Here is a suggestion for a config file you could start with:
Note, I didn’t actually test this, hopefully it works…
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 3
#define NUM_BUTTONS 2
#define VOLUME 1000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "TeensySF", "tracks/venus.wav",
StyleNormalPtr<CYAN, WHITE, 300, 800>(),
StyleNormalPtr<CYAN, WHITE, 300, 800>(), "cyan"},
{ "SmthJedi", "tracks/mars.wav",
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(), "blue"},
{ "SmthGrey", "tracks/mercury.wav",
StyleFirePtr<RED, YELLOW, 0>(),
StyleFirePtr<RED, YELLOW, 1>(), "fire"},
{ "SmthFuzz", "tracks/uranus.wav",
StyleNormalPtr<RED, WHITE, 300, 800>(),
StyleNormalPtr<RED, WHITE, 300, 800>(), "red"},
{ "RgueCmdr", "tracks/venus.wav",
StyleFirePtr<BLUE, CYAN, 0>(),
StyleFirePtr<BLUE, CYAN, 1>(), "blue fire"},
{ "TthCrstl", "tracks/mars.wav",
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(), "green"},
{ "TeensySF", "tracks/mercury.wav",
StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
StyleNormalPtr<WHITE, RED, 300, 800, RED>(), "white"},
{ "SmthJedi", "tracks/uranus.wav",
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(), "yellow"},
{ "SmthGrey", "tracks/venus.wav",
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(), "magenta"},
{ "SmthFuzz", "tracks/mars.wav",
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(), "gradient"},
{ "RgueCmdr", "tracks/mercury.wav",
StyleRainbowPtr<300, 800>(),
StyleRainbowPtr<300, 800>(),
StyleRainbowPtr<300, 800>(), "rainbow"},
{ "TthCrstl", "tracks/uranus.wav",
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(), "strobe"},
{ "SmthJedi", "tracks/mars.wav",
&style_charging,
StyleNormalPtr<BLACK, BLACK, 300, 800>(), "Battery\nLevel"}
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
subblade(0,0 WS281XBladePtr<2, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4, bladePowerPin5> >()),
subblade(1,1, NULL),
, CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif