Blaster.wav doesnt play

When i hit aux once blaster.wav is silent, then i swing and blst plays.

my folder structure for blaster.wav is a blaster folder with blaster01 - blaster24, when i run serial monitor in arduino it says

EVENT: Aux-Pressed#1 millis=99985
EVENT: Aux-Pressed millis=99985
Battery voltage: 0.21
EVENT: Aux-Released#1 millis=100081
EVENT: Aux-Released millis=100081
EVENT: Aux-Shortclick#1 millis=100081
EVENT: Aux-Shortclick millis=100081
Saving Current PrFound out files: 1-4 using 2 digits in subdirs in Test2
Found in files: 1-5 using 2 digits in subdirs in Test2
Found blst files: 1-5 using 2 digits in subdirs in Test2
Found blaster files: 1-24 using 2 digits in Test2
Found hum files: 1-1 using 2 digits in subdirs in Test2
Done listing effects.
Booster off.

my config is

#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 1
#define NUM_BUTTONS 2
const unsigned int maxLedsPerStrip = 130;
#define EXTRA_COLOR_BUFFER_SPACE 70
#define VOLUME 3000
#define CLASH_THRESHOLD_G 3
#define PROFFIEOS_MOTION_FREQUENCY 1600
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define MOTION_TIMEOUT 60 * 10 * 1000
#define IDLE_OFF_TIME 60 * 2 * 1000
#define PLI_OFF_TIME 15 * 60 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define SAVE_STATE
#define NO_REPEAT_RANDOM
#define FETT263_SPECIAL_ABILITIES
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_MOTION_WAKE_POWER_BUTTON
#define FETT263_DISABLE_CHANGE_FONT
#define FETT263_DISABLE_CHANGE_STYLE
#define FETT263_DISABLE_COPY_PRESET
#define FETT263_RANDOMIZE_QUOTE_PLAYER
#define FETT263_DISABLE_MULTI_BLAST_TOGGLE
#define FETT263_LOCKUP_DELAY 200
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_SWING_ON_SPEED 250
#define FETT263_SWING_ON
#define FETT263_TWIST_ON_PREON
#define FETT263_TWIST_ON_NO_BM
#define FETT263_THRUST_ON
#define FETT263_SWING_ON_NO_BM
#define FETT263_TWIST_OFF
#define FETT263_FORCE_PUSH_ALWAYS_ON
#define FETT263_FORCE_PUSH_LENGTH 0.1
#define ENABLE_SPINS
#define FETT263_CIRCULAR_VOLUME_MENU
#define DISABLE_COLOR_CHANGE
#endif

#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif

#ifdef CONFIG_PRESETS

Preset presets[] = {

{ "Test2;common",  "Test2/tracks/Songs.wav",
StylePtr<Layers<
Layers<
  Red,
  OriginalBlastL<Green>,
  TransitionEffectL<TrConcat<TrDelay<100>,AlphaL<White,Int<0>>,TrDoEffect<TrInstant,EFFECT_GAME_CHOICE>>,EFFECT_INTERACTIVE_BLAST>,
  TransitionEffectL<TrConcat<TrExtendX<Sum<WavLen<EFFECT_INTERACTIVE_BLAST>,Int<500>>,TrInstant>,TransitionPulseL<TrDoEffect<TrInstant,EFFECT_BLAST>,ThresholdPulseF<SwingSpeed<300>,Int<16000>>>,TrConcat<TrDelay<150>,TrRandom<TrDoEffect<TrInstant,EFFECT_INTERACTIVE_BLAST>,TrInstant,TrDoEffect<TrInstant,EFFECT_INTERACTIVE_BLAST>,TrDoEffect<TrInstant,EFFECT_INTERACTIVE_BLAST>>>>,EFFECT_GAME_CHOICE>,
  InOutTrL<TrInstant,TrInstant>>
>>(),
},

};
#endif

#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif

Blast effect sounds are blstNN.wav if you have a polyphonic font.

More info here:

I have blst.wav files as well, they are the ones that work. The issue is that in the interactive blast the initial blaster sound before blst.wav is silent. To be more specific i am using the blaster sounds from the extras folder in kyberphonic’s survivor 2 font

Interactive Blast uses blastNN.wav for blaster sound, not blasterNN.wav. blaster.wav is the monophonic version for blst.wav

thanks for the correction, ill correct it right away