So I can’t figure out why it seems blaster AUTOFIRE is not respecting a EFFECT_LOCKUP_END animation when used as the Trigger Event.
The case in the prop is for Fire button released to DoEndLockup()
All looks like it should be fine here.
Serial Monitor calls the Fire button “Up” and I get this on release:
14:28:05.460 -> EVENT: Up-HeldLong#1 ON millis=582749
14:28:05.460 -> EVENT: Up-HeldLong ON millis=582749
14:28:05.809 -> EVENT: Up-Released#1 ON millis=583075
14:28:05.809 -> EVENT: Up-Released ON millis=583076
14:28:05.809 -> unit = 4 vol = 0.50, Playing testfont2a/endauto1.wav
Audio is fine, just no blade animation from this layer:
LockupTrL<Layers<
TransitionLoopL<TrConcat<TrWipe<50>,Red,TrWipe<150>>>,
TransitionLoopL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<25000>>>,TrFade<200>>>>,TrConcat<TrInstant,Rgb<255,100,100>,TrFade<200>>,TrConcat<TrFade<200>,AlphaL<Red,SmoothStep<Scale<Trigger<EFFECT_LOCKUP_END,Int<1>,Int<1>,Int<1500>>,Int<60000>,Int<0>>,Int<30000>>>,TrDelay<2000>>,SaberBase::LOCKUP_AUTOFIRE>>>(),
It works fine in Style Editor when converted to SaberBase:LOCKUP_NORMAL.
StylePtr<LockupTrL<Layers<
TransitionLoopL<TrConcat<TrWipe<50>,Red,TrWipe<150>>>,
TransitionLoopL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<25000>>>,TrFade<200>>>>,TrConcat<TrInstant,Rgb<255,100,100>,TrFade<200>>,TrConcat<TrFade<200>,AlphaL<Red,SmoothStep<Scale<Trigger<EFFECT_LOCKUP_END,Int<1>,Int<1>,Int<1500>>,Int<60000>,Int<0>>,Int<30000>>>,TrDelay<2000>>,SaberBase::LOCKUP_NORMAL>>()
Not sure why that’s not linking to the editor…
I also thought that maybe checking if we’re in Lockup state is redundant in auto mode, since that’s the only possibility, no?
But even without that clause, same non-animation:
case EVENTID(BUTTON_FIRE, EVENT_RELEASED, MODE_ON):
if (blaster_mode == MODE_AUTO) {
//if (SaberBase::Lockup()) {
SaberBase::DoEndLockup();
SaberBase::SetLockup(SaberBase::LOCKUP_NONE);
auto_firing_ = false;
//}
}
return true;