Error compiling for board

hello first time posting something and also first time doing stuff with my board… im kinda lost here im very bad at this so i might seem kinda stupid

i get this error message all the time

Arduino: 1.8.19 (Windows Store 1.8.57.0) (Windows 10), Board: "Proffieboard V2, Serial + Mass Storage + WebUSB, SDCARD (SPI), 80 MHz, Smallest Code"





















In file included from C:\Users\Noel Dedukic\Desktop\ProffieOS\ProffieOS.ino:621:

C:\Users\Noel Dedukic\Desktop\ProffieOS\config\lgtpixel.h:64:2: error: expected '}' before ';' token

   64 | };

      |  ^

In file included from C:\Users\Noel Dedukic\Desktop\ProffieOS\ProffieOS.ino:621:

C:\Users\Noel Dedukic\Desktop\ProffieOS\config\lgtpixel.h:15:20: note: to match this '{'

   15 | Preset presets[] = {

      |                    ^

In file included from C:\Users\Noel Dedukic\Desktop\ProffieOS\ProffieOS.ino:621:

C:\Users\Noel Dedukic\Desktop\ProffieOS\config\lgtpixel.h:64:2: error: too many initializers for 'Preset'

   64 | };

      |  ^

exit status 1

Error compiling for board Proffieboard V2.



This report would have more information with
"Show verbose output during compilation"
option enabled in File -> Preferences.

also idk if it might be helpful but here is my config

#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 2
#define VOLUME 1580
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 2.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#endif

