Enabling Gesture Controls on my Saber

So, I finally got my ProffieBoard 2.2 to talk to my Windows 11 PC. That was an ordeal.

I did all of this so I could enable Gesture controls to my saber for things like twist for on or off, etc…

So, now that I have successfully updated to v5.9 of the ProffieOS and enabled WebUSB and MassStorage mode, what do I need to do to enable gesture controls?

Is this something I need to do in my config? I am going to post my current config file below. I did not write it, but it’s the one that came with my saber. I figured that was a really good place to start.

I know that the different config presets are a mess. They are not formatted to look pretty and that makes them really hard to read. My apologies.

I am just not sure what to do from here to enable the gesture controls that I know Proffie is capable of.

Many thanks in advance…

#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 1
#define VOLUME 2000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 1.9
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define COLOR_CHANGE_DIRECT
#endif

#ifdef CONFIG_PROP
#include "../props/saber_CD_buttonsV1.h"
#endif

#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "CD1", "tracks/track1.wav",
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{ "CD2", "tracks/track2.wav",
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{ "CD4", "tracks/track4.wav",
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{ "CD5", "tracks/track5.wav",
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{ "CD1", "tracks/track1.wav",
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{ "CD6", "tracks/track6.wav",
StylePtr<Layers<StripesX<Int<50000>,Scale<TwistAngle<>,Int<-100>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),"TrueJ"},
{ "CD2", "tracks/track2.wav",
StylePtr<Layers<StripesX<Int<6000>,Scale<SlowNoise<Int<2000>>,Int<-1600>,Int<-3200>>,RotateColorsX<Variation,DarkOrange>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<80,11,0>>,RotateColorsX<Variation,Rgb<10,1,0>>>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb<10,1,0>>,RotateColorsX<Variation,Rgb<128,17,0>>,300>,RotateColorsX<Variation,DarkOrange>,RandomPerLEDFlicker<Black,RotateColorsX<Variation,Rgb<128,17,0>>>,RotateColorsX<Variation,DarkOrange>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),"FinalS"},
{ "CD11", "tracks/track11.wav",
StylePtr<InOutHelper<SimpleClash<Lockup<Rainbow,AudioFlicker<Rainbow,White>>,White>,300,800>>(),"FinalJ2"},
{ "CD3", "tracks/track3.wav",
StylePtr<Layers<Stripes<3500,-3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>,RotateColorsX<Variation,Rgb<0,128,0>>>,TransitionEffectL<TrConcat<TrInstant,BrownNoiseFlickerL<AlphaL<White,Int<16000>>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL<Strobe<White,BrownNoiseFlicker<White,Red,300>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Scale<SwingSpeed<100>,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb<150,255,150>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<550>,Black>,TransitionEffectL<TrConcat<TrWipe<300>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<0,60,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,TrDelay<1000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<0,60,0>>,90>,SmoothStep<Int<2000>,Int<-500>>>,TrWipe<300>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<0,128,0>>,60>,SmoothStep<Int<4000>,Int<-500>>>,TrDelay<1000>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<0,128,0>>,60>,SmoothStep<Int<4000>,Int<-500>>>,TrWipe<300>,AlphaL<HumpFlickerL<RotateColorsX<Variation,Rgb<0,190,0>>,30>,SmoothStep<Int<6000>,Int<-500>>>,TrDelay<5100>>,EFFECT_PREON>>>(),"FinalJ2"},
{ "CD9", "tracks/track9.wav",
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{ "CD5", "tracks/track5.wav",
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{ "CD7", "tracks/track7.wav",
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{ "CD10", "tracks/track10.wav",
StylePtr<Layers<RotateColorsX<Variation,Rgb<95,0,210>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>>>(),"BalancedM"},
{ "Battery", "tracks/track13.wav",
    &style_charging, "Battery\nLevel"}
};
BladeConfig blades[] = {
 { 0, WS281XBladePtr<135, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(), CONFIGARRAY(presets) },
};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
#endif

I edited your post and put three backticks before and after your config file to make it formatted better.

1 Like

Some prop files have gesture controls, some don’t.
This prop file is not one that comes with ProffieOS, so I don’t know anything about it. My guess is that you’re going to need to pick one of the other prop files in the “props” directory to get gestures. I suggest reading the text at the top of each prop file and see if seems right for you.

Yes, I found another person’s post and I am now using the sa22c file and the gestures defined from that file. I cannot thank you enough for your patience and taking the time to help me. Many thanks.

NOTE: That buttons file was also from the people that I got the saber from…

That makes sense, but it’s obviously difficult for me to help you with files that I know nothing about.

1 Like

If I’m not mistaken the “CD” prop file is from Crimson Dawn, and they basically renamed the sa22c file. They may or may not have edited some things, I’d just need to diff them.
@RORWessels, care to upload the original version they sent with the saber?

1 Like

You are correct. This is a saber from Crimson Dawn. I looked in their buttons file and it was highly modified to remove the gesture controls. I decided to use the SA22C file for my buttons and then I could add the gesture controls that I was looking for. I am much happier now.

I maintained unedited copies of all the Crimson Dawn files in case I ever needed to revert or really messed something up. For now, things do seem to be working.

1 Like