#ifdef CONFIG_TOP #include "proffieboard_v2_config.h" #define NUM_BLADES 1 #define NUM_BUTTONS 1 #define VOLUME 1550 const unsigned int maxLedsPerStrip = 180; #define CLASH_THRESHOLD_G 3.0 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SD #define ENABLE_SERIAL #define COLOR_CHANGE_DIRECT #define DISABLE_DIAGNOSTIC_COMMANDS #define BC_THRUST_ON #define BC_TWIST_ON #define BC_TWIST_OFF #define BC_FORCE_PUSH #define FEMALE_TALKIE_VOICE #define VOLUME_MENU_CYCLE #define IDLE_OFF_TIME 60 * 5 * 1000 #define SPEAK_BLADE_ID #endif #ifdef CONFIG_PROP #include "../props/saber_BC_buttons.h" #include "../sound/sound_library.h" #endif #ifdef CONFIG_PRESETS Preset presets[] = { { "Bank01;common", "tracks/TFA_Battle.wav", StylePtr,StyleFire,Rgb<60,0,0>>,300>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,StyleFire,300>,Rgb<128,0,0>,0,8,FireConfig<10,1200,1>,FireConfig<0,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>>,StyleFire,0,6>,TrInstant,TrSmoothFade<800>,EFFECT_IGNITION>,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrConcat,Mix,Int<16000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,RandomPerLEDFlicker>,TrWipe<600>>,TrInstant,EFFECT_STAB>,BrownNoiseFlicker,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix,Int<10000>>,StyleFire,Rgb<60,0,0>>,200>,Rgb<80,0,0>,0,6,FireConfig<10,1000,2>,FireConfig<4000,0,0>,FireConfig<2,1000,5>,FireConfig<100,0,5>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Black,TrConcat,400>,40>,TrColorCycle<600>>,TrInstant,EFFECT_RETRACTION>,Mix,Int<44000>>,Mix,Int<44000>>,TransitionEffect,EFFECT_LOCKUP_END>,Stripes<1000,-1500,Red,BrownNoiseFlicker>>,Stripes<1000,1500,Red,BrownNoiseFlicker>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing,400>,BrownNoiseFlicker,100>>,Gradient,100>,BrownNoiseFlicker,400>>,3500>,RandomPerLEDFlicker,400>,White>,Bump,Int<16000>>,Bump,Int<10000>>>,White>,White>,150,300,Black>>()}, { "Bank02;common", "tracks/FinalSteps.wav", StylePtr>,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveDragL>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL,TrWipeIn<800>,Black>,TransitionEffectL,Int<1>>>,TrDelay<50>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<35>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<30>>,EFFECT_PREON>>>()}, { "Bank03;common", "tracks/LvsV.wav", StylePtr,RotateColorsX,RotateColorsX>,Stripes<5000,-300,RotateColorsX,RotateColorsX,RotateColorsX,RotateColorsX>,300>,RotateColorsX>,TransitionEffectL>,EFFECT_LOCKUP_END>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,LockupTrL>,Int<3000>,Int<16000>>,Scale>,Int<14000>,Int<8000>>>,Bump>,Int<26000>,Int<8000>>,Scale,Int<10000>>>,Bump>,Int<20000>,Int<30000>>,Scale>,Int<8000>>,Scale,Int<0>>,Int<0>>>>>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>,ResponsiveBlastWaveL,Int<300>,Int<100>,Int<300>,Scale,Int<4000>,Int<26000>>,Int<6000>,EFFECT_CLASH>,TransitionEffectL>>,TrFade<1200>>,EFFECT_IGNITION>,ResponsiveStabL,ResponsiveDragL>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL,Int<500>,Int<200>>>,TrWipeInSparkTip>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank04;common", "tracks/Ascension.wav", StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank05;common", "tracks/DOF.wav", StylePtr,RotateColorsX>>,TransitionEffectL,Mix,AudioFlickerL>,Red>,TrDelay<30000>,Mix,AudioFlickerL>,Red>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank06;common", "tracks/Traveler.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank07;common", "tracks/General.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank08;common", "tracks/DarkSide.wav", StylePtr,Scale,Int<-500>,Int<0>>,Red,Yellow,OrangeRed,Yellow,Red,Tomato>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank09;common", "tracks/Duke.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank10;common", "tracks/TheBoldOne.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>()}, { "Bank11;common", "tracks/LvsV.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank12;common", "tracks/JFO5.wav", StylePtr,Int<32768>,Int<0>>,StyleFire,RotateColorsX,RotateColorsX>,RotateColorsX>,0,4,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,1500,5>,FireConfig<0,0,0>>,StyleFire,RotateColorsX,RotateColorsX,RotateColorsX>,Black,0,2,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,1600,30>,FireConfig<0,0,0>>>,LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,AlphaL,Scale,Int<10000>,Int<38000>>,Int<38000>>,Int<20000>>>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank13;common", "tracks/TheBoldOne.wav", StylePtr,RotateColorsX>,TransitionEffectL,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,DeepSkyBlue>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>()}, { "Bank14;common", "tracks/JFO1.wav", StylePtr,RotateColorsX>,TransitionEffectL,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,OrangeRed>,Red,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,OrangeRed>,Red,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Yellow>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>()}, { "Bank15;common", "tracks/LvsV.wav", StylePtr,RotateColorsX>>,TransitionEffectL,RotateColorsX>,TrDelay<1500>,RotateColorsX>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank16;common", "tracks/RevanSongYT.wav", StylePtr>,RotateColorsX>,TransitionEffectL,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,Rgb16<40112,395,57353>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>()}, { "Bank17;common", "tracks/DarkSide.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>()}, { "Bank18;common", "tracks/Ashoka.wav", StylePtr,RotateColorsX>,TransitionEffectL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<100,100,150>>,Stripes<1500,-2500,White,Rgb<100,100,150>>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<16000>>,Int<200>,Int<800>>>,TrWipeIn<500>>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank19;common", "tracks/Lycan.wav", StylePtr,RotateColorsX>,50>,TransitionEffectL,StyleFire,Black,20>,AudioFlicker>,RotateColorsX>>,BrownNoiseFlicker>,70>,RotateColorsX>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<30000>,StyleFire,Black,20>,AudioFlicker>,RotateColorsX>>,BrownNoiseFlicker>,70>,RotateColorsX>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,LockupTrL>,Bump,Scale,Int<10000>,Int<30000>>,Int<10000>>,Scale,Int<14000>,Int<18000>>>>,AlphaL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<10000>>>>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<20000>>>,TrFade<400>>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,DarkOrange>,Stripes<1500,-2500,White,DarkOrange>>,Int<18000>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastWaveL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>,Int<20000>>,TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>,TransitionEffectL,TrFade<1000>>,EFFECT_RETRACTION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeInSparkTip,Black>>>()}, { "Bank20;common", "tracks/WhiteTrackwav", StylePtr,RotateColorsX>,TransitionEffectL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<100,100,150>>,Stripes<1500,-2500,White,Rgb<100,100,150>>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<16000>>,Int<200>,Int<800>>>,TrWipeIn<500>>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank21;common", "tracks/CrimsonMenace.