#ifdef CONFIG_PRESETS
Preset presets[] = {
   { "Royalty", "tracks/Royalty.wav",
    StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,StyleFire<White,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,0,6>,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,RandomPerLEDFlicker<Red,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat<TrInstant,HumpFlicker<White,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing<Gradient<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,BrownNoiseFlicker<White,Strobe<ColorChange<TrWipe<1000>,Red,Red,Red,Red,Red,Red,Blue,Blue,Blue,Blue,Red,Red>,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<ColorChange<TrWipe<1000>,Red,Red,Red,Red,Red,Red,Blue,Blue,Blue,Blue,Red,Red>,White,50,1>,100>,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>>,3500>,RandomPerLEDFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,800,500,TransitionEffect<Black,Black,TrConcat<TrSmoothFade<1000>,Mix<Bump<Int<0>,Int<3000>>,Black,White>,TrSmoothFade<4000>,Mix<Bump<Int<0>,Int<3000>>,Black,Orange>,TrSmoothFade<3000>,Mix<Bump<Int<0>,Int<3000>>,Black,OrangeRed>,TrSmoothFade<4000>,Mix<Bump<Int<0>,Int<3000>>,Black,Red>,TrSmoothFade<4000>>,TrInstant,EFFECT_RETRACTION>>>()},
  { "Vader", "tracks/Royalty.wav",
    StylePtr<InOutHelper<OnSpark<LocalizedClash<Lockup<Blast<AudioFlicker<Red,Rgb<120,0,0>>,DeepSkyBlue,200,100,400>,Pulsing<Gradient<AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,BrownNoiseFlicker<White,Strobe<SteelBlue,White,50,1>,100>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>>,Gradient<AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>,BrownNoiseFlicker<White,Strobe<SteelBlue,White,50,1>,100>,AudioFlicker<Red,Rgb<120,0,0>>,AudioFlicker<Red,Rgb<120,0,0>>>,3500>,AudioFlicker<Red,White>>,White,80,50>,HumpFlicker<MistyRose,Red,60>,1600>,800,500,Black>>(),
   { "Scavengers_Destiny", "tracks/Scavenger.wav",
    StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,StyleFire<White,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,0,6>,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,RandomPerLEDFlicker<Red,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat<TrInstant,HumpFlicker<White,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing<Gradient<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,BrownNoiseFlicker<White,Strobe<ColorChange<TrWipe<1000>,Red,Red,Red,Red,Red,Red,Blue,Blue,Blue,Blue,Red,Red>,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<ColorChange<TrWipe<1000>,Red,Red,Red,Red,Red,Red,Blue,Blue,Blue,Blue,Red,Red>,White,50,1>,100>,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>>,3500>,RandomPerLEDFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,800,500,TransitionEffect<Black,Black,TrConcat<TrSmoothFade<1000>,Mix<Bump<Int<0>,Int<3000>>,Black,White>,TrSmoothFade<4000>,Mix<Bump<Int<0>,Int<3000>>,Black,Orange>,TrSmoothFade<3000>,Mix<Bump<Int<0>,Int<3000>>,Black,OrangeRed>,TrSmoothFade<4000>,Mix<Bump<Int<0>,Int<3000>>,Black,Red>,TrSmoothFade<4000>>,TrInstant,EFFECT_RETRACTION>>>()},
   { "TFlexA", "tracks/TFA_Duel.wav",
    StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,StyleFire<White,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,0,6>,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,RandomPerLEDFlicker<Red,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat<TrInstant,HumpFlicker<White,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing<Gradient<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,BrownNoiseFlicker<White,Strobe<ColorChange<TrWipe<1000>,Red,Red,Red,Red,Red,Red,Blue,Blue,Blue,Blue,Red,Red>,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<ColorChange<TrWipe<1000>,Red,Red,Red,Red,Red,Red,Blue,Blue,Blue,Blue,Red,Red>,White,50,1>,100>,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>>,3500>,RandomPerLEDFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,800,500,TransitionEffect<Black,Black,TrConcat<TrSmoothFade<1000>,Mix<Bump<Int<0>,Int<3000>>,Black,White>,TrSmoothFade<4000>,Mix<Bump<Int<0>,Int<3000>>,Black,Orange>,TrSmoothFade<3000>,Mix<Bump<Int<0>,Int<3000>>,Black,OrangeRed>,TrSmoothFade<4000>,Mix<Bump<Int<0>,Int<3000>>,Black,Red>,TrSmoothFade<4000>>,TrInstant,EFFECT_RETRACTION>>>()},
   { "The_Survivor_Blue", "tracks/JFO2.wav",
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   { "RgueCmdr", "tracks/mercury.wav",
    StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,StyleFire<White,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,0,6>,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,RandomPerLEDFlicker<Red,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,ColorChange<TrWipe<1000>,SteelBlue,DodgerBlue,Rgb<40,0,80>,Rgb<60,0,60>,DeepPink,Rgb<128,0,0>,OrangeRed,Rgb<60,60,0>,Rgb<40,80,0>,Rgb<0,128,0>,Rgb<0,80,40>,SteelBlue>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat<TrInstant,HumpFlicker<White,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing<Gradient<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,BrownNoiseFlicker<White,Strobe<ColorChange<TrWipe<1000>,Red,Red,Red,Red,Red,Red,Blue,Blue,Blue,Blue,Red,Red>,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<ColorChange<TrWipe<1000>,Red,Red,Red,Red,Red,Red,Blue,Blue,Blue,Blue,Red,Red>,White,50,1>,100>,ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>>,3500>,RandomPerLEDFlicker<ColorChange<TrWipe<1000>,DeepSkyBlue,Blue,Rgb<125,30,255>,Magenta,HotPink,Red,DarkOrange,Yellow,GreenYellow,Green,Aquamarine,Cyan>,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,800,500,TransitionEffect<Black,Black,TrConcat<TrSmoothFade<1000>,Mix<Bump<Int<0>,Int<3000>>,Black,White>,TrSmoothFade<4000>,Mix<Bump<Int<0>,Int<3000>>,Black,Orange>,TrSmoothFade<3000>,Mix<Bump<Int<0>,Int<3000>>,Black,OrangeRed>,TrSmoothFade<4000>,Mix<Bump<Int<0>,Int<3000>>,Black,Red>,TrSmoothFade<4000>>,TrInstant,EFFECT_RETRACTION>>>()},
  { "TthCrstl", "tracks/uranus.wav",
    StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(), "strobe"},
   { "TeensySF", "tracks/venus.wav",
    &style_pov, "POV"},
   { "SmthJedi", "tracks/mars.wav",
    &style_charging, "Battery\nLevel"}
};
BladeConfig blades[] = {
 { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif

also this saber is super outdated and it doesnt have any cool features proffie has so any help with setting all of this up would be very nice since i really have no idea how to do anythingi just wanted to test it to put on a soundfont but i really want just everything new like all new soundfonts and all the cool gestrue controls i just dont know how to put all the sound fonts on

The “Vader” preset seems to be missing a } at the end.

To set things up with all the new features, you probably want to use the fett263 config tool:

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