Cannot convert '<brace-enclosed initializer list>' to 'StyleFactory*' in initialization

I tried adding a greyscales font for the first time and once i pasted it into the config i got this error and dont know what to do

In file included from S:\Proffie 7.14\ProffieOS-v7.14\ProffieOS\ProffieOS.ino:620:
S:\Proffie 7.14\ProffieOS-v7.14\ProffieOS\config\mysaber_config.h:121:1: error: cannot convert ‘’ to ‘StyleFactory*’ in initialization
121 | };
| ^

exit status 1

Compilation error: cannot convert ‘’ to ‘StyleFactory*’ in initialization
and this is my config file

#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 2000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define COLOR_CHANGE_DIRECT
#define DISABLE_DIAGNOSTIC_COMMANDS
#define NO_REPEAT_RANDOM
#define FETT263_SWING_ON_SPEED 300
#define FETT263_TWIST_OFF
#define FETT263_TWIST_ON
#define MOTION_TIMEOUT 60 * 15 * 1000
#define IDLE_OFF_TIME 5 * 60 * 1000
#define FETT263_MULTI_PHASE
#define FETT263_EDIT_MODE_MENU
#define ENABLE_ALL_EDIT_OPTIONS
// #define KEEP_SAVEFILES_WHEN_PROGRAMMING
// Before using KEEP_SAVEFILES_WHEN_PROGRAMMING be sure to read documentation
// https://github.com/profezzorn/ProffieOS/wiki/ProffieOS6-Keeping-Edits-When-Uploading
#define FETT263_CLASH_STRENGTH_SOUND
#define FETT263_DUAL_MODE_SOUND
#define DISABLE_BASIC_PARSER_STYLES
#define FETT263_MAX_CLASH 16
#define FETT263_BM_CLASH_DETECT 7
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_SAY_COLOR_LIST
#define FETT263_SAY_COLOR_LIST_CC
//#define FETT263_SAVE_CHOREOGRAPHY
#endif




#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif




#ifdef CONFIG_PRESETS

Preset presets[] = {
  



{ "Stitch;common", "Stitch/tracks/Stitchtrack.wav",

   { "Stitched;common", "common/tracks/mercury.wav",
    StylePtr<Layers<

  //Base Fett263 Ice Blue Audioflicker
  AudioFlicker<RotateColorsX<Variation,Rgb16<13655,53737,65535>>,RotateColorsX<Variation,Rgb<45,95,135>>>,
  
  //Ice Blue HumpFlicker Swing Effect
  AlphaL<HumpFlicker<RotateColorsX<Variation,Rgb16<33124,58942,65535>>,RotateColorsX<Variation,Rgb<45,95,135>>,90>,SwingSpeed<375>>,
  
  //Fett263 Unstable Charge-Up Ignition
  TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-1550,Rgb16<33124,58942,65535>,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<Rgb16<33124,58942,65535>,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFadeX<Percentage<WavLen<EFFECT_IGNITION>,35>>,Stripes<3000,-1950,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,300>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFadeX<Percentage<WavLen<EFFECT_IGNITION>,65>>>,EFFECT_IGNITION>,
  
  //HumpFlicker Bright Retraction
  TransitionEffectL<TrConcat<TrFadeX<WavLen<EFFECT_RETRACTION>>,HumpFlicker<RotateColorsX<Variation,Rgb16<33124,58942,65535>>,RotateColorsX<Variation,White>,50>,TrInstant>,EFFECT_RETRACTION>,
  
  //Fett263 Responsive Intensity Lockup
  LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>>,
  TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,White>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,
  TrConcat<TrInstant,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<0>>,TrWaveX<RgbArg<LOCKUP_COLOR_ARG,White>,Int<300>,Int<100>,Int<400>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>,
  
  //Fett263 Responsive Lightning Block
  ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,

  //Responsive Stab
  ResponsiveStabL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Yellow>>,TrWipeInX<Percentage<WavLen<EFFECT_STAB>,50>>,TrFadeX<Percentage<WavLen<EFFECT_STAB>,50>>>,
  
  //Fett263 Multi-blast, blaster reflect cycles through different responsive effects
  EffectSequence<EFFECT_BLAST,ResponsiveBlastL<RgbArg<BLAST_COLOR_ARG,White>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,LocalizedClashL<RgbArg<BLAST_COLOR_ARG,White>,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,BlastL<RgbArg<BLAST_COLOR_ARG,White>,200,200>,ResponsiveBlastFadeL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>,
  
  //Fett263 Real Clash
  Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
  
  //Fett263 Intensity Drag
  LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,27500>,Int<5000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,29250>,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  
  //Fett263 Responsive Intensity Melt
  LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,OrangeRed,DarkOrange>,Mix<TwistAngle<>,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<6000>>>,TrConcat<TrWipeIn<100>,AlphaL<Red,SmoothStep<Int<29000>,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<29000>,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>,
  
  //Fett263 Power Save, if using his prop file hold Aux and click PWR while ON (pointing up) to dim blade in 25% increments.
  EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>,AlphaL<Black,Int<0>>>,

  //Fett263 Spark Tip Ignition and Retraction
  InOutTrL<TrJoin<TrWipeX<Percentage<WavLen<EFFECT_IGNITION>,8>>,TrSparkX<White,Int<400>,Percentage<WavLen<EFFECT_IGNITION>,8>,Int<0>>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrSparkX<White,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,

  //Fett263 optional/alternate Passive Battery Monitor: on boot (1st line) or font change (2nd line) you will get a visual indicator at the emitter of your current battery level. This also works without a blade if you have a lit emitter or blade plug. Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted), the indicator will fade out after 3000 ms and not display again until powered down and back up or fonts change.
  //TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,
  //TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,
  
  //Fett263 On-Demand Battery Level: if using Fett263's prop file Hold AUX and click PWR while OFF, the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = half, red = low
  TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,

  //Overload Preon Effect
  TransitionEffectL<TrConcat<TrFadeX<Percentage<WavLen<>,15>>,AlphaL<HumpFlickerL<RotateColorsX<Variation,DeepSkyBlue>,10>,Bump<Int<0>,Int<3000>>>,TrFadeX<Percentage<WavLen<>,20>>,AlphaL<HumpFlickerL<RotateColorsX<Variation,DeepSkyBlue>,15>,Bump<Int<0>,Int<5000>>>,TrFadeX<Percentage<WavLen<>,30>>,AlphaL<HumpFlickerL<RotateColorsX<Variation,DeepSkyBlue>,25>,Bump<Int<0>,Int<7000>>>,TrFadeX<Percentage<WavLen<>,35>>>,EFFECT_PREON>,

  //Noise Responsive Charge Up Preon
  TransitionEffectL<TrConcat<TrDelayX<Percentage<WavLen<EFFECT_PREON>,66>>,AlphaL<BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb16<33124,58942,65535>>,150>,SmoothStep<Scale<NoisySoundLevel,Int<-1500>,Trigger<EFFECT_PREON,WavLen<EFFECT_PREON>,Int<0>,Int<0>>>,Int<-13500>>>,TrDelayX<Percentage<WavLen<EFFECT_PREON>,34>>>,EFFECT_PREON>
  >>(), "stitched"},


},





};
BladeConfig blades[] = {
 { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
    WS281XBladePtr<1, blade4Pin, Color8::GRB, PowerPINS<bladePowerPin6> >()
  , CONFIGARRAY(presets) },
};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif

You have two preset openings back to back. Each preset should be:

{ “font;common”, “font/tracks/track.wav”,
StylePtr<…>(),
“name”
},

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