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank22;common", "tracks/mars.wav", StylePtr>,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,ResponsiveDragL>,TrWipeIn<400>,TrFade<400>>,ResponsiveMeltL,Red,Orange>,TrWipeIn<600>,TrSmoothFade<600>>,InOutTrL,TrWipeIn<800>,Black>,TransitionEffectL,Int<1>>>,TrDelay<50>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<35>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<25>,AlphaL,Int<1>>>,TrDelay<30>>,EFFECT_PREON>>>()}, { "Bank23;common", "tracks/Darkness.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank24;common", "tracks/mercury.wav", StylePtr,RotateColorsX>,TransitionEffectL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rgb<100,100,150>>,Stripes<1500,-2500,White,Rgb<100,100,150>>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<16000>>,Int<200>,Int<800>>>,TrWipeIn<500>>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank25;common", "tracks/uranus.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank26;common", "tracks/venus.wav", StylePtr>,RotateColorsX>,TransitionEffectL,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,Rgb16<40112,395,57353>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>()}, { "Bank27;common", "tracks/deadlink.wav", StylePtr,Scale,Int<-500>,Int<0>>,Red,Yellow,OrangeRed,Yellow,Red,Tomato>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank28;common", "tracks/JFO2.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,Rgb<0,0,128>>,Rgb<0,0,80>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank29;common", "tracks/MSV.wav", StylePtr,RotateColorsX>>,TransitionEffectL,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<10,0,0>,BrownNoiseFlicker,70>,Rgb<128,0,0>>,Rgb<80,0,0>,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>>>()}, { "Bank30;common", "tracks/Ascension.wav", StylePtr,RotateColorsX>>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>,Black>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Bank31;common", "tracks/TFA_Duel.wav", StylePtr,RotateColorsX>,TransitionEffectL,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,70>,OrangeRed>,Red,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrDelay<1500>,StyleFire,Rgb<0,0,10>,BrownNoiseFlicker,OrangeRed>,Red,0,5,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>,FireConfig<2,3000,0>>,TrFade<800>>,EFFECT_FORCE>,TransitionEffectL>,Int<50>>,TrSmoothFade<600>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat>,TrFade<100>,Scale,Int<4000>,Int<26000>>,Int<6000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,ResponsiveBlastL,Scale,Int<100>,Int<400>>>,ResponsiveClashL>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Yellow>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<500>>>>()}, { "Bank32;common", "tracks/Prism.wav", StylePtr,RotateColorsX,RotateColorsX,RotateColorsX,RotateColorsX,RotateColorsX,RotateColorsX>,Red,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,AlphaL,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>>,SmoothStep,Int<13600>>,Scale,Int<-19300>,Int<32768>>,Int<0>>,Int<28000>,Int<14000>>,Int<16000>>>,LockupTrL,Bump,Int<10000>,Int<20000>>>>,AlphaL,Int<10000>,Int<20000