Fett's Corruption phase on multiple blades

This is one for Fett directly unless anyone else knows, but i would like to use the Osha’s pull to darkness corruption phase change, however i have 3 blades on my kylo saber, how can i get this effect to work on the other 2 because once you untick the control layer it loses those effects and falls back onto the normal phase transition which doesnt have any effect close to the corruption one so would look odd and also will only play after the special ability is done.

would appreciate any guidance, but i feel this is something that not possible unless that special ability gets made into a normal transition.

You can just use the Recipe for either KyberPhonics or JuanSith “Pull to the Darkness” and select “Main Blade” for the main blade and “Secondary / Quillion Blade” for your crossguard blade(s).

-or-

You can Build a “Multi-Phase (Special Abilities)” style for your Main Blade and set at least one Special Ability for “Change Phase (Corruption)”, then close the previewer and click the “Secondary / Quillion” button and it will keep the main blade style and Special Ability settings and apply to the crossguard style for you.

Of course, for either to work you need to make sure your font supports the expect altNNN format as noted in the comments for the style generated.

I’ve tried this, the blade doesnt work how it should, the corruption effect is not playing on the side blades because it loses the control layer and the main blade control layer doesnt tell the side blades to the do that same effect, so they just wait for the main blade to do the effect and then they change using the normal transition

I dont think this is possible, it doesnt work, it would require the corruption effect to be created as a phase transition, otherwise the secondary blades have no idea what to do when the main blade is doing the effect

image
when you drop the control layer on the secondary blades you lose the special effects from the style so it defaults to this (see picture) for the secondary blades but only after the special effect on the main blade is finshed, so if this is set to instant, it still waits for the special effect to complete

Post the preset you’re using. You only need one Control Layer per preset, the EFFECT is handled across all blades assuming the style code is set up correctly, unless there’s a bug in the scripts it should work as expected but it’s been a long time since I created.

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I need the comment section for each style the library generates to be able to troubleshoot.

/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.15 v3.44p
Single Style
Multi Phase (Special Abilities*) Transition: Instant, Time: 500

Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
1: Hyper Responsive Rotoscope (Original Trilogy) [AltColorArg]

Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font.

NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.

*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Stab Effect: Normal Stab [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
Special Ability 1: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr00.wav or or tr/000/000.wav (blade corruption sound)
Special Ability 2: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr01.wav or or tr/001/000.wav (blade corruption sound)

*/
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/* copyright Fett263 CustomBlade (Quillion / Secondary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.15 v3.44p
Single Style
Multi Phase (Special Abilities*) Transition: Wipe, Time: 500

Default: Master Sol [BaseColorArg]
1: Osha (Dark Side) [AltColorArg]

Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font.

*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: NoneMelt Effect: NoneSpecial Ability 1: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr00.wav or or tr/000/000.wav (blade corruption sound)
Special Ability 2: Next Phase
Special Ability 5: Ignite + Change Phase (Corruption: Rotoscope - Delay: 1000 ms - Time: 10000 ms) Uses tr01.wav or or tr/001/000.wav (blade corruption sound)

*/
StylePtr<Layers<Black,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrWipeX<Int<500>>>,AudioFlicker<Stripes<22000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<18000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,AudioFlicker<Stripes<25000,-1500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10640>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<18460>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrDelay<10>,Black,TrExtendX<Int<1000>,TrWipeX<Int<300>>>,AlphaL<White,Int<0>>,TrExtend<8500,TrInstant>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Scale<Percentage<Subtract<TimeSinceEffect<EFFECT_USER5>,Sum<Int<300>,Int<1000>>>,327>,Int<0>,Int<28000>>,Scale<Percentage<Subtract<TimeSinceEffect<EFFECT_USER5>,Sum<Int<300>,Int<1000>,Int<10>>>,327>,Int<2000>,Int<31000>>>,Int<-2000>>>,TrExtend<2500,TrWipe<1000>>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<27000>,Int<31000>>,Int<-2000>>>,TrInstant,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TrExtend<1000,TrInstant>,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<1000>>,EFFECT_USER5>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrExtend<8500,TrInstant>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER1>,327>,Int<0>,Int<28000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER1>,327>,Int<2000>,Int<31000>>>,Int<-2000>>>,TrExtend<2500,TrWipe<1000>>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<27000>,Int<31000>>,Int<-2000>>>,TrInstant,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TrExtend<1000,TrInstant>,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<1000>>,EFFECT_USER1>>>(),

