So, my NUM_BLADES is set at 2. It looks like I have only one of those Style preset commands. What do I use for the 2nd if I have just one main blade? If you can’t tell, Im so, sooo new at this. Here is my config.
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 1800
const unsigned int maxLedsPerStrip = 128;
#define CLASH_THRESHOLD_G 4.5
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define ENABLE_SERIAL
#define ORIENTATION ORIENTATION_USB_TOWARDS_BLADE
#define DISABLE_DIAGNOSTIC_COMMANDS
#define FETT263_MULTI_PHASE
#define FETT263_TWIST_ON_NO_BM
#define FETT263_TWIST_ON
#define FETT263_TWIST_OFF
#define FETT263_STAB_ON_NO_BM
#define FETT263_STAB_ON
#define FETT263_SWING_ON_SPEED 500
#define FETT263_SWING_ON_NO_BM
#define FETT263_SWING_ON
#define FETT263_SWING_OFF
#define MOTION_TIMEOUT 60 * 3 * 1000
#define FETT263_THRUST_ON
#define FETT263_THRUST_OFF
#define FETT263_DISABLE_COPY_PRESET
// #define ENABLE_SSD1306
// // Max 20 characters
// #define BLE_PASSWORD "your password"
// // Max 32 characters.
// #define BLE_NAME "Your Saber Name"
// // Max 9 characters
// #define BLE_SHORTNAME "Saber"
#define MOTION_TIMEOUT 60 * 3 * 800
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "Seismic Blade;common", "tracks/march.wav",
/* copyright Fett263 WaterBlade (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#WaterBlade
OS6.7 v4.021
Single Style
Base Style: Interactive Water Blade
Base Color: Rgb<0,135,255> (0)
Interactive Water Blade Interactive Control: Water flows based on blade angle, hard swing upward can temporarily change direction of flow.
--Effects Included--
Preon Effect: Seismic Charge (PreOn Color)
Ignition Effect: Center Out
PowerUp Effect: Power Flash
Retraction Effect: Center In
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Blast Wave (Random)
Clash Effect: Real Clash V1
*/
StylePtr<Layers<StripesX<Scale<IsLessThan<BladeAngle<>,Int<16384>>,Scale<BladeAngle<>,Int<20000>,Int<10000>>,Scale<BladeAngle<>,Int<10000>,Int<20000>>>,Scale<BladeAngle<>,Int<-1000>,Scale<IsGreaterThan<HoldPeakF<SwingAcceleration<>,Scale<HoldPeakF<SwingAcceleration<>,Int<200>,Int<4000>>,Int<100>,Int<600>>,Scale<BladeAngle<>,Int<3000>,Int<6000>>>,Int<16384>>,Int<1000>,Int<-1000>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<25700>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,135,255>>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrCenterWipeX<IgnitionTime<300>,Int<16384>>,TrCenterWipeInX<RetractionTime<0>,Int<16384>>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<400>>,Bump<Scale<Trigger<EFFECT_PREON,Int<800>,Int<2000>,Int<500>>,Int<0>,Int<16384>>,Int<8000>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<18432>>>,Mix<Bump<Int<16384>,Int<8000>>,Black,RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>>,TrCenterWipeX<Mult<WavLen<EFFECT_PREON>,Int<4096>>,Int<16384>>,Mix<Bump<Int<16384>,Int<8000>>,Black,PulsingL<RgbArg<PREON_COLOR_ARG,Rgb<255,255,255>>,Int<300>>>,TrDelayX<Mult<WavLen<EFFECT_PREON>,Int<10240>>>>,EFFECT_PREON>>>(),
"preset 1",
},
{ "AhsokaTM;common", "tracks/mars.wav",
StylePtr<InOutHelper<EasyBlade<OnSpark<BrownNoiseFlicker<Snow,Blue,50>>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<OnSpark<BrownNoiseFlicker<Snow,Blue,50>>,White>,300,800>>(), "Ahsoka"},
{ "Ben;common", "tracks/mars.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<DeepSkyBlue,White>,AudioFlicker<DeepSkyBlue,White>>,White>,300,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<DeepSkyBlue,White>,AudioFlicker<DeepSkyBlue,White>>,White>,300,800>>(), "Ben"},
{ "Dooku;common", "tracks/mars.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(), "Dooku"},
{ "DV3;common", "tracks/mars.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(), "DV3"},
{ "Emperor;common", "tracks/mars.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(), "Emperor"},
{ "Fire;common", "tracks/mars.wav",
StylePtr<StyleFire<Red,Yellow>>(),
StylePtr<StyleFire<Red,Yellow>>(), "Fire"},
{ "Graflex;common", "tracks/venus.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,White>,AudioFlicker<Blue,White>>,White>,300,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,White>,AudioFlicker<Blue,White>>,White>,300,800>>(), "chunblue"},
{ "Luke;common", "tracks/venus.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,White>,AudioFlicker<Green,White>>,White>,400,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,White>,AudioFlicker<Green,White>>,White>,400,800>>(), "Luke"},
