Is there a way to design a bladestyle to be ‘darker’?
I’ve got someone wanting a specific color, but just not as bright as it comes out on the actual blade.
I’ve tried adjusting the colors several times, but not getting what he wants.
Is it possible to dim the blade in a specific style?
Can’t do a dimblade on the entire blade, as it’s only a couple of styles that he wants darker.
The whole style or specific parts, like Base Color, etc?
If you have Edit Mode enabled you can just adjust Black Level on any specific color(s) in each preset.
If you’re using my library you can just set a dimmer color where applicable. Just use the color picker for Base Color, etc. and reduce the R G B levels in equal balance.
The final option in the library would be to set Color Type to a ‘Black Shift’, but this will hardcode the dim level in permanently for that style, so Edit Mode or Color Change can never brighten further than the point at which you set the Black Shift in the code.
Thanks, I am using the library. I have reduced the color in the picker, but doesn’t really seem to do what the client is wanting.
Will try Edit mode.
Post the style, how dim are they trying to make it? If a full color is 255, I would go with 125 or lower for the respective R G B value if you want it noticeably dimmer, then adjust up or down from there.
Remember that the eye is exponential, while the RGB space is lineal. This means that (roughly), if the maximum brightness is 255, your eyes sees 255-127-63-32-16-8-4-2-1 as 9 even steps in brightness. So each halving is a “step”. One would tend to thing that the equal bands are 255, 224, 198, 173, 151, 126, 101, 76, 50, 25 but that’s not how the human eye perceives brightness.
I had a problem like that fine tuning a Red to be dimmer so I went with the Rgb16 which is the same as Rgb, but just bigger numbers. Got a really dark Red at Rgb16<15565,0,0>
I made the clashes & lockup effects just Rgb<255,0,0> & it really showed against the darker Red.
I fine tuned it even more with a HumperFlick of Black & Red Layered against the clash & lockup & that gave it a nice dark Red flicker.
So what I’d suggest for a Solid color, just fine tuning Rgb16 and lower Red as much that feels comfy to you.
For a Flicker, maybe try some sort of Humpflicker or maybe an Audioflicker (Brownnoise won’t work) use that same base or something close to it with just Black, & layer it over the Base color.
And I don’t know how you feel about messing with the Blade itself, but sanding it down helped the diffusion for me & just made it look brighter in that same extremely dark hue.
That’s essentially just Rgb<60,0,0>. It’s all “6 one way, a half dozen another” going Rgb or Rgb16 on the actual blades. FWIW, the color adjustments in Edit Mode use Rgb16 values, but if you load Rgb<60,0,0> and Rgb16<15565,0,0> on your blade you’re not going to be able to tell the difference
Gradient<Rgb<60,0,0>,Rgb16<15565,0,0>>
Yeah, I do it rarely just for that reason. But I’ll bust out the Rgb16 if im trying to really fine tune an exact color sometimes.
Like I was having an EXTREMELY hard time getting a super light blue flicker that was essentially on the border of being white so I HumpFlickered Rgb16<10000,63535,65535> with Rgb16<20000,65535,65535> at 250 width
But that was just me being SUPER PICKY, because it just HAD to look like one of my favorite characters from a game
So, this ;-),
HumpFlicker<Rgb<39,247,255>,Rgb<78,255,255>,250>
My point is more that your eye won’t see a difference on a real blade between something in Rgb and Rgb16 in my experience. In a color picker you’ll get some nuance, but on a real blade no one would be able to pick one over the other if you made two styles and had to choose between the Rgb and Rgb16 version.
Yeah pretty much.
Then I’ll play with it for a week & decide I want to change it by just a few numbers.
And after a month or 2 I’ll probably come full circle, back to the color I started with & not even know it cause I was using Rgb16