// ProffieOS7 Config File #ifdef CONFIG_TOP #include "proffieboard_v2_config.h" #define NUM_BLADES 1 #define NUM_BUTTONS 1 const unsigned int maxLedsPerStrip = 144; #define EXTRA_COLOR_BUFFER_SPACE 60 #define VOLUME 1550 #define CLASH_THRESHOLD_G 3 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define MOTION_TIMEOUT 60 * 15 * 1000 #define IDLE_OFF_TIME 60 * 15 * 1000 #define DISABLE_BASIC_PARSER_STYLES #define DISABLE_DIAGNOSTIC_COMMANDS #define ENABLE_ALL_EDIT_OPTIONS #define SAVE_PRESET #define NO_REPEAT_RANDOM #define COLOR_CHANGE_DIRECT #define FETT263_EDIT_MODE_MENU #define FETT263_SAY_COLOR_LIST #define FETT263_SAY_BATTERY_PERCENT #define FETT263_HOLD_BUTTON_OFF #define FETT263_DISABLE_CHANGE_STYLE #define FETT263_LOCKUP_DELAY 200 #define FETT263_BM_CLASH_DETECT 6 #define FETT263_SWING_ON_SPEED 350 #define FETT263_SWING_ON #define FETT263_TWIST_ON #define FETT263_TWIST_OFF #endif #ifdef CONFIG_PROP #include "../props/saber_fett263_buttons.h" #endif #ifdef CONFIG_PRESETS Preset presets[] = { { "kross;common", "tracks/Ascension.wav", /* copyright Fett263 CustomBlade (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade OS7.12 v1.017-p Single Style Multi Phase (Original - Color Change) Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg] 1: Unstable Rage [AltColorArg] Multi Phase Control: use Color Change with COLOR_CHANGE_DIRECT define (to enable click-to-change). --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ StylePtr,Int<0>>,TrInstant,TrFadeX>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,Stripes<3000,-3500,RgbArg>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>("65535,0,0"), "kross" }, { "merc;common", "", /* copyright Fett263 ShimmerBlade (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#ShimmerBlade OS7.12 v1.017-p This Style Contains 2 Unique Combinations Base Style: Interactive Shimmer Blade Base Color: BaseColorArg (0) Interactive Shimmer Blade Interactive Control: Move blade / swing to create shimmer effect, the harder the swing the faster and longer the shimmer lasts. --Effects Included-- Preon Effect Options: Default (0): Faulty Ignition, 1: Erratic (Apocalypse Version) [Color: PreonColorArg] Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: SparkTip Retraction [Color: RetractionColorArg] Lockup Effect: Responsive Lockup, Begin Effect: Localized Flash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Responsive Clash with Ripple [Color: ClashColorArg] */ StylePtr,Int<300>,Scale,Int<8000>,Int<24000>>>,Mix,Black,RgbArg>>,RandomFlicker,Black,RgbArg>>,StripesX,Scale,Scale,Int<1000>,Int<4000>>,Scale,Int<4000>,Int<8000>>>,Int<-100>,Int<-3000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<6000>>>,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,AlphaL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1400,-2000,RgbArg>,Mix,Black,RgbArg>>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<38000>>>,TrJoin,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Scale,Int<14000>,Int<18000>>>>,AudioFlickerL>>,BrownNoiseFlickerL>,Int<200>>>,TrConcat>,TrFade<400>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInSparkTipX>,BendTimePowInvX,Mult,Int<98304>>>>,Black>,TransitionEffectL,TrConcat,WavLen>,Mult,WavLen>,Mult,WavLen>>,BrownNoiseFlicker,RgbArg>>,100>,RandomPerLEDFlicker,RgbArg>>,Rgb<50,50,50>>,BrownNoiseFlicker,RgbArg>>,RotateColorsX,RotateColorsX,RgbArg>>>>,White,50>>,SmoothStep,Int<36000>>,Int<-4000>>>,TrDelayX>>,TrConcat,Int<16384>>,TrInstant>,Layers,Int<2000>,Int<1000>>,BrownNoiseFlicker,RgbArg>>,100>,RandomPerLEDFlicker,RgbArg>>,Mix,Black,RotateColorsX,RgbArg>>>>,BrownNoiseFlicker,RgbArg>>,RotateColorsX,RotateColorsX,RgbArg>>>>,RotateColorsX,RotateColorsX,RgbArg>>>,50>>,SmoothStep,Int<25000>>,Int<-4000>>>,AlphaL,Int<8176>>,WavLen,Mult,Int<16384>>>>,40>,SmoothStep,Int<-4000>>>>,TrLoopN<10,TrWaveX,RgbArg>>,Int<200>,Int<200>,Scale,Mult,Int<24576>>,Mult,Int<8192>>>,Int<400>,Int<100>>,Int<0>>>>>,EFFECT_PREON>>>(), "merc" }, { "apoc;common", "", /* copyright Fett263 CustomBlade (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#CustomBlade OS7.12 v1.017-p Single Style Multi Phase (Original - Color Change) Default: Hyper Responsive Rotoscope (Original Trilogy) [BaseColorArg] 1: Unstable Rage [AltColorArg] Multi Phase Control: use Color Change with COLOR_CHANGE_DIRECT define (to enable click-to-change). --Effects Included-- Preon Effect: Erratic (Apocalypse Version) [Color: PreonColorArg] Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Battery Level: % Blade (Green to Red) */ StylePtr,Int<0>>,TrInstant,TrFadeX>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,Stripes<3000,-3500,RgbArg>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,Int<16384>>,TrInstant>,Layers,Int<2000>,Int<1000>>,BrownNoiseFlicker>,100>,RandomPerLEDFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,RotateColorsX,RgbArg>>,50>>,SmoothStep,Int<25000>>,Int<-4000>>>,AlphaL,Int<8176>>,WavLen,Mult,Int<16384>>>>,40>,SmoothStep,Int<-4000>>>>,TrLoopN<10,TrWaveX>,Int<200>,Int<200>,Scale,Mult,Int<24576>>,Mult,Int<8192>>>,Int<400>,Int<100>>,Int<0>>>>,EFFECT_PREON>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "apoc" }, { "coda;common", "", /* copyright Fett263 UnstableBlades (Primary Blade) OS7 Style https://fett263library.com/early-access/#UnstableBlades OS7.12 v2.222 This Style Contains 2 Unique Combinations Style Options: Default (0): Unstable Anger 1: Unstable Unleashed Base Color: BaseColorArg (Gradient Color Up = Gradient: 2705) NOTE:This style includes Control Layer. Only one Control Layer should be used per preset. --Effects Included-- Preon Effect: Erratic (Apocalypse Version) [Color: PreonColorArg (Gradient Color Up = Gradient: 2241) ] Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Emitter Effect: Emitter Flare [Color: EmitterColorArg] Battery Level: % Blade (Green to Red) Special Ability 1: Toggle Rain and Lightning Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped) and tr00.wav or tr/000/000.wav (thunder or lightning strike) Special Ability 2: Toggle Rain Mode Uses trloop01.wav or trloop/001/000.wav (rain sounds looped) Special Ability 3: Toggle Lightning Mode Uses tr01.wav or or tr/001/000.wav (thunder or lightning strike) */ StylePtr,TrInstant,Layers>,RotateColorsX,RgbArg>>>,RandomPerLEDFlicker,Black,Gradient>,RotateColorsX,RgbArg>>>>,Black>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>,200>,RandomPerLEDFlicker,Black,Gradient>,RotateColorsX,RgbArg>>>>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>>>,TransitionLoopL>,Int<200>,Int<1200>>>,TrWaveX>,RotateColorsX,RgbArg>>>,BrownNoiseFlicker,Black,Gradient>,RotateColorsX,RgbArg>>>>,Black,300>>,Int<400>,Int<100>,Int<200>,Int<0>>>>>,StaticFire>,RotateColorsX,RgbArg>>>,Black,20>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>,BrownNoiseFlicker,Gradient>,RotateColorsX,RgbArg>>>,White>,70>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>,0,5,2,3000,0>>,ColorSelect>,TrFade<100>,AlphaL>,AlphaL>,SparkleF<300,800>>>,ColorSelect>,TrFade<100>,AlphaL>,Int<0>>,TransitionLoopL>,Int<1000>,Int<4500>>>,AlphaL>,Int<0>>,TrSelect>,TrInstant,TrConcat,BrownNoiseFlickerL>,Int<200>>,TrRandom,2>,TrBoingX,3>,TrBoingX,4>>>>>>>,ColorSelect>,TrFade<100>,AlphaL>,AlphaL>,SparkleF<300,800>>>,ColorSelect>,TrFade<100>,AlphaL>,Int<0>>,TransitionLoopL>,Int<1000>,Int<4500>>>,AlphaL>,Int<0>>,TrSelect>,TrInstant,TrConcat,BrownNoiseFlickerL>,Int<200>>,TrRandom,2>,TrBoingX,3>,TrBoingX,4>>>>>>>,AlphaL>,SmoothStep,Int<-6000>>>,TransitionEffectL,EFFECT_USER1>,TransitionEffectL,EFFECT_USER2>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,Int<16384>>,TrInstant>,Layers,Int<2000>,Int<1000>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,100>,RandomPerLEDFlicker>,RotateColorsX,RgbArg>>>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,RotateColorsX,Gradient>,RotateColorsX,RgbArg>>>>>,RotateColorsX,Gradient>,RotateColorsX,RgbArg>>>>,50>>,SmoothStep,Int<25000>>,Int<-4000>>>,AlphaL,Int<8176>>,WavLen,Mult,Int<16384>>>>,40>,SmoothStep,Int<-4000>>>>,TrLoopN<10,TrWaveX>,RotateColorsX,RgbArg>>>,Int<200>,Int<200>,Scale,Mult,Int<24576>>,Mult,Int<8192>>>,Int<400>,Int<100>>,Int<0>>>>,EFFECT_PREON>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "coda" }, { "dead;common", "", /* copyright Fett263 FireBlade (Primary Blade) OS7 Style https://fett263library.com/early-access/#FireBlade OS7.12 v2.222 Single Style Base Style: Fire Blade Medium (Normal) Base Color: BaseColorArg (Gradient Color Up = Gradient: 28918) NOTE:This style includes Control Layer. Only one Control Layer should be used per preset. --Effects Included-- Preon Effect: Erratic (Apocalypse Version) [Color: PreonColorArg (Gradient Color Up = Gradient: 2241) ] Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Emitter Effect: Emitter Flare [Color: EmitterColorArg] Battery Level: % Blade (Green to Red) Special Ability 1: Toggle Rain and Lightning Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped) and tr00.wav or tr/000/000.wav (thunder or lightning strike) Special Ability 2: Toggle Rain Mode Uses trloop01.wav or trloop/001/000.wav (rain sounds looped) Special Ability 3: Toggle Lightning Mode Uses tr01.wav or or tr/001/000.wav (thunder or lightning strike) */ StylePtr>,RotateColorsX,RgbArg>>>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>,0,2,0,2000,3>,ColorSelect>,TrFade<100>,AlphaL>,AlphaL>,SparkleF<300,800>>>,ColorSelect>,TrFade<100>,AlphaL>,Int<0>>,TransitionLoopL>,Int<1000>,Int<4500>>>,AlphaL>,Int<0>>,TrSelect>,TrInstant,TrConcat,BrownNoiseFlickerL>,Int<200>>,TrRandom,2>,TrBoingX,3>,TrBoingX,4>>>>>>>,ColorSelect>,TrFade<100>,AlphaL>,AlphaL>,SparkleF<300,800>>>,ColorSelect>,TrFade<100>,AlphaL>,Int<0>>,TransitionLoopL>,Int<1000>,Int<4500>>>,AlphaL>,Int<0>>,TrSelect>,TrInstant,TrConcat,BrownNoiseFlickerL>,Int<200>>,TrRandom,2>,TrBoingX,3>,TrBoingX,4>>>>>>>,AlphaL>,SmoothStep,Int<-6000>>>,TransitionEffectL,EFFECT_USER1>,TransitionEffectL,EFFECT_USER2>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,Int<16384>>,TrInstant>,Layers,Int<2000>,Int<1000>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,100>,RandomPerLEDFlicker>,RotateColorsX,RgbArg>>>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,RotateColorsX,Gradient>,RotateColorsX,RgbArg>>>>>,RotateColorsX,Gradient>,RotateColorsX,RgbArg>>>>,50>>,SmoothStep,Int<25000>>,Int<-4000>>>,AlphaL,Int<8176>>,WavLen,Mult,Int<16384>>>>,40>,SmoothStep,Int<-4000>>>>,TrLoopN<10,TrWaveX>,RotateColorsX,RgbArg>>>,Int<200>,Int<200>,Scale,Mult,Int<24576>>,Mult,Int<8192>>>,Int<400>,Int<100>>,Int<0>>>>,EFFECT_PREON>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "dead" }, { "crisp;common", "", /* copyright Fett263 DarkSaber (Primary Blade) OS7 Style https://fett263library.com/early-access/#DarkSaber OS7.12 v2.222 Single Style Base Style: Clone Wars Darksaber Base Color: BaseColorArg (0) NOTE:This style includes Control Layer. Only one Control Layer should be used per preset. --Effects Included-- Preon Effect: Erratic (Apocalypse Version) [Color: PreonColorArg (Gradient Color Up = Gradient: 2241) ] Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Battery Level: % Blade (Green to Red) Special Ability 1: Toggle Rain and Lightning Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped) and tr00.wav or tr/000/000.wav (thunder or lightning strike) Special Ability 2: Toggle Rain Mode Uses trloop01.wav or trloop/001/000.wav (rain sounds looped) Special Ability 3: Toggle Lightning Mode Uses tr01.wav or or tr/001/000.wav (thunder or lightning strike) */ StylePtr,RgbArg>,Mix,RgbArg>,White>>,Stripes<5000,-300,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>,300>,Mix,RgbArg>,White>>,ColorSelect>,TrFade<100>,AlphaL>,AlphaL>,SparkleF<300,800>>>,ColorSelect>,TrFade<100>,AlphaL>,Int<0>>,TransitionLoopL>,Int<1000>,Int<4500>>>,AlphaL>,Int<0>>,TrSelect>,TrInstant,TrConcat,BrownNoiseFlickerL>,Int<200>>,TrRandom,2>,TrBoingX,3>,TrBoingX,4>>>>>>>,ColorSelect>,TrFade<100>,AlphaL>,AlphaL>,SparkleF<300,800>>>,ColorSelect>,TrFade<100>,AlphaL>,Int<0>>,TransitionLoopL>,Int<1000>,Int<4500>>>,AlphaL>,Int<0>>,TrSelect>,TrInstant,TrConcat,BrownNoiseFlickerL>,Int<200>>,TrRandom,2>,TrBoingX,3>,TrBoingX,4>>>>>>>,TransitionEffectL,EFFECT_USER1>,TransitionEffectL,EFFECT_USER2>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,Int<16384>>,TrInstant>,Layers,Int<2000>,Int<1000>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,100>,RandomPerLEDFlicker>,RotateColorsX,RgbArg>>>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,RotateColorsX,Gradient>,RotateColorsX,RgbArg>>>>>,RotateColorsX,Gradient>,RotateColorsX,RgbArg>>>>,50>>,SmoothStep,Int<25000>>,Int<-4000>>>,AlphaL,Int<8176>>,WavLen,Mult,Int<16384>>>>,40>,SmoothStep,Int<-4000>>>>,TrLoopN<10,TrWaveX>,RotateColorsX,RgbArg>>>,Int<200>,Int<200>,Scale,Mult,Int<24576>>,Mult,Int<8192>>>,Int<400>,Int<100>>,Int<0>>>>,EFFECT_PREON>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "crisp" }, { "ra;common", "", /* copyright