Added Qui-Gon_V2.
Much improved voice model.
Added:
Luke ANH
Mace
Obi-Wan Ep3
Ventress. She came out really good.
@NoSloppy The ââŚhairless harpyâŚâ did come out great. Well done on all of these.
Side topic, I remember this being chatted about but just in case anyone else asks can you or @Fett263 clarify font path script say if you want to run a specific preset with one voice pack and then another with a different voice pack? Like say I want the Fallen Order blade style Calâs voice and then the next blade style being the Darksaber with Dinâs voice. This way itâs in the topic here.
@Fett263 does the prop need the files specifically to read âcommonâ and is this the most compliant way to do it? Will simply naming each respective common font folder in clarifying fashion do it? Iâd like to implement this for that upcoming STEM presentation.
{ "SurvivorBlue;common_cal", "tracks/JFO_Intro.wav",
/* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor
OS7.11 v1.016-p
Single Style
Base Style: Cal Kestis Survivor Blue
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Glitch On [Color: IgnitionColorArg]
Retraction Effect: Glitch Off [Color: RetractionColorArg]
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Fire Drag [Color: DragColorArg]
Melt Effect: Responsive Melt [Color: StabColorArg]
Blast Effect (Randomly Selected): Blast Wave (Sound Based), Responsive Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash with Wave [Color: ClashColorArg]
*/
StylePtr<Layers<StripesX<Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<8000>,Int<3000>>,Scale<HoldPeakF<Sum<EffectPulseF<EFFECT_IGNITION>,EffectPulseF<EFFECT_ALT_SOUND>>,Int<3000>,Int<3000>>,Int<-2600>,Int<-3600>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<12000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,Pulsing<RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<8000>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,1400>>,TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Int<28000>,Int<8000>>>>,EFFECT_BLAST>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<300>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeX<Mult<IgnitionTime<300>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<0>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<255,255,255>>>,TrWipeInX<Mult<RetractionTime<0>,Int<16384>>>>,Black>>>(),
"cal jedi \n survivor"},
{ "Darksaber;common_din", "tracks/MandoTheme.wav",
/* copyright Fett263 DarkSaber (Primary Blade) OS7 Style
https://fett263.com/fett263-proffieOS7-style-library.html#DarkSaber
OS7.12 v1.017-p
Single Style
Base Style: Clone Wars Darksaber
Base Color: BaseColorArg (0)
--Effects Included--
Ignition Effect: Standard Ignition [Color: IgnitionColorArg]
Retraction Effect: Standard Retraction [Color: RetractionColorArg]
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: Rgb<255,255,255>]
LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg]
Drag Effect: Intensity Fire Drag [Color: DragColorArg]
Melt Effect: Intensity Melt [Color: StabColorArg]
Blast Effect: Blast Wave (Sound Based) [Color: BlastColorArg]
Clash Effect: Responsive Clash [Color: Rgb<255,97,0>]
*/
StylePtr<Layers<AudioFlicker<BrownNoiseFlicker<Mix<SwingSpeed<400>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,White>>,Stripes<5000,-300,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<25700>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<1285>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>>>,300>,Mix<Int<6425>,RgbArg<BASE_COLOR_ARG,Rgb<100,100,150>>,White>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL<TrConcat<TrInstant,AlphaL<Rgb<255,97,0>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<Rgb<255,255,255>>,BrownNoiseFlickerL<Rgb<255,255,255>,Int<200>>>,TrConcat<TrInstant,Rgb<255,255,255>,TrFade<400>>,TrConcat<TrInstant,Rgb<255,255,255>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,68,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<BendTimePowInvX<IgnitionTime<300>,Mult<IntArg<IGNITION_OPTION2_ARG,10992>,Int<98304>>>>,TrWipeInX<BendTimePowInvX<RetractionTime<0>,Mult<IntArg<RETRACTION_OPTION2_ARG,10992>,Int<98304>>>>,Black>>>(),
"darksaber"},
Edit Mode and Workbench require
"Font;common"
for font set up.
If you want a specific voice on a font put the Voice Pack sounds in the root of the âFontâ itself.
If you want them shared (or as fallthrough). They go in âcommonâ. You canât rename âcommonâ.
Edit Mode and Workbench automatically use â;commonâ as fallthrough for prompts, so if you try to rename it will be overwritten or you will lose your prompts and Edit Mode will not run properly.
So for simplicityâs sake if I put the Cal Kestis common in the root folder of say SurvivorBlue it still has to be a single common folder correct?
SurvivorBlue < bgnlb bgnmelt best boot ⌠clsh color common config.ini âŚ
The sounds from the Voice Pack would go in the root of the font folder. You canât put the âcommonâ folder in the font, it wonât recognize the sounds then.
What about
"<font folder>;<specific voice pack>;common"
Does the folder read order not fall back from left to right?
If you use Edit Mode or Workbench to ever select a Font it will overwrite back to:
{ "Font;common",
and youâd lose the other font search path. So not really recommended unless you never plan to Edit Fonts.
The way I described above is best method for use with Edit Mode or editing via Workbench.
Would changing blade length revert it? Thatâs mostly all I use with the menu.
Blade Length would not, but if you ever edited fonts youâd lose the Voice Pack if itâs not in the font or common, so my original recommendation still applies. If you choose to set up differently then you run the risk of losing the desired Voice Pack in the future.
Yeah, if you ever plan on using Edit Mode or the Workbench to copy presets or mess with font assignments, just drop all the contents of common into the font folder itself.
Added Vader V2.
Much improved voice model.
Itâs him!
@Fett263 I get what you mean, thanks. Going to try it out tonight.
Update: It works perfect. Hereâs a VideoTeaser for those that wanna hear them in use.
@NoSloppy Now to download @MegtoothSith and VaderV2.
Added:
Darth Malgus
Savage Opress
Grand Admiral Thrawn
@NoSloppy these are magnificent, thank you for all the hard work you put into these great voicepacks.
I wanted to make you aware that in the Mace voicepack there is a file naming error. The files âmzero.wavâ and âninety.wavâ are flipped. The file âmzero.wavâ says â90â, while the file âninety.wavâ says â0â. I discovered it checking my battery percentage after finishing an install when Mace said â02 Percentâ. Changing to a different common folder reported it as â92 Percentâ. So I checked the files and discovered the flipped file names, changed them, and Mace now correctly says â92 Percentâ. Just wanted to let you know. Thanks again for all your hard work.
Thanks for the catch! Fixed.
I donât know if you are still doing these, but has Han Solo been suggested?
sure, and nope not yet.
on the list now.
I found âRebel_Leiaâ voice pack has a discrepency,
Post Off Size sound in all of these is named âmpstofsz.wavâ, but in the Rebel Leia it is named âmpstoffsz.wavâ. Not sure if itâs even used (yet), but thought iâd mention it, as it seems like a typo.
Also, âGeneral Kenobiâ is missing:
mdown.wav
mselect.wav
mup.wav
mzoom.wav
voldown.wav
volup.wav
Thanks. Yeah post off size isnât used, but I corrected it, and added the missing sounds to General Kenoobi.