Compilation error: 'HoldPeakF' was not declared in this scope

I seem to be having a problem with one font in particular on my Sabertrio when I check it in Arduino. It’s the second one called “Defect”. The first one called “Assassin” works just fine.

I’ve used the font “Defect” before, so I’m not sure why it’s giving me the error “‘HoldPeakF’ was not declared in this scope”. I’ve never seen this one before and I have no idea what it means. Here is the config file. Any ideas?

// Sabertrio Proffie Saber - Blade & Sound Font Configuration
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 4
#define NUM_BUTTONS 2
#define VOLUME 250
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 3.4
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define ENABLE_SSD1306
#define COLOR_CHANGE_DIRECT
#define IDLE_OFF_TIME 60*2*1000
#define MOTION_TIMEOUT 60*10*1000
#define SHARED_POWER_PINS
#define DISABLE_DIAGNOSTIC_COMMANDS
#define BLADE_DETECT_PIN 17
#define SAVE_PRESET
#endif

#ifdef CONFIG_PROP
#include"../props/s3button_config.h"
#endif

#ifdef CONFIG_PRESETS

Preset no_blade[] = {
   { "0-NO_BLADE","",
    StylePtr<Black>(),
	StylePtr<Black>(),
	StylePtr<Black>(),
	StylePtr<Pulsing<White,Black,1200>>()
	, },

   };
   
   
   Preset blade[] = {

	  { "1-Assassin;common", "common/tracks/mars.wav",
    StylePtr<Layers<
  HumpFlicker<RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,128,0>>,50>,
  //Green humpflicker
  AlphaL<Stripes<2500,-2750,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<25,60,0>>,Pulsing<RotateColorsX<Variation,Rgb<0,30,0>>,Black,800>>,SwingSpeed<375>>,
  //Swing effect, rippling green
  LockupTrL<Layers<
    AlphaL<AudioFlickerL<Rgb<255,240,80>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
    AlphaL<LemonChiffon,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  //Responsive lockup
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  //Responsive lightning block
  AlphaL<RotateColorsX<Variation,Rgb16<21301,65535,0>>,SmoothStep<Scale<SlowNoise<Int<2500>>,Int<1000>,Int<3000>>,Int<-4000>>>,
  //Sparking emitter flare
  ResponsiveStabL<Red>,
  //Responsive stab
  EffectSequence<EFFECT_BLAST,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,BlastF<200,200>>,TrFade<300>>,EFFECT_BLAST>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,ResponsiveBlastWaveL<White,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,ResponsiveBlastFadeL<White,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<White,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>,
  //Multi-blast, blaster reflect cycles through different responsive effects
  ResponsiveClashL<TransitionEffect<Rgb<255,240,80>,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  //Responsive clash
  TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Variation,Rgb16<38402,65535,3934>>,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<38402,65535,3934>>,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<500>>,EFFECT_IGNITION>,
  //Unstable ignition
  TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<RotateColorsX<Variation,Rgb16<54757,65535,0>>>,TrFade<1000>>,EFFECT_RETRACTION>,
  //Bright retraction
  LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  //Drag
  LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  //Responsive melt
  EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>,AlphaL<Black,Int<0>>>,
  //Power save, if using fett263's prop file hold Aux and click PWR while ON (pointing up) to dim blade in 25% increments.
  InOutTrL<TrWipeSparkTip<White,250>,TrWipeInSparkTip<White,656>>,
  //Spark tip ignition and retraction
  //TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,
  //TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,
  //Optional/alternate passive battery monitor, on boot (1st line) or font change (2nd line) you will get a visual indicator at the emitter of your current battery level. This also works without a blade if you have a lit emitter or blade plug. Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted), the indicator will fade out after 3000 ms and not display again until powered down and back up or fonts change.
  TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>
  //On demand battery level, if using fett263's prop file Hold AUX and click PWR while OFF, the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = half, red = low
  >>(),
  StylePtr<Black>(),
	StylePtr<Black>(),
	StylePtr<Pulsing<White,Black,1200>>(),
  },
      
   
   
   
   
   
   
   
   
   
   
   
   
   
   { "2-Defect;common", "common/tracks/mars.wav",
    StylePtr<Layers<
	
  //Fett263 HumpFlicker with Erratic Swing
  Mix<SwingSpeed<400>,HumpFlicker<RotateColorsX<Variation,Red>,RotateColorsX<Variation,Rgb<128,0,0>>,50>,HumpFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<128,0,0>>,30>>,
  
  //Ripple swing effect using Fett263's scaled responsive swing
  AlphaL<AlphaL<Stripes<2000,-2250,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<60,30,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,15,0>>,Black,800>>,HoldPeakF<Scale<IsLessThan<SwingSpeed<850>,Int<13600>>,Scale<SwingSpeed<850>,Int<-19300>,Int<32768>>,Int<0>>,Int<550>,Scale<SwingAcceleration<100>,Int<20000>,Int<10000>>>>,SmoothStep<Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<15000>,Int<5000>>,Int<-16000>>>, 
  
  //Fett263 Unstable Ignition
  TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-1550,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFadeX<Percentage<WavLen<EFFECT_IGNITION>,15>>>,EFFECT_IGNITION>,
  
  //HumpFlicker Bright Retraction
  TransitionEffectL<TrConcat<TrFadeX<WavLen<EFFECT_RETRACTION>>,HumpFlicker<RotateColorsX<Variation,Rgb16<65535,42753,42753>>,RotateColorsX<Variation,White>,50>,TrInstant>,EFFECT_RETRACTION>,
  
  //Fett263 Responsive Intensity Lockup with Unstable End
  LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>>,
  TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,White>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,
  TrConcat<TrInstant,White,TrFade<650>,BrownNoiseFlicker<RotateColorsX<Variation,Rgb16<65535,11439,0>>,Black,300>,TrFade<1000>,AudioFlickerL<BrownNoiseFlicker<RotateColorsX<Variation,Red>,Black,300>>,TrFade<1200>>,SaberBase::LOCKUP_NORMAL>,
  
  //Fett263 Responsive Lightning Block
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
  
  //Fett263 Responsive flame emitter effect, point the blade up to speed up the flame
  AlphaL<Mix<Scale<BladeAngle<19000>,Int<32768>,Int<0>>,StyleFire<Gradient<RotateColorsX<Variation,White>,RotateColorsX<Variation,Rgb16<65535,42753,42753>>,RotateColorsX<Variation,Rgb16<65535,42753,42753>>,RotateColorsX<Variation,Rgb16<65535,42753,42753>>>,RotateColorsX<Variation,Rgb<30,30,30>>,0,2,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,42753,42753>>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>,RotateColorsX<Variation,White>>,RotateColorsX<Variation,Rgb<30,30,30>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>>,SmoothStep<Scale<SlowNoise<Int<3000>>,Int<1750>,Int<4125>>,Int<-3500>>>,
  
  //Responsive Stab
  ResponsiveStabL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Yellow>>,TrWipeInX<Percentage<WavLen<EFFECT_STAB>,50>>,TrFadeX<Percentage<WavLen<EFFECT_STAB>,50>>>,
  
  //Fett263 Multi-blast, blaster reflect cycles through different responsive effects
  EffectSequence<EFFECT_BLAST,ResponsiveBlastL<RgbArg<BLAST_COLOR_ARG,White>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,LocalizedClashL<RgbArg<BLAST_COLOR_ARG,White>,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,BlastL<RgbArg<BLAST_COLOR_ARG,White>,200,200>,ResponsiveBlastFadeL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>,
  
  //Fett263 Real Clash
  Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
  
  //Fett263 Intensity Drag
  LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,27500>,Int<5000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,29250>,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  
  //Fett263 Responsive Intensity Melt
  LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,OrangeRed,DarkOrange>,Mix<TwistAngle<>,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<6000>>>,TrConcat<TrWipeIn<100>,AlphaL<Red,SmoothStep<Int<29000>,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<29000>,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>,
  
  //Fett263 Power Save, if using his prop file hold Aux and click PWR while ON (pointing up) to dim blade in 25% increments.
  EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>,AlphaL<Black,Int<0>>>,

  //Fett263 Spark Tip Ignition and Retraction
  InOutTrL<TrJoin<TrWipeX<Percentage<WavLen<EFFECT_IGNITION>,5>>,TrSparkX<White,Int<400>,Percentage<WavLen<EFFECT_IGNITION>,5>,Int<0>>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrSparkX<White,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
  
  //Noise Responsive Sparky Hilt Postoff
  TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb16<65535,42753,42753>>,150>,SmoothStep<Scale<NoisySoundLevel,Int<-1000>,Int<9500>>,Int<-7000>>>,TrFadeX<WavLen<EFFECT_POSTOFF>>>,EFFECT_POSTOFF>,
  
  //Fett263 optional/alternate Passive Battery Monitor: on boot (1st line) or font change (2nd line) you will get a visual indicator at the emitter of your current battery level. This also works without a blade if you have a lit emitter or blade plug. Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted), the indicator will fade out after 3000 ms and not display again until powered down and back up or fonts change.
  //TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,
  //TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,
  
  //Fett263 On-Demand Battery Level: if using Fett263's prop file Hold AUX and click PWR while OFF, the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = half, red = low
  TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,
  
  //Ripple Out Preon
  TransitionEffectL<TrConcat<TrFadeX<Percentage<WavLen<EFFECT_PREON>,10>>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb16<65535,42753,42753>>,Int<125>,Int<350>,Int<315>,Int<0>>>,TrDelayX<Percentage<WavLen<EFFECT_PREON>,90>>>,EFFECT_PREON>,
  
  //Noise Responsive Charge Up Preon
  TransitionEffectL<TrConcat<TrInstant,AlphaL<BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb16<65535,42753,42753>>,150>,SmoothStep<Scale<NoisySoundLevel,Int<-1500>,Trigger<EFFECT_PREON,WavLen<EFFECT_PREON>,Int<0>,Int<0>>>,Int<-8000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>
  >>(),
  },
   
   
   
	
	
	
	
	
	
   
   
};



BladeConfig blades[] = {
 { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  WS281XBladePtr<20, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(),
    WS281XBladePtr<20, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin5> >(),
    SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>()
  , CONFIGARRAY(blade) },
 
 { NO_BLADE, WS281XBladePtr<115, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
  WS281XBladePtr<20, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(),
    WS281XBladePtr<20, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin5> >(),
SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>()
  , CONFIGARRAY(no_blade) },
};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif




What version of ProffieOS do you have?

I have Proffie V2 on this saber

That is the version of the board.
I’d like to know what version of ProffieOS you have.
If you search for “version” in ProffieOS.ino, it will say what version it is.

Oh! 5.9 apparently. Yeah that’s an older version. I see now. I have to run a newer one, don’t I?

Getting the latest version should resolve the HoldPeakF problem at least.
https://fredrik.hubbe.net/lightsaber/proffieos.html

Yes! Thanks, that fixed it.