Font Blade Color (Proffie Sabertrio) Orange or Yellow—White Part Disappeared

Well I was playing around with the Masterless font from Greyscale on my Sabertrio, trying to get the blade to change from Yellow to Orange. With a little help from a Reddit post i was able to do that. Unfortunately, it caused the white area on the base of the blade to turn orange as well, and I really liked the white “glow” effect. I was directed here for further assistance.

Would anyone be so kind as to look at the code and see what I may have done wrong? Just to recap, I want the blade to be mainly orange with the white base.

If you can figure this out, you have my thanks.

Original Code:

StylePtr<Layers<
  Stripes<15000,-300,RotateColorsX<Variation,OrangeRed>,Pulsing<RotateColorsX<Variation,Rgb<255,111,30>>,RotateColorsX<Variation,Rgb<255,140,0>>,800>,RotateColorsX<Variation,Rgb<255,140,0>>>,
  TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<180,180,0>>,RotateColorsX<Variation,Rgb<113,113,0>>>,TrDelay<30000>,RotateColorsX<Variation,Rgb<255,140,0>>,TrFade<800>>,EFFECT_FORCE>,
  AlphaL<RotateColorsX<Variation,Rgb<255,80,10>>,Scale<IsLessThan<SwingSpeed<300>,Int<13600>>,Scale<SwingSpeed<300>,Int<-19300>,Int<32768>>,Int<0>>>,
  LockupTrL<Layers<
    AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
    AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,Red,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  AlphaL<RotateColorsX<Variation,Rgb<230,180,80>>,Bump<Int<0>,Int<8000>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<230,180,80>>>,TrFade<1200>>,EFFECT_IGNITION>,
  LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipeSparkTip<White,300,40>,TrWipeIn<1400>>,
  TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>>>(),

My Current Code:

StylePtr<Layers<
  Stripes<15000,-300,RotateColorsX<Variation,Orange>,Pulsing<RotateColorsX<Variation,Rgb<255,97,0>>,RotateColorsX<Variation,Rgb<255,97,0>>,800>,RotateColorsX<Variation,Rgb<255,97,0>>>,
  TransitionEffectL<TrConcat<TrFade<600>,RandomFlicker<RotateColorsX<Variation,Rgb<255,97,0>>,RotateColorsX<Variation,Rgb<255,97,0>>>,TrDelay<30000>,RotateColorsX<Variation,Rgb<255,97,0>>,TrFade<800>>,EFFECT_FORCE>,
  AlphaL<RotateColorsX<Variation,Rgb<255,97,0>>,Scale<IsLessThan<SwingSpeed<300>,Int<13600>>,Scale<SwingSpeed<300>,Int<-19300>,Int<32768>>,Int<0>>>,
  LockupTrL<Layers<
    AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
    AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,97,0>,Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,Red,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  AlphaL<RotateColorsX<Variation,Rgb<255,97,0>>,Bump<Int<0>,Int<8000>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<255,97,0>>>,TrFade<1200>>,EFFECT_IGNITION>,
  LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipeSparkTip<White,300,40>,TrWipeIn<1400>>,
  TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>>>(),
  

If you throw the original style into the Style editor here

Turn the blade on with the power button, then you can isolate the layers one at a time by clicking on them in the right side column.
If you go down to Layer 5 you’ll find
AlphaL<RotateColorsX<Variation,Rgb<230,180,80>>,Bump<Int<0>,Int<8000>>>
which is your emitter glow in a shade of warm White (as Rgb<230,180,80>)

In your new style, that layer was changed to plain Orange.
So, just replace Orange with the Rgb value and you’ll have your “missing” emitter glow . It’s currently just the same color as the blade which is why you can’t tell it’s there.

Thank You SO MUCH! :smiley: It looks perfect now. I’ve been to that website before but never quite understood it or how to use it. So thanks again for the lesson. :slight_smile:

The Force is with you…