I suggest just clearly visually marking where each style starts. Look below here and it’s much easier to find the presets that do not contain 4 styles. (Edited to a few presets for example)
Preset blade[] = {
//Fully Responsive RandomFlicker Blade Style ( DodgerBlue ) (animated)
{ "1-SABERTRIO", "",
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,20,128>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,
Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,
Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<Moccasin,Rgb<255,150,0>,TrInstant,TrFade<200>,
EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,
Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,
TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
SimpleClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,
SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,
Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeIn<600>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,
AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,
TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,20,128>>>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,
TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
InOutTrL<TrWipe<300>,TrWipeIn<600>,Black>>>(),
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,DodgerBlue>,RotateColorsX<Variation,Rgb<0,20,128>>>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,
TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
InOutTrL<TrWipe<300>,TrWipeIn<600>,Black>>>(),
StylePtr<WHITE>(), "Sabertrio"},
//Fully Responsive RandomFlicker Blade Style ( Red ) (animated)
{ "2-DARK_EDITION", "",
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,150,0>>,
Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
AlphaL<Moccasin,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,150,0>,
Moccasin,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<Moccasin,Rgb<255,150,0>,TrInstant,TrFade<200>,
EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,
TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,
Scale<SwingSpeed<200>,Int<100>,Int<400>>>,SimpleClashL<TransitionEffect<Rgb<255,150,0>,Moccasin,TrInstant,TrFade<100>,EFFECT_CLASH>>,
LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,
Rgb<255,200,0>,DarkOrange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<600>,Black>,
TransitionEffectL<TrConcat<TrWipe<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,
SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,
TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
InOutTrL<TrWipe<300>,TrWipeIn<600>,Black>>>(),
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,
TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
InOutTrL<TrWipe<300>,TrWipeIn<600>,Black>>>(),
StylePtr<WHITE>(), "Dark Edition"},
//Fully Responsive RandomFlicker Blade Style ( Red ) (animated)
{ "19-The_Return", "",
StylePtr<Layers<Stripes<5000,-1500,RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<60,0,0>>,RotateColorsX<Variation,Rgb<255,50,50>>,
RotateColorsX<Variation,Rgb<128,0,0>>>,AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>,SwingSpeed<400>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,
Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Blue,300>,50,1>,TrConcat<TrInstant,White,TrFade<400>>,TrFade<100>,
Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,LockupTrL<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,
125,225>,White,50,1>,Rgb<75,75,150>>,RandomPerLEDFlicker<Rgb<20,20,100>,Rgb<100,100,150>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveStabL<Orange,TrWipeIn<600>,TrWipe<600>>,
ResponsiveBlastWaveL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Int<300>,Int<100>,Int<300>,Scale<BladeAngle<0,16000>,
Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,Coral,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWipeIn<200>,RandomBlink<30000,White,Black>,
TrWipeIn<200>,Mix<SmoothStep<Scale<SlowNoise<Int<30000>>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix<SmoothStep<Int<4000>,Int<-3000>>,Black,White>,TrWipe<300>>,
TrWipeIn<1100>,Black>,TransitionEffectL<TrConcat<TrDelay<300>,AlphaL<RandomPerLEDFlickerL<White>,SmoothStep<Int<6000>,Int<-4000>>>,TrDelay<7700>>,EFFECT_PREON>,TransitionEffectL<TrConcat<TrWipeIn<200>,
BrownNoiseFlickerL<White,Int<200>>,TrWipeIn<200>>,EFFECT_PREON>>>(),
StylePtr<WHITE>(), "The Return"},
//Fully Responsive RandomFlicker Blade Style ( Green ) (prequel)
{ "4-THE_BALANCE","" ,
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,LockupTrL<Layers<AlphaL<AudioFlickerL<Rgb<255,225,0>>,
Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<NavajoWhite,
Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat<TrInstant,TransitionEffect<Rgb<255,225,0>,NavajoWhite,
TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat<TrInstant,TransitionEffect<NavajoWhite,Rgb<255,225,0>,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,
TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,
Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,
ResponsiveBlastL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
SimpleClashL<TransitionEffect<Rgb<255,225,0>,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,
SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,
Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,300>,TrWipeIn<900>,Black>,TransitionEffectL<TrConcat<TrWipe<1000>,
AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,
TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,
TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
InOutTrL<TrWipe<300>,TrWipeIn<900>,Black>>>(),
StylePtr<Layers<RandomFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>>,ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,
TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
InOutTrL<TrWipe<300>,TrWipeIn<900>,Black>>>(),
StylePtr<WHITE>(), "The Balance"},
As far as your blade length, that’s the number set for the main blade in the BladeConfig array towards the bottom.
If you do not know the exact amount your blade has, you can use LengthFinder style easily follow the instructions on this page: