Color display progress

I know not everyone does Facebook, but this is the first post “in the wild” that I’ve seen of an installed color display.
I am totally assuming that it’s Proffie, based on the way the StarJedi font was used, which you can tell because capital letters used made incorrect spellings.
I don’t know of other boards using that font.

Is this anyone on this site? Anyone know who Saberlife is?

EDIT it’s just NEO sabers.
Saber is here. and yes, it’s a Proffieboard.

Anyway, Interesting Idea to do character name along with a profile pic of the character.

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Well, saber received.

I don’t think this post belongs in this thread, it’s just that I bought the saber to get the color display already installed and play around with it, so that would be on topic.

But as it turns out to my surprise, it is NOT a Proffieboard. It is a Xenopixel 4. I guess I just glossed over that option when buying it, as it clearly only has Xeno in the drop down menu for board choice :confused:

The color display seems to just have elemental support, where it shows the font name (using the StarJedi font) but then just a static color image of an AI generated character to match the font theme.
Unknown as of now how customizable the display stuff is, or how (probably the phone app)

Chassis is shiny gold plastic to look like metal.
It does have a rotating crystal chamber.
As much as my nature is to tear it open and see inside, I also already know it’s going to be typical Chinese saber construction, and no ability to reverse engineer the board programming, so…

They have completely adopted all the Proffie effects and gesture stuff, including differentiating between CW and CCW twisting (different actions depending on which direction you twist first).
Colorchange does preset colors (color list), or “color wheel” with one rotation range, as well as a “zoomed” mode where it’s fine tuning the color over many rotations.
Clash, blast, lockup, melt, stab, drag, lightning block all there. It uses pointing up and down as ways to get more features from the single momentary button, and delay times to choose different menu selections (1-blink, 2 blinks, etc…) For example,
1 blink is the volume level. Each time you do that while off cycles high-med-low-mute.

2 blinks cycles through 7 pre-programmed preon types:
“stacked” is blatantly Fett263’s “Assemble”,
“broken” is an sputtering emitter, and so on.

3 blinks is 10 or so blade styles:
Fire, rainbow, unstable, “candy”(stripes), “Cracked”(rain), “flash” (flicker), and so on.

Phone app support apparently opens up a lot of customization (so built-in Bluetooth).

TL;DR
I guess I’ll keep it. It is cool looking.
For $260 bucks, it is a lot, especially for a new user looking to have lots of features.
It looks good, sounds OK.
I don’t know.

It’s just annoying to see lots of hard work completely proprietary, non-open source format and sold to the masses as “their own”.

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I am having fun playing with PQF and SCR features. I am going to try to line up sounds using Fernando’s new Idle sound special functions. Right now my animations just play forever in a loop. Would I just add “restart” in the layer to attempt to line up the animations with the sounds. I would assume even if they were not fully lined up when I turn the sound on, a quick ignite/retract would allow me to put timing in as needed. I am assuming it would look something like this

restart file=idle.pqf

better yet, could I use any function to trigger the pqf. Something like
file=idle.pqf
layer
restart file=trloop00.pqf

Lastly is there a theoretical size (time) limit of the length of an MP4 that I convert with cpqoi for the proffie v3 to handle?

Hope this makes sense.

Thanks

I’m not quite sure how good the implementation is at keeping an exact frame rate. I think it’s likely that sync would be lost after some time.

Basically, it should be easy to line up sound and images for effects, like “clash”, “quote” or “ignition”, but I think it might be difficult for looped things, or animations that run for a long time, like “hum” or “idle”.

Ideally the animation would take it’s position from where we are in the sound file, that would make it sync up perfectly, but that is not implemented yet.

“restart” is going to be needed as you say, although it would be on a line by itself, like:

file=clash.pqf
restart

I think the limit is on the output file size, which needs to be less than 2Gb.

I appreciate it.

Would it recognize all effects that play corresponding wav files? Specifically the unique sounds that Fernando uses with his special function. For example, would it play trloop00.pqf when trloop00.wav plays? If I had file=trloop00.pqf?

No.
The list of currently supported effects can be found here:

? :upside_down_face:

The patron tier library had idle sound as a special ability :slight_smile: