// This is my configuration file for a Sabertrio Aeryn installed by Stardust Inspirante // This saber is running: // - A Proffieboard v2.2 // - A KRv2 pixel blade from Aaron White // - 2 buttons // - Stardust Inspirante removable chassis // - CCSabers LED lit pixel connector // - CCSabers removable chassis connectors // - Removable Panasonic 18650 15a 3000mAh battery // - Smuggler's Outpost 28mm Elite 2w 4ohm speaker #ifdef CONFIG_TOP #include "proffieboard_v2_config.h" #define NUM_BLADES 1 #define NUM_BUTTONS 2 #define VOLUME 1800 const unsigned int maxLedsPerStrip = 144; #define CLASH_THRESHOLD_G 4.0 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define SAVE_STATE #define IDLE_OFF_TIME 60 * 5 * 1000 #define DISABLE_DIAGNOSTIC_COMMANDS #define FILTER_CUTOFF_FREQUENCY 100 #define FILTER_ORDER 8 // #define FETT263_SWING_ON #define FETT263_TWIST_OFF #define FETT263_FORCE_PUSH #define FETT263_LOCKUP_DELAY 400 #define FETT263_THRUST_ON #define FETT263_TWIST_ON #define MOTION_TIMEOUT 60 * 15 * 1000 #define FETT263_EDIT_MODE_MENU #define ENABLE_ALL_EDIT_OPTIONS #define FETT263_MULTI_PHASE #define KILL_OLD_PLAYERS #define FETT263_SAY_BATTERY_PERCENT #define FETT263_SAY_COLOR_LIST #define FETT263_SAY_COLOR_LIST_CC #define FETT263_MOTION_WAKE_POWER_BUTTON #define AUDIO_CLASH_SUPPRESSION_LEVEL 5 #define FETT263_HOLD_BUTTON_OFF #endif #ifdef CONFIG_PROP #include "../props/saber_fett263_buttons.h" #endif // --> #ifdef CONFIG_PRESETS Preset presets[] = { //Kyberphonic The Return { "The_Return", "LS6/Extras/Tracks/medley1.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel //Green Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Green>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<27000>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<27000>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,AudioFlicker,TrFade<300>>,TrConcat,AudioFlicker,TrFade<300>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,EFFECT_BLAST>,Int<400>,Int<200>>,ResponsiveClashL,TrInstant,TrFade<50>,EFFECT_CLASH>,TrInstant,TrFade<300>,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.14 v1.019-p Single Style Base Style: Audio Rotoscope - Single Color (Original Trilogy) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg] Retraction Effect: SparkTip Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Blast Effect: Blast Fade (Large) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,TransitionEffectL,Int<14000>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInSparkTipX>,BendTimePowInvX,Mult,Int<98304>>>>,Black>>>(), "R"}, //KSith LS6 { "KSith_LS6", "LS6/tracks/jabba_scene.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel //Green Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Green>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,AudioFlicker,TrFade<300>>,TrConcat,AudioFlicker,TrFade<300>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,Yellow,GreenYellow,Green,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink>>,ResponsiveStabL,ResponsiveBlastFadeL,SimpleClashL,75>,ResponsiveMeltL,LightCyan,LemonChiffon>,TrWipeIn<500>,TrWipe<500>>,LockupL,Yellow,GreenYellow,Green,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink>>,AudioFlicker,Yellow,GreenYellow,Green,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink>>,Int<32000>,SmoothStep,Int<4096>>>,InOutTrL,TrWipeIn<400>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInSparkTip,Black>>>(), //StylePtr,RotateColorsX>>,LockupTrL,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.14 v1.019-p Single Style Base Style: Audio Rotoscope - Single Color (Original Trilogy) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg] Retraction Effect: SparkTip Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Blast Effect: Blast Fade (Large) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,TransitionEffectL,Int<14000>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInSparkTipX>,BendTimePowInvX,Mult,Int<98304>>>>,Black>>>(), "h"}, //Kyberphonic Battle { "Battle", "tracks/Duel of the Fates - Film Version.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel //Green Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Green>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<27000>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,LemonChiffon>,AudioFlicker,Bump>>,OnSparkL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,InOutHelperL,Int<615>>>>>(), //StylePtr,Rgb<0,100,0>,Rgb<0,100,0>>,BlastL,LockupL,LemonChiffon>,AudioFlicker,Bump>>,OnSparkL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>,RotateColorsX>,RotateColorsX>>,BlastL,LockupL,LemonChiffon>,AudioFlicker,Bump>>,OnSparkL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,InOutHelperL,Int<615>>>>>(), //StylePtr>,SparkleL,LockupTrL,Bump>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_DRAG>,LockupTrL,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveBlastL,Int<400>,Int<800>>,ResponsiveStabL,BlastFadeoutL,InOutHelperL,Int<800>>>,BlastFadeoutL>>(), //StylePtr,RotateColorsX>>,SparkleL,LockupTrL,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), /* copyright Fett263 Simple (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Simple OS7.14 v1.019-p Single Style Base Style: AudioFlicker (Single Color (50%)) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "B"}, //Fourzze FX Last Line of Defense { "lastlineofdefense", "tracks/Final_Duel", // SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel // Green Default // changed SwingSpeed to 100000 so that Responsive Blade does not trigger // StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Green>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>,50>,AlphaL>,SwingSpeed<600>>,LockupTrL>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>,SimpleClashL,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,RotateColorsX>,50>,AlphaL>,SwingSpeed<600>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr>,RotateColorsX,30>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), /* copyright Fett263 Simple (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Simple OS7.14 v1.019-p Single Style Base Style: HumpFlicker Small (Single Color (50%)) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg] PowerUp Effect: Power Surge (Stable) [Color: IgnitionColorArg] Retraction Effect: SparkTip Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Swing Effect: AudioFlicker Swing (Scaled Responsive Edge) [Color: SwingColorArg] Emitter Effect: Flickering Flare [Color: EmitterColorArg] Rain Effect: Rain Dent [Color: EmitterColorArg] */ StylePtr>,Mix,Black,RgbArg>>,60>,AlphaL>>,SmoothStep,Int<-6000>>>,AlphaL>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,SparkleL,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInSparkTipX>,BendTimePowInvX,Mult,Int<98304>>>>,Black>>>(), "L"}, //Kyberphonic ANH_Training { "ANH_Training", "OB4/tracks/Force_Theme.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //DeepSkyBlue Default //DeepSkyBlue,SteelBlue converted to Cyan,Aqua //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,DeepSkyBlue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr>,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<30000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<30000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,Stripes<3500,-3000,Green,Rgb<0,60,0>,Rgb<50,255,50>,Rgb<0,128,0>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<800>,Black>>>(), //StylePtr,AudioFlicker,Rgb<30,90,120>>,Stripes<3500,-3000,Green,Rgb<0,60,0>,Rgb<50,255,50>,Rgb<0,128,0>>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,OnSparkL<>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker,Rgb<30,90,120>>,Stripes<3500,-3000,Green,Rgb<0,60,0>,Rgb<50,255,50>,Rgb<0,128,0>>>,LockupTrL,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker,Rgb<30,90,120>>,Stripes<3500,-3000,Green,Rgb<0,60,0>,Rgb<50,255,50>,Rgb<0,128,0>>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), StylePtr,AudioFlicker,Rgb<30,90,120>>,Stripes<3500,-3000,Green,Rgb<0,60,0>,Rgb<50,255,50>,Rgb<0,128,0>>>,TransitionEffectL>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg,Mix,Black,RgbArg>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg,RotateColorsX,RgbArg>>,Mix,RotateColorsX,RgbArg>,RotateColorsX,Mix,Black,RgbArg>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg,RotateColorsX,RgbArg>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInSparkTipX,BendTimePowInvX,Mult,Int<98304>>>>>>>(), "x"}, //Kyberphonic TFA_Graflex { "TFA_Rey", "tracks/Rey_Theme.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //Blue Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<27000>>,ResponsiveLightningBlockL,Yellow>,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL>,ResponsiveBlastFadeL,Int<150>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,OnSparkL>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,AlphaL,Black>,White,RotateColorsX,White>,SwingSpeed<600>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>,Black>>>() //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>,Black>>>() //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.14 v1.019-p Single Style Base Style: Audio Rotoscope - Single Color (Sequels) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg] PowerUp Effect: Power Surge (Stable) [Color: IgnitionColorArg] Retraction Effect: SparkTip Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Swing Effect: AudioFlicker Swing (Scaled Responsive Edge) [Color: SwingColorArg] */ StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AlphaL>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInSparkTipX>,BendTimePowInvX,Mult,Int<98304>>>>,Black>>>(), "T"}, //KSith The Flex Awakens { "TheFlexAwakens", "tracks/Rey_Theme.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //Blue Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<27000>>,ResponsiveLightningBlockL,Yellow>,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL>,ResponsiveBlastFadeL,Int<150>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,OnSparkL>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,AlphaL,Black>,White,RotateColorsX,White>,SwingSpeed<600>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>,Black>>>() //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>,Black>>>() //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.14 v1.019-p Single Style Base Style: Audio Rotoscope - Single Color (Sequels) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg] PowerUp Effect: Power Surge (Stable) [Color: IgnitionColorArg] Retraction Effect: SparkTip Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Swing Effect: AudioFlicker Swing (Scaled Responsive Edge) [Color: SwingColorArg] */ StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AlphaL>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInSparkTipX>,BendTimePowInvX,Mult,Int<98304>>>>,Black>>>(), "f"}, // //KSith Ascension // { "Ascension", "tracks/dof+impmch.wav", // //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel // //Blue Default // //changed SwingSpeed to 100000 so that Responsive Blade does not trigger // //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), // //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), // //StylePtr,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<27000>>,ResponsiveLightningBlockL,Yellow>,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), // //StylePtr,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL>,ResponsiveBlastFadeL,Int<150>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,OnSparkL>,InOutTrL,TrWipeIn<500>>>>(), // //StylePtr,RotateColorsX>>,AlphaL,Black>,White,RotateColorsX,White>,SwingSpeed<600>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>,Black>>>() // //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>,Black>>>() // //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>>>>(), // //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), // //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // //StylePtr,40>,TransitionEffectL,TrDelay<300>,RotateColorsX,TrFade<1200>>,EFFECT_FORCE>,LockupTrL,75>,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<15000>>>,TrInstant,TrConcat,75>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,TransitionEffectL,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrFade<300>>,EFFECT_STAB>,BlastL,TransitionEffectL,HumpFlicker,20>,TrFade<300>>,EFFECT_CLASH>,LockupTrL,Stripes<1000,3000,Cyan,White,SpringGreen,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<2000,3000,Green,Rgb<0,100,0>,Rgb<0,200,0>,Rgb<0,60,0>>,Stripes<1000,3000,Rgb<255,100,0>,Black,Rgb<180,75,0>,Rgb<90,35,0>>>,SmoothStep,Int<26000>,Int<29000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style // https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope // OS7.14 v1.019-p // Single Style // Base Style: Audio Rotoscope - Single Color (Sequels) // Base Color: BaseColorArg (0) // --Effects Included-- // Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg] // PowerUp Effect: Power Surge (Stable) [Color: IgnitionColorArg] // Retraction Effect: Cycle Down [Color: RetractionColorArg] // Lockup Effect: DUNE Intensity Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] // LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] // Drag Effect: Intensity Fire Drag [Color: DragColorArg] // Melt Effect: Intensity Melt [Color: StabColorArg] // Stab Effect: AudioFlicker Stab [Color: StabColorArg] // Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] // Clash Effect: DUNE Shield Clash [Color: ClashColorArg] // Swing Effect: AudioFlicker Swing (Scaled Responsive Edge) [Color: SwingColorArg] // */ // StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AlphaL>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL,Int<100>,Int<600>>>,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,AlphaL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,StripesX,Scale,Int<3000>,Int<10000>>,Mix,Int<23000>>,Rgb<0,20,128>,Rgb<128,0,0>>,Mix,Int<23000>>,DodgerBlue,Red>,Mix,Int<23000>>,Rgb<0,10,80>,Rgb<90,0,0>>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<50000>>>>,TrFadeX,Int<200>,Int<600>>>>,EFFECT_CLASH>,LockupTrL,Int<12000>,Rgb<128,0,0>,Red,Rgb<90,0,0>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<50000>>>,TrConcat,Int<2000>,Int<100>>>,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,AlphaL,Scale,Int<3000>,Int<10000>>,Mix,Int<23000>>,Rgb<0,20,128>,Rgb<128,0,0>>,Mix,Int<23000>>,DodgerBlue,Red>,Mix,Int<23000>>,Rgb<0,10,80>,Rgb<90,0,0>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<50000>>>>,TrFadeX,Int<600>,Int<100>>>>,TrFade<400>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>,Mix>,Black,RgbArg>>,Mix,Black,RgbArg>>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Mix>,Black,RgbArg>>,Mix,Black,RgbArg>>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrColorCycleX,Mult,Int<98304>>>>,Black>>>(), // "d"}, //KSith The Bold One { "TheBoldOne", "tracks/TheBoldOne.