/* This configuration file was generated by ProffieConfig 1.7.13, created by Ryryog25. The tool can be found here: https://proffieconfig.kafrenetrading.com/ ProffieConfig is an All-In-One utility for managing your Proffieboard. */ #ifdef CONFIG_TOP #include "proffieboard_v3_config.h" #define NUM_BLADES 3 #define NUM_BUTTONS 2 #define VOLUME 2500 const unsigned int maxLedsPerStrip = 144; #define CLASH_THRESHOLD_G 3.5 #define ENABLE_AUDIO #define ENABLE_MOTION #define ENABLE_WS2811 #define ENABLE_SPINS #define ENABLE_SERIAL #define SAVE_STATE #define ENABLE_SD #define ENABLE_SSD1306 #define ENABLE_ALL_EDIT_OPTIONS #define FETT263_EDIT_MODE_MENU #define DISABLE_BASIC_PARSER_STYLES #endif #ifdef CONFIG_PROP #include "../props/saber_fett263_buttons.h" #endif #ifdef CONFIG_PRESETS Preset blade_in[] = { { "VINTAGEIV;common", "", /* * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#toscope * OS7.14 v3.01p * Single Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "vintageiv" }, { "Jacen;common", "", /* * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#toscope * OS7.14 v3.01p * Single Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "jacen" }, { "Anakin Solo;common", "", /* * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#toscope * OS7.14 v3.01p * Single Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "anakinsolo" }, { "Jaina;common", "", /* * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#otoscope * OS7.14 v3.01p * Single Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "jaina" }, { "Jaden Korr;common", "", /* * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#otoscope * OS7.14 v3.01p * Single Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "jadenkorr" }, { "ben skywalker;common", "", /* * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#otoscope * OS7.14 v3.01p * Single Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "benskywalker" }, { "SENYA;common", "", /* * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#otoscope * OS7.14 v3.01p * Single Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "senya" }, { "Nathema;common", "", /* * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#otoscope * OS7.14 v3.01p * Single Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "nathema" }, { "Speeder;common", "", StyleNormalPtr,BLUE,300,800>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#gle Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "speeder" }, { "GRAFLEX_IV_JS;common", "", /* * copyright Fett263 Rotoscope (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#otoscope * OS7.14 v3.01p * Single Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "graflexiv" }, { "PS2ROTS;common", "", /* * copyright Fett263 Simple (Primary Blade) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html# * Style Option * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Standard Ignition [Color: IgnitionColorArg] * Retraction Effect: Standard Retraction [Color: RetractionColorArg] * Lockup Effect: * 0: mainLockMulti0Shape - Begin: Real Clash - Style: Intensity AudioFlicker - End: Full Blade Absorb * [Color: LockupColorArg] * Lightning Block Effect: * 0: mainLBMulti0Shape - Begin: Responsive Impact - Style: Strobing AudioFlicker - End: Full Blade Absorb * [Color: LBColorArg] * Drag Effect: * 0: mainDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: mainMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] * Interactive Blast: Continuing Blasts - Default Level (Uses Style Option 2 for Editing): 1000 ms * Interactive Blast control requires blast.wav files in font. When Blast is triggered blast.wav will play, to deflect blast (blst.wav and visual effect) swing within 1000ms of blaster sound ending. Each deflection will be followed by new blaster sound, if no deflection blaster sound will end. Only one style per preset can contain. */ StylePtr,TrInstant,AudioFlicker>,Mix,Black,RgbArg>>>,AudioFlicker>,Mix,Black,RgbArg>>>,AudioFlicker>,Mix,Black,RgbArg>>>>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix,Int<26000>>,TransitionEffectL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<12000>,Int<60000>>>>,TrFadeX,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL>,Scale,Int<100>,Int<400>>,Int<100>,Scale,Int<100>,Int<400>>,Scale,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>,AudioFlicker>,Mix,Black,RgbArg>>>,BrownNoiseFlicker>,Mix,Black,RgbArg>>,300>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<22000>>>>,AlphaL>,Mix,Black,RgbArg>>>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<14000>,Int<18000>>>>,TrExtend<5000,TrInstant>,TrFade<5000>,EFFECT_LOCKUP_BEGIN>,TrConcat,TrInstant>,Mix,Int<26000>>,RgbArg>,AlphaL>,Bump,Scale,Sum,Int<-12000>>,Sum,Int<10000>>>,Sum,Int<-10000>>>,Scale,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat>,TrFade<400>>,SaberBase::LOCKUP_NORMAL,Int<1>>,ResponsiveLightningBlockL>,AudioFlicker>,Blue>,50,1>,TrConcat,AlphaL>,Bump,Int<10000>,Int<21000>>,Int<10000>>>,TrFade<200>>,TrConcat>,TrFade<400>>,Int<1>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,TransitionEffectL,AlphaL>,TrDoEffect>,EFFECT_INTERACTIVE_BLAST>,TransitionEffectL,IntArg>,TrInstant>,TransitionPulseL,ThresholdPulseF,Int<16000>>>,TrInstant>,EFFECT_GAME_CHOICE>,TransitionEffectL,Int<400>>,Int<500>,WavLen>,Int<150>>,TrInstant>,EFFECT_BLAST>,AlphaL>,TrDoEffect>,EFFECT_GAME_RESPONSE1>,InOutTrL,Mult,Int<98304>>>>,TrWipeInX,Mult,Int<98304>>>>,Black>>>(), /* * copyright Fett263 Rotoscope (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#ingle Style * Style Option * Off Behavior: Slow Pulse Dim-On [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr,TrInstant,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,AudioFlicker>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,Mix,Scale,Int<50>,Int<500>>,Scale,Int<20000>,Int<10000>>>,RandomFlicker,Scale,Scale,Int<50>,Int<300>>,Scale,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg>,RgbArg>,Mix,Black,RgbArg>>,RgbArg>,Mix,Black,RgbArg>>>,RgbArg>>,RgbArg>>>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Black,RgbArg>>,RgbArg>,8000>>>>(), /* * copyright Fett263 (Accent LED / PCB) OS7 Style * https://www.fett263.com/fett263-proffieOS7-style-library.html#* OS7.14 v3.01p * Single Style * On Behavior: VU Meter [Color: BaseColorArg] * Off Behavior: Battery Level Bar Graph (Green - Yellow - Red) [Color: Match ON Color] * Base Color: BaseColorArg (0) * --Effects Included-- * Ignition Effect: Instant [Color: IgnitionColorArg] * Retraction Effect: Instant [Color: RetractionColorArg] * Lockup Effect: NoneLightning Block Effect: NoneDrag Effect: * 0: accentDragMulti0Shape - Begin: Wipe In - Style: Intensity Sparking Drag - End: Wipe Out * [Color: DragColorArg] * Melt Effect: * 0: accentMeltMulti0Shape - Begin: Wipe In - Style: Intensity Melt - End: Wipe Out * [Color: StabColorArg] */ StylePtr>,Black,Gradient>,LockupTrL>>,BrownNoiseFlickerL>,Int<300>>,TrExtend<4000,TrInstant>,TrFade<4000>,EFFECT_DRAG_BEGIN>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrWipeIn<200>,TrWipe<200>,SaberBase::LOCKUP_DRAG,Int<1>>,LockupTrL,RgbArg>,RotateColorsX,RgbArg>>>,Mix>,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,Mix,Black,Mix,RgbArg>,RotateColorsX,RgbArg>>>>>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrConcat>,AlphaL,RgbArg>,RotateColorsX,RgbArg>>>,RotateColorsX,Mix,RgbArg>,RotateColorsX,RgbArg>>>>,100>,SmoothStep,IntArg,Int<30000>>,Int<3000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT,Int<1>>,InOutTrL,Int<32768>>,Int<1>>,Mix,Black>>>>(), "ps2" } }; BladeConfig blades[] = { { 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS>(), WS281XBladePtr<1, blade4Pin, Color8::GRB, PowerPINS>(), WS281XBladePtr<10, blade3Pin, Color8::GRB, PowerPINS>(), CONFIGARRAY(blade_in), "blade_in" } }; #endif #ifdef CONFIG_BUTTONS Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); Button AuxButton(BUTTON_AUX, auxPin, "aux"); #endif