<200,20,TransitionLoop<Rgb<255,97,0>,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Rgb<255,97,0>,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
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StylePtr<Blue>(),
},
{ "Mouth", "tracks/silent.wav",
StylePtr<InOutHelper<Red,300,800,RotateColorsX<Sin<Int<3>>,Red>>>(),
StylePtr<Layers<AudioFlicker<RotateColorsX<Variation,Gradient<Red,Orange,Yellow,Green,Blue,Rgb<118,0,194>>>,RotateColorsX<Variation,Rgb16<11150,58409,4975>>>,AlphaL<AudioFlickerL<RotateColorsX<Variation,Gradient<Red,Orange,Yellow,Green,Blue,Rgb<118,0,194>>>>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,SimpleClashL<White>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<500>,TrWipeIn<500>,Black>>>(),
StylePtr<Blue>(),
},
{ "Party_Foul", "tracks/silent.wav",
StylePtr<InOutHelper<Rgb<55,255,0>,300,300,Stripes<200,20,TransitionLoop<Rgb<55,255,0>,TrConcat<TrFade<2002>,Black,TrFade<2002>>>,Black,TransitionLoop<Rgb<55,255,0>,TrConcat<TrFade<3300>,Black,TrFade<3300>>>,Black,Black,Black,Black>>>(),
StylePtr<Layers<StaticFire<Gradient<RgbArg<BASE_COLOR_ARG,Rgb<55,255,0>>,RotateColorsX<Int<31172>,RgbArg<BASE_COLOR_ARG,Rgb<55,255,0>>>>,Mix<Int<10280>,Black,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<55,255,0>>,RotateColorsX<Int<31172>,RgbArg<BASE_COLOR_ARG,Rgb<55,255,0>>>>>,0,1,0,2000,2>,TransitionEffectL<TrInstant,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrFadeX<RetractionTime<0>>,Black>>>(),
StylePtr<Blue>(),
},
};
BladeConfig blades[] = {
{ 0,
SubBlade(0, 15, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin4,bladePowerPin5>>()),
SubBlade(16,131, NULL ),
SimpleBladePtr<CH3LED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(),
CONFIGARRAY(blade) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
presets
07:40:03.921 -> FONT=Heart_of_the_Guardian
07:40:03.921 -> TRACK=tracks/silent.wav
07:40:03.921 -> STYLE1=builtin 9 1
07:40:03.921 -> STYLE2=builtin 9 2
07:40:03.921 -> STYLE3=builtin 9 3
07:40:03.921 -> NAME=Preset: 10
07:40:03.921 -> VARIATION=0
07:40:03.921 -> FONT=Mouth
07:40:03.921 -> TRACK=tracks/silent.wav
07:40:03.921 -> STYLE1=builtin 10 1
07:40:03.921 -> STYLE2=builtin 10 2
07:40:03.921 -> STYLE3=builtin 10 3
07:40:03.921 -> NAME=Preset: 11
07:40:03.921 -> VARIATION=0
07:40:03.986 -> FONT=Party_Foul
07:40:03.986 -> TRACK=tracks/silent.wav
07:40:03.986 -> STYLE1=builtin 11 1
07:40:03.986 -> STYLE2=builtin 11 2
07:40:03.986 -> STYLE3=builtin 11 3
07:40:03.986 -> NAME=Preset: 12
07:40:03.986 -> VARIATION=0