I went through and updated the styles using circular section and it does work… kinda. It works within a style that uses Fett’s party mode and switches between similar styles (forward, backward, slower, faster, etc…), but when it’s the main style it does not. It still runs forward. For example, this style which has a slow reverse off and a fast forward on shows as forward for both on the saber.
StylePtr<Layers<
Mix<CircularSectionF<Saw<Scale<Sin<Int<10>,Int<0>,Int<32768>>,Int<100>,Int<200>>>,Int<3000>>,Black,RgbArg<BASE_COLOR_ARG,Rgb<180,130,0>>>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<BLAST_COLOR_ARG,LightCyan>,TrFade<300>>,EFFECT_BLAST>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<30>,TrInstant>,RgbArg<CLASH_COLOR_ARG,LemonChiffon>,TrFade<300>>,EFFECT_CLASH>,
LockupTrL<TransitionEffect<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Mix<Int<12000>,Black,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>>,AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Mix<Int<20000>,Black,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,LemonChiffon>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
LockupTrL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<180,180,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<180,180,255>>,Blue>,50,1>,TrConcat<TrExtend<200,TrInstant>,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<180,180,255>>,Bump<Scale<BladeAngle<>,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat<TrInstant,RgbArg<LB_COLOR_ARG,Rgb<180,180,255>>,TrFade<400>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,
LockupTrL<AlphaL<TransitionEffect<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep<Scale<TwistAngle<>,IntArg<DRAG_SIZE_ARG,31000>,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Stripes<2000,4000,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,Mix<Sin<Int<50>>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>,Mix<Int<4096>,Black,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<HumpFlicker<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>,RotateColorsX<Int<3000>,Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,DarkOrange>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,DarkOrange>>>>,100>,SmoothStep<Scale<TwistAngle<>,IntArg<MELT_SIZE_ARG,26000>,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrInstant,TrInstant,Mix<CircularSectionF<Saw<Int<50>,Int<0>,Int<32768>>,Int<3000>>,Black,RgbArg<OFF_COLOR_ARG,Rgb<180,130,0>>>>>>(),