// ProffieOS7 Config File #ifdef CONFIG_TOP #include "proffieboard_v2_config.h" #define NUM_BLADES 1 #define NUM_BUTTONS 2 const unsigned int maxLedsPerStrip = 144; #define EXTRA_COLOR_BUFFER_SPACE 60 #define VOLUME 1500 #define CLASH_THRESHOLD_G 3.0 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define FILTER_CUTOFF_FREQUENCY 100 #define FILTER_ORDER 8 #define MOTION_TIMEOUT 60 * 5 * 1000 #define DISABLE_BASIC_PARSER_STYLES #define DISABLE_DIAGNOSTIC_COMMANDS #define ENABLE_ALL_EDIT_OPTIONS #define NO_REPEAT_RANDOM #define COLOR_CHANGE_DIRECT #define FETT263_EDIT_MODE_MENU #define FETT263_DUAL_MODE_SOUND #define FETT263_DISABLE_MULTI_BLAST_TOGGLE #define FETT263_TRACK_PLAYER_NO_PROMPTS #define FETT263_LOCKUP_DELAY 200 #define FETT263_BM_CLASH_DETECT 6 #endif #ifdef CONFIG_PROP #include "../props/saber_fett263_buttons.h" #endif #ifdef CONFIG_PRESETS Preset presets[] = { { "Ani-Mation;common", "tracks/BattleOfHeros.wav", StylePtr(""), "preset1" }, { "ObiEP3;common", "tracks/hellstyle.wav", StylePtr(""), "preset1" }, { "Dmaul;common", "tracks/hellstyle.wav", StylePtr(""), "preset2" }, { "THEBEGGINER;common", "tracks/luke.wav", StylePtr(""), "preset3" }, { "L-Skywalker;common", "tracks/hanszimmer.wav", StylePtr(""), "preset4" }, { "Emperor;common", "tracks/BattleOfHeroes.wav", StylePtr(""), "preset5" }, { "AngelicPlasma;common", "tracks/Angelic Plazma.wav", StylePtr(""), "preset6" }, { "ThePrize;common", "tracks/The Highlander Theme.wav", StylePtr(""), "preset7" }, { "Sebulba;common", "tracks/sebulba.wav", StylePtr(""), "preset8" }, { "Heavy;common", "tracks/mando.wav", StylePtr(""), "preset9" }, { "ElectricEssence;common", "tracks/mars.wav", StylePtr(""), "preset10" }, { "Jurassic;common", "tracks/Jurassic Park.wav", StylePtr(""), "preset11" }, { "JUMPBIKE;common", "tracks/endor.wav", StylePtr(""), "" }, { "UnHinged;common", "tracks/mars.wav", StylePtr(""), "preset13" }, { "ULTRON;common", "tracks/The Avengers.wav", StylePtr(""), "preset14" }, { "SmthFuzz;common", "tracks/mercury.wav", StylePtr(""), "preset15" }, { "SmthGrey;common", "tracks/mercury.wav", StylePtr(""), "preset16" }, { "SmthJedi;common", "tracks/uranus.wav", StylePtr(""), "preset17" }, { "TthCrystl;common", "tracks/mercury.wav", StylePtr(""), "preset18" }, { "TeensySF;common", "tracks/mars.wav", StylePtr(""), "preset19" }, { "BOBAS1E5MANDO;common", "tracks/mercury.wav", StylePtr(""), "preset20" }, { "FALLENORDERCALBUNDLE;common", "tracks/uranus.wav", StylePtr(""), "" }, { "Battle1;common", "tracks/mercury.wav", StylePtr(""), "preset22" }, { "Battle2;common", "tracks/mercury.wav", StylePtr(""), "preset23" }, { "Battle3;common", "tracks/mercury.wav", StylePtr(""), "preset24" }, { "BLUE;common", "tracks/mercury.wav", StylePtr(""), "preset25" }, { "CadePrax;common", "font26/tracks/track.wav", StylePtr(""), "preset26" }, { "Commander_Tano;common", "Commander_Tano/Tracks/track2.wav", StylePtr(""), "preset27" }, { "Crow;common", "Crow/Tracks/track.wav", StylePtr(""), "preset28" }, { "CyCross;common", "tracks/mercury.wav", StylePtr(""), "preset29" }, { "CySingl;common", "tracks/mercury.wav", StylePtr(""), "preset30" }, { "Daki;common", "Daki/Tracks/track.wav", StylePtr(""), "preset31" }, { "Devon;common", "Devon/Tracks/track.wav", StylePtr(""), "f" }, { "FNAF;common", "FNAF/track/track1.wav", StylePtr(""), "preset33" }, { "GREEN;common", "tracks/mercury.wav", StylePtr(""), "preset34" }, { "HALCYON;common", "tracks/mercury.wav", StylePtr(""), "preset35" }, { "IronMan;common", "tracks/The