I’m using a config if found in the forums for a blaster but I’m not getting any sound when I trigger fire. I think I just don’t understand how the fire action is tied to the wav files. I have BlasterCore v5 fonts copied onto the SD card. How do you configure what files are played for the fire action?
Config:
#ifdef CONFIG_TOP
#include “proffieboard_v2_config.h”
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 2000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_AUDIO
#define ENABLE_WS2811
#define ENABLE_SD
#define DELAYED_OFF
#define ENABLE_BLASTER_AUTO
#define INCLUDE_SSD1306 to CONFIG_TOP
#endif
#ifdef CONFIG_PROP
#include “…/props/blaster.h”
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
// Default basic blast color with red audio flicker on blast
{“bank4”,“tracks/march.wav”,
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
},
{“bank1”,“tracks/credits.wav”,
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
},
{“bank2”,“tracks/swars.wav”,
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
},
{“bank3”,“tracks/fates.wav”,
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
},
{“bank5”,“tracks/credits.wav”,
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
},
{“bank6”,“tracks/swars.wav”,
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Blue>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
},
};
template
struct CreeXPE2DRedTemplate {
static constexpr float MaxAmps = 1.0;
static constexpr float MaxVolts = 2.5;
static constexpr float P2Amps = 0.35;
static constexpr float P2Volts = 2.1;
static constexpr float R = milliohms / 1000.0;
static const int Red = 255;
static const int Green = 0;
static const int Blue = 0;
};
template
struct CreeXPE2DRed2Template {
static constexpr float MaxAmps = 1.0;
static constexpr float MaxVolts = 2.5;
static constexpr float P2Amps = 0.35;
static constexpr float P2Volts = 2.1;
static constexpr float R = milliohms / 1000.0;
static const int Red = 0;
static const int Green = 255;
static const int Blue = 0;
};
template
struct CreeXPE2RBlueTemplate {
static constexpr float MaxAmps = 1.0;
static constexpr float MaxVolts = 3.4;
static constexpr float P2Amps = 0.35;
static constexpr float P2Volts = 3.1;
static constexpr float R = milliohms / 1000.0;
static const int Red = 0;
static const int Green = 0;
static const int Blue = 255;
};
BladeConfig blades[] = {
{ 0, SimpleBladePtr<CreeXPE2DRedTemplate<1200>, CreeXPE2DRed2Template<1200>,CreeXPE2BlueTemplate<300>, NoLED>(),
WS2811BladePtr<14, WS2811_800kHz | WS2811_GRB, blade2Pin, PowerPINS>(),
CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button FireButton(BUTTON_FIRE, powerButtonPin, “fire”);
Button ModeButton(BUTTON_MODE_SELECT, auxPin, “modeselect”);
#endif
#ifdef CONFIG_BOTTOM
SSD1306Template<128, uint64_t> display(0x3C);
#endif