{ "luke4;common", "tracks/mars.wav",
StylePtr<InOutHelper<EasyBlade<OnSpark<Gradient<Blue,AudioFlicker<White,Blue>,Red,RandomFlicker<Yellow,Blue>>>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<OnSpark<Gradient<Blue,AudioFlicker<White,Blue>,Red,RandomFlicker<Yellow,Blue>>>,White>,300,800>>(), "KK"},
{ "luke5;common", "tracks/venus.wav",
StylePtr<InOutHelper<RandomPerLEDFlicker<Pulsing<Blue,InOutHelper<White,300,800>,800>,Blue>,300,800>>(),
StylePtr<InOutHelper<RandomPerLEDFlicker<Pulsing<Blue,InOutHelper<White,300,800>,800>,Blue>,300,800>>(), "BLUEFLASH"},
{ "QGJ;common", "tracks/venus.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,White>,AudioFlicker<Green,White>>,White>,300,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Green,White>,AudioFlicker<Green,White>>,White>,300,800>>(), "chungreen"},
{ "Rey;common", "tracks/mars.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,White>,AudioFlicker<Blue,White>>,White>,300,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Blue,White>,AudioFlicker<Blue,White>>,White>,300,800>>(), "sparkstar"},
{ "reygold;common", "tracks/mars.wav",
StylePtr<InOutHelper<EasyBlade<Sparkle<Orange>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<Sparkle<Orange>,White>,300,800>>(), "sparkstar"},
{ "RgueCmdr;common", "tracks/venus.wav",
StylePtr<InOutHelper<EasyBlade<OnSpark<TransitionLoop<Red,TrConcat<TrFade<1000>,GreenYellow,TrFade<200>>>>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<OnSpark<TransitionLoop<Red,TrConcat<TrFade<1000>,GreenYellow,TrFade<200>>>>,White>,300,800>>(), "CC"},
{ "SmthFuzz;common", "tracks/uranus.wav",
StylePtr<InOutHelper<EasyBlade<OnSpark<Gradient<Cylon<Red,5,20,Red,30,20,1>,GhostWhite,Cylon<Red,5,20,Red,5,20,1>>>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<OnSpark<Gradient<Cylon<Red,5,20,Red,30,20,1>,GhostWhite,Cylon<Red,5,20,Red,5,20,1>>>,White>,300,800>>(), "Cylonwhite"},
{ "SmthGrey;common", "tracks/mercury.wav",
StylePtr<InOutHelper<EasyBlade<OnSpark<GhostWhite,Black>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<OnSpark<GhostWhite,Black>,White>,300,800>>(),"white1"},
{ "SmthJedi;common", "tracks/venus.wav",
StylePtr<InOutHelper<EasyBlade<OnSpark<InOutTr<Azure,TrColorCycle<3000>,TrFade<500>,Green>>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<OnSpark<InOutTr<Azure,TrColorCycle<3000>,TrFade<500>,Green>>,White>,300,800>>(), "greenflash"},
{ "Spectral;common", "tracks/venus.wav",
StylePtr<InOutHelper<EasyBlade<OnSpark<InOutTr<Azure,TrColorCycle<3000>,TrFade<500>,Green>>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<OnSpark<InOutTr<Azure,TrColorCycle<3000>,TrFade<500>,Green>>,White>,300,800>>(), "Spectral"},
{ "TeensySF;common", "tracks/mars.wav",
StylePtr<InOutHelper<EasyBlade<Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>,White>,300,800>>(), "rainbow"},
{ "TeenysSF;common", "tracks/mars.wav",
StylePtr<InOutHelper<EasyBlade<OnSpark<HumpFlicker<Green,Magenta,50>>,White>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<OnSpark<HumpFlicker<Green,Magenta,50>>,White>,300,800>>(), "EE"},
{ "TthCrstl;common", "tracks/venus.wav",
StylePtr<InOutHelper<EasyBlade<OnSpark<Sparkle<HotPink,Yellow>>,GreenYellow>,300,800>>(),
StylePtr<InOutHelper<EasyBlade<OnSpark<Sparkle<HotPink,Yellow>>,GreenYellow>,300,800>>(), "PINK"},
{ "Vader;common", "tracks/mars.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Red,White>,AudioFlicker<Red,White>>,White>,400,800>>(), "chunRed"},
{ "Windu;common", "tracks/uranus.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Magenta,White>,AudioFlicker<Blue,White>>,White>,300,800>>(),
StylePtr<InOutHelper<SimpleClash<Lockup<Blast<Magenta,White>,AudioFlicker<Blue,White>>,White>,300,800>>(), "chunzise"},
{ "Vortex;common", "tracks/uranus.wav",
StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,0,0>>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,
BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,
FireConfig<2,3000,0>,FireConfig<2,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,
Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,
Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,
SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,
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ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,
EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,
SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<32768>>,
Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<350>,Int<300>,Int<350>,Int<32768>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,
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Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<250>,Int<300>,Int<250>,Int<32768>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,
Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<200>,Int<300>,Int<200>,Int<32768>>,Mix<SmoothStep<Int<27500>,Int<-2000>>,
Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWipeIn<200>,Mix<SmoothStep<Int<33000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrFade<300>>,
TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<200>,Int<300>,Int<200>,Int<0>>,
Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<250>,Int<300>,Int<250>,Int<0>>,
Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<300>,Int<300>,Int<300>,Int<0>>,
Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<350>,Int<300>,Int<350>,Int<0>>,
Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,
TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,
AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrFade<2000>,
AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,
AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),
StylePtr<Layers<StyleFire<Stripes<2500,-5000,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<255,0,0>>,Black,20>,RotateColorsX<Variation,Rgb<4,0,8>>,
BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<115,15,220>>,70>,RotateColorsX<Variation,Rgb<42,0,105>>>,RotateColorsX<Variation,Rgb<30,0,66>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,
FireConfig<2,3000,0>,FireConfig<2,3000,0>>,AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,
Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,
Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrJoinR<TrWipe<100>,TrWipeIn<100>>,White,TrJoinR<TrWipe<100>,TrWipeIn<100>>>,
SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,
HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,SparkleL<White,100,400>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,
ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<White,40>,TrFade<1000>>,
EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,
SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<32768>>,
Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<350>,Int<300>,Int<350>,Int<32768>>,Mix<SmoothStep<Int<11000>,Int<-2000>>,
Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<300>,Int<300>,Int<300>,Int<32768>>,Mix<SmoothStep<Int<16500>,Int<-2000>>,
Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<250>,Int<300>,Int<250>,Int<32768>>,Mix<SmoothStep<Int<22000>,Int<-2000>>,
Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<200>,Int<300>,Int<200>,Int<32768>>,Mix<SmoothStep<Int<27500>,Int<-2000>>,
Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWipeIn<200>,Mix<SmoothStep<Int<33000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrFade<300>>,
TrConcat<TrWipe<200>,Mix<SmoothStep<Int<27500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<200>,Int<300>,Int<200>,Int<0>>,
Mix<SmoothStep<Int<22000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<250>,Int<300>,Int<250>,Int<0>>,
Mix<SmoothStep<Int<16500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<300>,Int<300>,Int<300>,Int<0>>,
Mix<SmoothStep<Int<11000>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<350>,Int<300>,Int<350>,Int<0>>,
Mix<SmoothStep<Int<5500>,Int<-2000>>,Black,RotateColorsX<Variation,Rgb<255,0,0>>>,TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,
TrWaveX<RotateColorsX<Variation,Rgb<255,0,0>>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,
AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrFade<2000>,
AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,10>,Bump<Int<0>,Int<4000>>>,TrFade<2950>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,15>,Bump<Int<0>,Int<5000>>>,TrFade<3000>,
AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<255,0,0>>,20>,Bump<Int<0>,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>(),"tsb"},
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<128, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
WS281XBladePtr<30, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >()
, CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
Thanks for the response.