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //Blue Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<27000>>,ResponsiveLightningBlockL,Yellow>,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL>,ResponsiveBlastFadeL,Int<150>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,OnSparkL>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,AlphaL,Black>,White,RotateColorsX,White>,SwingSpeed<600>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>,Black>>>() //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>,Black>>>() //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<400>>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.14 v1.019-p Single Style Base Style: Audio Rotoscope - Single Color (Prequels) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] PowerUp Effect: Power Surge (Stable) [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Responsive Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Responsive Clash [Color: ClashColorArg] */ StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Int<28000>,Int<8000>>,Scale,Int<9000>,Int<13000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Scale,Int<14000>,Int<18000>>>>,AudioFlickerL>>,BrownNoiseFlickerL>,Int<200>>>,TrConcat>,TrFade<400>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "Ex"}, //Shameem Angsty Apprentice with Kyberphonic's SS files added { "angsty", "angsty/tracks/BattleOfHeros.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //DeepSkyBlue Default //DeepSkyBlue,SteelBlue converted to DodgerBlue,DeepSkyBlue //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker,Mix,AudioFlicker,White>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,DeepSkyBlue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,Int<1>,Int<8>>>,ColorChange>,RandomPerLEDFlicker,Gradient>,StyleFire,Red>,Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>>,AlphaL,Cylon,ColorCycle,Gradient,Rainbow,Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>,RandomPerLEDFlicker>,Stripes<1000,1000,Gradient,RandomFlicker,RandomPerLEDFlicker,Gradient>,AudioFlicker,Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>>,Magenta,Rgb<100,0,230>>,SwingSpeed<400>>,TransitionEffectL,Int<100>,Int<600>,Scale,Scale,Int<10000>,Int<30000>>,Int<10000>>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Coral,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>,TransitionEffectL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrDelay<7350>>,EFFECT_PREON>>>(), //StylePtr>,RotateColorsX>>,ResponsiveBlastWaveL,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,ResponsiveDragL>,ResponsiveLightningBlockL>,ResponsiveMeltL,Aquamarine,DodgerBlue>,TrInstant,TrInstant>,InOutHelperL,Int<500>>>,TransitionEffectL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrDelay<7350>>,EFFECT_PREON>>>(), //StylePtr,1000,1000>,ResponsiveClashL,Int<26000>>,ResponsiveLockupL,White>,TrInstant,TrInstant,Int<26000>>,ResponsiveBlastL,ResponsiveDragL>,ResponsiveStabL,ResponsiveLightningBlockL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>>>(), //StylePtr>,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,AudioFlicker>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr>,AudioFlicker>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.14 v1.019-p Single Style Base Style: Audio Rotoscope - Single Color (Prequels) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] PowerUp Effect: Power Surge (Stable) [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Responsive Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Responsive Clash [Color: ClashColorArg] */ StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Int<28000>,Int<8000>>,Scale,Int<9000>,Int<13000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Scale,Int<14000>,Int<18000>>>>,AudioFlickerL>>,BrownNoiseFlickerL>,Int<200>>>,TrConcat>,TrFade<400>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "ay"}, //Shameem Angsty Apprentice with Kyberphonic's SS files added { "Ani_Villain", "angsty/tracks/BattleOfHeros.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //DeepSkyBlue Default //DeepSkyBlue,SteelBlue converted to DodgerBlue,DeepSkyBlue //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker,Mix,AudioFlicker,White>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,DeepSkyBlue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,Int<1>,Int<8>>>,ColorChange>,RandomPerLEDFlicker,Gradient>,StyleFire,Red>,Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>>,AlphaL,Cylon,ColorCycle,Gradient,Rainbow,Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>,RandomPerLEDFlicker>,Stripes<1000,1000,Gradient,RandomFlicker,RandomPerLEDFlicker,Gradient>,AudioFlicker,Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>>,Magenta,Rgb<100,0,230>>,SwingSpeed<400>>,TransitionEffectL,Int<100>,Int<600>,Scale,Scale,Int<10000>,Int<30000>>,Int<10000>>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Coral,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>,TransitionEffectL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrDelay<7350>>,EFFECT_PREON>>>(), //StylePtr>,RotateColorsX>>,ResponsiveBlastWaveL,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,ResponsiveDragL>,ResponsiveLightningBlockL>,ResponsiveMeltL,Aquamarine,DodgerBlue>,TrInstant,TrInstant>,InOutHelperL,Int<500>>>,TransitionEffectL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrDelay<7350>>,EFFECT_PREON>>>(), //StylePtr,1000,1000>,ResponsiveClashL,Int<26000>>,ResponsiveLockupL,White>,TrInstant,TrInstant,Int<26000>>,ResponsiveBlastL,ResponsiveDragL>,ResponsiveStabL,ResponsiveLightningBlockL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>>>(), //StylePtr>,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,AudioFlicker>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr>,AudioFlicker>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing,RotateColorsX,Rgb<0,5,25>>>,1200>,Mix,RotateColorsX>,Rgb<0,0,30>>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RotateColorsX,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>,TransitionEffectL,TrDelay<300>,RotateColorsX,TrFade<1200>>,EFFECT_FORCE>,LockupTrL,75>,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<15000>>>,TrInstant,TrConcat,75>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,TransitionEffectL,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrFade<300>>,EFFECT_STAB>,BlastL,TransitionEffectL,HumpFlickerL,TrFade<300>>,EFFECT_CLASH>,LockupTrL,Stripes<1000,3000,Cyan,White,SpringGreen,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<2000,3000,Green,Rgb<0,100,0>,Rgb<0,200,0>,Rgb<0,60,0>>,Stripes<1000,3000,Rgb<255,100,0>,Black,Rgb<180,75,0>,Rgb<90,35,0>>>,SmoothStep,Int<26000>,Int<29000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing>,Mix,Black,RgbArg>>,1200>,Mix,Mix,Black,RgbArg>>,Black>>,Mix,Black,RgbArg>>,Pulsing,Black,RgbArg>>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RgbArg>,Mix,Black,RgbArg>>>,2000>,Pulsing,Black,RgbArg>>,Mix,Black,RgbArg>>,3000>>,AlphaL>,Mix,Black,RgbArg>>,0,1,10,2000,2>,Int<10000>>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "i"}, //Kyberphonic Survivor { "The_Survivor_Blue", "tracks/JFO1.wav", //Fett263 Light-Side AudioFlicker Style with "Responsive Blade" and Full Transitions // DeepSkyBlue //StylePtr,AudioFlicker,Mix,DeepSkyBlue,Azure>>,StyleFire,TrInstant,TrSmoothFade<800>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,Mix,Int<48000>>,Stripes<1000,1500,DeepSkyBlue,BrownNoiseFlicker>,Stripes<1000,-1500,DeepSkyBlue,BrownNoiseFlicker>>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_BEGIN>,Mix,Int<10000>>,AudioFlicker,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,400>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Mix,Int<44000>>,Mix,Int<44000>>,TransitionEffect,EFFECT_LOCKUP_END>,Stripes<1000,-1500,DeepSkyBlue,BrownNoiseFlicker>>,Stripes<1000,1500,DeepSkyBlue,BrownNoiseFlicker>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing,BrownNoiseFlicker,100>>,Gradient,100>,AudioFlicker>,3500>,RandomPerLEDFlicker,White>,Bump,Int<16000>>,Bump,Int<10000>>>,White>,White>,150,300,Black>>(), //StylePtr,Red,300,175,350>,AudioFlicker,AudioFlicker,Bump>>,LocalizedClash,Red>>,150,500>>(), //StylePtr,Red,300,175,350>,AudioFlicker,AudioFlicker,Bump>>,LocalizedClash,Red>>,150,500>>(), //StylePtr>,BlastL,OnSparkL>,LockupL,AudioFlicker,Bump>>,SimpleClashL>>,InOutHelperL,Int<500>>>>>(), //StylePtr>,ResponsiveBlastWaveL,OnSparkL>,ResponsiveLockupL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveLightningBlockL,ResponsiveMeltL,Aquamarine,DodgerBlue>,TrInstant,TrInstant>,InOutHelperL,Int<500>>>>>(), //StylePtr>,ResponsiveBlastWaveL,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<26000>>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveLightningBlockL,ResponsiveMeltL,Aquamarine,DodgerBlue>,TrInstant,TrInstant>,InOutHelperL,Int<500>>>>>(), //StylePtr>,ResponsiveBlastWaveL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL>,ResponsiveLightningBlockL,ResponsiveMeltL,Aquamarine,DodgerBlue>,TrInstant,TrInstant>,InOutHelperL,Int<500>>>,TransitionEffectL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrDelay<7350>>,EFFECT_PREON>>>(), //StylePtr>,ResponsiveBlastWaveL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL>,ResponsiveLightningBlockL,ResponsiveMeltL,Aquamarine,DodgerBlue>,TrInstant,TrInstant>,InOutHelperL,Int<500>>>,TransitionEffectL,Int<4000>>>,TrFade<1500>,AlphaL,Int<4000>>>,TrFade<1500>,AlphaL,Int<4000>>>,TrDelay<2000>>,EFFECT_PREON>>>(), //StylePtr,1000,800>,ResponsiveClashL,Int<26000>>,ResponsiveLockupL,White>,TrInstant,TrInstant,Int<26000>>,ResponsiveBlastL,ResponsiveDragL>,ResponsiveStabL,ResponsiveLightningBlockL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,RotateColorsX>>,ResponsiveBlastL,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,ResponsiveDragL>,ResponsiveLightningBlockL,TrConcat,White,TrInstant,TrFade<800>,EFFECT_LOCKUP_BEGIN>,TrFade<800>>,TrConcat,White,TrInstant,TrFade<800>,EFFECT_LOCKUP_BEGIN>,TrFade<800>>>,ResponsiveMeltL,Orange,DodgerBlue>,TrInstant,TrInstant>,InOutHelperL,Int<500>>>,TransitionEffectL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrDelay<1>>,EFFECT_PREON>>>(), //StylePtr,Rgb<80,0,255>,0,10,FireConfig<1000,2000,250>,FireConfig<1500,10000,500>,FireConfig<2250,10000,500>,FireConfig<0,0,5>>>(), //StylePtr>,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>,TransitionEffectL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>>,EFFECT_PREON>>>(), //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,TransitionEffectL,TrDelay<300>,RotateColorsX,TrFade<1200>>,EFFECT_FORCE>,LockupTrL,75>,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<15000>>>,TrInstant,TrConcat,75>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,TransitionEffectL,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrFade<300>>,EFFECT_STAB>,BlastL,TransitionEffectL,HumpFlickerL,TrFade<300>>,EFFECT_CLASH>,LockupTrL,Stripes<1000,3000,Cyan,White,SpringGreen,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<2000,3000,Green,Rgb<0,100,0>,Rgb<0,200,0>,Rgb<0,60,0>>,Stripes<1000,3000,Rgb<255,100,0>,Black,Rgb<180,75,0>,Rgb<90,35,0>>>,SmoothStep,Int<26000>,Int<29000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,Pulsing>,RotateColorsX,800>,RotateColorsX>,TransitionEffectL,RandomFlicker,RotateColorsX>>,TrDelay<30000>,RotateColorsX,TrFade<800>>,EFFECT_FORCE>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), StylePtr,EffectPulseF>,Int<3000>,Int<3000>>,Int<8000>,Int<3000>>,Scale,EffectPulseF>,Int<3000>,Int<3000>>,Int<-2600>,Int<-3600>>,RgbArg,Mix,Black,RgbArg>,Pulsing,Mix,Black,RgbArg>,1400>>,TransitionEffectL,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg,RotateColorsX,RgbArg>>,Mix,RotateColorsX,RgbArg>,RotateColorsX,Mix,Black,RgbArg>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg,RotateColorsX,RgbArg>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInSparkTipX,BendTimePowInvX,Mult,Int<98304>>>>>>>(), "FO"}, //Senate Majority { "Senate Majority", "tracks/Order66.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //Blue Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,Stripes<3500,-3000,Green,Rgb<0,60,0>,Rgb<50,255,50>,Rgb<0,128,0>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<800>,Black>>>(), //StylePtr,Yellow,GreenYellow,Green,SpringGreen,Aquamarine,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink,Rgb<150,150,200>>,BlastL,SimpleClashL,Int<24000>>>,ResponsiveMeltL,LightCyan,LemonChiffon>,TrWipeIn<500>,TrWipe<500>>,LockupTrL,Red,OrangeRed,Coral,Orange,Rgb<255,180,0>,Yellow,GreenYellow,Green,SpringGreen,Aquamarine,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink,Rgb<190,190,255>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,LockupTrL>,Bump>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_DRAG>,InOutTrL,TrWipeIn<400>>>>(), StylePtr,AudioFlicker,Red>,Red,Red,Red,Red,Red,Red,Red>,Rgb<120,0,0>>,Gradient,BrownNoiseFlicker,400>,BrownNoiseFlicker,400>,BrownNoiseFlicker,400>>>,Pulsing,40,90>,RandomFlicker>,Strobe,50,1>,Red,Red>,Gradient,40,90>,RandomFlicker,Strobe,50,1>,RandomFlicker,RandomFlicker,RandomFlicker>,3500>,RandomPerLEDFlicker>,White,TrWipeIn<50>,TrSmoothFade<50>,EFFECT_DRAG_END>,Gradient,TrSmoothFade<50>,TrWipeIn<50>,EFFECT_DRAG_BEGIN>,Gradient,TrJoinR,TrWipeIn<200>>,TrSmoothFade<300>,EFFECT_LOCKUP_END>,White,TrBoing<300,2>,TrFade<100>,EFFECT_LOCKUP_BEGIN>,BrownNoiseFlicker,100,75>,Rgb<120,0,0>>,White,200,200>,TrConcat,White,TrWipeIn<50>,Black,TrDelay<450>,Strobe,TrJoinR,TrWipe<200>>>,TrConcat,TrBoing<2050,15>>,TrBoing<2050,18>>,TrSmoothFade<2050>>>>>(), "e"}, //Ahsoka { "Ahsoka", "tracks/starcraftbladesofjustice.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel //Green Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Green>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,LemonChiffon>,AudioFlicker,Bump>>,OnSparkL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,RotateColorsX>>,TransitionEffectL,BrownNoiseFlicker,TrDelay<99999>,RotateColorsX>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveLockupL,Rgb<100,125,125>>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<14000>,Int<19000>>>,ResponsiveClashL>,ResponsiveStabL,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), /* copyright Fett263 DarkSaber (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#DarkSaber OS7.14 v1.019-p Single Style Base Style: Live Action Darksaber (Hyper-Responsive) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Blast Wave (Sound Based) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ StylePtr,Scale,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker>,Stripes<35000,-200,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>,100>,RgbArg>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "s"}, //Kyberphonic Hero Pack Anakin { "DarkV3Proffie", "tracks/Mando.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //Blue Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>>,ResponsiveStabL,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Int<28000>,Int<8000>>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<450>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>>,AlphaL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,AudioFlicker,TrFade<300>>,TrConcat,AudioFlicker,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<450>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>>,AlphaL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,AudioFlicker,TrFade<300>>,TrConcat,AudioFlicker,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<450>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>>,AlphaL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,AudioFlicker,TrFade<300>>,TrConcat,AudioFlicker,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<450>>>>(), //StylePtr>,RotateColorsX>,170>,RotateColorsX>,8000,2000>,TransitionLoopL,Scale,Int<800>>,Int<200>,Int<200>,Int<0>>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr>,RgbArg>,170>,Mix,BrownNoiseFlicker>,RgbArg>,170>,Black>,Mix,BrownNoiseFlicker>,RgbArg>,170>,RgbArg>,BrownNoiseFlicker>,RgbArg>,170>>,Mix,RgbArg>,Black>,8000,2000>,AlphaL,Bump>,Int<4000>,Int<12000>>,Int<700000>>,Int<5000>>>,AlphaL,Bump>,Int<12000>,Int<20000>>,Int<700000>>,Int<5000>>>,AlphaL,Bump>,Int<20000>,Int<28000>>,Int<700000>>,Int<5000>>>,TransitionLoopL,Scale,Int<800>>,Int<200>,Int<200>,Int<0>>>,TransitionEffectL,TrWipeIn<200>>,AlphaL>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,MultiTransitionEffectL,Int<28000>,Int<8000>>,Scale,Int<9000>,Int<13000>>>,RgbArg,Mix,Black,RgbArg>>,TrFade<300>>,TrConcat,Int<28000>,Int<0>>,Scale,Int<9000>,Int<13000>>>,RgbArg,Mix,Black,RgbArg>>,TrFade<300>>,TrConcat,AlphaL,Bump,Int<4000>,Int<28000>>,Int<10000>>>,TrFade<100>>>,EFFECT_BLAST>,TransitionEffectL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,TrInstant,TrInstant,Int<25000>,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers>,RgbArg>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<100>,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrFade<300>>,TrWaveX>,Int<200>,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL,Int<300>>,SmoothStep,Int<3000>>>,TrWipeIn<200>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RotateColorsX,RgbArg>>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrExtend<4000,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,IgnitionTime<225>>,TrWipeInX>>,TransitionEffectL>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), StylePtr,Scale,Int<2000>,Int<4000>>,Int<8000>>,HumpFlicker>,Stripes<35000,-200,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>,100>,RgbArg>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "Da"}, //KSith Induction { "Induction", "tracks/kylekatarn.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel //Green Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Green>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,LemonChiffon>,AudioFlicker,Bump>>,OnSparkL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,RotateColorsX>>,TransitionEffectL,BrownNoiseFlicker,TrDelay<99999>,RotateColorsX>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveLockupL,Rgb<100,125,125>>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<14000>,Int<19000>>>,ResponsiveClashL>,ResponsiveStabL,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr>,Int<0>,Int<32768>>,Int<25000>>,RandomFlicker,Rgb<0,0,40>,250>>,Rgb<180,170,0>>,AlphaL>,Bump>>,AlphaL>,Bump>>,ResponsiveLockupL,175>,TrConcat>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<19000>>>,ResponsiveLightningBlockL,TrFade<200>>,TrConcat,TrSmoothFade<600>>>,TransitionEffectL,Green,TrWipeIn<80>>,EFFECT_STAB>,BlastL,BlastL,TransitionEffectL>,EFFECT_CLASH>,TransitionEffectL>,EFFECT_CLASH>,LockupTrL>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrFade<1000>>,TrJoin,TrFade<1000>>>>>(), /* copyright Fett263 Greyscale (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Greyscale OS7.14 v1.019-p Single Style Base Style: Mercenary (Smoke Blade with Ripple Swing) Base Color: BaseColorArg (0) --Effects Included-- Preon Effect: Sparking [Color: PreonColorArg] Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg] Retraction Effect: Cycle Down [Color: RetractionColorArg] Lockup Effect: DUNE Intensity Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Clash Effect: DUNE Shield Clash [Color: ClashColorArg] Swing Effect: Unstable Swing (Scaled Cutting Edge) [Color: SwingColorArg] Emitter Effect: Unstable Flare [Color: EmitterColorArg] */ //StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing>,Mix,Black,RgbArg>>,1200>,Mix,Mix,Black,RgbArg>>,Black>>,Mix,Black,RgbArg>>,Pulsing,Black,RgbArg>>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RgbArg>,Mix,Black,RgbArg>>>,2000>,Pulsing,Black,RgbArg>>,Mix,Black,RgbArg>>,3000>>,AlphaL>,Mix,Black,RgbArg>>,0,1,10,2000,2>,Int<10000>>,AlphaL>,Mix,Black,RgbArg>>,Pulsing,Black,RgbArg>>,Black,800>>,SwingSpeed<375>>>,AlphaL>>,SmoothStep,Sum,Int<6000>>>,Int<-6000>>>,AlphaL>,RandomPerLEDFlicker>,Mix,Black,RgbArg>>>,RandomPerLEDFlicker,Black,RgbArg>>,RgbArg>>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<16000>>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Int<100>,Int<600>>>,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,AlphaL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,StripesX,Scale,Int<3000>,Int<10000>>,Mix,Int<23000>>,Rgb<0,20,128>,Rgb<128,0,0>>,Mix,Int<23000>>,DodgerBlue,Red>,Mix,Int<23000>>,Rgb<0,10,80>,Rgb<90,0,0>>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<50000>>>>,TrFadeX,Int<200>,Int<600>>>>,EFFECT_CLASH>,LockupTrL,Int<12000>,Rgb<128,0,0>,Red,Rgb<90,0,0>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<50000>>>,TrConcat,Int<2000>,Int<100>>>,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,AlphaL,Scale,Int<3000>,Int<10000>>,Mix,Int<23000>>,Rgb<0,20,128>,Rgb<128,0,0>>,Mix,Int<23000>>,DodgerBlue,Red>,Mix,Int<23000>>,Rgb<0,10,80>,Rgb<90,0,0>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<50000>>>>,TrFadeX,Int<600>,Int<100>>>>,TrFade<400>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrColorCycleX,Mult,Int<98304>>>>,Black>,TransitionEffectL>,Int<30>>,SmoothStep>,IntArg,Sum,Int<4000>>>,Int<-2000>>>,TrDelayX>>,EFFECT_PREON>>>(), StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing>,Mix,Black,RgbArg>>,1200>,Mix,Mix,Black,RgbArg>>,Black>>,Mix,Black,RgbArg>>,Pulsing,Black,RgbArg>>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RgbArg>,Mix,Black,RgbArg>>>,2000>,Pulsing,Black,RgbArg>>,Mix,Black,RgbArg>>,3000>>, AlphaL>,Mix,Black,RgbArg>>,0,1,10,2000,2>,Int<10000>>, AlphaL>,Mix,Black,RgbArg>>,Pulsing,Black,RgbArg>>,Black,800>>,SwingSpeed<375>>>, AlphaL>,SmoothStep,Sum,Int<6000>>>,Int<-6000>>>, AlphaL>,RandomPerLEDFlicker>,Mix,Black,RgbArg>>>,RandomPerLEDFlicker,Black,RgbArg>>,RgbArg>>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<16000>>>, TransitionEffectL>,TrWipeIn<200>>,AlphaL>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>, BlastL,400,250,30000>, TransitionEffectL,Int<100>,Int<600>>>,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,AlphaL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,StripesX,Scale,Int<3000>,Int<10000>>,Mix,Int<23000>>,Rgb<0,20,128>,Rgb<128,0,0>>,Mix,Int<23000>>,DodgerBlue,Red>,Mix,Int<23000>>,Rgb<0,10,80>,Rgb<90,0,0>>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<50000>>>>,TrFadeX,Int<200>,Int<600>>>>,EFFECT_CLASH>, LockupTrL,Int<12000>,Rgb<128,0,0>,Red,Rgb<90,0,0>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<50000>>>,TrConcat,Int<2000>,Int<100>>>,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>,AlphaL,Scale,Int<3000>,Int<10000>>,Mix,Int<23000>>,Rgb<0,20,128>,Rgb<128,0,0>>,Mix,Int<23000>>,DodgerBlue,Red>,Mix,Int<23000>>,Rgb<0,10,80>,Rgb<90,0,0>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<50000>>>>,TrFadeX,Int<600>,Int<100>>>>,TrFade<400>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,AudioFlicker,Blue>,50,1>,TrConcat,Bump,Int<18000>>>,TrFade<200>>,TrConcat,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,RgbArg,RotateColorsX,RgbArg>>,Mix,RotateColorsX,RgbArg>,RotateColorsX,Mix,Black,RgbArg>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg,RotateColorsX,RgbArg>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL,BendTimePowInvX,Mult,Int<98304>>>>,TrColorCycleX,Mult,Int<98304>>>>>, TransitionEffectL,Int<30>>,SmoothStep>,IntArg,Sum,Int<4000>>>,Int<-2000>>>,TrDelayX>>,EFFECT_PREON>>>(), "ind"}, //Kyberphonic Father v2 {"VaderANH", "tracks/Imperial_March_Long.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel //Red Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Red>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr>,TrConcat,Layers>,RotateColorsX>,RotateColorsX>>,AlphaL>,RotateColorsX>>,Int<16384>>>,TrDelayX>,Int<100>,Int<2000>>>>>,TransitionLoopL,RandomBlinkL,White>,TrWipe<200>,AlphaL>,TrDelayX>,Int<300>,Int<3000>>>>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,RandomBlink<30000>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeIn<450>>>>(), //StylePtr>,TrConcat,Layers>,RotateColorsX>,RotateColorsX>>,AlphaL>,RotateColorsX>>,Int<16384>>>,TrDelayX>,Int<100>,Int<2000>>>>>,TransitionLoopL,RandomBlinkL,White>,TrWipe<200>,AlphaL>,TrDelayX>,Int<300>,Int<3000>>>>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,RandomBlink<30000>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeIn<450>>>>(), //StylePtr,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<100,70,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle>,RotateColorsX>,100>,RotateColorsX>,8000,2000>,StyleFire,RotateColorsX>,300>,RotateColorsX>>,0,8,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>>,StyleFire,RotateColorsX>,125>,Green,0,7>,StyleFire,175>,DodgerBlue,0,5,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>>,LockupTrL>,Bump,Int<25000>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Bump,Int<25000>,Int<10000>>,Int<10000>>>>,TrFade<15000>,Layers,Rgb<0,0,100>,100>,Bump,Int<25000>,Int<10000>>,Int<20000>>>,AlphaL,50>,Bump,Int<25000>,Int<10000>>,Int<16000>>>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrFade<300>>,TrConcat,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Int<400>,Int<700>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,DeepSkyBlue,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<100,70,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle>,RotateColorsX>,100>,RotateColorsX>,8000,2000>,StyleFire,RotateColorsX>,300>,RotateColorsX>>,0,8,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>>,StyleFire,RotateColorsX>,125>,Green,0,7>,StyleFire,175>,DodgerBlue,0,5,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire>,RotateColorsX,RotateColorsX>,Gradient>,RotateColorsX,RotateColorsX>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,BrownNoiseFlicker,BrownNoiseFlicker,300>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<100,70,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle,Rgb<25,25,50>,100>,Rgb<100,100,150>,8000,2000>,StyleFire,300>,Rgb<100,0,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,100,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,20,100>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,Gradient,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire,Orange,DarkOrange>,Gradient,Orange,DarkOrange>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,HumpFlicker,300>,50>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<90,50,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle,Rgb<25,25,50>,100>,Rgb<100,100,150>,8000,2000>,StyleFire,300>,Rgb<100,0,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,100,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,20,100>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,Gradient,0,7,FireConfig<30,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire,Orange,DarkOrange>,Gradient,Orange,DarkOrange>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,Layers,300>,10>,AlphaL,Bump,Scale,Int<18000>>>>>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,OnSparkL<>,LockupTrL,White>,Bump,Int<8000>,Int<24000>>,Int<50000>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.14 v1.019-p Single Style Base Style: Audio Rotoscope - Single Color (Original Trilogy) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Responsive Clash [Color: ClashColorArg] */ StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "DVA"}, //Kyberphonic Father v2 {"Vader_ESB", "tracks/Imperial_March_Long.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel //Red Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Red>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr>,TrConcat,Layers>,RotateColorsX>,RotateColorsX>>,AlphaL>,RotateColorsX>>,Int<16384>>>,TrDelayX>,Int<100>,Int<2000>>>>>,TransitionLoopL,RandomBlinkL,White>,TrWipe<200>,AlphaL>,TrDelayX>,Int<300>,Int<3000>>>>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,RandomBlink<30000>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeIn<450>>>>(), //StylePtr>,TrConcat,Layers>,RotateColorsX>,RotateColorsX>>,AlphaL>,RotateColorsX>>,Int<16384>>>,TrDelayX>,Int<100>,Int<2000>>>>>,TransitionLoopL,RandomBlinkL,White>,TrWipe<200>,AlphaL>,TrDelayX>,Int<300>,Int<3000>>>>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,RandomBlink<30000>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeIn<450>>>>(), //StylePtr,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<100,70,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle>,RotateColorsX>,100>,RotateColorsX>,8000,2000>,StyleFire,RotateColorsX>,300>,RotateColorsX>>,0,8,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>>,StyleFire,RotateColorsX>,125>,Green,0,7>,StyleFire,175>,DodgerBlue,0,5,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>>,LockupTrL>,Bump,Int<25000>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Bump,Int<25000>,Int<10000>>,Int<10000>>>>,TrFade<15000>,Layers,Rgb<0,0,100>,100>,Bump,Int<25000>,Int<10000>>,Int<20000>>>,AlphaL,50>,Bump,Int<25000>,Int<10000>>,Int<16000>>>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrFade<300>>,TrConcat,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Int<400>,Int<700>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,DeepSkyBlue,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<100,70,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle>,RotateColorsX>,100>,RotateColorsX>,8000,2000>,StyleFire,RotateColorsX>,300>,RotateColorsX>>,0,8,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>>,StyleFire,RotateColorsX>,125>,Green,0,7>,StyleFire,175>,DodgerBlue,0,5,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire>,RotateColorsX,RotateColorsX>,Gradient>,RotateColorsX,RotateColorsX>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,BrownNoiseFlicker,BrownNoiseFlicker,300>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<100,70,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle,Rgb<25,25,50>,100>,Rgb<100,100,150>,8000,2000>,StyleFire,300>,Rgb<100,0,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,100,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,20,100>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,Gradient,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire,Orange,DarkOrange>,Gradient,Orange,DarkOrange>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,HumpFlicker,300>,50>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<90,50,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle,Rgb<25,25,50>,100>,Rgb<100,100,150>,8000,2000>,StyleFire,300>,Rgb<100,0,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,100,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,20,100>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,Gradient,0,7,FireConfig<30,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire,Orange,DarkOrange>,Gradient,Orange,DarkOrange>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,Layers,300>,10>,AlphaL,Bump,Scale,Int<18000>>>>>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,OnSparkL<>,LockupTrL,White>,Bump,Int<8000>,Int<24000>>,Int<50000>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.14 v1.019-p Single Style Base Style: Audio Rotoscope - Single Color (Original Trilogy) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Responsive Clash [Color: ClashColorArg] */ StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "V"}, //Kyberphonic Father v2 {"Vader_RoTJ", "tracks/Imperial_March_Long.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel //Red Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Red>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr>,TrConcat,Layers>,RotateColorsX>,RotateColorsX>>,AlphaL>,RotateColorsX>>,Int<16384>>>,TrDelayX>,Int<100>,Int<2000>>>>>,TransitionLoopL,RandomBlinkL,White>,TrWipe<200>,AlphaL>,TrDelayX>,Int<300>,Int<3000>>>>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,RandomBlink<30000>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeIn<450>>>>(), //StylePtr>,TrConcat,Layers>,RotateColorsX>,RotateColorsX>>,AlphaL>,RotateColorsX>>,Int<16384>>>,TrDelayX>,Int<100>,Int<2000>>>>>,TransitionLoopL,RandomBlinkL,White>,TrWipe<200>,AlphaL>,TrDelayX>,Int<300>,Int<3000>>>>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,RandomBlink<30000>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<300>>,TrWipeIn<450>>>>(), //StylePtr,RotateColorsX>,RotateColorsX>,RotateColorsX>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<100,70,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle>,RotateColorsX>,100>,RotateColorsX>,8000,2000>,StyleFire,RotateColorsX>,300>,RotateColorsX>>,0,8,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>>,StyleFire,RotateColorsX>,125>,Green,0,7>,StyleFire,175>,DodgerBlue,0,5,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>>,LockupTrL>,Bump,Int<25000>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Bump,Int<25000>,Int<10000>>,Int<10000>>>>,TrFade<15000>,Layers,Rgb<0,0,100>,100>,Bump,Int<25000>,Int<10000>>,Int<20000>>>,AlphaL,50>,Bump,Int<25000>,Int<10000>>,Int<16000>>>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrFade<300>>,TrConcat,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Int<400>,Int<700>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,DeepSkyBlue,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<100,70,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle>,RotateColorsX>,100>,RotateColorsX>,8000,2000>,StyleFire,RotateColorsX>,300>,RotateColorsX>>,0,8,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>,FireConfig<10,1250,2>>,StyleFire,RotateColorsX>,125>,Green,0,7>,StyleFire,175>,DodgerBlue,0,5,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire>,RotateColorsX,RotateColorsX>,Gradient>,RotateColorsX,RotateColorsX>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,BrownNoiseFlicker,BrownNoiseFlicker,300>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<100,70,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle,Rgb<25,25,50>,100>,Rgb<100,100,150>,8000,2000>,StyleFire,300>,Rgb<100,0,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,100,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,20,100>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,Gradient,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire,Orange,DarkOrange>,Gradient,Orange,DarkOrange>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,HumpFlicker,300>,50>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<90,50,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle,Rgb<25,25,50>,100>,Rgb<100,100,150>,8000,2000>,StyleFire,300>,Rgb<100,0,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,100,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,20,100>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,Gradient,0,7,FireConfig<30,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire,Orange,DarkOrange>,Gradient,Orange,DarkOrange>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,Layers,300>,10>,AlphaL,Bump,Scale,Int<18000>>>>>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,OnSparkL<>,LockupTrL,White>,Bump,Int<8000>,Int<24000>>,Int<50000>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.14 v1.019-p Single Style Base Style: Audio Rotoscope - Single Color (Original Trilogy) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Responsive Clash [Color: ClashColorArg] */ StylePtr>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), ""}, //KSith Rogue Vader { "RogueVader", "tracks/hallway.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //Blue Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,ResponsiveLockupL,TrConcat>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,LockupTrL,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Green,LightYellow>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>,TransitionEffectL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrDelay<7350>>,EFFECT_PREON>>>(), //StylePtr,Int<1>,Int<8>>>,ColorChange>,RandomPerLEDFlicker,Gradient>,StyleFire,Red>,Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>>,AlphaL,Cylon,ColorCycle,Gradient,Rainbow,Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>,RandomPerLEDFlicker>,Stripes<1000,1000,Gradient,RandomFlicker,RandomPerLEDFlicker,Gradient>,AudioFlicker,Stripes<1000,1000,Cyan,Magenta,Yellow,Blue>>,Magenta,Rgb<100,0,230>>,SwingSpeed<400>>,TransitionEffectL,Int<100>,Int<600>,Scale,Scale,Int<10000>,Int<30000>>,Int<10000>>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Coral,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>,TransitionEffectL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<4000>>>,TrDelay<7350>>,EFFECT_PREON>>>(), //StylePtr>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr,Yellow,GreenYellow,Green,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink>>,ResponsiveStabL,ResponsiveBlastFadeL,SimpleClashL,75>,ResponsiveMeltL,LightCyan,LemonChiffon>,TrWipeIn<500>,TrWipe<500>>,LockupL,Yellow,GreenYellow,Green,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink>>,AudioFlicker,Yellow,GreenYellow,Green,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink>>,Int<32000>,SmoothStep,Int<4096>>>,InOutTrL,TrWipeIn<400>>>>(), //StylePtr,Yellow,GreenYellow,Green,SpringGreen,Aquamarine,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink,Rgb<150,150,200>>,BlastL,SimpleClashL,Int<24000>>>,ResponsiveMeltL,LightCyan,LemonChiffon>,TrWipeIn<500>,TrWipe<500>>,LockupTrL,Red,OrangeRed,Coral,Orange,Rgb<255,180,0>,Yellow,GreenYellow,Green,SpringGreen,Aquamarine,Cyan,DeepSkyBlue,DodgerBlue,Blue,Rgb16<28268,0,65535>,Magenta,HotPink,Pink,Rgb<190,190,255>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,LockupTrL>,Bump>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_DRAG>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,OnSparkL,LockupTrL,White>,Bump,Int<8000>,Int<24000>>,Int<50000>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Orange,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), /* copyright Fett263 Simple (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#Simple OS7.14 v1.019-p Single Style Base Style: AudioFlicker (Single Color (50%)) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Responsive Clash [Color: ClashColorArg] */ StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "R"}, //KSith Duke {"Duke", "tracks/YvsD.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel //Red Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Red>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<27000>>,ResponsiveLightningBlockL,Yellow>,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,BlastL,OnSparkL>,LockupL,AudioFlicker,Bump>>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<700>>>>>(), //StylePtr>,SparkleL>>,BlastL,OnSparkL>,LockupL>,AudioFlicker,Bump>>,SimpleClashL,Yellow>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<800>>>>>(), //StylePtr,BlastL,ResponsiveLockupL,TrInstant,TrInstant,Int<26000>>,ResponsiveDragL>,ResponsiveLightningBlockL,ResponsiveClashL,Int<26000>>,OnSparkL<>,ResponsiveStabL,InOutHelperL,Int<800>>>>>(), //StylePtr,BlastL,OnSparkL>,LockupL,AudioFlicker,Bump>>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<700>>>>>(), //StylePtr,BlastL,OnSparkL>,LockupL,AudioFlicker,Bump>>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,InOutHelperL,Int<700>>>>>(), //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,Yellow>,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,DarkOrange,Rgb16<64410,41421,0>>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<450>,Black>>>(), //StylePtr,BlastL,OnSparkL>,LockupL,AudioFlicker,Bump>>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,InOutHelperL,Int<700>>>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,AlphaL>,Black,RotateColorsX>,Black>,SwingSpeed<600>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<200>,Int<500>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), //StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing>,RotateColorsX>,1200>,Mix,RotateColorsX>,Black>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RotateColorsX>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>,AlphaL>,RotateColorsX>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr>,RotateColorsX>>,ResponsiveLockupL,TrConcat,50>,TrFade<300>>,TrConcat,50>,TrFade<300>>,Int<26000>,Int<6000>,Scale,Int<18000>,Int<18000>>>,ResponsiveLightningBlockL>,RandomPerLEDFlicker,50,1>,TrConcat,TrFade<200>>,TrConcat,100>,TrSmoothFade<600>>>,TransitionEffectL,AudioFlicker,TrWipeIn<50>>,EFFECT_STAB>,SimpleClashL,Bump>>,200,EFFECT_STAB>,ResponsiveBlastL,ResponsiveBlastFadeL,Int<12000>,Int<300>>,ResponsiveClashL,50>,TrConcat>,TrFade<350>,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<2000,2000,Red,Rgb<150,0,0>,Rgb<100,30,0>,DarkOrange>,Stripes<3000,3000,Rgb<250,180,0>,Rgb<150,100,0>,Rgb<100,70,0>,Rgb<200,150,0>>>,Bump,Scale,Int<20000>,Int<30000>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_MELT>,TransitionEffectL,75>,Rgb<25,0,255>,25>,TrFade<1000>>,EFFECT_IGNITION>,InOutTrL,TrWipeIn<500>>,TransitionEffectL,SmoothStep>,Int<2000>,Int<6000>>,Int<-4000>>>,TrDelay<700>>,EFFECT_PREON>,TransitionEffectL,StyleFire,Rgb<100,100,100>,0,1,FireConfig<0,2000,15>,FireConfig<0,2000,15>,FireConfig<0,2000,15>,FireConfig<0,2000,15>>,TrFade<4000>>,EFFECT_RETRACTION>>>(), //StylePtr>,RotateColorsX>>,ResponsiveLockupL,TrConcat,50>,TrFade<300>>,TrConcat,50>,TrFade<300>>,Int<26000>,Int<6000>,Scale,Int<18000>,Int<18000>>>,ResponsiveLightningBlockL>,RandomPerLEDFlicker,50,1>,TrConcat,TrFade<200>>,TrConcat,100>,TrSmoothFade<600>>>,TransitionEffectL,AudioFlicker,TrWipeIn<50>>,EFFECT_STAB>,SimpleClashL,Bump>>,200,EFFECT_STAB>,ResponsiveBlastL,ResponsiveBlastFadeL,Int<12000>,Int<300>>,ResponsiveClashL,50>,TrConcat>,TrFade<350>,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<2000,2000,Red,Rgb<150,0,0>,Rgb<100,30,0>,DarkOrange>,Stripes<3000,3000,Rgb<250,180,0>,Rgb<150,100,0>,Rgb<100,70,0>,Rgb<200,150,0>>>,Bump,Scale,Int<20000>,Int<30000>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_MELT>,TransitionEffectL,75>,Rgb<25,0,255>,25>,TrFade<1000>>,EFFECT_IGNITION>,InOutTrL,TrWipeIn<500>>,TransitionEffectL,SmoothStep>,Int<2000>,Int<6000>>,Int<-4000>>>,TrDelay<700>>,EFFECT_PREON>,TransitionEffectL,StyleFire,Rgb<100,100,100>,0,1,FireConfig<0,2000,15>,FireConfig<0,2000,15>,FireConfig<0,2000,15>,FireConfig<0,2000,15>>,TrFade<4000>>,EFFECT_RETRACTION>>>(), //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<90,50,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle,Rgb<25,25,50>,100>,Rgb<100,100,150>,8000,2000>,StyleFire,300>,Rgb<100,0,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,100,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,20,100>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,Gradient,0,7,FireConfig<30,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire,Orange,DarkOrange>,Gradient,Orange,DarkOrange>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,Layers,300>,10>,AlphaL,Bump,Scale,Int<18000>>>>>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,OnSparkL,LockupTrL,White>,Bump,Int<8000>,Int<24000>>,Int<50000>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Orange,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), StylePtr>,Mix,Black,RgbArg>>>,TransitionEffectL>,Int<200>,Int<200>,Int<400>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "D"}, // //Black Bishop Light Sword // {"Traveler", "tracks/JFO2.wav", // //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel // //Red Default // //changed SwingSpeed to 100000 so that Responsive Blade does not trigger // //StylePtr,AudioFlicker>,AudioFlicker>>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Red>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), // //StylePtr,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,ResponsiveLockupL,TrInstant,TrInstant,Int<27000>>,ResponsiveLightningBlockL,Yellow>,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // //StylePtr,BlastL,OnSparkL>,LockupL,AudioFlicker,Bump>>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<700>>>>>(), // //StylePtr>,SparkleL>>,BlastL,OnSparkL>,LockupL>,AudioFlicker,Bump>>,SimpleClashL,Yellow>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<800>>>>>(), // //StylePtr,BlastL,ResponsiveLockupL,TrInstant,TrInstant,Int<26000>>,ResponsiveDragL>,ResponsiveLightningBlockL,ResponsiveClashL,Int<26000>>,OnSparkL<>,ResponsiveStabL,InOutHelperL,Int<800>>>>>(), // //StylePtr,BlastL,OnSparkL>,LockupL,AudioFlicker,Bump>>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<700>>>>>(), // //StylePtr,BlastL,OnSparkL>,LockupL,AudioFlicker,Bump>>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,InOutHelperL,Int<700>>>>>(), // //StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,OnSparkL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,Yellow>,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>,Int<16000>,Int<10000>>,ResponsiveBlastFadeL,Int<175>>,ResponsiveBlastL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,DarkOrange,Rgb16<64410,41421,0>>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // //StylePtr,RotateColorsX>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<450>,Black>>>(), // //StylePtr,BlastL,OnSparkL>,LockupL,AudioFlicker,Bump>>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,InOutHelperL,Int<700>>>>>(), // //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), // //StylePtr>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>,AlphaL>,Black,RotateColorsX>,Black>,SwingSpeed<600>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<200>,Int<500>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), // //StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing>,RotateColorsX>,1200>,Mix,RotateColorsX>,Black>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RotateColorsX>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>,AlphaL>,RotateColorsX>,0,1,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<10,2000,2>,FireConfig<0,0,25>>,Int<10000>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), // //StylePtr>,RotateColorsX>>,ResponsiveLockupL,TrConcat,50>,TrFade<300>>,TrConcat,50>,TrFade<300>>,Int<26000>,Int<6000>,Scale,Int<18000>,Int<18000>>>,ResponsiveLightningBlockL>,RandomPerLEDFlicker,50,1>,TrConcat,TrFade<200>>,TrConcat,100>,TrSmoothFade<600>>>,TransitionEffectL,AudioFlicker,TrWipeIn<50>>,EFFECT_STAB>,SimpleClashL,Bump>>,200,EFFECT_STAB>,ResponsiveBlastL,ResponsiveBlastFadeL,Int<12000>,Int<300>>,ResponsiveClashL,50>,TrConcat>,TrFade<350>,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<2000,2000,Red,Rgb<150,0,0>,Rgb<100,30,0>,DarkOrange>,Stripes<3000,3000,Rgb<250,180,0>,Rgb<150,100,0>,Rgb<100,70,0>,Rgb<200,150,0>>>,Bump,Scale,Int<20000>,Int<30000>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_MELT>,TransitionEffectL,75>,Rgb<25,0,255>,25>,TrFade<1000>>,EFFECT_IGNITION>,InOutTrL,TrWipeIn<500>>,TransitionEffectL,SmoothStep>,Int<2000>,Int<6000>>,Int<-4000>>>,TrDelay<700>>,EFFECT_PREON>,TransitionEffectL,StyleFire,Rgb<100,100,100>,0,1,FireConfig<0,2000,15>,FireConfig<0,2000,15>,FireConfig<0,2000,15>,FireConfig<0,2000,15>>,TrFade<4000>>,EFFECT_RETRACTION>>>(), // //StylePtr>,RotateColorsX>>,ResponsiveLockupL,TrConcat,50>,TrFade<300>>,TrConcat,50>,TrFade<300>>,Int<26000>,Int<6000>,Scale,Int<18000>,Int<18000>>>,ResponsiveLightningBlockL>,RandomPerLEDFlicker,50,1>,TrConcat,TrFade<200>>,TrConcat,100>,TrSmoothFade<600>>>,TransitionEffectL,AudioFlicker,TrWipeIn<50>>,EFFECT_STAB>,SimpleClashL,Bump>>,200,EFFECT_STAB>,ResponsiveBlastL,ResponsiveBlastFadeL,Int<12000>,Int<300>>,ResponsiveClashL,50>,TrConcat>,TrFade<350>,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<2000,2000,Red,Rgb<150,0,0>,Rgb<100,30,0>,DarkOrange>,Stripes<3000,3000,Rgb<250,180,0>,Rgb<150,100,0>,Rgb<100,70,0>,Rgb<200,150,0>>>,Bump,Scale,Int<20000>,Int<30000>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_MELT>,TransitionEffectL,75>,Rgb<25,0,255>,25>,TrFade<1000>>,EFFECT_IGNITION>,InOutTrL,TrWipeIn<500>>,TransitionEffectL,SmoothStep>,Int<2000>,Int<6000>>,Int<-4000>>>,TrDelay<700>>,EFFECT_PREON>,TransitionEffectL,StyleFire,Rgb<100,100,100>,0,1,FireConfig<0,2000,15>,FireConfig<0,2000,15>,FireConfig<0,2000,15>,FireConfig<0,2000,15>>,TrFade<4000>>,EFFECT_RETRACTION>>>(), // //StylePtr,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<90,50,0>>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker>,AudioFlicker,Rgb<30,0,90>>,Sparkle,Rgb<25,25,50>,100>,Rgb<100,100,150>,8000,2000>,StyleFire,300>,Rgb<100,0,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,100,0>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,300>,Rgb<0,20,100>,0,7,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>,FireConfig<5,1500,2>>,StyleFire,Gradient,0,7,FireConfig<30,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,StyleFire,Orange,DarkOrange>,Gradient,Orange,DarkOrange>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,Layers,300>,10>,AlphaL,Bump,Scale,Int<18000>>>>>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // //StylePtr>,RotateColorsX,RotateColorsX>,RotateColorsX>,RotateColorsX>,OnSparkL,LockupTrL,White>,Bump,Int<8000>,Int<24000>>,Int<50000>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,TransitionEffectL,TrFade<300>>,EFFECT_CLASH>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Orange,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // /* copyright Fett263 FallenOrder (Primary Blade) OS7 Style // https://fett263.com/fett263-proffieOS7-style-library.html#FallenOrder // OS7.14 v1.019-p // Single Style // Base Style: Fallen Order Ninth Sister // Base Color: BaseColorArg (0) // --Effects Included-- // Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg] // PowerUp Effect: Power Surge (Stable) [Color: IgnitionColorArg] // Retraction Effect: SparkTip Retraction [Color: RetractionColorArg] // Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] // LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] // Drag Effect: Intensity Sparking Drag [Color: DragColorArg] // Melt Effect: Intensity Melt [Color: StabColorArg] // Stab Effect: AudioFlicker Stab [Color: StabColorArg] // Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] // Clash Effect: Responsive Clash [Color: ClashColorArg] // */ // StylePtr>,RandomFlicker>,Mix,Black,RgbArg>>>,RandomFlicker>,Stripes<9000,-900,RgbArg>,Mix,Black,RgbArg>>>>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInSparkTipX>,BendTimePowInvX,Mult,Int<98304>>>>,Black>>>(), // "t"}, //KSith General Princess { "GeneralPrincess", "Leia/tracks/track1.wav", //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel //Blue Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), //StylePtr,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), //StylePtr,AudioFlicker>,AudioFlicker>>,AlphaL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,AudioFlicker,TrFade<300>>,TrConcat,AudioFlicker,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<450>>>>(), //StylePtr,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>>,ResponsiveBlastL,Int<80>>,ResponsiveBlastFadeL,Int<8000>,Int<200>>,ResponsiveStabL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,LockupTrL>,Bump>>,TrFade<300>,TrWaveX,Int<50>,Int<400>,Int<32768>>,SaberBase::LOCKUP_DRAG>,ResponsiveLockupL>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<25000>>>,LockupTrL,DarkOrange,Yellow>,SmoothStep,Int<10000>>>,TrFade<100>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr>,Int<50000>>,Sparkle,1000>,Sparkle,2500,3000>>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Int<13000>>,TransitionEffectL>,BlastL,TrFade<350>>,EFFECT_BLAST>,LocalizedClashL,TransitionEffectL>>,TrFade<1000>>,EFFECT_STAB>,LockupTrL,Bump>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,InOutTrL,TrWipeIn<2000>>>>(), //StylePtr>,RotateColorsX>>,AlphaL,RotateColorsX,0,1,FireConfig<350,1500,5>,FireConfig<350,1500,5>,FireConfig<350,1500,5>,FireConfig<350,1500,5>>,Int<15000>>,TransitionLoopL,Int<100>,Int<200>,Int<50>,Int<0>>>>,LockupTrL,TrInstant,TrInstant,Int<25000>,Int<10000>,Scale,Int<23000>>>,TrFade<15000>,Layers,Rgb<60,18,0>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<100>,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<400>,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,TransitionEffectL,Int<5000>>>,TrFade<600>>,EFFECT_STAB>,BlastL,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL>,TrWipeInSparkTipX>>>>(), StylePtr,Int<3000>,Int<7000>>,Scale,Int<75>,Int<125>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<75>,Int<100>>,Pulsing>,Mix,Black,RgbArg>>,1200>,Mix,Mix,Black,RgbArg>>,Black>>,Mix,Black,RgbArg>>,Pulsing,Black,RgbArg>>,StripesX,Int<2000>,Int<3000>>,Sin,Int<75>,Int<100>>,RgbArg>,Mix,Black,RgbArg>>>,2000>,Pulsing,Black,RgbArg>>,Mix,Black,RgbArg>>,3000>>,AlphaL>,Mix,Black,RgbArg>>,0,1,10,2000,2>,Int<10000>>>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "Leia"}, //KSith Empress { "Empress", "KRossguard/tracks/kylo.wav", //Fett263 Kylo Ren Unstable Blade Style with "Responsive Blade" and Full Transitions //Red Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,StyleFire,Rgb<60,0,0>>,300>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,StyleFire,300>,Rgb<128,0,0>,0,8,FireConfig<10,1200,1>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>>,StyleFire,0,6>,TrInstant,TrSmoothFade<800>,EFFECT_IGNITION>,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,BrownNoiseFlicker,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,400>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Mix,Int<44000>>,Mix,Int<44000>>,TransitionEffect,EFFECT_LOCKUP_END>,Stripes<1000,-1500,Red,BrownNoiseFlicker>>,Stripes<1000,1500,Red,BrownNoiseFlicker>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing,400>,BrownNoiseFlicker,100>>,Gradient,100>,BrownNoiseFlicker,400>>,3500>,RandomPerLEDFlicker,400>,White>,Bump,Int<16000>>,Bump,Int<10000>>>,White>,White>,150,300,Black>>(), //StylePtr,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Coral,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<500>,Int<200>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), //StylePtr,BlastL,ResponsiveLockupL,TrInstant,TrInstant,Int<26000>>,ResponsiveDragL>,ResponsiveLightningBlockL,ResponsiveClashL,Int<26000>>,OnSparkL<>,ResponsiveStabL,InOutHelperL,Int<800>>>>>(), //StylePtr,Int<10000>,Int<38000>>,Int<20000>>,TransitionEffect,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Yellow,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,HumpFlickerL,TrInstant,TrFade<800>,EFFECT_LOCKUP_END>,Black>,LockupTrL,50,1>,Bump,Scale,Int<4000>,Int<26000>>,Int<4000>>,Int<10000>>>,TrConcat>,TrFade<400>,SaberBase::LOCKUP_NORMAL>,LockupTrL,Bump,Int<8000>>>,TrInstant,TrFade<400>,SaberBase::LOCKUP_DRAG>,TransitionEffectL,Scale,Int<4000>,Int<26000>>,Int<4000>>,Int<10000>>>,TrFade<200>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<8000>,Int<28000>>,Int<8000>>,Int<10000>>>,TrFade<200>>,EFFECT_BLAST>,Mix,Int<12000>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL>>,ResponsiveMeltL,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>>(), //StylePtr,RandomPerLEDFlicker,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInX,Int<800>,Int<300>>>>>>(), //StyleFirePtr,ResponsiveLockupL,TrConcat,LightYellow,TrInstant,TrFade<600>,EFFECT_LOCKUP_BEGIN>,TrFade<600>>,TrConcat,TrWipeIn<100>>,TransitionEffect,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<300>>,Int<26000>>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>>,Rgb16<65535,38402,0>,1,0,4,5,2000,2,0,2000,0,0,2000,0>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>>,Rgb16<65535,38402,0>,1,0,4,5,2000,2,0,2000,0,0,2000,0>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), //StylePtr,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker,Black,100>,RandomPerLEDFlicker,RotateColorsX>,RotateColorsX>>,RotateColorsX,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,LockupTrL,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat>,TrConcat,TrWipeIn<100>>,White,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL,Bump,Int<8000>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,OnSparkL,Int<400>>,InOutHelperL,Int<450>>>>>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,TrInstant,TrFade<400>,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL>,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL>,ResponsiveBlastL,Int<1000>>,ResponsiveLightningBlockL,DodgerBlue,15,1>>,ResponsiveLockupL,Rgb<50,25,0>>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL>,TrWipeInSparkTipX>>>>(), //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL,ResponsiveBlastL>,ResponsiveLightningBlockL>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL,ResponsiveBlastL>,ResponsiveLightningBlockL>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,Gradient,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<15000>>,ResponsiveDragL,TrWipe<500>,Int<9000>,Int<14000>>,ResponsiveBlastL>,ResponsiveLightningBlockL,TrFade<300>,TrFade<300>>,ResponsiveLockupL>,TrConcat,Orange,TrFade<100>>,TrConcat,Orange,TrFade<100>>,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<15000>>,ResponsiveDragL,TrWipe<500>,Int<9000>,Int<14000>>,ResponsiveBlastL>,ResponsiveLightningBlockL,TrFade<300>,TrFade<300>>,ResponsiveLockupL>,TrConcat,Orange,TrFade<100>>,TrConcat,Orange,TrFade<100>>,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,AlphaL>,RotateColorsX>,Pulsing>,Black,800>>,SwingSpeed<600>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,Int<200>,Int<500>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), //StylePtr,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TransitionLoopL,BrownNoiseFlicker>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL>,TrDelayX>,Int<100>,Int<1000>>>>>,TransitionLoopL,BrownNoiseFlicker>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL>,TrDelayX>,Int<200>,Int<1500>>>>>,LockupTrL,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,SimpleClashL,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<200>,Int<500>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), //StylePtr,Scale>,Int<-1600>,Int<-3200>>,RotateColorsX,RandomPerLEDFlicker>,RotateColorsX>>,BrownNoiseFlicker>,RotateColorsX>,300>,RotateColorsX,RandomPerLEDFlicker>>,RotateColorsX>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,RotateColorsX>>,RandomFlicker>,RotateColorsX>>,300>,BrownNoiseFlicker,Rgb<30,0,0>,300>,0,8,FireConfig<100,750,5>,FireConfig<100,750,5>,FireConfig<100,750,5>,FireConfig<100,750,5>>,ResponsiveLockupL>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<25000>>>,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,TrWipe<500>>,LockupTrL,Bump>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,DarkOrange,Rgb<100,30,0>,Rgb<200,60,0>,Rgb<60,15,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveLightningBlockL>,TrConcat,RandomFlicker>,TrFade<250>>,TrConcat>,TrFade<350>>>,OnSparkL,300>,White,Rgb<100,100,100>,BrownNoiseFlicker,Rgb<30,30,30>,300>>,Int<1000>>,TransitionEffectL,300>,White,Rgb<150,0,0>,BrownNoiseFlicker,Rgb<100,0,0>,300>>,TrDelay<1000>>,EFFECT_RETRACTION>,InOutTrL,TrWipeIn<500>>,TransitionEffectL>,Bump,Scale,Int<18000>>>>,TrDelay<1000>>,EFFECT_PREON>>>(), //StylePtr,Rgb<50,0,0>>,Black,100>,TransitionEffectL,TrDelay<300>,RotateColorsX,TrFade<1200>>,EFFECT_FORCE>,LockupTrL,75>,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<15000>>>,TrInstant,TrConcat,75>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,TransitionEffectL,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrFade<300>>,EFFECT_STAB>,BlastL,TransitionEffectL,Rgb<50,85,0>>,Black,100>,TrDelay<120>,BrownNoiseFlicker,Rgb<50,85,0>>,Black,100>,TrWipe<300>,BrownNoiseFlicker,Rgb<50,0,50>>,Black,100>,TrDelay<200>,BrownNoiseFlicker,Rgb<50,0,50>>,Black,100>,TrFade<300>>,EFFECT_CLASH>,LockupTrL,Stripes<1000,3000,Cyan,White,SpringGreen,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<2000,3000,Green,Rgb<0,100,0>,Rgb<0,200,0>,Rgb<0,60,0>>,Stripes<1000,3000,Rgb<255,100,0>,Black,Rgb<180,75,0>,Rgb<90,35,0>>>,SmoothStep,Int<26000>,Int<29000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), /* copyright Fett263 ResponsiveFlame (Primary Blade) OS7 Style https://fett263.com/fett263-proffieOS7-style-library.html#ResponsiveFlame OS7.14 v1.019-p Single Style Base Style: Responsive Flame (Real Flame Gradient) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] PowerUp Effect: Power Surge (Unstable V1) [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] CoolDown Effect: Unstable Cool Down Reverse [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect: Blast Fade (Sound Based) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Emitter Effect: Unstable Flare [Color: EmitterColorArg] */ StylePtr,Int<16000>>,Int<36000>,Scale,Int<10924>,Int<54000>>>,Scale,Int<16000>>,Int<-1>,Scale,Int<-10000>,Int<-1>>>>,Black,Remap,Scale,Int<15000>>,Int<32768>,Scale,Int<60000>,Int<32768>>>>,Layers,StaticFire,RgbArg>>,RotateColorsX,RgbArg>>,RotateColorsX,RgbArg>>,RgbArg>>,Mix,Black,RgbArg>>,0,2,0,1800,10>,StaticFire,RgbArg>>,RotateColorsX,RgbArg>>,RotateColorsX,RgbArg>>,RgbArg>>,Mix,Black,RgbArg>>,0,4,0,2200,2>>,AlphaL>>,SmoothStep,Sum,Int<6000>>>,Int<-6000>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrInstant>,Stripes<3000,3500,RgbArg>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>>>(), "Unstable"}, { "2SS;common", "tracks/JF02.wav", /*https://fett263.com/fett263-proffieOS7-style-library.html#FallenOrder OS7.14 v1.019-p Single Style Base Style: Fallen Order Second Sister Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: SparkTip Ignition [Color: IgnitionColorArg] Retraction Effect: Cycle Down [Color: RetractionColorArg] Lockup Effect: Intensity Lockup V1, Begin Effect: Real Clash, End Effect: Full Blade Absorb [Color: LockupColorArg] LightningBlock Effect: Responsive Lightning Block [Color: LBColorArg] Drag Effect: Intensity Sparking Drag [Color: DragColorArg] Melt Effect: Intensity Melt [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Swing Effect: Unstable Swing (Scaled Cutting Edge) [Color: SwingColorArg] Emitter Effect: Unstable Flare [Color: EmitterColorArg] Battery Level: % Blade (Green to Red) */ StylePtr,Scale>,Int<-3000>,Int<-5000>>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>>,AlphaL>>,SmoothStep,Sum,Int<6000>>>,Int<-6000>>>,AlphaL>,RandomPerLEDFlicker>,Mix,Black,RgbArg>>>,RandomPerLEDFlicker,Black,RgbArg>>,RgbArg>>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<16000>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL>,BendTimePowInvX,Mult,Int<98304>>>>,TrColorCycleX,Mult,Int<98304>>>>,Black>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), "2S"}, //Kyberphonic Unlightstable // { "Unlightstable", "KRossguard/tracks/kylo.wav", // //Fett263 Kylo Ren Unstable Blade Style with "Responsive Blade" and Full Transitions // //Red Default // //changed SwingSpeed to 100000 so that Responsive Blade does not trigger // //StylePtr,StyleFire,Rgb<60,0,0>>,300>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,StyleFire,300>,Rgb<128,0,0>,0,8,FireConfig<10,1200,1>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>>,StyleFire,0,6>,TrInstant,TrSmoothFade<800>,EFFECT_IGNITION>,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,BrownNoiseFlicker,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,400>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Mix,Int<44000>>,Mix,Int<44000>>,TransitionEffect,EFFECT_LOCKUP_END>,Stripes<1000,-1500,Red,BrownNoiseFlicker>>,Stripes<1000,1500,Red,BrownNoiseFlicker>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing,400>,BrownNoiseFlicker,100>>,Gradient,100>,BrownNoiseFlicker,400>>,3500>,RandomPerLEDFlicker,400>,White>,Bump,Int<16000>>,Bump,Int<10000>>>,White>,White>,150,300,Black>>(), // //StylePtr,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Coral,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<500>,Int<200>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), // //StylePtr,BlastL,ResponsiveLockupL,TrInstant,TrInstant,Int<26000>>,ResponsiveDragL>,ResponsiveLightningBlockL,ResponsiveClashL,Int<26000>>,OnSparkL<>,ResponsiveStabL,InOutHelperL,Int<800>>>>>(), // //StylePtr,Int<10000>,Int<38000>>,Int<20000>>,TransitionEffect,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Yellow,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,HumpFlickerL,TrInstant,TrFade<800>,EFFECT_LOCKUP_END>,Black>,LockupTrL,50,1>,Bump,Scale,Int<4000>,Int<26000>>,Int<4000>>,Int<10000>>>,TrConcat>,TrFade<400>,SaberBase::LOCKUP_NORMAL>,LockupTrL,Bump,Int<8000>>>,TrInstant,TrFade<400>,SaberBase::LOCKUP_DRAG>,TransitionEffectL,Scale,Int<4000>,Int<26000>>,Int<4000>>,Int<10000>>>,TrFade<200>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<8000>,Int<28000>>,Int<8000>>,Int<10000>>>,TrFade<200>>,EFFECT_BLAST>,Mix,Int<12000>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL>>,ResponsiveMeltL,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>>(), // //StylePtr,RandomPerLEDFlicker,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInX,Int<800>,Int<300>>>>>>(), // //StyleFirePtr,ResponsiveLockupL,TrConcat,LightYellow,TrInstant,TrFade<600>,EFFECT_LOCKUP_BEGIN>,TrFade<600>>,TrConcat,TrWipeIn<100>>,TransitionEffect,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<300>>,Int<26000>>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>>,Rgb16<65535,38402,0>,1,0,4,5,2000,2,0,2000,0,0,2000,0>(), // //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>>,Rgb16<65535,38402,0>,1,0,4,5,2000,2,0,2000,0,0,2000,0>(), // //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), // //StylePtr,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker,Black,100>,RandomPerLEDFlicker,RotateColorsX>,RotateColorsX>>,RotateColorsX,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,LockupTrL,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat>,TrConcat,TrWipeIn<100>>,White,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL,Bump,Int<8000>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,OnSparkL,Int<400>>,InOutHelperL,Int<450>>>>>(), // //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), // //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), // //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,TrInstant,TrFade<400>,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL>,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL>,ResponsiveBlastL,Int<1000>>,ResponsiveLightningBlockL,DodgerBlue,15,1>>,ResponsiveLockupL,Rgb<50,25,0>>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL>,TrWipeInSparkTipX>>>>(), // //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL,ResponsiveBlastL>,ResponsiveLightningBlockL>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), // //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL,ResponsiveBlastL>,ResponsiveLightningBlockL>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), // //StylePtr,Gradient,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<15000>>,ResponsiveDragL,TrWipe<500>,Int<9000>,Int<14000>>,ResponsiveBlastL>,ResponsiveLightningBlockL,TrFade<300>,TrFade<300>>,ResponsiveLockupL>,TrConcat,Orange,TrFade<100>>,TrConcat,Orange,TrFade<100>>,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), // //StylePtr,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<15000>>,ResponsiveDragL,TrWipe<500>,Int<9000>,Int<14000>>,ResponsiveBlastL>,ResponsiveLightningBlockL,TrFade<300>,TrFade<300>>,ResponsiveLockupL>,TrConcat,Orange,TrFade<100>>,TrConcat,Orange,TrFade<100>>,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), // //StylePtr,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,AlphaL>,RotateColorsX>,Pulsing>,Black,800>>,SwingSpeed<600>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,Int<200>,Int<500>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), // //StylePtr,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TransitionLoopL,BrownNoiseFlicker>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL>,TrDelayX>,Int<100>,Int<1000>>>>>,TransitionLoopL,BrownNoiseFlicker>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL>,TrDelayX>,Int<200>,Int<1500>>>>>,LockupTrL,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,SimpleClashL,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<200>,Int<500>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), // //StylePtr,Scale>,Int<-1600>,Int<-3200>>,RotateColorsX,RandomPerLEDFlicker>,RotateColorsX>>,BrownNoiseFlicker>,RotateColorsX>,300>,RotateColorsX,RandomPerLEDFlicker>>,RotateColorsX>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), // //StylePtr,RotateColorsX>>,RandomFlicker>,RotateColorsX>>,300>,BrownNoiseFlicker,Rgb<30,0,0>,300>,0,8,FireConfig<100,750,5>,FireConfig<100,750,5>,FireConfig<100,750,5>,FireConfig<100,750,5>>,ResponsiveLockupL>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<25000>>>,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,TrWipe<500>>,LockupTrL,Bump>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,DarkOrange,Rgb<100,30,0>,Rgb<200,60,0>,Rgb<60,15,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveLightningBlockL>,TrConcat,RandomFlicker>,TrFade<250>>,TrConcat>,TrFade<350>>>,OnSparkL,300>,White,Rgb<100,100,100>,BrownNoiseFlicker,Rgb<30,30,30>,300>>,Int<1000>>,TransitionEffectL,300>,White,Rgb<150,0,0>,BrownNoiseFlicker,Rgb<100,0,0>,300>>,TrDelay<1000>>,EFFECT_RETRACTION>,InOutTrL,TrWipeIn<500>>,TransitionEffectL>,Bump,Scale,Int<18000>>>>,TrDelay<1000>>,EFFECT_PREON>>>(), // //StylePtr,Rgb<80,0,255>,0,10,FireConfig<1000,2000,200>,FireConfig<10000,10000,500>,FireConfig<225,10000,200>,FireConfig<0,0,5>>>(), // //StylePtr,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>>,ResponsiveBlastL,Int<80>>,ResponsiveBlastFadeL,Int<8000>,Int<200>>,ResponsiveStabL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,LockupTrL>,Bump>>,TrFade<300>,TrWaveX,Int<50>,Int<400>,Int<32768>>,SaberBase::LOCKUP_DRAG>,ResponsiveLockupL>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<25000>>>,LockupTrL,DarkOrange,Yellow>,SmoothStep,Int<10000>>>,TrFade<100>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,InOutTrL,TrWipeIn<500>>>>(), // StylePtr,Rgb<150,0,130>,Rgb<150,0,130>,Rgb<150,0,130>,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink,DeepPink>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,ResponsiveMeltL,DodgerBlue,Yellow>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<14000>>,ResponsiveLockupL,TrConcat,Gradient,TrFade<100>>,TrConcat,Gradient,TrFade<100>>,Int<26000>>,ResponsiveLightningBlockL,White>,TrConcat,AudioFlicker,TrFade<100>>,TrConcat,AudioFlicker,TrFade<200>>>,ResponsiveBlastL,Int<250>,Int<800>>,ResponsiveStabL,ResponsiveClashL,TrInstant,TrFade<300>,Int<26000>,Int<6000>,Int<20000>>,InOutTrL,TrColorCycle<500>>>>(), // "Unstable"}, //KSith Krossguardv4 TFA { "TFA_KRossguard", "KRossguard/tracks/kylo.wav", //Fett263 Kylo Ren Unstable Blade Style with "Responsive Blade" and Full Transitions //Red Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,StyleFire,Rgb<60,0,0>>,300>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,StyleFire,300>,Rgb<128,0,0>,0,8,FireConfig<10,1200,1>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>>,StyleFire,0,6>,TrInstant,TrSmoothFade<800>,EFFECT_IGNITION>,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,BrownNoiseFlicker,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,400>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Mix,Int<44000>>,Mix,Int<44000>>,TransitionEffect,EFFECT_LOCKUP_END>,Stripes<1000,-1500,Red,BrownNoiseFlicker>>,Stripes<1000,1500,Red,BrownNoiseFlicker>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing,400>,BrownNoiseFlicker,100>>,Gradient,100>,BrownNoiseFlicker,400>>,3500>,RandomPerLEDFlicker,400>,White>,Bump,Int<16000>>,Bump,Int<10000>>>,White>,White>,150,300,Black>>(), //StylePtr,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Coral,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<500>,Int<200>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), //StylePtr,BlastL,ResponsiveLockupL,TrInstant,TrInstant,Int<26000>>,ResponsiveDragL>,ResponsiveLightningBlockL,ResponsiveClashL,Int<26000>>,OnSparkL<>,ResponsiveStabL,InOutHelperL,Int<800>>>>>(), //StylePtr,Int<10000>,Int<38000>>,Int<20000>>,TransitionEffect,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Yellow,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,HumpFlickerL,TrInstant,TrFade<800>,EFFECT_LOCKUP_END>,Black>,LockupTrL,50,1>,Bump,Scale,Int<4000>,Int<26000>>,Int<4000>>,Int<10000>>>,TrConcat>,TrFade<400>,SaberBase::LOCKUP_NORMAL>,LockupTrL,Bump,Int<8000>>>,TrInstant,TrFade<400>,SaberBase::LOCKUP_DRAG>,TransitionEffectL,Scale,Int<4000>,Int<26000>>,Int<4000>>,Int<10000>>>,TrFade<200>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<8000>,Int<28000>>,Int<8000>>,Int<10000>>>,TrFade<200>>,EFFECT_BLAST>,Mix,Int<12000>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL>>,ResponsiveMeltL,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>>(), //StylePtr,RandomPerLEDFlicker,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInX,Int<800>,Int<300>>>>>>(), //StyleFirePtr,ResponsiveLockupL,TrConcat,LightYellow,TrInstant,TrFade<600>,EFFECT_LOCKUP_BEGIN>,TrFade<600>>,TrConcat,TrWipeIn<100>>,TransitionEffect,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<300>>,Int<26000>>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>>,Rgb16<65535,38402,0>,1,0,4,5,2000,2,0,2000,0,0,2000,0>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>>,Rgb16<65535,38402,0>,1,0,4,5,2000,2,0,2000,0,0,2000,0>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), //StylePtr,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker,Black,100>,RandomPerLEDFlicker,RotateColorsX>,RotateColorsX>>,RotateColorsX,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,LockupTrL,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat>,TrConcat,TrWipeIn<100>>,White,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL,Bump,Int<8000>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,OnSparkL,Int<400>>,InOutHelperL,Int<450>>>>>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,TrInstant,TrFade<400>,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL>,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL>,ResponsiveBlastL,Int<1000>>,ResponsiveLightningBlockL,DodgerBlue,15,1>>,ResponsiveLockupL,Rgb<50,25,0>>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL>,TrWipeInSparkTipX>>>>(), //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL,ResponsiveBlastL>,ResponsiveLightningBlockL>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL,ResponsiveBlastL>,ResponsiveLightningBlockL>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,Gradient,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<15000>>,ResponsiveDragL,TrWipe<500>,Int<9000>,Int<14000>>,ResponsiveBlastL>,ResponsiveLightningBlockL,TrFade<300>,TrFade<300>>,ResponsiveLockupL>,TrConcat,Orange,TrFade<100>>,TrConcat,Orange,TrFade<100>>,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<15000>>,ResponsiveDragL,TrWipe<500>,Int<9000>,Int<14000>>,ResponsiveBlastL>,ResponsiveLightningBlockL,TrFade<300>,TrFade<300>>,ResponsiveLockupL>,TrConcat,Orange,TrFade<100>>,TrConcat,Orange,TrFade<100>>,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,AlphaL>,RotateColorsX>,Pulsing>,Black,800>>,SwingSpeed<600>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,Int<200>,Int<500>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), //StylePtr,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL,Int<8000>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,TransitionEffectL>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>>,TrFade<1200>>,EFFECT_RETRACTION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,TrWipeInSparkTip,Black>>>(), //StylePtr,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,Int<32768>,Int<0>>,StyleFire>,RotateColorsX,RotateColorsX>,Gradient>,RotateColorsX,RotateColorsX>,0,4,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,StyleFire,RotateColorsX,0,2,FireConfig<0,2000,20>,FireConfig<0,2000,20>,FireConfig<0,2000,20>,FireConfig<0,2000,20>>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Stripes<1000,3000,Red,OrangeRed,Tomato,DarkOrange>,Stripes<1000,3000,Cyan,DeepSkyBlue,DodgerBlue,SteelBlue>>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<15000>>,ResponsiveDragL,TrWipe<500>,Int<9000>,Int<14000>>,ResponsiveBlastL,EFFECT_BLAST>,Int<1000>>,ResponsiveLightningBlockL,TrFade<300>,TrConcat>>,ResponsiveLockupL,DeepSkyBlue,TrFade<100>>,TrConcat,DeepSkyBlue,TrFade<100>>,Int<26000>,Int<6000>,Scale,Int<17000>>>,InOutTrL,TrSmoothFade<300>>>>(), //StylePtr>,Int<0>,Int<32768>>,Int<25000>>,RandomFlicker,Rgb<0,0,40>,250>>,Rgb<180,170,0>>,AlphaL>,Bump>>,AlphaL>,Bump>>,ResponsiveLockupL,175>,TrConcat>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<19000>>>,ResponsiveLightningBlockL,TrFade<200>>,TrConcat,TrSmoothFade<600>>>,TransitionEffectL,Green,TrWipeIn<80>>,EFFECT_STAB>,BlastL,BlastL,TransitionEffectL>,EFFECT_CLASH>,TransitionEffectL>,EFFECT_CLASH>,LockupTrL>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrFade<1000>>,TrJoin,TrFade<1000>>>>>(), //StylePtr,Int<700>,Int<200>,Int<300>,Int<0>>,EFFECT_BLAST>,AlphaL>,Bump,Scale,Int<4000>>>>,LockupTrL>,Bump,Scale,Int<4000>>>>,TransitionLoopL,Int<400>,Int<200>,Int<300>,Int<0>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,InOutTrL,TrFade<300>>>>(), //StylePtr,Rgb<50,0,0>>,Black,100>,TransitionEffectL,TrDelay<300>,RotateColorsX,TrFade<1200>>,EFFECT_FORCE>,LockupTrL,75>,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<15000>>>,TrInstant,TrConcat,75>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,TransitionEffectL,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrFade<300>>,EFFECT_STAB>,BlastL,TransitionEffectL,Rgb<50,85,0>>,Black,100>,TrDelay<120>,BrownNoiseFlicker,Rgb<50,85,0>>,Black,100>,TrWipe<300>,BrownNoiseFlicker,Rgb<50,0,50>>,Black,100>,TrDelay<200>,BrownNoiseFlicker,Rgb<50,0,50>>,Black,100>,TrFade<300>>,EFFECT_CLASH>,LockupTrL,Stripes<1000,3000,Cyan,White,SpringGreen,Rgb<75,75,75>>,Stripes<2000,3000,Rgb<75,75,75>,Rgb<75,75,75>,Rgb<100,100,100>,Rgb<60,60,60>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<2000,3000,Green,Rgb<0,100,0>,Rgb<0,200,0>,Rgb<0,60,0>>,Stripes<1000,3000,Rgb<255,100,0>,Black,Rgb<180,75,0>,Rgb<90,35,0>>>,SmoothStep,Int<26000>,Int<29000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), StylePtr>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>,300>,Mix,Black,RgbArg>>,0,6,10,1000,2>,AlphaL>,RandomPerLEDFlicker>,Mix,Black,RgbArg>>>,RandomPerLEDFlicker,Black,RgbArg>>,RgbArg>>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrInstant>,Stripes<5000,2500,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), ""}, //KSith Krossguardv4 TROS { "TROS_Krorssguard", "KRossguard/tracks/kylo.wav", //Fett263 Kylo Ren Unstable Blade Style with "Responsive Blade" and Full Transitions //Red Default //changed SwingSpeed to 100000 so that Responsive Blade does not trigger //StylePtr,StyleFire,Rgb<60,0,0>>,300>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,StyleFire,300>,Rgb<128,0,0>,0,8,FireConfig<10,1200,1>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>>,StyleFire,0,6>,TrInstant,TrSmoothFade<800>,EFFECT_IGNITION>,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,BrownNoiseFlicker,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,400>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Mix,Int<44000>>,Mix,Int<44000>>,TransitionEffect,EFFECT_LOCKUP_END>,Stripes<1000,-1500,Red,BrownNoiseFlicker>>,Stripes<1000,1500,Red,BrownNoiseFlicker>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing,400>,BrownNoiseFlicker,100>>,Gradient,100>,BrownNoiseFlicker,400>>,3500>,RandomPerLEDFlicker,400>,White>,Bump,Int<16000>>,Bump,Int<10000>>>,White>,White>,150,300,Black>>(), //StylePtr,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Coral,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<500>,Int<200>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), //StylePtr,BlastL,ResponsiveLockupL,TrInstant,TrInstant,Int<26000>>,ResponsiveDragL>,ResponsiveLightningBlockL,ResponsiveClashL,Int<26000>>,OnSparkL<>,ResponsiveStabL,InOutHelperL,Int<800>>>>>(), //StylePtr,Int<10000>,Int<38000>>,Int<20000>>,TransitionEffect,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Yellow,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,HumpFlickerL,TrInstant,TrFade<800>,EFFECT_LOCKUP_END>,Black>,LockupTrL,50,1>,Bump,Scale,Int<4000>,Int<26000>>,Int<4000>>,Int<10000>>>,TrConcat>,TrFade<400>,SaberBase::LOCKUP_NORMAL>,LockupTrL,Bump,Int<8000>>>,TrInstant,TrFade<400>,SaberBase::LOCKUP_DRAG>,TransitionEffectL,Scale,Int<4000>,Int<26000>>,Int<4000>>,Int<10000>>>,TrFade<200>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<8000>,Int<28000>>,Int<8000>>,Int<10000>>>,TrFade<200>>,EFFECT_BLAST>,Mix,Int<12000>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL>>,ResponsiveMeltL,OrangeRed,Orange>,TrWipeIn<600>,TrSmoothFade<600>>>>(), //StylePtr,RandomPerLEDFlicker,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInX,Int<800>,Int<300>>>>>>(), //StyleFirePtr,ResponsiveLockupL,TrConcat,LightYellow,TrInstant,TrFade<600>,EFFECT_LOCKUP_BEGIN>,TrFade<600>>,TrConcat,TrWipeIn<100>>,TransitionEffect,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<300>>,Int<26000>>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>>,Rgb16<65535,38402,0>,1,0,4,5,2000,2,0,2000,0,0,2000,0>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>>,Rgb16<65535,38402,0>,1,0,4,5,2000,2,0,2000,0,0,2000,0>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), //StylePtr,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker,Black,100>,RandomPerLEDFlicker,RotateColorsX>,RotateColorsX>>,RotateColorsX,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,LockupTrL,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat>,TrConcat,TrWipeIn<100>>,White,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL,Bump,Int<8000>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,OnSparkL,Int<400>>,InOutHelperL,Int<450>>>>>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), //StyleFirePtr,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>,AlphaL,Bump,Int<8000>>>,InOutTrL,TrFade<200>>>,InOutTr,TrWipe<150>,TrFade<200>>,1,0,4,5,2000,2,5,2000,2,5,2000,2,0,200,2>(), //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,TrInstant,TrFade<400>,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL>,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL>,ResponsiveBlastL,Int<1000>>,ResponsiveLightningBlockL,DodgerBlue,15,1>>,ResponsiveLockupL,Rgb<50,25,0>>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL>,TrWipeInSparkTipX>>>>(), //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL,ResponsiveBlastL>,ResponsiveLightningBlockL>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,Gradient,0,6,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrInstant,TrInstant>,ResponsiveDragL,ResponsiveBlastL>,ResponsiveLightningBlockL>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,Gradient,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<15000>>,ResponsiveDragL,TrWipe<500>,Int<9000>,Int<14000>>,ResponsiveBlastL>,ResponsiveLightningBlockL,TrFade<300>,TrFade<300>>,ResponsiveLockupL>,TrConcat,Orange,TrFade<100>>,TrConcat,Orange,TrFade<100>>,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,RotateColorsX,RotateColorsX>,Gradient,RotateColorsX>,0,7,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>,FireConfig<0,2000,10>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<25000>>,ResponsiveStabL,ResponsiveMeltL,Red,Yellow>,TrWipeIn<500>,TrFade<300>,Int<10000>,Int<15000>>,ResponsiveDragL,TrWipe<500>,Int<9000>,Int<14000>>,ResponsiveBlastL>,ResponsiveLightningBlockL,TrFade<300>,TrFade<300>>,ResponsiveLockupL>,TrConcat,Orange,TrFade<100>>,TrConcat,Orange,TrFade<100>>,Int<26000>,Int<6000>,Scale,Int<12000>,Int<17000>>>,InOutTrL,Int<600>>,TrWipeInSparkTipX>>>>(), //StylePtr,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,AlphaL>,RotateColorsX>,Pulsing>,Black,800>>,SwingSpeed<600>>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,SparkleL,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,Int<200>,Int<500>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), //StylePtr,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TransitionLoopL,BrownNoiseFlicker>,Black,200>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL>,TrDelayX>,Int<100>,Int<1000>>>>>,TransitionLoopL,BrownNoiseFlicker>,300>>,Int<400>,Int<100>,Int<200>,Int<0>>,AlphaL>,TrDelayX>,Int<200>,Int<1500>>>>>,LockupTrL,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,SimpleClashL,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<200>,Int<500>>>,TrWipeInX,Int<800>,Int<300>>>,Black>>>(), //StylePtr,Scale>,Int<-1600>,Int<-3200>>,RotateColorsX,RandomPerLEDFlicker>,RotateColorsX>>,BrownNoiseFlicker>,RotateColorsX>,300>,RotateColorsX,RandomPerLEDFlicker>>,RotateColorsX>,LockupTrL,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>(), //StylePtr,RotateColorsX>>,RandomFlicker>,RotateColorsX>>,300>,BrownNoiseFlicker,Rgb<30,0,0>,300>,0,8,FireConfig<100,750,5>,FireConfig<100,750,5>,FireConfig<100,750,5>,FireConfig<100,750,5>>,ResponsiveLockupL>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<25000>>>,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,TrWipe<500>>,LockupTrL,Bump>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,DarkOrange,Rgb<100,30,0>,Rgb<200,60,0>,Rgb<60,15,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveLightningBlockL>,TrConcat,RandomFlicker>,TrFade<250>>,TrConcat>,TrFade<350>>>,OnSparkL,300>,White,Rgb<100,100,100>,BrownNoiseFlicker,Rgb<30,30,30>,300>>,Int<1000>>,TransitionEffectL,300>,White,Rgb<150,0,0>,BrownNoiseFlicker,Rgb<100,0,0>,300>>,TrDelay<1000>>,EFFECT_RETRACTION>,InOutTrL,TrWipeIn<500>>>(), //StylePtr,RotateColorsX>>,RandomFlicker>,RotateColorsX>>,300>,BrownNoiseFlicker,Rgb<30,0,0>,300>,0,8,FireConfig<100,750,5>,FireConfig<100,750,5>,FireConfig<100,750,5>,FireConfig<100,750,5>>,ResponsiveLockupL>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<25000>>>,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,TrWipe<500>>,LockupTrL,Bump>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,DarkOrange,Rgb<100,30,0>,Rgb<200,60,0>,Rgb<60,15,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveLightningBlockL>,TrConcat,RandomFlicker>,TrFade<250>>,TrConcat>,TrFade<350>>>,OnSparkL,300>,White,Rgb<100,100,100>,BrownNoiseFlicker,Rgb<30,30,30>,300>>,Int<1000>>,TransitionEffectL,300>,White,Rgb<150,0,0>,BrownNoiseFlicker,Rgb<100,0,0>,300>>,TrDelay<1000>>,EFFECT_RETRACTION>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,Rgb<50,0,0>,0,6,FireConfig<25,1000,5>>,StyleFire,250>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), //StylePtr,RotateColorsX>,300>,RotateColorsX>,0,8,FireConfig<20,1000,2>,FireConfig<20,1000,2>,FireConfig<20,1000,2>,FireConfig<20,1000,2>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<60,60,60>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,Int<25000>>,TrDelay<800>>,EFFECT_RETRACTION>,TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), StylePtr>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>,300>,Mix,Black,RgbArg>>,0,6,10,1000,2>,AlphaL>,RandomPerLEDFlicker>,Mix,Black,RgbArg>>>,RandomPerLEDFlicker,Black,RgbArg>>,RgbArg>>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,TransitionEffectL>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>,TrFade<1200>>,EFFECT_IGNITION>,TransitionEffectL>,TrInstant>,Stripes<5000,2500,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>,TrFade<800>>,EFFECT_RETRACTION>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>>>(), ""}, { "CRISPITY - Greyscale", "Cantina/tracks/cantina.wav", //StylePtr,White,200,100,400>,AudioFlicker,White>,AudioFlicker,White>>,Orange,40>,300,800,Black>>(), //StylePtr,White>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash>,300,800>>(), //StylePtr,Green,Red>,Gradient>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), //StylePtr,Rgb16<6467,0,65535>,Green,Red>,Stripes<1000,2500,Red,Orange,Yellow,Green,Cyan,Blue,Magenta>>,AudioFlicker,Rainbow>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), //StyleFirePtr,Magenta,Red>>,ResponsiveLockupL>,ResponsiveLightningBlockL,OnSparkL,Int<1000>>,ResponsiveBlastWaveL>,ResponsiveClashL,Int<26000>>,ResponsiveStabL,ResponsiveDragL,ResponsiveMeltL,Orange,Rgb16<64410,65535,18358>>,TrInstant,TrInstant>>,Rgb16<65535,38402,0>,1,0,4,5,2000,2,0,2000,0,0,2000,0>(), StylePtr,Magenta,Red>>, TransitionEffectL,Int<14000>>,RgbArg,Mix,Black,RgbArg>>,TrFade<300>>,EFFECT_BLAST>, Mix,Int<26000>>,TransitionEffectL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>, LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>,RgbArg,Mix,Black,RgbArg>>>,AlphaL,Mix,Black,RgbArg>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg,AlphaL,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>, LockupTrL>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Int<0>>,StaticFire,RgbArg,RotateColorsX,RgbArg>>,Mix,RotateColorsX,RgbArg>,RotateColorsX,Mix,Black,RgbArg>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg,RotateColorsX,RgbArg>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>, InOutTrL,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeInSparkTipX,BendTimePowInvX,Mult,Int<98304>>>>>>>(), "r"}, { "VOLATILE_PROFFIE", "Cantina/tracks/cantina.wav", //StylePtr,White,200,100,400>,AudioFlicker,White>,AudioFlicker,White>>,Orange,40>,300,800,Black>>(), //StylePtr,White>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash>,300,800>>(), //StylePtr,Green,Red>,Gradient>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), //StylePtr,Rgb16<6467,0,65535>,Green,Red>,Stripes<1000,2500,Red,Orange,Yellow,Green,Cyan,Blue,Magenta>>,AudioFlicker,Rainbow>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), //StylePtr>,SparkleL>>,BlastL,OnSparkL>,ResponsiveLockupL,LemonChiffon,TrFade<200>>,TrConcat,LemonChiffon,TrFade<200>>,Int<26000>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,ResponsiveDragL,TrSmoothFade<300>,Int<6000>>,ResponsiveMeltL,Green,SteelBlue>,TrFade<300>,TrFade<300>>,ResponsiveLightningBlockL,White>,TrConcat,TrFade<300>>,TrConcat,TrFade<300>>>,InOutTrL,TrSmoothFade<1000>>>>(), StylePtr,Int<16384>>,Scale,Int<20000>,Int<10000>>,Scale,Int<10000>,Int<20000>>>,Scale,Int<-1000>,Scale,Scale,Int<200>,Int<4000>>,Int<100>,Int<600>>,Scale,Int<3000>,Int<6000>>>,Int<16384>>,Int<1000>,Int<-1000>>>,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "v"}, // { "Unlightstable", "Cantina/tracks/cantina.wav", // //StylePtr,White,200,100,400>,AudioFlicker,White>,AudioFlicker,White>>,Orange,40>,300,800,Black>>(), // //StylePtr,White>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash>,300,800>>(), // //StylePtr,Green,Red>,Gradient>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), // //StylePtr,Rgb16<6467,0,65535>,Green,Red>,Stripes<1000,2500,Red,Orange,Yellow,Green,Cyan,Blue,Magenta>>,AudioFlicker,Rainbow>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), // //StylePtr>,SparkleL>>,BlastL,OnSparkL>,ResponsiveLockupL,LemonChiffon,TrFade<200>>,TrConcat,LemonChiffon,TrFade<200>>,Int<26000>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,ResponsiveDragL,TrSmoothFade<300>,Int<6000>>,ResponsiveMeltL,Green,SteelBlue>,TrFade<300>,TrFade<300>>,ResponsiveLightningBlockL,White>,TrConcat,TrFade<300>>,TrConcat,TrFade<300>>>,InOutTrL,TrSmoothFade<1000>>>>(), // //StylePtr>,Gradient,800>>,Black,20>,Pulsing>,Gradient,800>,BrownNoiseFlicker>,Gradient,800>>,70>,RotateColorsX>,Gradient,800>>>,RotateColorsX>,Gradient,800>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,RandomBlink<30000>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<300>>,TrColorCycle<2000>>>>(), // StylePtr,Int<16384>>,Scale,Int<20000>,Int<10000>>,Scale,Int<10000>,Int<20000>>>,Scale,Int<-1000>,Scale,Scale,Int<200>,Int<4000>>,Int<100>,Int<600>>,Scale,Int<3000>,Int<6000>>>,Int<16384>>,Int<1000>,Int<-1000>>>,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL,Scale,Int<9000>,Int<12000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>,BrownNoiseFlickerL>,Int<200>>,StripesX,Scale,Int<-5000>>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<13000>>>,TrJoin,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat>,Bump,Int<18000>>>,TrFade<200>>,TrConcat>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL>>,SmoothStep,Int<3000>>>,TrConcat,TrWipeIn<200>>,AlphaL>,Int<300>>,SmoothStep,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Int<0>>,StaticFire,RgbArg>,RotateColorsX,RgbArg>>>,Mix,RotateColorsX,RgbArg>>,RotateColorsX,Mix,Black,RgbArg>>>>,0,3,5,3000,10>>,SmoothStep,Int<4000>>>,TrConcat,AlphaL>,SmoothStep,Int<4000>>>,TrJoin,TrFade<300>>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,SmoothStep,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), // "G"}, { "CODA_PROFFIE", "Cantina/tracks/cantina.wav", //StylePtr,White,200,100,400>,AudioFlicker,White>,AudioFlicker,White>>,Orange,40>,300,800,Black>>(), //StylePtr,White>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash>,300,800>>(), //StylePtr,Green,Red>,Gradient>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), //StylePtr,Rgb16<6467,0,65535>,Green,Red>,Stripes<1000,2500,Red,Orange,Yellow,Green,Cyan,Blue,Magenta>>,AudioFlicker,Rainbow>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), //StylePtr>,SparkleL>>,BlastL,OnSparkL>,ResponsiveLockupL,LemonChiffon,TrFade<200>>,TrConcat,LemonChiffon,TrFade<200>>,Int<26000>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,ResponsiveDragL,TrSmoothFade<300>,Int<6000>>,ResponsiveMeltL,Green,SteelBlue>,TrFade<300>,TrFade<300>>,ResponsiveLightningBlockL,White>,TrConcat,TrFade<300>>,TrConcat,TrFade<300>>>,InOutTrL,TrSmoothFade<1000>>>>(), // StylePtr>,AudioFlicker,Stripes<5000,-90,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>>,AudioFlicker>,Stripes<5000,-90,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>>>, // //Rotates ^3 times per minute between DodgerBlue and DeepSkyBlue with subtle Cyan/Blue audioflicker // //AudioFlicker,RotateColorsX>>, // //Alternate DeepSkyBlue with very subtle audioflicker // AlphaL,Black,300>,SwingSpeed<400>>, // //Unstable swing // AlphaL,Black>,Black,RotateColorsX,Black>,SwingSpeed<525>>, // //Unstable ripple swing // LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, // AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,30>,TrSmoothFade<875>>,SaberBase::LOCKUP_NORMAL>, // //Responsive lockup effect with screeching humpflicker endlock // //LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, // //AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>, // //Alternate standard lockup // ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, // //Responsive lightning block // ResponsiveStabL>, // //Responsive stab // //ResponsiveStabL, // //Alternate responsive stab, no color change // EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, // //Multi-blast, blaster reflect cycles through different responsive effects // //ResponsiveBlastL,Scale,Int<100>,Int<400>>>, // //Alternate responsive blast // ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, // //Responsive Clash // //ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, // //Alternate white clash // TransitionEffectL>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<400>,Stripes<3000,-3500,RotateColorsX>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<450>,HumpFlickerL>,Int<19000>>,25>,TrFade<2875>>,EFFECT_IGNITION>, // //Stabilize ignition effect // TransitionEffectL,RotateColorsX>,TrInstant>,EFFECT_RETRACTION>, // //Slow brighten retraction effect // LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, // //Drag // LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, // //Responsive melt // EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, // //Power save, if using fett263's prop file hold Aux and click PWR while ON (pointing up) to dim blade in 25% increments. // InOutTrL,TrWipeIn<1125>>, // //Standard ignition/retraction // //TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>, // //TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>, // //Optional/alternate passive battery monitor, on boot (1st line) or font change (2nd line) you will get a visual indicator at the emitter of your current battery level. This also works without a blade if you have a lit emitter or blade plug. Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted), the indicator will fade out after 3000 ms and not display again until powered down and back up or fonts change. // TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, // //On demand battery level, if using fett263's prop file Hold AUX and click PWR while OFF, the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = half, red = low // TransitionEffectL,AlphaL,10>,Bump,Int<3000>>>,TrFade<350>,AlphaL,15>,Bump,Int<5000>>>,TrFade<450>,AlphaL,20>,Bump,Int<7000>>>,TrFade<500>,AlphaL,25>,Bump,Int<10500>>>,TrBoing<150,1>>,EFFECT_PREON> // //Overload preon effect // >>(), StylePtr>,Int<0>,Int<32768>>,Int<25000>>,RandomFlicker,Rgb<0,0,40>,250>>,Rgb<180,170,0>>,AlphaL>,Bump>>,AlphaL>,Bump>>,ResponsiveLockupL,175>,TrConcat>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<19000>>>,ResponsiveLightningBlockL,TrFade<200>>,TrConcat,TrSmoothFade<600>>>,TransitionEffectL,Green,TrWipeIn<80>>,EFFECT_STAB>,BlastL,BlastL,TransitionEffectL>,EFFECT_CLASH>,TransitionEffectL>,EFFECT_CLASH>,LockupTrL>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrFade<1000>>,TrJoin,TrFade<1000>>>>>(), "c"}, // { "DEADLINK_PROFFIE", "Cantina/tracks/cantina.wav", // //StylePtr,White,200,100,400>,AudioFlicker,White>,AudioFlicker,White>>,Orange,40>,300,800,Black>>(), // //StylePtr,White>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash>,300,800>>(), // //StylePtr,Green,Red>,Gradient>,AudioFlicker,White>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), // //StylePtr,Rgb16<6467,0,65535>,Green,Red>,Stripes<1000,2500,Red,Orange,Yellow,Green,Cyan,Blue,Magenta>>,AudioFlicker,Rainbow>,AudioFlicker,Rainbow>,Bump>>,LocalizedClash,Gradient>>,300,800>>(), // //StylePtr>,SparkleL>>,BlastL,OnSparkL>,ResponsiveLockupL,LemonChiffon,TrFade<200>>,TrConcat,LemonChiffon,TrFade<200>>,Int<26000>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,ResponsiveStabL,ResponsiveDragL,TrSmoothFade<300>,Int<6000>>,ResponsiveMeltL,Green,SteelBlue>,TrFade<300>,TrFade<300>>,ResponsiveLightningBlockL,White>,TrConcat,TrFade<300>>,TrConcat,TrFade<300>>>,InOutTrL,TrSmoothFade<1000>>>>(), // //StylePtr,Int<700>,Int<200>,Int<300>,Int<0>>,EFFECT_BLAST>,AlphaL>,Bump,Scale,Int<4000>>>>,LockupTrL>,Bump,Scale,Int<4000>>>>,TransitionLoopL,Int<400>,Int<200>,Int<300>,Int<0>>>>,TrFade<100>,TrFade<100>,SaberBase::LOCKUP_NORMAL>,InOutTrL,TrFade<300>>>>(), // // StylePtr,RotateColorsX>,50>, // // //Magenta HumpFlicker // // AlphaL,RotateColorsX>,Pulsing>,Black,800>>,SwingSpeed<350>>, // // //Ripple swing effect // // //AlphaL,RotateColorsX>,Pulsing>,Black,800>>>,SwingSpeed<300>>, // // //Alternate audioflicker ripple swing effect // // LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, // // AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, // // //Responsive lockup // // ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, // // //Responsive lightning block // // AlphaL>,SmoothStep>,Int<1000>,Int<3500>>,Int<-4000>>>, // // //Sparking emitter flare // // ResponsiveStabL, // // //Responsive stab // // EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, // // //Multi-blast, blaster reflect cycles through different responsive effects // // ResponsiveClashL,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, // // //Responsive clash // // TransitionEffectL,Stripes<3000,-3500,RotateColorsX>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<250>,HumpFlicker,RotateColorsX>,50>,TrFade<400>,Stripes<3000,-3500,RotateColorsX,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1500>>,EFFECT_IGNITION>, // // //Unstable ignition effect // // TransitionEffectL>,40>,TrFade<2000>>,EFFECT_RETRACTION>, // // //Bright HumpFlicker retraction effect // // LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, // // //Drag // // LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, // // //Responsive melt // // EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, // // //Power save, if using fett263's prop file hold Aux and click PWR while ON (pointing up) to dim blade in 25% increments. // // InOutTrL,RandomBlink<30000,RotateColorsX>>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,RotateColorsX>>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<175>>,TrColorCycle<2000>>, // // //Lightning strike ignition, cycle down retraction // // //TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>, // // //TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>, // // //Optional/alternate passive battery monitor, on boot (1st line) or font change (2nd line) you will get a visual indicator at the emitter of your current battery level. This also works without a blade if you have a lit emitter or blade plug. Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted), the indicator will fade out after 3000 ms and not display again until powered down and back up or fonts change. // // TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>>>(), // // //On demand battery level, if using fett263's prop file Hold AUX and click PWR while OFF, the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = // StylePtr>,Gradient,800>>,Black,20>,Pulsing>,Gradient,800>,BrownNoiseFlicker>,Gradient,800>>,70>,RotateColorsX>,Gradient,800>>>,RotateColorsX>,Gradient,800>>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,NavajoWhite,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,NavajoWhite,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,RandomBlink<30000>,TrWipeIn<200>,Mix>,Int<1000>,Int<6000>>,Int<-3000>>,Black,White>,TrDelay<400>,Mix,Int<-3000>>,Black,White>,TrWipe<300>>,TrColorCycle<2000>>>>(), // "dk"}, // //USA // { "Battle 2", "tracks/USA.wav", // //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel // //Blue Default // //changed SwingSpeed to 100000 so that Responsive Blade does not trigger // //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), // //StylePtr,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), // //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), // //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), // //StylePtr,AudioFlicker>,AudioFlicker>>,AlphaL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,AudioFlicker,TrFade<300>>,TrConcat,AudioFlicker,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<450>>>>(), // //StylePtr,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>>,ResponsiveBlastL,Int<80>>,ResponsiveBlastFadeL,Int<8000>,Int<200>>,ResponsiveStabL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,LockupTrL>,Bump>>,TrFade<300>,TrWaveX,Int<50>,Int<400>,Int<32768>>,SaberBase::LOCKUP_DRAG>,ResponsiveLockupL>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<25000>>>,LockupTrL,DarkOrange,Yellow>,SmoothStep,Int<10000>>>,TrFade<100>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,InOutTrL,TrWipeIn<500>>>>(), // //StylePtr>,Int<50000>>,Sparkle,1000>,Sparkle,2500,3000>>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Int<13000>>,TransitionEffectL>,BlastL,TrFade<350>>,EFFECT_BLAST>,LocalizedClashL,TransitionEffectL>>,TrFade<1000>>,EFFECT_STAB>,LockupTrL,Bump>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,InOutTrL,TrWipeIn<2000>>>>(), // //StylePtr>,RotateColorsX>>,AlphaL,RotateColorsX,0,1,FireConfig<350,1500,5>,FireConfig<350,1500,5>,FireConfig<350,1500,5>,FireConfig<350,1500,5>>,Int<15000>>,TransitionLoopL,Int<100>,Int<200>,Int<50>,Int<0>>>>,LockupTrL,TrInstant,TrInstant,Int<25000>,Int<10000>,Scale,Int<23000>>>,TrFade<15000>,Layers,Rgb<60,18,0>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<100>,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<400>,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // StylePtr,AlphaL,800>,SmoothStep,Int<5000>>>,LockupTrL,Int<10000>,Scale,Int<19000>>>,TrFade<15000>,Layers,Rgb<0,60,0>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<100>,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrWaveX,Int<50>,Int<200>,Scale,Int<25000>,Int<10000>>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastWaveL,ResponsiveClashL,TrInstant,TrFade<300>,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<30000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,TransitionLoopL,Int<800>>,Int<500>,Int<800>,Int<32768>>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // "UA"}, // //France // { "Cantina", "tracks/France.wav", // //SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel // //Blue Default // //changed SwingSpeed to 100000 so that Responsive Blade does not trigger // //StylePtr,AudioFlicker>,AudioFlicker>,StyleFire,TrInstant,TrSmoothFade<1600>,EFFECT_IGNITION>,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,AudioFlicker>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,AudioFlicker>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Pulsing,100>>,Gradient,100>,Blue>,3500>,RandomPerLEDFlicker,Bump,Int<20000>>,Bump,Int<10000>>>,White>,White>,300,500,Black>>(), // //StylePtr,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL>,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), // //StylePtr,RotateColorsX>>,BlastL,LockupL,AudioFlicker,Bump>>,OnSparkL>,SimpleClashL,40,EFFECT_CLASH,SmoothStep,Int<24000>>>,InOutHelperL,Int<615>>>>>(), // //StylePtr,RotateColorsX>>,ResponsiveDragL,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>>,OnSparkL>,ResponsiveLightningBlockL,ResponsiveBlastL,ResponsiveStabL,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,InOutHelperL,Int<615>>>>>(), // //StylePtr,AudioFlicker>,AudioFlicker>>,AlphaL>,LockupTrL>,Bump,Int<28000>,Int<8000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Int<28000>,Int<8000>>,Int<10000>>>>,TrConcat,LemonChiffon,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat,TrInstant,TrFade<200>,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,AudioFlicker,TrFade<300>>,TrConcat,AudioFlicker,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,LemonChiffon,TrInstant,TrFade<50>,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,ResponsiveClashL,LemonChiffon,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Int<28000>,Int<8000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<450>>>>(), // //StylePtr,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,Rgb<7,15,50>,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>,BrownNoiseFlicker,250>>,ResponsiveBlastL,Int<80>>,ResponsiveBlastFadeL,Int<8000>,Int<200>>,ResponsiveStabL>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,LockupTrL>,Bump>>,TrFade<300>,TrWaveX,Int<50>,Int<400>,Int<32768>>,SaberBase::LOCKUP_DRAG>,ResponsiveLockupL>,TrConcat>,Int<26000>,Int<6000>,Scale,Int<25000>>>,LockupTrL,DarkOrange,Yellow>,SmoothStep,Int<10000>>>,TrFade<100>,TrFade<300>,SaberBase::LOCKUP_MELT>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,InOutTrL,TrWipeIn<500>>>>(), // //StylePtr>,Int<50000>>,Sparkle,1000>,Sparkle,2500,3000>>,ResponsiveLockupL>,TrInstant,TrInstant,Int<26000>,Int<6000>,Int<13000>>,TransitionEffectL>,BlastL,TrFade<350>>,EFFECT_BLAST>,LocalizedClashL,TransitionEffectL>>,TrFade<1000>>,EFFECT_STAB>,LockupTrL,Bump>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,InOutTrL,TrWipeIn<2000>>>>(), // //StylePtr>,RotateColorsX>>,AlphaL,RotateColorsX,0,1,FireConfig<350,1500,5>,FireConfig<350,1500,5>,FireConfig<350,1500,5>,FireConfig<350,1500,5>>,Int<15000>>,TransitionLoopL,Int<100>,Int<200>,Int<50>,Int<0>>>>,LockupTrL,TrInstant,TrInstant,Int<25000>,Int<10000>,Scale,Int<23000>>>,TrFade<15000>,Layers,Rgb<60,18,0>>,Bump,Int<25000>,Int<10000>>,Int<24000>>>,TransitionLoopL,Int<100>,Int<200>,Int<300>,Scale,Int<25000>,Int<10000>>>>,TransitionEffectL>,EFFECT_LOCKUP_END>>,TrDelay<999999>>,EFFECT_LOCKUP_BEGIN>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL>,TrConcat>,TrFade<300>>,TrConcat>,TrFade<300>>>,ResponsiveStabL,ResponsiveBlastL,Int<400>,Int<200>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Stripes<1000,3000,Red,Rgb<100,0,0>,Rgb<200,0,0>,Rgb<60,0,0>>,Stripes<2000,3000,Rgb<255,200,0>,Rgb<100,75,0>,Rgb<200,160,0>,Rgb<60,40,0>>>,SmoothStep,Int<29000>,Int<26000>>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>(), // StylePtr,SmoothStep,Int<5000>>>,AlphaL,SmoothStep,Int<5000>>>,TransitionLoopL,Int<200>,Int<400>,Int<400>,Int<0>>>,TransitionLoopL,Int<200>,Int<400>,Int<400>,Int<32768>>>,TransitionEffectL>,Int<50>>,TrFade<500>>,EFFECT_BLAST>,TransitionEffectL>,Int<50>>,TrFade<600>>,EFFECT_CLASH>,ResponsiveLockupL,TrColorCycle<1000,3000,3000>,TrInstant,Int<26000>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<600>>,ResponsiveBlastFadeL,Int<150>>,ResponsiveClashL,Int<26000>,Int<6000>,Int<20000>>,TransitionEffectL,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL,TrDelay<1500>>,EFFECT_RETRACTION>,LockupTrL,SmoothStep,Int<5000>>>,TrFade<300>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Yellow>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<1000>>>>(), // "Fe"}, }; BladeConfig blades[] = { { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS >(), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); Button AuxButton(BUTTON_AUX, auxPin, "aux"); #endif