error messages are like this
c:/users/user/appdata/local/arduino15/packages/proffieboard/tools/arm-none-eabi-gcc/9-2020-q2-update/bin/../lib/gcc/arm-none-eabi/9.3.1/../../../../arm-none-eabi/bin/ld.exe:C:\Users\User\AppData\Local\Arduino15\packages\proffieboard\hardware\stm32l4\3.6\variants\STM32L452RE-ProffieboardV3/linker_scripts/STM32L452RE_FLASH.ld:224: warning: memory region `SRAM2' not declared
c:/users/user/appdata/local/arduino15/packages/proffieboard/tools/arm-none-eabi-gcc/9-2020-q2-update/bin/../lib/gcc/arm-none-eabi/9.3.1/../../../../arm-none-eabi/bin/ld.exe: warning: changing start of section .bss by 24 bytes
c:/users/user/appdata/local/arduino15/packages/proffieboard/tools/arm-none-eabi-gcc/9-2020-q2-update/bin/../lib/gcc/arm-none-eabi/9.3.1/../../../../arm-none-eabi/bin/ld.exe: warning: changing start of section .bss by 24 bytes
c:/users/user/appdata/local/arduino15/packages/proffieboard/tools/arm-none-eabi-gcc/9-2020-q2-update/bin/../lib/gcc/arm-none-eabi/9.3.1/../../../../arm-none-eabi/bin/ld.exe: warning: changing start of section .bss by 24 bytes
c:/users/user/appdata/local/arduino15/packages/proffieboard/tools/arm-none-eabi-gcc/9-2020-q2-update/bin/../lib/gcc/arm-none-eabi/9.3.1/../../../../arm-none-eabi/bin/ld.exe: warning: changing start of section .bss by 24 bytes
c:/users/user/appdata/local/arduino15/packages/proffieboard/tools/arm-none-eabi-gcc/9-2020-q2-update/bin/../lib/gcc/arm-none-eabi/9.3.1/../../../../arm-none-eabi/bin/ld.exe: warning: changing start of section .bss by 24 bytes
Sketch uses 228352 bytes (44%) of program storage space. Maximum is 507904 bytes.
The current directory is invalid.
Failed uploading: uploading error: exit status 255
s3config_v3 config:
// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 144;
#define VOLUME 1300
#define CLASH_THRESHOLD_G 4.5
#define AUDIO_CLASH_SUPPRESSION_LEVEL 5
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define NO_REPEAT_RANDOM
#define KILL_OLD_PLAYERS
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 60 * 15 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define BLADE_DETECT_PIN 6
#define SAVE_PRESET
#define COLOR_CHANGE_DIRECT
#define ENABLE_ALL_EDIT_OPTIONS
#define FETT263_EDIT_SETTINGS_MENU
#define FETT263_ENABLE_SPIN_MODE
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 8
#define FETT263_FORCE_PUSH
#define FETT263_TWIST_ON
#define FETT263_TWIST_ON_NO_BM
#define FETT263_TWIST_OFF
#define FETT263_HOLD_BUTTON_OFF
#define FETT263_DISABLE_MULTI_BLAST
#define FETT263_DISABLE_MULTI_BLAST_TOGGLE
#endif
#ifdef CONFIG_PROP
#include "../props/saber_sabertrio_buttons.h"
//#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset blade[] = {
{ "19-EX-TFA;common", "tracks/track_19.wav",
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v2.242p
Single Style
Base Style: Hyper Responsive Rotoscope (Sequels)
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Dual Mode Wipe (Up = Fast) [Color: IgnitionColorArg]
PowerUp Effect: Power Flash [Color: Rgb<0,40,255>]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Responsive Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash [Color: ClashColorArg]
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<14000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Rgb<0,40,255>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<300>,Int<16384>>,IgnitionTime<300>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
StylePtr(),
"EX TFA"
},
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<133, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
WS281XBladePtr<1, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin1> >(),
CONFIGARRAY(blade)
},
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
s3config_v3_CC config:
// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 3
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 144;
#define VOLUME 1300
#define CLASH_THRESHOLD_G 4.5
#define AUDIO_CLASH_SUPPRESSION_LEVEL 5
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define NO_REPEAT_RANDOM
#define KILL_OLD_PLAYERS
#define FILTER_CUTOFF_FREQUENCY 100
#define FILTER_ORDER 8
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 60 * 15 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define BLADE_DETECT_PIN 6
#define SAVE_PRESET
#define COLOR_CHANGE_DIRECT
#define ENABLE_ALL_EDIT_OPTIONS
#define FETT263_EDIT_SETTINGS_MENU
#define FETT263_ENABLE_SPIN_MODE
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 8
#define FETT263_FORCE_PUSH
#define FETT263_TWIST_ON
#define FETT263_TWIST_ON_NO_BM
#define FETT263_TWIST_OFF
#define FETT263_HOLD_BUTTON_OFF
#define FETT263_DISABLE_MULTI_BLAST
#define FETT263_DISABLE_MULTI_BLAST_TOGGLE
#endif
#ifdef CONFIG_PROP
#include "../props/saber_sabertrio_buttons.h"
//#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset blade[] = {
{ "19-EX-TFA;common", "tracks/track_19.wav",
/* copyright Fett263 Rotoscope (Primary Blade) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v2.242p
Single Style
Base Style: Hyper Responsive Rotoscope (Sequels)
