Aerodynamic Heating for OS6x?

I have a 5.9 blade style that uses the aerodynamic heating swing effect with a force toggle and am looking to rebuild in OS6.8. Not seeing it on the drop down menus. Where can I find that? I’ve read and reread the listings under Force Boost/Responsive Swing Effects and don’t see it (in OS6 style library).

If it’s not there and you’re busy with OS7, waiting is not a problem I humbly request Aerodynamic Heating makes a return. Works well with vehicle based fonts like Jump Bike.

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Yeah, looks like it never got translated to OS6, I’ll get it added to the OS7 library when I’m at that stage.

You can cut that layer from OS5 style and paste into the OS6 styles manually, if you want to edit it just swap the Color for

RgbArg<SWING_COLOR_ARG,Color>

Or if it works without editing just leave the layer as is.

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Success!

Used the style editor to find the layer I need and swapped it out for the fireball force effect I had “settled” on :slight_smile:

great request! i like the “Sebulba” and have no Idea how to recreate it in 6.8.

its working with the old stylecode form, but i didn`t see a posibility to recreate it with the new style-editor.

Is Sebulba a sound font that you built a preset for? Which font maker is it from? I’ve been doing a rewatch of Ep 1-9 and I have to admit I kinda love Ep 1. Its fun and sad to see young Ani.

The style code I have in the config for 5.9 (to match the Jumpbike font) that had the aero heating is:

StylePtr<Layers<
  Stripes<3500,-3000,RotateColorsX<Variation,Green>,RotateColorsX<Variation,Rgb<0,60,0>>,RotateColorsX<Variation,Rgb<50,255,50>>,RotateColorsX<Variation,Rgb<0,128,0>>>,
  EffectSequence<EFFECT_FORCE,AlphaL<Mix<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Red,Orange,White>,Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<0>,Int<32768>>>,AlphaL<White,Int<0>>>,
  LockupTrL<Layers<
    AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
    AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
  ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
  AlphaL<White,Bump<Int<0>,Scale<TwistAngle<>,Int<2000>,Int<10000>>>>,
  ResponsiveStabL<Red>,
  ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,
  ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,
  LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
  LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,
  InOutTrL<TrWipe<300>,TrWipeIn<500>>>>()

When I dropped it into the editor and started highlighting the layers, I saw Layer 1 showed off the heating effect as a pulse on the on screen blade demo.

So I grabbed the code when the layer is highlighted which is:

EffectSequence<EFFECT_FORCE,AlphaL<Mix<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Red,Orange,White>,Scale<Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>,Int<0>,Int<32768>>>,AlphaL<White,Int<0>>>

And added it to the style I made in Fett263’s OS6 library in Sublime Text, which really is the best text editor I’ve tried.

Because of the ways layers work, you can just sorta cut and paste the layer your need in between 2 of the other layers, as long as you get your breaks and commas in the right place. Is didn’t need to be able to access it in edit mode so I left it as is.

Lastly I added a note to the autogenerated text that Fett’s library out put so it reads:

/* copyright Fett263 CustomBlade (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#CustomBlade
OS6.7 v4.021
Single Style
Split Blade (75/25)
Default: Death Star Blast
1: Unstable Unleashed

Base Color: Rgb<108,255,0> (0)

--Effects Included--
Preon Effect: Overload (PreOn Color)
Ignition Effect: Fade Up
Retraction Effect: Fade Out
Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Sparking Drag
Melt Effect: Intensity Melt
Blast Effect: Blast Wave (Random)
Clash Effect: Real Clash V1
Swing Effect: Interactive Fireball (Force Toggle)
Emitter Effect: Emitter Flare
OS5.9 Aerodynamic Heating Force Toggle
*/

That last line is the addition, so I know what I did and follow Fett’s rules as best I can.

Sebulba 6 Cool Neopixel Lightsaber Soundfonts and Blade Styles - YouTube
by 1.1-Sebulba – JayDalorian Soundfonts

StylePtr<Layers<Stripes<10000,-1700,RotateColorsX<Variation,Rgb<30,0,66>>,RotateColorsX<Variation,Rgb<95,0,210>>,RotateColorsX<Variation,Rgb<48,0,105>>,RotateColorsX<Variation,Rgb<19,0,41>>,RotateColorsX<Variation,Rgb<95,0,210>>>,
AlphaL<Stripes<2500,-3000,Red,Rgb<60,0,0>,Pulsing<Rgb<30,0,0>,Black,800>>,SwingSpeed<600>>,LockupTrL<Layers<AlphaL<AudioFlickerL<White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,
Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,
AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,
AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<1600>>,Int<1000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL<Red,TrWipeIn<600>,TrWipe<600>>,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,
ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL<TrConcat<TrInstant,HumpFlickerL<RotateColorsX<Variation,Rgb<160,60,255>>,40>,TrFade<1200>>,
EFFECT_RETRACTION>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,
Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeSparkTip<White,1018>,TrWipeInSparkTip<White,2017>,Black>,TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,
AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Int<3000>,Int<2000>,Int<1000>>,
BrownNoiseFlicker<Black,RotateColorsX<Variation,Rgb<95,0,210>>,100>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Rgb<50,50,50>>,BrownNoiseFlicker<Mix<NoisySoundLevel,RotateColorsX<Variation,Rgb<95,0,210>>,
RotateColorsX<Int<4000>,RotateColorsX<Variation,Rgb<95,0,210>>>>,White,50>>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>>>()

I slowd down the Hum with Audacity. Now in Idle the Engine sounds calm, but start swinging it the engine accelerates. Its brings a certain drive.

ps.
I really like when Swinging changes the Blade.
Would love to see an easy possibility in the next blade editor to go along with the different swing speeds with just like with the sounds.

For example
Idle = stable white
slow swing = slow strobe effect
medium swing = medium strobe effect
fast swing = fast strobe effect

I know its possible, but i am more into sound-editing then bladestyle-coding.

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