Avengers.wav", StylePtr(""), "preset36" }, { "Krell;common", "tracks/uranus.wav", StylePtr(""), "g" }, { "Marrok;common", "Marrok/Track/track.wav", StylePtr(""), "preset38" }, { "Scream;common", "ShadowLd/Tracks/track.wav", StylePtr(""), "preset39" }, { "Ossus;common", "tracks/mercury.wav", StylePtr(""), "preset40" }, { "PURPLE;common", "tracks/uranus.wav", StylePtr(""), "preset41" }, { "RED;common", "tracks/mars.wav", StylePtr(""), "preset42" }, { "SecondSister;common", "SecondSister/Tracks/track.wav", StylePtr(""), "preset43" }, { "ShadowLd;common", "ShadowLd/Tracks/track.wav", StylePtr(""), "44" }, { "ShotoCFX;common", "tracks/mercury.wav", StylePtr(""), "preset45" }, { "SLvader;common", "SLvader/Tracks/track.wav", StylePtr(""), "preset46" }, { "WHITE;common", "tracks/mercury.wav", StylePtr(""), "preset47" }, { "YELLOW;common", "font48/tracks/track.wav", StylePtr(""), "preset48" }, { "YoungCFX;common", "tracks/mercury.wav", StylePtr(""), "preset49" }, { "Deceived;common", "tracks/mercury.wav", StylePtr(""), "preset50" }, { "Grandmaster;common", "tracks/mercury.wav", StylePtr(""), "preset51" }, { "Savage_Night;common", "Savage_Night/tracks/track.wav", StylePtr(""), "preset52" }, { "Sorcerer;common", "font53/tracks/track.wav", StylePtr(""), "preset53" }, { "SunSkoll;common", "tracks/mercury.wav", StylePtr(""), "preset54" }, { "Tragedy;common", "tracks/mercury.wav", StylePtr(""), "preset55" }, { "Bane;common", "tracks/mercury.wav", StylePtr(""), "preset56" }, { "FalseEmperor;common", "tracks/mercury.wav", StylePtr(""), "preset57" }, { "Krayt;common", "tracks/mercury.wav", StylePtr(""), "preset58" }, { "Zannath;common", "tracks/mars.wav", StylePtr(""), "preset59" }, { "Osha;common", "tracks/mercury.wav", StylePtr(""), "preset60" }, }; BladeConfig blades[] = { { 0, WS281XBladePtr<130, bladePin, Color8::GRB, PowerPINS >(), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); Button AuxButton(BUTTON_AUX, auxPin, "aux"); #endif #ifdef CONFIG_STYLES /*--------------------------------- RespPreqRoto---------------------------------*/ using RespPreqRoto = /* copyright Fett263 Rotoscope (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#Rotoscope OS7.15 v3.44p Single Style Base Style: Hyper Responsive Rotoscope (Prequels) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ Layers,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- SimpleBlade---------------------------------*/ using SimpleBlade = /* copyright Fett263 Simple (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#Simple OS7.15 v3.44p Single Style Base Style: Static Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ Layers>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- AudioFlickerFifty---------------------------------*/ using AudioFlickerFifty = /* copyright Fett263 Simple (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#Simple OS7.15 v3.44p Single Style Base Style: AudioFlicker (Single Color (50%)) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ Layers>,Mix,Black,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- HumpLarge25---------------------------------*/ using HumpLarge25 = /* copyright Fett263 Simple (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#Simple OS7.15 v3.44p Single Style Base Style: HumpFlicker Large (Single Color (25%)) Base Color: BaseColorArg (0) --Effects Included-- Effect Reaction: Unstable Ripple Fast, BaseColorArg, Type: Full Blade, Direction: Normal, Duration: 400, Consecutive Effects to Max: 3 Effect Reactions: Accent SwingIgnition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ Layers>,Mix,Black,RgbArg>>,120>,AlphaL,Black,RgbArg>>,RgbArg>>,RgbArg>>,HoldPeakF,Int<30000>>,IncrementWithReset,Int<30000>>,Int<30000>>,ThresholdPulseF,Int<30000>>,Int<500>,Int<8172>>>,Int<30000>>,Int<32768>,Int<10992>>>,Int<400>,Int<10000>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- AngelicPlasma---------------------------------*/ using AngelicPlasma = /* copyright Fett263 Simple (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#Simple OS7.15 v3.44p Single Style Base Style: Static Base Color: BaseColorArg (0) --Effects Included-- Effect Reaction: Fast