Dump of Waky Blade Styles ? ( Out of Universe )

I’m reaching the end of the rabbit hole here thank god :stuck_out_tongue: Thanks for all the help/resources!!

  • Is there a dump of crazy (Out of Universe) blade styles like the one I made for NyanCat for 1button that I can just import? I managed to use the function method to free up a lot of space I’m only 91% RN
  • For example the Fire and Ice with 1button I am able to get the blade blue with force/twist but it does not cunk off just returns back to base style.

I REDACTED the early access blade styles I didn’t want to dump my full config because licence IDK but you get the point it’s direct copy paste from the recipes/early access

G_SANITIED.h (18.2 KB)
ProffieOS.ino.txt (41.9 KB)

Video:

** Side note the AI seems to suck at creating crazy styles but I did manage to get it to change a input style so you give it a style and it can make the colors crazy or add crazy FX … still working on making it actualy make cool effects but I definaly can’t get it to learn the syntax at all. I dumped bunch examples and Template_Syntax zip dropbox from 2024 but I still get errors 9/10 times…

Here is an example AI one I liked. base blade is cool but rest is not that exciting …

	{ "TheBoldOne;common", "tracks/TheBoldOne.wav",
		StylePtr<Layers<Mix<Sin<Int<4>,Int<0>,Int<32768>>,StripesX<Sin<Int<20>,Int<500>,Int<2500>>,Scale<SwingSpeed<100>,Int<100>,Int<200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,139>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,139>>>>,StripesX<Sin<Int<18>,Int<700>,Int<2800>>,Scale<SwingSpeed<100>,Int<-150>,Int<-75>>,Mix<Int<16384>,Black,RgbArg<ALT_COLOR_ARG,Rgb<148,0,211>>>,RgbArg<ALT_COLOR_ARG,Rgb<148,0,211>>>>,AlphaL<StripesX<Sin<Int<16>,Int<1000>,Int<3000>>,Scale<SlowNoise<Int<1500>>,Int<-200>,Int<-400>>,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,127>>,Mix<Int<8192>,Black,RgbArg<ALT_COLOR2_ARG,Rgb<0,255,127>>>>,Bump<Scale<BladeAngle<>,Int<0>,Int<32768>>,Scale<BrownNoiseF<Int<8>>,Int<10000>,Int<20000>>>>,AlphaL<StripesX<Sin<Int<12>,Int<2000>,Int<4000>>,Scale<SwingSpeed<100>,Int<300>,Int<600>>,Mix<Sin<Int<6>,Int<0>,Int<32768>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,139>>,RgbArg<ALT_COLOR_ARG,Rgb<148,0,211>>>,Black>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Int<0>,Int<32768>>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Stripes<5000,-2500,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,255>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,255>>>,Mix<Int<8192>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,255>>>>,SmoothStep<Scale<SlowNoise<Int<2500>>,Int<2000>,Int<5000>>,Int<-3000>>>,TrDelay<30>,AlphaL<Stripes<3000,-3000,Mix<Int<24576>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,255>>>,Black,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<0,255,255>>>,Black>,SmoothStep<Int<3000>,Int<-5000>>>,TrFade<500>>,EFFECT_BLAST>,MultiTransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,0,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,StripesX<Int<1500>,Scale<NoisySoundLevel,Int<-4000>,Int<-6000>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<20560>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>>,RandomPerLEDFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>>,SmoothStep<Scale<NoisySoundLevel,Int<-15000>,Int<40000>>,Int<-6000>>>,AlphaL<Strobe<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Mix<Int<18000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>>,50,1>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<15000>>>,TrExtend<3000,TrInstant>,TrFade<300>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,0,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<0,255,127>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<0,255,127>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,26000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<148,0,211>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<148,0,211>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<148,0,211>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<148,0,211>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<148,0,211>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<148,0,211>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<148,0,211>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrWipeSparkTipX<RgbArg<IGNITION_COLOR_ARG,Rgb<0,255,255>>,BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
		"TheBoldOne"
	},

Example output from AI prompt adding wonky force effects and it fixing it … :

Blade Style Update_ Black and Green Sparkles.md.txt (22.8 KB)