// Configuration edited with JMT Studio (jmtfoundry.com) // @jmt:board Proffieboard V2 // @jmt:os_version ProffieOS // @jmt:usb cdc // @jmt:created 2026-06-13T14:37:21 // @jmt:updated 2026-06-14T16:35:32 // @jmt:compiled 2026-06-14T06:12:56.574Z // @jmt:compile_duration 99 // @jmt:tool_version 1.7.1 // @jmt:config_id 7a20e12c-2f9e-4329-8504-a62326aac5ab #ifdef CONFIG_TOP #include "proffieboard_v2_config.h" #define NUM_BLADES 1 #define NUM_BUTTONS 1 const unsigned int maxLedsPerStrip = 144; #define EXTRA_COLOR_BUFFER_SPACE 60 #define VOLUME 1550 #define CLASH_THRESHOLD_G 3 #define FETT263_CLASH_STRENGTH_SOUND #define AUDIO_CLASH_SUPPRESSION_LEVEL 10 #define SAVE_STATE #define FILTER_CUTOFF_FREQUENCY 100 #define FILTER_ORDER 8 #define MOTION_TIMEOUT 60 * 15 * 1000 #define IDLE_OFF_TIME 60 * 15 * 1000 #define DISABLE_BASIC_PARSER_STYLES #define DISABLE_DIAGNOSTIC_COMMANDS #define ENABLE_ALL_EDIT_OPTIONS #define FETT263_EDIT_MODE_MENU #define COLOR_CHANGE_DIRECT #define FETT263_MAX_CLASH 16 #define FETT263_SPIN_MODE #define FETT263_QUICK_SELECT_ON_BOOT #define FETT263_SAY_COLOR_LIST #define FETT263_SAY_BATTERY_PERCENT #define FETT263_LOCKUP_DELAY 200 #define FETT263_BM_CLASH_DETECT 6 #define FETT263_SWING_ON_SPEED 250 #define FETT263_SWING_ON #define FETT263_TWIST_ON #define FETT263_THRUST_ON #define FETT263_STAB_ON #define FETT263_TWIST_OFF #define FETT263_FORCE_PUSH #define FETT263_FORCE_PUSH_LENGTH 5 #define FETT263_CIRCULAR_VOLUME_MENU #define FETT263_CIRCULAR_DIM_MENU #define FETT263_SS_BUTTON_CLICKER #define FETT263_SWING_CLASH_DELAY 150 #endif #ifdef CONFIG_PRESETS Preset presets[] = { {"BalVenos;BalVenos/common", "tracks/Star Wars - Main Theme.wav", /* copyright Fett263 CustomBlade (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade OS7.15 v3.218p This Style Contains 108 Unique Combinations Multi Phase (Force Change) Transition: Fade, Time: 1000 Default: Crucible Flame (Normal) [BaseColorArg] 1: Unstable Rage [AltColorArg] Multi Phase Control: use Force to toggle phases. --Effects Included-- Preon Effect Options: Default (0): Faulty Ignition, 1: Sparking, 2: Pilot Light [Color: PreonColorArg] Ignition Effect Options: Default (0): SparkTip Ignition, 1: Dual Mode Wipe (Down = Fast), 2: Glitch On [Color: IgnitionColorArg] Retraction Effect Options: Default (0): SparkTip Retraction, 1: Dual Mode Wipe In (Up = Fast), 2: Glitch Off [Color: RetractionColorArg] PostOff Effect Options: Default (0): Disable, 1: Emitter Cool Off (Emitter Size), 2: Emitter Spark (Emitter Size), 3: Battery Glow (Preon Size) [Color: PostOffColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Stab Effect: Sparking Stab [Color: StabColorArg] Blast Effect (Randomly Selected): Responsive Blast Wave (Medium), Responsive Blast Wave (Random), Responsive Blast Wave (Large) [Color: BlastColorArg] Clash Effect: Real Clash V3 [Color: ClashColorArg] Battery Level: % Blade (Green to Red) Display Volume: % Blade [Color: BaseColorArg] Battery Monitor: Passive Battery Monitor (Change Preset) Power Save: 10% Increment */ StylePtr< Layers< Black,ColorSelect,Int<32000>>,TrSelect,Int<0>>,TrInstant,TrFadeX>>,StaticFire>,RotateColorsX,RgbArg>>>,Mix,Black,RgbArg>>,0,2,2,2000,4>,Stripes<3000,-3500,RgbArg>,RandomPerLEDFlicker,Black,RgbArg>>,Black>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,200>,RandomPerLEDFlicker,Black,RgbArg>>,Mix,Black,RgbArg>>>>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL>,Int<200>,Int<200>,Int<400>,Scale,Int<28000>,Int<8000>>>,TrWaveX>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,TrWaveX>,Int<200>,Int<100>,Int<400>,Scale,Int<28000>,Int<8000>>>>,EFFECT_BLAST>,AlphaL,Int<0>,Int<4>>,TrConcat>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<8000>,Int<12000>>>>,TrFadeX,Int<200>,Int<600>>>>,TrWaveX>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrSparkX,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1500,-3000,RgbArg>,Mix,Black,RgbArg>>>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrConcat>,TrFadeX,Int<200>,Int<400>>>>,TrConcat>,TrFadeX,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale,Int<24000>,Int<32768>>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,TrWipeSparkTipX>,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeX,Int<16000>>,IgnitionTime<0>,Mult,Int<16384>>>>,TrConcat,Int<16384>>>,TrWipeX,Int<16384>>>>,Mix>,Black,RgbArg>>,TrWipeX,Int<16384>>>>>,TrSelect,TrWipeInSparkTipX,RgbArg>>,BendTimePowX,Mult,Int<98304>>>>,TrWipeInX,Int<16000>>,Mult,Int<16384>>,RetractionTime<0>>>,TrConcat,Int<16384>>>,TrWipeInX,Int<16384>>>>,Mix>,Black,RgbArg>>,TrWipeInX,Int<16384>>>>>,Black>,TransitionEffectL,TrConcat,WavLen>,Mult,WavLen>,Mult,WavLen>>,BrownNoiseFlicker>,100>,RandomPerLEDFlicker>,Rgb<50,50,50>>,BrownNoiseFlicker>,RotateColorsX,RgbArg>>>,White,50>>,SmoothStep,Int<36000>>,Int<-4000>>>,TrDelayX>>,TrConcat>,Int<30>>,SmoothStep>,IntArg,Sum,Int<4000>>>,Int<-2000>>>,TrDelayX>>,TrConcat,TrInstant>,AlphaL,White,RgbArg>>,Int<300>>,SmoothStep,Int<-2000>>>,TrLoopN<9,TrBoingX,Int<2458>>,3>>>>,EFFECT_PREON>,TransitionEffectL,TrInstant,TrConcat,Int<-4000>>>,TrFadeX,Int<200>>,WavLen,Int<4000>>,Int<10923>>>,AlphaL,Int<-4000>>>,TrFadeX,Int<200>>,WavLen,Int<4000>>,Int<10923>>>,AlphaL,Int<-2000>>>,TrFadeX,Int<200>>,WavLen,Int<4000>>,Int<10923>>>>,TrConcat>,Int<30>>,SmoothStep>,IntArg,Sum,Int<3000>>>,Int<-4000>>>,TrDelayX,Int<200>>,WavLen,Int<4000>>>>,TrConcat>,TrJoin>,TrFade<500>>,AlphaL,SmoothStep,Int<-4000>>>,TrFade<500>>>,EFFECT_POSTOFF>,EffectSequence>,AlphaL>,AlphaL>,AlphaL>,AlphaL>,AlphaL>,AlphaL>,AlphaL>,AlphaL>,AlphaL>>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL,TrInstant>,AlphaL,SmoothStep,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>,TransitionEffectL>,AlphaL>,SmoothStep>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>>(), "Bal Venos" }, { "Bank01;common", "tracks/TFA_Battle.wav", StylePtr,StyleFire,Rgb<60,0,0>>,300>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,StyleFire,300>,Rgb<128,0,0>,0,8,FireConfig<10,1200,1>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>>,StyleFire,0,6>,TrInstant,TrSmoothFade<800>,EFFECT_IGNITION>,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,BrownNoiseFlicker,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,400>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Mix,Int<44000>>,Mix,Int<44000>>,TransitionEffect,EFFECT_LOCKUP_END>,Stripes<1000,-1500,Red,BrownNoiseFlicker>>,Stripes<1000,1500,Red,BrownNoiseFlicker>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing,400>,BrownNoiseFlicker,100>>,Gradient,100>,BrownNoiseFlicker,400>>,3500>,RandomPerLEDFlicker,400>,White>,Bump,Int<16000>>,Bump,Int<10000>>>,White>,White>,150,300,Black>>()}, { "Bank03;common", "tracks/LvsV.wav", StylePtr,RotateColorsX,RotateColorsX>,Stripes<5000,-300,RotateColorsX,RotateColorsX,RotateColorsX,RotateColorsX>,300>,RotateColorsX>,TransitionEffectL>,EFFECT_LOCKUP_END>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,LockupTrL>,Int<3000>,Int<16000>>,Scale>,Int<14000>,Int<8000>>>,Bump>,Int<26000>,Int<8000>>,Scale,Int<10000>>>,Bump>,Int<20000>,Int<30000>>,Scale>,Int<8000>>,Scale,Int<0>>,Int<0>>>>>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>,ResponsiveBlastWaveL,Int<300>,Int<100>,Int<300>,Scale,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL,ResponsiveDragL>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL,Int<500>,Int<200>>>,TrWipeInSparkTip>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "KnightRider;common", "KnightRider/tracks/instrumental.wav", StylePtr>,Int<5000>>>, LockupL,Int<35>,Int<20>>,LinearSectionF>,Int<5000>>>,AlphaL,Int<35>,Int<20>>,LinearSectionF>,Int<5000>>>,Int<32768>,Int<32768>,Int<32768>>, LockupTrL,Red,Yellow>,50,25>,Int<35>,Int<20>>,LinearSectionF>,Int<5000>>>,TrInstant,TrFade<300>,SaberBase::LOCKUP_MELT>, TransitionEffectL>,Int<5000>>>,TrFade<500>>,EFFECT_CLASH>, TransitionEffectL,Int<35>,Int<20>>,LinearSectionF>,Int<5000>>>,TrFade<500>>,EFFECT_STAB>, TransitionEffectL,LinearSectionF>,Scale,Int<500>,Int<800>>,Int<2000>,Int<12000>>>>,TrDelay<1300>>,EFFECT_BLAST>, InOutTrL,TrFade<300>>>>(),"K.I.T.T" }, { "Bank07;common", "tracks/General.wav", /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.15 v3.218p This Style Contains 81 Unique Combinations Style Options: Default (0): Hyper Responsive Rotoscope (Original Trilogy) 1: Hyper Responsive Rotoscope (Prequels) 2: Hyper Responsive Rotoscope (Sequels) Base Color: BaseColorArg (0) --Effects Included-- Preon Effect Options: Default (0): Disable, 1: Rey TROS Spark, 2: Overload [Color: PreonColorArg] Ignition Effect Options: Default (0): Standard Ignition, 1: SparkTip Ignition, 2: Dual Mode Wipe (Down = Fast) [Color: IgnitionColorArg] Retraction Effect Options: Default (0): SparkTip Retraction, 1: Dual Mode Wipe In (Up = Fast), 2: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Stab Effect: AudioFlicker Stab [Color: StabColorArg] Blast Effect (Randomly Selected): Responsive Blast Wave (Random), Responsive Blast Ripple, Responsive Blast Fade (Random) [Color: BlastColorArg] Clash Effect: Real Clash V3 [Color: ClashColorArg] Battery Level: % Blade (Green to Red) Display Volume: % Blade [Color: BaseColorArg] */ StylePtr,TrInstant,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-4000>,Int<-400>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,TrWipeIn<200>>,AlphaL>>,SmoothStep,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,TrConcat>,Bump,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX,Scale,Int<3000>,Int<29000>>>,Remap,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg>,Mix,Black,RgbArg>>>>,TrCenterWipeX,Scale,Int<3000>,Int<29000>>>>,TrConcat,Int<28000>,Int<8000>>,Scale,Int<9000>,Int<13000>>>,RgbArg>,Mix,Black,RgbArg>>>,TrFade<300>>>,EFFECT_BLAST>,AlphaL,Int<0>,Int<4>>,TrConcat>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<8000>,Int<12000>>>>,TrFadeX,Int<200>,Int<600>>>>,TrWaveX>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrSparkX,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1500,-3000,RgbArg>,Mix,Black,RgbArg>>>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,TrConcat>,TrFadeX,Int<200>,Int<400>>>>,TrConcat>,TrFadeX,Int<300>,Int<500>>>>>,EFFECT_CLASH>,Scale,Int<24000>,Int<32768>>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,TrWipeX,Mult,Int<98304>>>>,TrWipeSparkTipX>,BendTimePowInvX,Mult,Int<98304>>>>,TrWipeX,Int<16000>>,IgnitionTime<300>,Mult,Int<16384>>>>>,TrSelect,TrWipeInSparkTipX,RgbArg>>,BendTimePowX,Mult,Int<98304>>>>,TrWipeInX,Int<16000>>,Mult,Int<16384>>,RetractionTime<0>>>,TrWipeInX,Mult,Int<98304>>>>>,Black>,TransitionEffectL,TrInstant,TrConcat>,TrInstant>,AlphaL,Int<-2000>>>,TrWipe<100>,AlphaL,Int<-2000>>>,TrDelayX,Int<200>>>>,TrConcat,WavLen>>,AlphaL>,10>,SmoothStep,Int<-4000>>>,TrFadeX,WavLen>>,AlphaL>,15>,SmoothStep,IntArg>,Int<-4000>>>,TrFadeX,WavLen>>,AlphaL>,20>,SmoothStep,IntArg>,Int<-4000>>>,TrBoingX,WavLen>,3>>>,EFFECT_PREON>,TransitionEffectL,TrWipe<1000>>,AlphaL, SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL>,AlphaL>,SmoothStep>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>>(), "Ben Solo" }, {"GhostBusters;common", "GhostBusters/tracks/ReyParkerJr.wav", /* copyright Fett263 Ghostbusters (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#Ghostbusters OS7.15 v3.218p Single Style Base Style: Ghostbusters Particle Beam (Original) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Battery Level: % Blade (Green to Red) Display Volume: % Blade [Color: BaseColorArg] */ StylePtr,Int<-2000>>,Stripes<16000,-3900,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>,Stripes<2500,-3500,RgbArg>,RgbArg>,Blue,Mix,Black,RgbArg>>,DodgerBlue>>,White>,Blue,0,6,1,2000,3>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL>,AlphaL>,SmoothStep>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>>(), "Ghostbusters" }, { "Bank12;common", "tracks/JFO5.wav", StylePtr,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank18;common", "tracks/Ashoka.wav", StylePtr,RotateColorsX>,TransitionEffectL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<100,100,150>>,Stripes<1500,-2500,White,Rgb<100,100,150>>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<16000>>,Int<200>,Int<800>>>,TrWipeIn<500>>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank19;common", "tracks/Lycan.wav", StylePtr,RotateColorsX>,50>,TransitionEffectL,StyleFire,Black,20>,AudioFlicker>,RotateColorsX>>,BrownNoiseFlicker>,70>,RotateColorsX>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire,Black,20>,AudioFlicker>,RotateColorsX>>,BrownNoiseFlicker>,70>,RotateColorsX>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,LockupTrL>,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,DarkOrange>,Stripes<1500,-2500,White,DarkOrange>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastWaveL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL,TrFade<1000>>,EFFECT_RETRACTION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInSparkTip,Black>>>()}, { "Bank22;common", "tracks/mars.wav", StylePtr>,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveDragL>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL,TrWipeIn<800>,Black>,TransitionEffectL,Int<1>>>,TrDelay<50>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<35>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<30>>,EFFECT_PREON>>>()}, { "Bank32;common", "tracks/Prism.wav", StylePtr,RotateColorsX,RotateColorsX,RotateColorsX,RotateColorsX,RotateColorsX,RotateColorsX>,Red,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,AlphaL,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,LockupTrL,Bump,Int<10000>,Int<20000>>>>,AlphaL,Int<10000>,Int<20000>>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat>,TrWaveX,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Sin,Int<10000>,Int<20000>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL>,Int<3000>,Int<16000>>,Scale>,Int<14000>,Int<8000>>>,Bump>,Int<26000>,Int<8000>>,Scale,Int<10000>>>,Bump>,Int<20000>,Int<30000>>,Scale>,Int<8000>>,Scale,Int<0>>,Int<0>>>>>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,MultiTransitionEffectL,AlphaL,SmoothStep,Int<-4000>>>,TrDelay<15000>,AlphaL,SmoothStep,Int<-4000>>>,TrFade<500>>,EFFECT_STAB>, AlphaL,Int<26000>>,MultiTransitionEffectL,BrownNoiseFlickerL>,TrWipeIn<200>>,EFFECT_STAB>,MultiTransitionEffectL,BrownNoiseFlickerL>,TrWipe<200>>,EFFECT_STAB>>,Int<32768>>,EffectSequence,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,Layers,EFFECT_BLAST>,Scale,Int<10000>,Int<18000>>>,ResponsiveBlastFadeL,EFFECT_BLAST>,Scale,Int<4000>,Int<10000>>>,ResponsiveBlastWaveL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,BlastL,EFFECT_BLAST>>,ResponsiveBlastL,EFFECT_BLAST>>>>,LocalizedClashL,EFFECT_CLASH>>,TransitionEffectL,40>,TrFade<1200>>,EFFECT_RETRACTION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<300>,Black>,TransitionEffectL,Int<30>>,SmoothStep>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,TransitionEffectL,AlphaL,10>,Bump,Int<4000>>>,TrFade<2950>,AlphaL,15>,Bump,Int<5000>>>,TrFade<3000>,AlphaL,20>,Bump,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>()}, { "Rainbow;common", "tracks/cantina.wav", StylePtr,Scale,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX,Scale,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip,Black>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL>,Int<0>,Int<7500>>>>>()}, {"Nano Guantlet;Nano Guantlet\commons", "Nano Guantlet\tracks\Endgame.wav", /* copyright Fett263 InfinityStones (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#InfinityStones OS7.15 v3.218p Single Style Base Style: Infinity Guantlet Full Interactive Base Color: BaseColorArg (0) Infinity Guantlet Full Interactive Interactive Controls: Twist to select Power, Reality or Soul Stone for blast effect. Use force to activate Space Stone. Use Ligntning Block to activate Time Stone. Use Stab to activate Mind Stone. --Effects Included-- Preon Effect: Infinity Stone Collection [Color: PreonColorArg] Ignition Effect: Glitch On [Color: IgnitionColorArg] Retraction Effect: Unstack [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Battery Level: % Blade (Green to Red) Display Volume: % Blade [Color: BaseColorArg] */ StylePtr,Scale,Scale,Int<100>,Int<500>>,Scale,Int<8000>,Int<4000>>>,Int<-1200>,Int<-3000>>,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>,TransitionEffectL,Int<0>,Int<3>>,TrConcat,TrWipe<200>>,Stripes<6000,-3000,Rgb<118,0,194>,Mix,Black,Rgb<118,0,194>>,Mix,Black,Rgb<118,0,194>>>,TrWipe<200>>,TrSparkX,Black,Red>>>,Int<50>,Int<400>,Int<0>>,TrConcat,TrSparkX,Black,DarkOrange>,DarkOrange,600>,Int<100>,Int<200>,Int<0>>>,AlphaL>,TrJoin,TrJoinR,TrFade<300>>>,Stripes<10000,300,Mix,Black,DarkOrange>,DarkOrange,Mix,Black,DarkOrange>>,TrJoinR,TrFade<600>>>>,EFFECT_BLAST>,AlphaL,Int<0>,Int<3>>,TrInstant,Pulsing,Rgb<59,0,97>,2000>,Pulsing,2000>,Pulsing,2000>>,SmoothStep,Int<-1000>>>>,TransitionEffectL,TrWipe<200>>,Stripes<8000,-600,BrownNoiseFlicker,Mix,Black,Rgb<180,130,0>>,100>,BrownNoiseFlicker,Mix,Black,Rgb<180,130,0>>,20>>,TrJoin,TrWipe<200>>,AlphaL,Mix,Black,Rgb<180,130,0>>,600>,LayerFunctions,Int<-1000>>,SmoothStep,Int<1000>>>>,TrFade<200>>,EFFECT_STAB>,TransitionEffectL,TrCenterWipeIn<200>>,Mix,Int<2000>>,Remap,Stripes<4000,1200,Mix,Black,Blue>,Blue>>,AudioFlicker,Black>,TrCenterWipeIn<200>>,EFFECT_FORCE>,LockupTrL,Scale,Int<-1000>,Int<1000>>,Green,Mix,Black,Green>,Mix,Black,Green>>,TrConcat,TrWipe<400>>,Stripes<12000,-600,Green,Mix,Black,Green>,Mix,Black,Green>>,TrFade<400>,Green,TrJoin,TrFade<400>>,Stripes<12000,1000,Green,Mix,Black,Green>,Mix,Black,Green>>,TrFade<400>>,TrFade<200>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<16384>>>,TrWipeX,Int<16384>>>>,Mix>,Black,RgbArg>>,TrWipeX,Int<16384>>>>,TrConcat,Int<0>>>,TrDelayX,Int<8172>>>,AlphaL,Int<0>>>,TrDelayX,Int<8172>>>,AlphaL,Int<0>>>,TrDelayX,Int<8172>>>,AlphaL,Int<0>>>,TrDelayX,Int<8192>>>>,Black>,TransitionEffectL,Int<5460>>>,TrWaveX,Mult,Int<3700>>,Int<200>,Mult,Int<1821>>,Int<32768>>>,Mix,Int<-1000>>,Black,Pulsing,Mix,Black,Rgb<118,0,194>>,200>>,TrJoin,Int<5460>>>,TrWaveX,Int<3700>>,Int<200>,Mult,Int<1821>>,Int<32768>>>,Mix,Int<-1000>>,Black,Pulsing>,Mix,Black,ColorSequence<300,Blue,Rgb<118,0,194>>>,200>>,TrJoin,Int<5460>>>,TrWaveX,Int<3700>>,Int<200>,Mult,Int<1821>>,Int<32768>>>,Mix,Int<-1000>>,Black,Pulsing>,Mix,Black,ColorSequence<250,Red,Blue,Rgb<118,0,194>>>,200>>,TrJoin,Int<5460>>>,TrWaveX,Int<3700>>,Int<200>,Mult,Int<1821>>,Int<32768>>>,Mix,Int<-1000>>,Black,Pulsing>,Mix,Black,ColorSequence<200,DarkOrange,Red,Blue,Rgb<118,0,194>>>,200>>,TrJoin,Int<5460>>>,TrWaveX,Int<3700>>,Int<200>,Mult,Int<1821>>,Int<32768>>>,Mix,Int<-1000>>,Black,Pulsing>,Mix,Black,ColorSequence<150,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>>,200>>,TrJoin,Int<5470>>>,TrWaveX,Mult,Int<3700>>,Int<200>,Mult,Int<1821>>,Int<32768>>>,Mix,Int<-1000>>,Black,Pulsing,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>,Mix,Black,ColorSequence<100,Rgb<180,130,0>,Green,DarkOrange,Red,Blue,Rgb<118,0,194>>>,200>>,TrInstant>,EFFECT_PREON>,TransitionEffectL,TrWipe<1000>>,AlphaL,SmoothStep>>,TrWipeIn<1000>>,EFFECT_BATTERY_LEVEL>,TransitionEffectL>,AlphaL>,SmoothStep>>,TrFade<300>>,EFFECT_VOLUME_LEVEL>>>(), "Nano Guantlet" }, { "Batt00;common", "tracks/cantina.wav", &style_charging, "Battery\nLevel"} }; BladeConfig blades[] = { { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS >(), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); #endif