/* copyright Fett263 CustomBlade (Quillion / Secondary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.15 v3.44p
Single Style
Multi Phase (Special Abilities*) Transition: Wipe, Time: 500

Default: Master Sol [BaseColorArg]
1: Osha (Dark Side) [AltColorArg]

Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font.

*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: NoneMelt Effect: NoneSpecial Ability 1: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr00.wav or or tr/000/000.wav (blade corruption sound)
Special Ability 2: Next Phase
Special Ability 5: Ignite + Change Phase (Corruption: Rotoscope - Delay: 1000 ms - Time: 10000 ms) Uses tr01.wav or or tr/001/000.wav (blade corruption sound)

*/
StylePtr<Layers<Black,ColorSelect<AltF,TrSelect<Ifon<Int<1>,Int<0>>,TrInstant,TrWipeX<Int<500>>>,AudioFlicker<Stripes<22000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<10000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<18000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,AudioFlicker<Stripes<25000,-1500,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<10640>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<18460>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrDelay<10>,Black,TrExtendX<Int<1000>,TrWipeX<Int<300>>>,AlphaL<White,Int<0>>,TrExtend<8500,TrInstant>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Scale<Percentage<Subtract<TimeSinceEffect<EFFECT_USER5>,Sum<Int<300>,Int<1000>>>,327>,Int<0>,Int<28000>>,Scale<Percentage<Subtract<TimeSinceEffect<EFFECT_USER5>,Sum<Int<300>,Int<1000>,Int<10>>>,327>,Int<2000>,Int<31000>>>,Int<-2000>>>,TrExtend<2500,TrWipe<1000>>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<27000>,Int<31000>>,Int<-2000>>>,TrInstant,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TrExtend<1000,TrInstant>,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<1000>>,EFFECT_USER5>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrExtend<8500,TrInstant>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER1>,327>,Int<0>,Int<28000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER1>,327>,Int<2000>,Int<31000>>>,Int<-2000>>>,TrExtend<2500,TrWipe<1000>>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<27000>,Int<31000>>,Int<-2000>>>,TrInstant,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TrExtend<1000,TrInstant>,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<1000>>,EFFECT_USER1>>>(),

Your Special Abilities are mismatched. All blades in the preset need to have the same Special Abilities or only the Control Layer’s blade will work. See my original reply for how to set up all of the blades to match.

Only because I made this config really quick, as you wanted the commented parts, you can see my original one is all matched up

Huh? If you want me to troubleshoot styles I need the comments and styles giving you trouble. The styles you posted are missing the comments and pieces of code I’d expect to see from the library if things were set up correctly. But without the comment section on each style I can’t troubleshoot if it was the library or user error that is causing.

Go back to my original post and try what I recommended, keep the comments with the styles and test. If it still doesn’t work post what the library generated including the comments and I’ll have a look.

/* copyright Fett263 CustomBlade (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.15 v3.44p
Single Style
Multi Phase (Special Abilities*) Transition: Instant, Time: 0

Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
1: Hyper Responsive Rotoscope (Original Trilogy) [AltColorArg]

Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font.

NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.