Ripple, BaseColorArg, Type: Full Blade, Direction: Normal, Duration: 400, Consecutive Effects to Max: 3 Effect Reactions: Accent SwingIgnition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity Ripple - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing Unstable Flicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Ripple Fade [Color: BlastColorArg] Clash Effect: Responsive Clash with Ripple [Color: ClashColorArg] */ Layers>,AlphaL,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>>,HoldPeakF,Int<30000>>,IncrementWithReset,Int<30000>>,Int<30000>>,ThresholdPulseF,Int<30000>>,Int<500>,Int<8172>>>,Int<30000>>,Int<32768>,Int<10992>>>,Int<400>,Int<10000>>>,TransitionEffectL>,Bump,Int<3000>,Int<29000>>,Int<6000>>>,TrCenterWipeX,Scale,Int<3000>,Int<29000>>>,AlphaL,Int<3000>,Int<29000>>>,Stripes<1600,-2000,RgbArg>,Mix,Black,RgbArg>>>>,Bump,Int<3000>,Int<29000>>,Int<32000>>>,TrJoin,TrCenterWipeX,Scale,Int<3000>,Int<29000>>>>>,EFFECT_BLAST>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<6000>>>,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,AlphaL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1400,-2000,RgbArg>,Mix,Black,RgbArg>>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Int<38000>>>,TrJoin,TrCenterWipeX,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<2000,-3200,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1600,-2600,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,BrownNoiseFlickerL>,Int<300>>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- Sebulba---------------------------------*/ using Sebulba = Layers>,RotateColorsX>,RotateColorsX>,RotateColorsX>,RotateColorsX>>, AlphaL,Pulsing,Black,800>>,SwingSpeed<600>>,LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>, Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,Int<1000>,Int<4000>>,Int<-4000>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>, ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,TransitionEffectL>,40>,TrFade<1200>>, EFFECT_RETRACTION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep, Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInSparkTip,Black>,TransitionEffectL,Int<10000>>>,TrFade<3000>, AlphaL,Int<8000>>>,TrFade<3000>,AlphaL,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>,TransitionEffectL,Int<2000>,Int<1000>>, BrownNoiseFlicker>,100>,RandomPerLEDFlicker>,Rgb<50,50,50>>,BrownNoiseFlicker>, RotateColorsX,RotateColorsX>>>,White,50>>,SmoothStep,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>> ; /* add to preset as StylePtr() */ /*--------------------------------- Prize---------------------------------*/ using Prize = Layers>,Black,20>,RotateColorsX>,BrownNoiseFlicker>,70>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TransitionEffectL,RotateColorsX>,TrDelay<1000>,RotateColorsX>,TrFade<800>>,EFFECT_FORCE>,AlphaL>,Black>,White,RotateColorsX>,White>,SwingSpeed<600>>,LockupTrL,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<100,100,150>>,Stripes<1500,-2500,White,Rgb<100,100,150>>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,AlphaL>,Int<1000>,Int<4000>>,Int<-4000>>>,MultiTransitionEffectL,RandomPerLEDFlickerL,TrDelay<1000>,RandomPerLEDFlickerL,TrFade<500>>,EFFECT_STAB>,AlphaL,Int<26000>>,MultiTransitionEffectL,BrownNoiseFlickerL>,TrWipeIn<200>>,EFFECT_STAB>,MultiTransitionEffectL,BrownNoiseFlickerL>,TrWipe<200>>,EFFECT_STAB>>,Int<32768>>, ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>, ResponsiveBlastWaveL,Int<100>,Int<300>,Scale,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, AlphaL>,Int<22000>,Int<40000>>,Int<22000>>>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL,TrWipeIn<500>>,TransitionEffectL>,Int<30>>,SmoothStep>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,TransitionEffectL,Int<2000>,Int<1000>>,BrownNoiseFlicker>,100>,RandomPerLEDFlicker>,Rgb<50,50,50>>,BrownNoiseFlicker>,RotateColorsX,RotateColorsX>>>,White,50>>,SmoothStep,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>>; /* add