>>>>>,TrConcat,EFFECT_LOCKUP_BEGIN>,TrFade<400>>,TrConcat>,TrWaveX,EFFECT_LOCKUP_BEGIN>,Int<300>,Int<100>,Int<400>,Sin,Int<10000>,Int<20000>>>>,SaberBase::LOCKUP_NORMAL>,LockupTrL>,Int<3000>,Int<16000>>,Scale>,Int<14000>,Int<8000>>>,Bump>,Int<26000>,Int<8000>>,Scale,Int<10000>>>,Bump>,Int<20000>,Int<30000>>,Scale>,Int<8000>>,Scale,Int<0>>,Int<0>>>>>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>,SaberBase::LOCKUP_LIGHTNING_BLOCK>,MultiTransitionEffectL,AlphaL,SmoothStep,Int<-4000>>>,TrDelay<15000>,AlphaL,SmoothStep,Int<-4000>>>,TrFade<500>>,EFFECT_STAB>, AlphaL,Int<26000>>,MultiTransitionEffectL,BrownNoiseFlickerL>,TrWipeIn<200>>,EFFECT_STAB>,MultiTransitionEffectL,BrownNoiseFlickerL>,TrWipe<200>>,EFFECT_STAB>>,Int<32768>>,EffectSequence,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>>,Layers,EFFECT_BLAST>,Scale,Int<10000>,Int<18000>>>,ResponsiveBlastFadeL,EFFECT_BLAST>,Scale,Int<4000>,Int<10000>>>,ResponsiveBlastWaveL,EFFECT_BLAST>,Int<400>,Scale,Int<100>,Int<400>>,Int<400>>,BlastL,EFFECT_BLAST>>,ResponsiveBlastL,EFFECT_BLAST>>>>,LocalizedClashL,EFFECT_CLASH>>,TransitionEffectL,40>,TrFade<1200>>,EFFECT_RETRACTION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrWipeIn<300>,Black>,TransitionEffectL,Int<30>>,SmoothStep>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>,EFFECT_RETRACTION>,TransitionEffectL,AlphaL,10>,Bump,Int<4000>>>,TrFade<2950>,AlphaL,15>,Bump,Int<5000>>>,TrFade<3000>,AlphaL,20>,Bump,Int<6000>>>,TrBoing<1000,3>>,EFFECT_PREON>>>()}, { "Bank33;common", "tracks/Prism.wav", StylePtr>,RandomPerLEDFlicker>,RotateColorsX>>,300>,RotateColorsX>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>, //Unstable yellow AlphaL>>,SwingSpeed<400>>, //Swing effect, audioflicker orange swing AlphaL>,RotateColorsX,RotateColorsX>,Mix>,RotateColorsX>,RotateColorsX>>,Mix>,RotateColorsX,RotateColorsX>,Mix>,RotateColorsX>,RotateColorsX>>>,Bump,Int<1000>,Int<34000>>,Int<12000>>>, //Color Change Responsive Fire Spark //AlphaL>,Red,Orange>,Mix>,Rgb<90,0,0>,Rgb<60,30,0>>,Mix>,DarkOrange,OrangeRed>,Mix>,Rgb<60,30,0>,Rgb<90,0,0>>>,Bump,Int<1000>,Int<34000>>,Int<12000>>>, //Alternate Responsive Fire Spark, no color change LockupTrL>,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,TrWaveX,Int<100>,Int<400>,Scale,Scale,Int<4000>,Int<26000>>,Int<6000>>>>,SaberBase::LOCKUP_NORMAL>, //Responsive lockup ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, //Responsive lightning block AlphaL,SmoothStep>,Int<1000>,Int<3500>>,Int<-4000>>>, //Sparking emitter flare ResponsiveStabL, //Responsive stab TransitionEffectL,Layers< AlphaL,Int<400>,Int<300>,Int<32768>>>>,SmoothStep,Int<-100>>>, AlphaL,Int<400>,Int<300>,Int<0>>>>,SmoothStep,Int<100>>>>,TrDelay<300>>,EFFECT_BLAST>, //Timed Blaster reflect. This is non-responsive and always starts in the middle of the blade, but it matches up with the timed blaster bolts for Engine Grip. However, it seems to make the saber freeze up a bit too much for my liking, and if you spam it fast enough it might crash and you'll need to take the battery out/toggle the kill switch. //EffectSequence,Scale,Int<100>,Int<400>>,Int<400>>,LocalizedClashL,ResponsiveBlastWaveL,Int<500>,Int<200>>,Scale,Int<100>,Int<400>>>,BlastL,ResponsiveBlastFadeL,Int<6000>,Int<12000>>,Scale,Int<400>,Int<100>>>,ResponsiveBlastL,Int<400>,Int<100>>,Scale,Int<200>,Int<100>>,Scale,Int<400>,Int<200>>>>, //Alternate Multi-blast, blaster reflect cycles through different responsive effects