Fett263 SmokeBlade (Primary Blade) OS7 Style https://fett263library.com/early-access/#SmokeBlade OS7.12 v2.222 Single Style Base Style: Smoke Blade Base Color: BaseColorArg (0) NOTE:This style includes Control Layer. Only one Control Layer should be used per preset. --Effects Included-- Preon Effect: Erratic (Apocalypse Version) [Color: PreonColorArg (Gradient Color Up = Gradient: 2241) ] Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Battery Level: % Blade (Green to Red) Special Ability 1: Toggle Rain and Lightning Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped) and tr00.wav or tr/000/000.wav (thunder or lightning strike) Special Ability 2: Toggle Rain Mode Uses trloop01.wav or trloop/001/000.wav (rain sounds looped) Special Ability 3: Toggle Lightning Mode Uses tr01.wav or or tr/001/000.wav (thunder or lightning strike) */ StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing>,Mix,Black,RgbArg>>,1200>,Mix,Mix,Black,RgbArg>>,Black>>,Mix,Black,RgbArg>>,Pulsing,Black,RgbArg>>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RgbArg>,Mix,Black,RgbArg>>>,2000>,Pulsing,Black,RgbArg>>,Mix,Black,RgbArg>>,3000>>,AlphaL>,Mix,Black,RgbArg>>,0,1,10,2000,2>,Int<10000>>>,ColorSelect>,TrFade<100>,AlphaL>,AlphaL>,SparkleF<300,800>>>,ColorSelect>,TrFade<100>,AlphaL>,Int<0>>,TransitionLoopL>,Int<1000>,Int<4500>>>,AlphaL>,Int<0>>,TrSelect>,TrInstant,TrConcat,BrownNoiseFlickerL>,Int<200>>,TrRandom,2>,TrBoingX,3>,TrBoingX,4>>>>>>>,ColorSelect>,TrFade<100>,AlphaL>,AlphaL>,SparkleF<300,800>>>,ColorSelect>,TrFade<100>,AlphaL>,Int<0>>,TransitionLoopL>,Int<1000>,Int<4500>>>,AlphaL>,Int<0>>,TrSelect>,TrInstant,TrConcat,BrownNoiseFlickerL>,Int<200>>,TrRandom,2>,TrBoingX,3>,TrBoingX,4>>>>>>>,TransitionEffectL,EFFECT_USER1>,TransitionEffectL,EFFECT_USER2>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,Int<16384>>,TrInstant>,Layers,Int<2000>,Int<1000>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,100>,RandomPerLEDFlicker>,RotateColorsX,RgbArg>>>,Mix,Black,Gradient>,RotateColorsX,RgbArg>>>>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,RotateColorsX,Gradient>,RotateColorsX,RgbArg>>>>>,RotateColorsX,Gradient>,RotateColorsX,RgbArg>>>>,50>>,SmoothStep,Int<25000>>,Int<-4000>>>,AlphaL,Int<8176>>,WavLen,Mult,Int<16384>>>>,40>,SmoothStep,Int<-4000>>>>,TrLoopN<10,TrWaveX>,RotateColorsX,RgbArg>>>,Int<200>,Int<200>,Scale,Mult,Int<24576>>,Mult,Int<8192>>>,Int<400>,Int<100>>,Int<0>>>>,EFFECT_PREON>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "ra" }, }; BladeConfig blades[] = { { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS >(), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); #endif /* Generated with Fett263 Config Helper v3.05 */