Crystal chamber keeps timing out

Hey, for some reason my crystal chamber keeps timing out and I don’t know why. I have the idle off timer set to 30 mins and not time out on the blade style. I don’t know what’s causing it.

// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 5
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 144;
#define EXTRA_COLOR_BUFFER_SPACE 60
#define VOLUME 2000
#define CLASH_THRESHOLD_G 3
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define KILL_OLD_PLAYERS
#define IDLE_OFF_TIME 60 * 30 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define NO_REPEAT_RANDOM
#define COLOR_CHANGE_DIRECT
#define FETT263_DUAL_MODE_SOUND
#define FETT263_CLASH_STRENGTH_SOUND
#define FETT263_MAX_CLASH 14
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_DISABLE_QUOTE_PLAYER
#define FETT263_TRACK_PLAYER_NO_PROMPTS
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_TWIST_ON
#define FETT263_TWIST_ON_NO_BM
#define FETT263_TWIST_OFF
#define FETT263_FORCE_PUSH_ALWAYS_ON
#define FETT263_FORCE_PUSH_LENGTH 5
#endif

#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif


#ifdef CONFIG_PRESETS

Preset presets[] = {
{ "ROTJFD;common",  "ROTJFD/tracks/throne_duel.wav",
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v3.24p
Single Style
Vortex Blade Out (50/50) Split 1: 16384, Split 2: 16384
Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
1: Kylo Ren Unstable (Supreme Leader) [BaseColorArg]

Base Color: BaseColorArg (0)

--Effects Included--

Effect Reaction: Static Color, EmitterColorArg, Type: Responsive Center, Direction: Normal, Duration: 15, Consecutive Effects to Max: 6
Effect Reactions: Clash, Blast, Lockup, Lightning BlockIgnition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Localized Flash - Style: Intensity AudioFlicker - End: Localized Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Localized Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Stab Effect: AudioFlicker Stab [Color: ClashColorArg]
Blast Effect: Responsive Blast Fade (Large) [Color: BlastColorArg]
Clash Effect: Responsive Clash [Color: ClashColorArg]
*/
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,AlphaL<AlphaL<Remap<CenterDistF<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<20000>,Int<32000>>,Int<8000>>>,RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<20000>,Int<32000>>,Int<8000>>,Int<8000>>>,HoldPeakF<Mult<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,IncrementWithReset<ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<30000>>,ThresholdPulseF<InvertF<HoldPeakF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<500>,Int<8172>>>,Int<30000>>,Int<32768>,Int<5461>>>,Int<15>,Int<10000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<MELT_SIZE_ARG,16000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL<TrConcat<TrInstant,AlphaMixL<Bump<Scale<BladeAngle<>,Int<28000>,Int<8000>>,Int<14000>>,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,Rgb<255,0,0>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<18000>,Int<26000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<18000>,Int<26000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<18000>,Int<22000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-10000>>>,Int<10000>>>,TrFade<300>>,TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,15444>,Int<-10000>>>,Int<13000>>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,220,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,220,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,220,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<0,220,255>>,Bump<Int<18000>,Int<13000>>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,23414>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,16000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,16000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<0>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),

/* copyright Fett263 Rotoscope (Crystal Chamber) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v3.24p
Single Style
Vortex Blade Out (50/50) Split 1: 16384, Split 2: 16384
Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
1: Kylo Ren Unstable (Supreme Leader) [BaseColorArg]

Off Behavior: Off [Color: OffColorArg]

Base Color: BaseColorArg (0)

--Effects Included--

Effect Reaction: Static Color, EmitterColorArg, Type: Emitter, Direction: Normal, Duration: 15, Consecutive Effects to Max: 6
Effect Reactions: Lightning BlockIgnition Effect: Instant [Color: IgnitionColorArg]
PowerUp Effect: Power Flash [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: crystalLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect: NoneMelt Effect: None */
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,AlphaL<AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<Int<30000>,Int<-10000>>>,HoldPeakF<Mult<LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>,IncrementWithReset<ThresholdPulseF<LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>,Int<30000>>,ThresholdPulseF<InvertF<HoldPeakF<LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>,Int<500>,Int<8172>>>,Int<30000>>,Int<32768>,Int<5461>>>,Int<15>,Int<10000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,LockupTrL<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,50,1>,Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrInstant,TrFadeX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),

/* copyright Fett263 Rotoscope (Crystal Chamber) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v3.24p
Single Style
Vortex Blade Out (50/50) Split 1: 16384, Split 2: 16384
Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg]
1: Kylo Ren Unstable (Supreme Leader) [BaseColorArg]

Off Behavior: Off [Color: OffColorArg]

Base Color: BaseColorArg (0)

