/* copyright Fett263 SeismicCharge (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#SeismicCharge
OS7.14 v2.241p
Single Style
Base Style: Fett Seismic Charge
Base Color: BaseColorArg (0)
–Effects Included–
Preon Effect: Seismic Charge [Color: PreonColorArg]
Ignition Effect: Center Out [Color: IgnitionColorArg]
PowerUp Effect: Power Burst Center Out [Color: IgnitionColorArg]
Retraction Effect: Center In [Color: RetractionColorArg]
CoolDown Effect: Power Burst Center In [Color: BaseColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity Ripple - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Stab Effect: AudioFlicker Stab [Color: ClashColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Random Clash with Ripple [Color: ClashColorArg]
*/
StylePtr<Layers<Layers<Remap<CenterDistF<>,Stripes<10000,-600,Mix<Int<13707>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<24000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,1000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,White,TrFade<600>>,EFFECT_IGNITION>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>>>,TrFade<800>>,EFFECT_IGNITION>,
TransitionEffectL<TrConcat<
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TrDelay<400>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Orange,White,100>,Bump<Scale<SlowNoise<Int<30000>>,Int<6000>,Int<10000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<100>,AlphaL<Red,Int<0>>,
TrDelay<200>,GreenYellow,TrDelay<25>,AlphaL<BrownNoiseFlicker<Black,White,100>,Bump<ChangeSlowly<SlowNoise<Int<30000>>,Int<60000>>,ChangeSlowly<SlowNoise<Int<30000>>,Int<20000>>>>,TrDelay<300>,AlphaL<Red,Int<0>>,
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TrDelay<500>,GreenYellow,TrDelay<25>>,EFFECT_IGNITION>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,Remap<CenterDistF<>,Stripes<5000,2500,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,Mix<Int<3855>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
MultiTransitionEffectL<TrConcat<TrDelay<700>,AlphaL<Black,Int<0>>,TrFade<800>,LocalizedClashL<HumpFlicker<DarkOrange,Red,50>,2000,50,EFFECT_BLAST>,TrFade<600>>,EFFECT_BLAST>,
LocalizedClashL<Blinking<White,Black,130,800>,1560,50,EFFECT_BLAST>,
LocalizedClashL<Blinking<Red,Black,130,500>,1560,15,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<6000>>>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,AlphaL<Remap<CenterDistF<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>,Stripes<1400,-2000,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<2096>,Black,RgbArg<CLASH_COLOR_ARG,Rgb<180,130,0>>>>>,Bump<Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>,Int<38000>>>,TrJoin<TrSmoothFade<50>,TrCenterWipeX<Int<100>,Scale<EffectPosition<EFFECT_CLASH>,Int<6000>,Int<26000>>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<2000,-3200,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<18000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,Stripes<1600,-2600,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Mix<Int<18000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>,Mix<Int<8000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<180,130,0>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<80,50,210>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<80,50,210>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<80,50,210>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<80,50,210>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,0,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrCenterWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>,Int<16384>>,TrCenterWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>,Int<16384>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<400>>,Bump<Scale<Trigger<EFFECT_PREON,Int<800>,Int<2000>,Int<500>>,Int<0>,Int<16384>>,Int<8000>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<18432>>>,Mix<Bump<Int<16384>,Int<8000>>,Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>,TrCenterWipeX<Mult<WavLen<EFFECT_PREON>,Int<4096>>,Int<16384>>,Mix<Bump<Int<16384>,Int<8000>>,Black,PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<300>>>,TrDelayX<M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manually added in blaster effects and timed accents on ignition from here Dropbox - Slave1_2.1_Proffie - Simplify your life is there a better way to do that in os7 libary to keep code small