Crazy idea of the Day: audio level from discrete effects to drive blades

It could be cool to have an accent blade that could use audio from a specific effect only to animate it.
ie: K.I.T.T. style VU meter mini-LED strip(s) or even a single varying brightness LED.

Would it possible to get the isolated audio from file (pre-mixed) and then sent to just that blade with something like NoisySoundLevel<>,something_something_EFFECT_QUOTE> ?

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It would require a bit of fiddling.
It’s easy to find where exactly in the file you are, but the volume at that particular point isn’t stored anywhere right now, so we would need to add code that computes the volume of each individual effect. (Or, possibly store them in the font somewhere so that we could look it up when the blade needs it.)
It’s absolutely possible though.

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Ah. so something like scan the font files, map out a volume-values-over-time table of sorts, then on playback, cross reference the point in the file we’re at, and spit out appropriate level to the blade style…kind of?

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That could work, but since reading files is a bit a pain, it might not actually be easier than calculating the volume in real time.