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Dual Mode Wipe (Up = Fast) [Color: IgnitionColorArg]
PowerUp Effect: Power Flash [Color: Rgb<0,40,255>]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect:
0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb
[Color: LockupColorArg]
Lightning Block Effect:
0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb
[Color: LBColorArg]
Drag Effect:
0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Responsive Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash [Color: ClashColorArg]
Battery Level: % Blade (Green to Red)
*/
StylePtr<Layers<
Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<14000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<300>>,TrInstant>,Rgb<0,40,255>,TrFade<1000>>,EFFECT_IGNITION>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<TransitionEffect<AlphaL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,BrownNoiseFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,300>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<22000>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,Int<1>>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,28000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Mult<IgnitionTime<300>,Int<16384>>,IgnitionTime<300>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrWipe<1000>>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<BatteryLevel,Int<-10>>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(),
/* copyright Fett263 Rotoscope (Crystal Chamber) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v2.242p
Single Style
Base Style: Hyper Responsive Rotoscope (Sequels)
Off Behavior: Fast Pulse Off-On [Color: BaseColorArg]
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Instant [Color: IgnitionColorArg]
PowerUp Effect: Power Surge (Unstable V1) [Color: BaseColorArg]
Retraction Effect: Instant [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect: NoneDrag Effect:
0: crystalDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: crystalMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Full Blade Blast Fade [Color: BaseColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Battery Level: Full Blade (Green to Red)
*/
StylePtr<Layers<
Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<14000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>>,Black>,BrownNoiseFlicker<RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>,Mix<Int<7710>,Black,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>>,Mix<Int<7710>,Black,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,Pulsing<Black,RotateColorsX<Saw<Int<10>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>,2000>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,Mix<BatteryLevel,Red,Green>,TrFade<300>>,EFFECT_BATTERY_LEVEL>>>(),
/* copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style
https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope
OS7.14 v2.242p
Single Style
Base Style: Hyper Responsive Rotoscope (Sequels)
Off Behavior: Fast Pulse Off-On [Color: BaseColorArg]
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Instant [Color: IgnitionColorArg]
PowerUp Effect: Power Surge (Unstable V1) [Color: BaseColorArg]
Retraction Effect: Instant [Color: RetractionColorArg]
Lockup Effect: NoneLightning Block Effect: NoneDrag Effect:
0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out
[Color: DragColorArg]
Melt Effect:
0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out
[Color: StabColorArg]
Blast Effect: Full Blade Blast Fade [Color: BlastColorArg]
Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg]
Battery Level: Full Blade (Green to Red)
*/
StylePtr<Layers<
Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<14000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-3500,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>,RandomPerLEDFlicker<Mix<Int<7710>,Black,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>>,Black>,BrownNoiseFlicker<RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>,Mix<Int<7710>,Black,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>>,200>,RandomPerLEDFlicker<Mix<Int<16384>,Black,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>>,Mix<Int<7710>,Black,RotateColorsX<Saw<Int<100>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,TrFade<300>>,EFFECT_CLASH>,LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL<TrInstant,TrInstant,Pulsing<Black,RotateColorsX<Saw<Int<10>>,Gradient<RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>,RotateColorsX<Int<-4000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>,RotateColorsX<Int<-8000>,RgbArg<BASE_COLOR_ARG,Rgb<0,10,255>>>>>,2000>>,TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,Mix<BatteryLevel,Red,Green>,TrFade<300>>,EFFECT_BATTERY_LEVEL>>>(),
"Ex TFA"
},
};
BladeConfig blades[] = {
{ 0,
SubBlade(1, 132, WS281XBladePtr<133, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
SubBlade(0,0, NULL),
WS281XBladePtr<1, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin1> >(),
CONFIGARRAY(blade)
},
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif