/* * This configuration file was generated by ProffieConfig, created by Ryryog25. * ProffieConfig is an All-In-One utility for managing your Proffieboard. * https://proffieconfig.kafrenetrading.com/ * * Version: 1.8.8, Generator Version: 1.0.12 */ #ifdef CONFIG_TOP //PROFFIECONFIG OS_VERSION 7.15 #include "proffieboard_v3_config.h" const unsigned int maxLedsPerStrip = 144; #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define SHARED_POWER_PINS #define NUM_BLADES 3 #define NUM_BUTTONS 2 #define VOLUME 1000 #define CLASH_THRESHOLD_G 1 #define PLI_OFF_TIME 10000 #define IDLE_OFF_TIME 600 * 1000 #define MOTION_TIMEOUT 900 * 1000 #endif #ifdef CONFIG_PRESETS Preset presets[] = { { "TeensySF", "tracks/venus.wav", StyleNormalPtr(), StyleNormalPtr(), /* * --------------------------------- RAINTEST ------------------------- * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope * OS7.15 v3.215p * This Style Contains 2 Unique Combinations * Style Options: * Default (0): Hyper Responsive Rotoscope (Original Trilogy) * 1: Rotoscope (Subtle) * * * NOTE:This style includes Control Layer. Only one Control Layer should be used per preset. * * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Blast Effect: Blast Wave (Random) [Color: BlastColorArg] * Clash Effect: Real Clash V1 [Color: ClashColorArg] * Special Ability 1: Toggle Rain and Lightning Mode Uses trloop00.wav or trloop/000/000.wav (rain sounds looped) and tr00.wav or tr/000/000.wav (thunder or lightning strike) */ StylePtr,TrInstant,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,Mix,Int<32768>,Int<18000>>,RgbArg>,Stripes<12000,-200,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>>>,ColorSelect>,TrFade<100>,AlphaL>,AlphaL>,SparkleF<300,800>>>,ColorSelect>,TrFade<100>,AlphaL>,Int<0>>,TransitionLoopL>,Int<1000>,Int<4500>>>,AlphaL>,Int<0>>,TrSelect>,TrInstant,TrConcat,BrownNoiseFlickerL>,Int<200>>,TrRandom,2>,TrBoingX,3>,TrBoingX,4>>>>>>>,TransitionEffectL,EFFECT_USER1>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), "cyan" }, { "SmthJedi", "tracks/mars.wav", StylePtr>(), StylePtr>(), StylePtr>(), "blue" }, { "SmthGrey", "tracks/mercury.wav", StyleFirePtr(), StyleFirePtr(), StyleFirePtr(), "fire" }, { "SmthFuzz", "tracks/uranus.wav", StyleNormalPtr(), StyleNormalPtr(), StyleNormalPtr(), "red" }, { "RgueCmdr", "tracks/venus.wav", StyleFirePtr(), StyleFirePtr(), StyleFirePtr(), "blue fire" }, { "TthCrstl", "tracks/mars.wav", StylePtr,WHITE),300,800>>(), StylePtr,WHITE),300,800>>(), StylePtr,WHITE),300,800>>(), "green" }, { "TeensySF", "tracks/mercury.wav", StyleNormalPtr(), StyleNormalPtr(), StyleNormalPtr(), "white" }, { "SmthJedi", "tracks/uranus.wav", StyleNormalPtr,BLUE,300,800>(), StyleNormalPtr,BLUE,300,800>(), StyleNormalPtr,BLUE,300,800>(), "yellow" }, { "SmthGrey", "tracks/venus.wav", StylePtr>(), StylePtr>(), StylePtr>(), "magenta" }, { "SmthFuzz", "tracks/mars.wav", StyleNormalPtr,Gradient,300,800>(), StyleNormalPtr,Gradient,300,800>(), StyleNormalPtr,Gradient,300,800>(), "gradient" }, { "RgueCmdr", "tracks/mercury.wav", StyleRainbowPtr<300,800>(), StyleRainbowPtr<300,800>(), StyleRainbowPtr<300,800>(), "rainbow" }, { "TthCrstl", "tracks/uranus.wav", StyleStrobePtr(), StyleStrobePtr(), StyleStrobePtr(), "strobe" }, { "TeensySF", "tracks/venus.wav", &style_pov, StyleNormalPtr(), StyleNormalPtr(), "POV" }, { "SmthJedi", "tracks/mars.wav", &style_charging, StyleNormalPtr(), StyleNormalPtr(), "Battery\nLevel" }, }; BladeConfig blades[] = { { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS>(), SubBladeWithStride(0, 14, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS>()), SubBladeWithStride(1, 15, 2, nullptr), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button Button1{BUTTON_POWER, powerButtonPin, "pow"}; Button Button2{BUTTON_AUX, auxPin, "aux"}; #endif