everything is edited in note pad, all the fancy is Crucible changing it.
yes I’m just lazily editing the default config.
here is everything
#ifdef CONFIG_TOP
#include “proffieboard_v2_config.h”
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 2000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_AUDIO
#define ENABLE_WS2811
#define ENABLE_SD
#define DELAYED_OFF
#define ENABLE_BLASTER_AUTO
#endif
#ifdef CONFIG_PROP
#include “…/props/blaster.h”
#endif
#ifdef CONFIG_PRESETS
Preset presets = {
// Custom Wipe to tip blast
{ “A180”, “tracks/medley1.wav”,
StylePtr<Layers<
Black,
TransitionEffectL<TrConcat<TrWipe<100>,White,TrWipe<100>,Red,TrWipe<200>>,EFFECT_FIRE>,
TransitionEffectL<TrConcat<TrWipe<100>,DeepSkyBlue,TrWipe<100>,Blinking<Black,Blue,100,500>,TrWipe<200>>,EFFECT_STUN>
(),
StylePtr<Layers<
Black,
TransitionEffectL<TrConcat<TrDelay<100>,White,TrFade<200>,Red,TrFade<300>>,EFFECT_FIRE>,
TransitionEffectL<TrConcat<TrDelay<100>,DeepSkyBlue,TrFade<200>,Blinking<Black,Blue,100,500>,TrFade<300>>,EFFECT_STUN>
(),
},
{ “DL44”, “tracks/medley1.wav”,
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Red>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,Red>,250,EFFECT_FIRE>,AudioFlicker<Black,Red>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>>(),
},
{ “Westar”, “tracks/medley1.wav”,
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,DarkOrange>,250,EFFECT_FIRE>,AudioFlicker<Black,Green>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
StylePtr<Lockup<BlastFadeout<BlastFadeout<Black,AudioFlicker<Black,DarkOrange>,250,EFFECT_FIRE>,AudioFlicker<Black,Green>,1500,EFFECT_STUN>,AudioFlicker<Black,Red>>>(),
},
};
BladeConfig blades = {
{ 0, WS281XBladePtr<1, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
WS281XBladePtr<13, blade2Pin, Color8::GRB, PowerPINS >()
, CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button FireButton(BUTTON_FIRE, powerButtonPin, “fire”);
Button ModeButton(BUTTON_MODE_SELECT, auxPin, “modeselect”);
#endif