--Effects Included--

Effect Reaction: Static Color, EmitterColorArg, Type: Emitter, Direction: Normal, Duration: 15, Consecutive Effects to Max: 6
Effect Reactions: Clash, Blast, Lockup, Lightning BlockIgnition Effect: Instant [Color: IgnitionColorArg]
PowerUp Effect: Power Flash [Color: IgnitionColorArg]
Retraction Effect: Fade Out [Color: RetractionColorArg]
CoolDown Effect: Power Flash [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect:
0: crystalLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect: NoneMelt Effect: None */
StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,AlphaL<AlphaL<RgbArg<EMITTER_COLOR_ARG,Rgb<255,255,255>>,SmoothStep<Int<30000>,Int<-10000>>>,HoldPeakF<Mult<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,IncrementWithReset<ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<30000>>,ThresholdPulseF<InvertF<HoldPeakF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<500>,Int<8172>>>,Int<30000>>,Int<32768>,Int<5461>>>,Int<15>,Int<10000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<RetractionTime<0>>,TrInstant>,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,EFFECT_RETRACTION>,LockupTrL<Stripes<3000,-2000,RandomBlink<30000,Strobe<Rgb<125,125,225>,Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>,50,1>,Strobe<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<0,255,255>>,Blue>,50,1>>>,TrWipe<200>,TrWipe<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK,Int<1>>,InOutTrL<TrInstant,TrFadeX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Layers<Black,AlphaL<Green,NoisySoundLevel>>>>>(),

StylePtr<Layers<Black,InOutTrL<TrInstant,TrInstant,TransitionLoop<Black,TrConcat<TrDelay<3000>,Red,TrBoing<2000,5>>>>>>(),

StylePtr<Layers<Green,InOutTrL<TrInstant,TrInstant,TransitionLoop<Green,TrConcat<TrBoing<3000,9>,Black,TrDelay<2000>>>>>>(),

"preset0"
},

};

BladeConfig blades[] = {
 { 0, WS281XBladePtr<133, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
    WS281XBladePtr<1, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
    WS281XBladePtr<1, blade3Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
    SimpleBladePtr<CH1LED, NoLED, NoLED, NoLED, bladePowerPin7, -1, -1, -1>(),
	SimpleBladePtr<CH2LED, NoLED, NoLED, NoLED, bladePowerPin8, -1, -1, -1>()
  , CONFIGARRAY(presets) }  ,
};


#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, auxPin, "pow");
Button AuxButton(BUTTON_AUX, powerButtonPin, "aux");
#endif

 /* Generated with Fett263 Config Helper v3.10d */

You don’t have any OFF Behavior set in the styles listed. If you want to have the “blades” do something when the main blade is OFF, just set an OFF Behavior in the Enhancements screen.

i tried this blade style but it still turns off

/* copyright Fett263 (Crystal Chamber) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v3.24p
Single Style
On Behavior: AudioFlicker (Single Color) [Color: BaseColorArg]
Off Behavior: Solid Color [Color: OffColorArg]

Base Color: BaseColorArg (0)

--Effects Included--

Effect Reaction: Static Color, BaseColorArg, Type: Centered, Direction: Normal, Duration: 3000, Consecutive Effects to Max: 6
Effect Reactions: Clash, Blast, Lockup, Lightning BlockIgnition Effect: Instant [Color: IgnitionColorArg]
PowerUp Effect: Power Flash [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect: NoneDrag Effect:
0: crystalDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: crystalMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
*/
StylePtr<Layers<AudioFlicker<RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>>,AlphaL<AlphaL<Remap<CenterDistF<>,RgbArg<BASE_COLOR_ARG,Rgb<0,255,0>>>,Bump<Int<16384>,Int<40000>>>,HoldPeakF<Mult<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,IncrementWithReset<ThresholdPulseF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<30000>>,ThresholdPulseF<InvertF<HoldPeakF<Sum<EffectPulseF<EFFECT_CLASH>,EffectPulseF<EFFECT_BLAST>,LockupPulseF<SaberBase::LOCKUP_NORMAL>,LockupPulseF<SaberBase::LOCKUP_LIGHTNING_BLOCK>>,Int<500>,Int<8172>>>,Int<30000>>,Int<32768>,Int<5461>>>,Int<3000>,Int<10000>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<0>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>,TrFade<1000>>,EFFECT_IGNITION>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrWipeInX<BendTimePowX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,RgbArg<OFF_COLOR_ARG,Rgb<0,5,0>>>>>(),

Hmmm, it shouldn’t. What happens if you just use this?

StylePtr<Red>()

it stays on but dims rather than turn off

I wonder if there’s Shared Pins, put that same style on the last 4 blades.

both leds in the chambers dim now.

Ok, add this define to top of your config.

#define SHARED_POWER_PINS

i think thats fixed it. what dose having shared power pins mean?

When the main blade is off it’s turning the power off for the pads that power the other blades, that define let’s the other blades still run even when main blade turns off.

oh ok gotcha, thanks! you really are a life saver.

You’re welcome, glad to help