ResponsiveClashL,NavajoWhite,TrInstant,TrFade<100>,EFFECT_CLASH>,TrInstant,TrFade<400>,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, //Responsive clash TransitionEffectL,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1200>>,EFFECT_IGNITION>, //Bright unstable ignition TransitionEffectL>,40>,TrFade<1200>>,EFFECT_RETRACTION>, //Bright HumpFlicker retraction LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, //Drag LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, //Responsive melt EffectSequence>,AlphaL>,AlphaL>,AlphaL>>, //Power save, if using fett263's prop file hold Aux and click PWR while ON (pointing up) to dim blade in 25% increments. InOutTrL,TrWipeIn<200>>,TrColorCycle<2250>>, //Center Out ignition, Cycle Down retraction //InOutTrL,TrColorCycle<2250>>, //Alternate Spark Tip ignition and Cycle Down retraction TransitionEffectL,Int<10000>>>,TrFade<875>,AlphaL,Bump,Int<8000>>>,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<1000>>,EFFECT_RETRACTION>, //Color Change Cool Down Retraction //TransitionEffectL,Int<10000>>>,TrFade<875>,AlphaL,Int<8000>>>,TrFade<1000>,AlphaL,Int<6000>>>,TrFade<1000>>,EFFECT_RETRACTION>, //Alternate Cool Down Retraction, no color change //TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>, //TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>, //Optional/alternate passive battery monitor, on boot (1st line) or font change (2nd line) you will get a visual indicator at the emitter of your current battery level. This also works without a blade if you have a lit emitter or blade plug. Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted), the indicator will fade out after 3000 ms and not display again until powered down and back up or fonts change. TransitionEffectL,Bump>>,TrDelay<2000>,AlphaL,Bump>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>, //On demand battery level, if using fett263's prop file Hold AUX and click PWR while OFF, the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = half, red = low TransitionEffectL>,Int<50>,Int<200>,Int<75>,Int<0>>,Black,TrDelay<50>>>,SmoothStep,Int<-100>>>, AlphaL>,Int<50>,Int<200>,Int<75>,Int<32768>>,Black,TrDelay<50>>>,SmoothStep,Int<100>>>>,TrDelay<1220>>,EFFECT_PREON>, TransitionEffectL,AlphaL>,Bump,Int<4000>>>,TrFade<500>,AlphaL>>,Bump,Int<16000>>>,TrDelay<700>>,EFFECT_PREON> //Center absorb preon //TransitionEffectL>,RotateColorsX>,0,6,FireConfig<2,1200,5>,FireConfig<0,0,0>,FireConfig<0,0,0>,FireConfig<2,1200,5>>,TrWipe<750>,StyleFire>,RotateColorsX>,0,6,FireConfig<2,1200,5>,FireConfig<0,0,0>,FireConfig<0,0,0>,FireConfig<2,1200,5>>,TrBoing<250,2>>,EFFECT_PREON> //Alternate glitchy fire preon, make sure to comment out both transition lines and both alpha lines above >>()}, { "Bank34;common", "tracks/track1.wav", StylePtr,Int<3000>,Int<6000>>,Scale,Int<-50>,Int<-100>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<25>,Int<80>>,Pulsing>,RotateColorsX>,3000>,Mix>,RotateColorsX>,RotateColorsX>>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<4000>>,Sin,Int<25>,Int<75>>,Mix>,RotateColorsX>,RotateColorsX>>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>, AlphaL,Int<3000>,Int<6000>>,Scale,Int<60>,Int<140>>,StripesX,Int<1000>,Int<3000>>,Scale,Int<-25>,Int<-80>>,Pulsing>,RotateColorsX,RotateColorsX>,RotateColorsX>,4000>,Mix>,RotateColorsX>,Black>>,RotateColorsX>,Pulsing>,StripesX,Int<2000>,Int<4000>>,Sin,Int<-25>,Int<-75>>,Mix>,RotateColorsX>,RotateColorsX>>,RotateColorsX>>,2000>,Pulsing>,RotateColorsX>,3000>>,Int<10000>>, LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, SparkleL, ResponsiveStabL, ResponsiveBlastL,Scale,Int<100>,Int<400>>>, ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL,Black>,BrownNoiseFlicker,200>,RandomPerLEDFlicker,Rgb<30,30,30>>>,TrFade<800>>,EFFECT_IGNITION>, TransitionEffectL>,40>,TrFade<1200>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL,TrWipeIn<500>>,TrJoinR,TrWipeIn<500>>>, TransitionEffectL,Layers< Black, AlphaL,RotateColorsX,30>,LayerFunctions,Int<-400>>,SmoothStep,Int<1000>>>>, AlphaL,Int<-2000>>,SmoothStep,Int<2000>>>>>,TrFade<2000>,Layers< Black, AlphaL,RotateColorsX>,30>,LayerFunctions,Int<-400>>,SmoothStep,Int<400>>>>, AlphaL,Int<-2000>>,SmoothStep,Int<2000>>>>>,TrFade<2400>>,EFFECT_RETRACTION>, TransitionEffectL,Int<90>,Int<600>,Int<500>>,Black,TrDelay<450>>>,SmoothStep,Int<-100>>>, AlphaL,Int<200>,Int<600>,Int<300>>,Black,TrDelay<600>>>,SmoothStep,Int<3000>>>, AlphaL,Int<200>,Int<600>,Int<300>>,Black,TrDelay<600>>>,SmoothStep,Int<3000>>>>,TrDelay<2500>>,EFFECT_PREON>, TransitionEffectL,AlphaL,Bump,Int<4000>>>,TrFade<2000>,AlphaL,Bump,Int<16000>>>,TrDelay<200>>,EFFECT_PREON>>>()}, { "Bank35;common", "tracks/trap1.wav", StylePtr,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker,Black,100>,RandomPerLEDFlicker>,RotateColorsX>>,RotateColorsX>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>, LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>, TrConcat>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>, TrSmoothFade<600>>>, AlphaL>,Int<1000>,Int<4000>>,Int<-4000>>>, SparkleL, ResponsiveStabL, ResponsiveBlastL,Scale,Int<100>,Int<400>>>, ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, AlphaL>,Int<22000>,Int<40000>>,Int<24000>>>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Rgb<255,200,0>,DarkOrange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL,TrWipeInSparkTip>, TransitionEffectL,Int<10000>>>,TrFade<3000>,AlphaL,Int<8000>>>,TrFade<3000>,AlphaL,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>, TransitionEffectL,AlphaL,30>,Bump,Int<3000>>>,TrFade<2000>,AlphaL,30>,Bump,Int<4000>>>, TrFade<2500>,AlphaL,30>,Bump,Int<5000>>>,TrBoing<1950,7>>,EFFECT_PREON>, TransitionEffectL,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>,TransitionLoopL,Int<300>,Int<300>,Int<300>, Int<32768>>>,TrDelay<2000>,TransitionLoopL,Int<100>,Int<400>,Int<100>,Int<32768>>>,TrDelay<3000>,AlphaL,Bump,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>()}, { "Bank36;common", "tracks/mando.wav", StylePtr,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker>,Black,100>, RandomPerLEDFlicker>,RotateColorsX>>,RotateColorsX>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>,AlphaL,Pulsing,Black,800>>, SwingSpeed<600>>,LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>, TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastL,Scale, Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL>, SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>, TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,TrConcat,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<200>,Int<300>,Int<200>,Int<0>>,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<250>,Int<300>,Int<250>,Int<0>>,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<300>,Int<300>,Int<300>,Int<0>>,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<350>,Int<300>,Int<350>,Int<0>>,Mix,Int<-2000>>,Black,RotateColorsX>>, TrWaveX>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrWaveX>,Int<400>,Int<300>,Int<400>,Int<0>>,Black,TrInstant>,Black>, TransitionEffectL>,Int<30>>,SmoothStep>,Int<1000>,Int<4000>>,Int<-4000>>>,TrDelay<2000>>, EFFECT_RETRACTION>,TransitionEffectL,AlphaL>,30>,Bump,Int<3000>>>,TrFade<2000>, AlphaL>,30>,Bump,Int<4000>>>,TrFade<2500>,AlphaL>,30>,Bump,Int<5000>>>,TrBoing<1950,7>>, EFFECT_PREON>,TransitionEffectL>,Int<500>,Int<200>,Int<500>,Int<32768>>>,TrDelay<1500>, TransitionLoopL>,Int<300>,Int<300>,Int<300>,Int<32768>>>,TrDelay<2000>,TransitionLoopL>,Int<100>,Int<400>,Int<100>, Int<32768>>>,TrDelay<3000>,AlphaL>,Bump,Int<6000>>>,TrBoing<1450,5>>,EFFECT_PREON>>>()}, { "Bank37;common", "tracks/track01.wav", StylePtr,Scale>,Int<-1000>,Int<-5000>>,BrownNoiseFlicker>,Black,100>,RandomPerLEDFlicker>,RotateColorsX>>,RotateColorsX>,RotateColorsX>>,RotateColorsX>,0,5,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>,FireConfig<3,3000,0>>, LockupTrL,Bump,Scale,Int<4000>,Int<26000>>,Int<6000>>,Scale,Int<14000>,Int<18000>>>>, AlphaL,Scale,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat>,TrConcat>,SaberBase::LOCKUP_NORMAL>, ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>, ResponsiveStabL, ResponsiveBlastL,Scale,Int<100>,Int<400>>>, ResponsiveClashL,Scale,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>, TransitionEffectL>,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker>,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1200>>,EFFECT_IGNITION>, TransitionEffectL,TrFade<1000>>,EFFECT_RETRACTION>, LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>, LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>, InOutTrL,TrWipeInSparkTip>, TransitionEffectL,Int<45000>>>,TrFade<1000>,AlphaL,Int<4000>>>,TrFade<300>,AlphaL,Int<15000>>>,TrDelay<800>>,EFFECT_PREON>>>()}, { "Rainbow;common", "tracks/cantina.wav", StylePtr,Scale,Int<-500>,Int<0>>,Red,Orange,Yellow,Green,Blue,Magenta>,StripesX,Scale,Int<-500>,Int<0>>,Tomato,OrangeRed,Orange,Yellow,SteelBlue,DeepPink>,0,3,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,TransitionEffectL,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<1000>>,Stripes<1500,2000,White,Rainbow>,Stripes<1500,-2500,White,Rainbow>>,Int<16384>>,TrFade<800>>,EFFECT_LOCKUP_END>,ResponsiveLockupL,50,1>,TrConcat,Scale,Int<10000>,Int<30000>>,Int<10000>>,Int<16000>>>,TrFade<400>>,TrFade<100>,Scale,Int<10000>,Int<30000>>,Int<10000>,Scale,Int<10000>,Int<14000>>>,ResponsiveLightningBlockL,50,1>,TrConcat,Int<18000>>>,TrFade<200>>,TrConcat>,30>,TrSmoothFade<600>>>,ResponsiveStabL,TrWipe<600>>,ResponsiveBlastWaveL,Scale,Int<100>,Int<400>>,Int<400>>,ResponsiveClashL,Scale,Int<10000>,Int<30000>>,Int<10000>>,TransitionEffectL,RandomPerLEDFlicker>,Black>,BrownNoiseFlicker,RotateColorsX>,200>,RandomPerLEDFlicker>,RotateColorsX>>>,TrFade<1200>>,EFFECT_IGNITION>,LockupTrL>,SmoothStep,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL,Red,Orange>,SmoothStep,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL,Int<16000>>,Int<200>,Int<800>>>,TrWipeInSparkTip,Black>,TransitionEffectL,Black,TrFade<1000>,AlphaL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,TransitionEffectL,Bump,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,AlphaL>,Int<0>,Int<7500>>>>>()}, { "Batt00;common", "tracks/cantina.wav", &style_charging, "Battery\nLevel"} }; BladeConfig blades[] = { { 0, WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS >(), CONFIGARRAY(presets) }, }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); #endif