to preset as StylePtr() */ /*--------------------------------- Heavy---------------------------------*/ using Heavy = Layers,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker>,Black,100>, RandomPerLEDFlicker>,RotateColorsX>>,RotateColorsX>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,AlphaL,Pulsing,Black,800>>, SwingSpeed<600>>,LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>, TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale, Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>, SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>, TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrConcat,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<200>,Int<300>,Int<200>,Int<0>>,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<250>,Int<300>,Int<250>,Int<0>>,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>, TransitionEffectL>,Int<30>>,SmoothStep>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>, EFFECT_RETRACTION>,TransitionEffectL,AlphaL>,30>,Bump,Int<3000>>>,TrFade<2000>, AlphaL>,30>,Bump,Int<4000>>>,TrFade<2500>,AlphaL>,30>,Bump,Int<5000>>>,TrBoing<1950,7>>, EFFECT_PREON>,TransitionEffectL>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>, TransitionLoopL>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL>,Int<100>,Int<400>,Int<100>, Int<32768>>>,TrDelay<3000>,AlphaL>,Bump,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>; /* add to preset as StylePtr() */ /*--------------------------------- ElectricEssence---------------------------------*/ using ElectricEssence = Layers< Layers< AudioFlicker>,RotateColorsX>>, TransitionLoopL,40>,Int<250>,Int<100>,Int<200>,Int<0>>>, TransitionLoopL,40>,Int<350>,Int<100>,Int<300>,Int<0>>>>, TransitionEffectL,AudioFlickerL>>,TrDelay<1000>,AudioFlickerL>>,TrFade<800>>,EFFECT_FORCE>, AlphaL,Black>,Black,RotateColorsX,Black>,SwingSpeed<600>>, LockupTrL>,TrConcat,TrWipeIn<100>>,White,TrFade<300>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, ResponsiveStabL, ResponsiveBlastL,Scale,Int<100>,Int<400>>>, SimpleClashL, TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>, AlphaL>,Int<22000>,Int<40000>>,Int<22000>>>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL,TrWipeInSparkTip>, TransitionEffectL,Int<2000>,Int<1000>>,BrownNoiseFlicker,100>,RandomPerLEDFlicker,Rgb<50,50,50>>,BrownNoiseFlicker,RotateColorsX,RotateColorsX>>,White,50>>,SmoothStep,Int<36000>>,Int<-4000>>>,TrDelay<6000>>,EFFECT_PREON>>; /* add to preset as StylePtr() */ /*--------------------------------- Jurassic---------------------------------*/ using Jurassic = Layers< AudioFlicker,RotateColorsX>, AlphaL,Black>,White,RotateColorsX,White>,SwingSpeed<600>>, LockupTrL,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Red>,Stripes<1500,-2500,White,Red>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,Int<1000>,Int<4000>>,Int<-4000>>>, ResponsiveStabL, ResponsiveBlastL,Scale,Int<100>,Int<400>>>, ResponsiveBlastWaveL,Int<100>,Int<300>,Scale,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL,TrWipeInSparkTip>, TransitionEffectL,Int<2000>,Int<1000>>,BrownNoiseFlicker,100>,RandomPerLEDFlicker,Rgb<50,50,50>>,BrownNoiseFlicker,RotateColorsX,RotateColorsX>>,White,50>>,SmoothStep,Int<36000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_PREON>> },; /* add to preset as StylePtr() */ /*--------------------------------- JUMPBIKE---------------------------------*/ using JUMPBIKE = Layers< AudioFlicker,RotateColorsX>>, TransitionEffectL,AudioFlickerL>>,TrDelay<30000>,AudioFlickerL>>,TrFade<800>>,EFFECT_FORCE>, AlphaL,RotateColorsX>,Pulsing>,Black,800>>,SwingSpeed<600>>, LockupTrL,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Green>,Stripes<1500,-2500,White,Green>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, AlphaL>,Int<1000>,Int<4000>>,Int<-4000>>>, ResponsiveStabL, ResponsiveBlastL>,Int<400>,Scale,Int<100>,Int<400>>>, ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>, TransitionEffectL,TrFade<800>>,EFFECT_IGNITION>, TransitionEffectL,TrFade<1500>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL,TrWipeInSparkTip>, TransitionEffectL,AlphaL,Bump,Int<4000>>>,TrFade<2950>,AlphaL,Bump,Int<5000>>>,TrFade<3000>,AlphaL,Bump,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>; /* add to preset as StylePtr() */ /*--------------------------------- Ultron---------------------------------*/ using Ultron = Layers< StyleFire,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker,Black,100>,Strobe,RotateColorsX>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>, AlphaL,SwingSpeed<600>>, LockupTrL,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat>,TrConcat,TrWipeIn<100>>,White,TrJoinR,TrWipeIn<100>>>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, ResponsiveStabL, ResponsiveBlastL,Scale,Int<100>,Int<400>>>, ResponsiveBlastWaveL,Int<100>,Int<300>,Scale,Int<10000>,Int<30000>>,Int<10000>,EFFECT_CLASH>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL,TrWipeIn<500>>, TransitionEffectL,AlphaL,Bump,Int<4000>>>,TrFade<100>,AlphaL,Bump,Int<5000>>>,TrFade<100>,AlphaL,Bump,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>> ; /* add to preset as StylePtr() */ /*--------------------------------- SmthJedi---------------------------------*/ using SmthJedi = /* copyright Fett263 Simple (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#Simple OS7.15 v3.44p Single Style Base Style: AudioFlicker (Two Color) Base Color: BaseColorArg (0) --Effects Included-- Effect Reaction: AudioFlicker, AltColorArg, Type: Full Blade, Direction: Normal, Duration: 1000, Consecutive Effects to Max: 1 Effect Reactions: Accent SwingIgnition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity Ripple - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing Unstable Flicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Full Blade Blast Fade [Color: BlastColorArg] Clash Effect: Flash on Clash (Full Blade) [Color: ClashColorArg] Swing Effect: AudioFlicker Swing (Scaled Full Blade) [Color: AltColorArg] */ Layers>,RgbArg>>,AlphaL>>,Scale,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,TransitionEffectL,TrInstant>,RgbArg>,TrFade<300>>,EFFECT_BLAST>,TransitionEffectL,TrInstant>,RgbArg>,TrFade<300>>,EFFECT_CLASH>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<2000,-3200,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,Stripes<1600,-2600,RgbArg>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,BrownNoiseFlickerL>,Int<300>>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- FallenOrder---------------------------------*/ using FallenOrder = /* copyright Fett263 FallenOrder (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#FallenOrder OS7.15 v3.44p Single Style Base Style: Fallen Order Cal Kestis Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ Layers>,Pulsing,Black,RgbArg>>,RgbArg>,800>,RgbArg>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- ShadowLord---------------------------------*/ using ShadowLord = /* copyright Fett263 UnstableBlades (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#UnstableBlades OS7.15 v3.44p Single Style Base Style: Maul Shadow Lord (Hyper-Responsive Unstable Swing) Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ Layers,Scale,Int<2000>,Int<10000>>,Int<1000>,Int<8000>>,Int<6000>>,Int<32768>,Int<16000>>,Int<8000>>,RandomPerLEDFlicker>,Mix,Black,RgbArg>>>,Stripes<1600,-400,RandomPerLEDFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- SurvivorCyan---------------------------------*/ using SurvivorCyan = /* copyright Fett263 JediSurvivor (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#JediSurvivor OS7.15 v3.44p Single Style Base Style: Cal Kestis Survivor Cyan Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ Layers,EffectPulseF>,Int<3000>,Int<3000>>,Int<10000>,Int<5000>>,Scale,EffectPulseF>,Int<3000>,Int<3000>>,Int<-2000>,Int<-3000>>,RgbArg>,Mix,Black,RgbArg>>,Pulsing>,Mix,Black,RgbArg>>,1400>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- Freddy---------------------------------*/ using Freddy = Layers>,TrConcat,Layers,Black,RgbArg>>,Mix,Black,RgbArg>>,Mix,Black,RgbArg>>>,AlphaL>,Mix,Black,RgbArg>>>,Int<16384>>>,TrDelayX>,Int<100>,Int<2000>>>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- Second---------------------------------*/ using Second = /* copyright Fett263 FallenOrder (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#FallenOrder OS7.15 v3.44p Single Style Base Style: Fallen Order Second Sister Base Color: BaseColorArg (0) --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] */ Layers,Scale>,Int<-3000>,Int<-5000>>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>> ; /* add to preset as StylePtr() */ /*--------------------------------- Osha---------------------------------*/ using Osha = /* copyright Fett263 CustomBlade (Primary Blade) OS7 Style https://www.fett263.com/fett263-proffieOS7-style-library.html#CustomBlade OS7.15 v3.44p Single Style Multi Phase (Special Abilities*) Transition: Fade, Time: 1000 Default: Master Sol [BaseColorArg] 1: Osha (Dark Side) [AltColorArg] Multi Phase Control: use Special Abilities controls to change Phase. Requires Alt Font. NOTE:This style includes Control Layer. Only one Control Layer should be used per preset. *This style REQUIRES Alt Fonts alt000/ to alt001/ to be set up. Uses altchng.wav on change. See https://pod.hubbe.net/sound/alt_sounds.html for more information. --Effects Included-- Ignition Effect: Standard Ignition [Color: IgnitionColorArg] Retraction Effect: Standard Retraction [Color: RetractionColorArg] Lockup Effect: 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb [Color: LockupColorArg] Lightning Block Effect: 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb [Color: LBColorArg] Drag Effect: 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out [Color: DragColorArg] Melt Effect: 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out [Color: StabColorArg] Blast Effect: Blast Wave (Random) [Color: BlastColorArg] Clash Effect: Real Clash V1 [Color: ClashColorArg] Special Ability 1: Change Phase (Corruption: Rotoscope - Time: 10000 ms) Uses tr00.wav or or tr/000/000.wav (blade corruption sound) */ Layers,Int<0>>,TrInstant,TrFadeX>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>>,TransitionEffectL,EFFECT_TRANSITION_SOUND,Int<0>>>,AlphaL>,TrDoEffectAlwaysX>,Int<2>>,Int<-1>>>,EFFECT_USER1>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>,TransitionEffectL,AlphaL>,RgbArg>>,ColorSelect>,RgbArg>>,Mix,Black,ColorSelect>,RgbArg>>>,ColorSelect>,RgbArg>>,Mix,Black,ColorSelect>,RgbArg>>>>,ColorSelect>,RgbArg>>>,SmoothStep>,Scale,327>,Int<0>,Int<28000>>,Scale,327>,Int<2000>,Int<31000>>>,Int<-2000>>>,TrExtend<3500,TrWipe<1000>>,AlphaL>,RgbArg>>,ColorSelect>,RgbArg>>,Mix,Black,ColorSelect>,RgbArg>>>,ColorSelect>,RgbArg>>,Mix,Black,ColorSelect>,RgbArg>>>>,ColorSelect>,RgbArg>>>,SmoothStep>,Int<27000>,Int<31000>>,Int<-2000>>>,TrInstant,RandomFlicker>,RgbArg>>,ColorSelect>,RgbArg>>,Mix,Black,ColorSelect>,RgbArg>>>,ColorSelect>,RgbArg>>,Mix,Black,ColorSelect>,RgbArg>>>>,ColorSelect>,RgbArg>>>,TrExtend<1000,TrInstant>,RandomFlicker>,RgbArg>>,ColorSelect>,RgbArg>>,Mix,Black,ColorSelect>,RgbArg>>>,ColorSelect>,RgbArg>>,Mix,Black,ColorSelect>,RgbArg>>>>,ColorSelect>,RgbArg>>>,TrFade<1000>>,EFFECT_USER1>> ; /* add to preset as StylePtr() */ #endif /* Generated with Fett263 Config Helper v4.1.1 */