*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Stab Effect: Normal Stab [Color: StabColorArg]
Blast Effect: Blast Wave (Random) [Color: BlastColorArg]
Clash Effect: Real Clash V1 [Color: ClashColorArg]
Battery Level: Blade Location (Green to Red)
Display Volume: Blade Location [Color: Rgb<255,255,255>]
Special Ability 1: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr00.wav or or tr/000/000.wav (blade corruption sound)
Special Ability 2: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr01.wav or or tr/001/000.wav (blade corruption sound)
Special Ability 3: Play Quote
Special Ability 4: Play Quote
Special Ability 5: Next Phase
Special Ability 6: Previous Phase
Special Ability 7: Play Quote
Special Ability 8: Play Quote

*/
StylePtr<Layers<ColorSelect<AltF,TrInstant,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TransitionEffectL<TrConcat<TrExtend<12000,TrDoEffectAlwaysX<TrDelay<10>,EFFECT_TRANSITION_SOUND,Int<0>>>,AlphaL<White,Int<0>>,TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>>,EFFECT_USER1>,TransitionEffectL<TrConcat<TrExtend<12000,TrDoEffectAlwaysX<TrDelay<10>,EFFECT_TRANSITION_SOUND,Int<1>>>,AlphaL<White,Int<0>>,TrDoEffectAlwaysX<TrInstant,EFFECT_ALT_SOUND,ModF<Sum<AltF,Int<1>>,Int<2>>,Int<-1>>>,EFFECT_USER2>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER3>,TransitionEffectL<TrDoEffectAlwaysX<TrInstant,EFFECT_QUOTE,Int<-1>,Int<-1>>,EFFECT_USER4>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,2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/* copyright Fett263 CustomBlade (Quillion / Secondary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade
OS7.15 v3.44p
Single Style
Multi Phase (Special Abilities*) Transition: Instant, Time: 0

Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
1: Hyper Responsive Rotoscope (Original Trilogy) [AltColorArg]

Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font.

*This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change.
See https://pod.hubbe.net/sound/alt_sounds.html for more information.
--Effects Included--
Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: NoneMelt Effect: NoneSpecial Ability 1: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr00.wav or or tr/000/000.wav (blade corruption sound)
Special Ability 2: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr01.wav or or tr/001/000.wav (blade corruption sound)
Special Ability 3: Play Quote
Special Ability 4: Play Quote
Special Ability 5: Next Phase
Special Ability 6: Previous Phase
Special Ability 7: Play Quote
Special Ability 8: Play Quote

*/
StylePtr<Layers<ColorSelect<AltF,TrInstant,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<7710>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<19276>,Black,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrExtend<8500,TrInstant>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER1>,327>,Int<0>,Int<28000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER1>,327>,Int<2000>,Int<31000>>>,Int<-2000>>>,TrExtend<2500,TrWipe<1000>>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<27000>,Int<31000>>,Int<-2000>>>,TrInstant,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TrExtend<1000,TrInstant>,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<1000>>,EFFECT_USER1>,TransitionEffectL<TrConcat<TrExtend<8500,TrInstant>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<2000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER2>,327>,Int<0>,Int<28000>>,Scale<Percentage<TimeSinceEffect<EFFECT_USER2>,327>,Int<2000>,Int<31000>>>,Int<-2000>>>,TrExtend<2500,TrWipe<1000>>,AlphaL<RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<27000>,Int<31000>>,Int<-2000>>>,TrInstant,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>>,ColorSelect<AltF,TrInstant,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TrExtend<1000,TrInstant>,RandomFlicker<Stripes<24000,-1400,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<11565>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>,Mix<Int<16448>,Black,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>>,ColorSelect<AltF,TrInstant,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,RgbArg<ALT_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<1000>>,EFFECT_USER2>>>(),

wait wtf that actually works now, but how, i know you said about the special abilities have to match but when you untick the control layer it basically removes them from the style

The library handles assembling the necessary effects in to the style even when Control Layer is removed. If you match Special Abilities across blades in a preset the secondary blades and crystals will still run Special Ability effects from the main Control Layer. You just need to make sure the Special Abilities for each style match in the preset and you only have one Control Layer.

I designed the library to maintain Special Abilities for other blades if you build Main Blade first in same session.