Maybe that’s just on all the time in the BC prop? @NoSloppy should know.
@Angel_Lopez Open the saber_BC_buttons.h file in a text editor.
The whole top section is a clear explanation and instructions for all the buttons and features
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How can do I know which data has blade detect hooked up to it?
Ask the person who installed the board, and/or check whatever config file it was using before.
(Usually included on the SD card.)
this was the original config but im not sure what im looking for
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 3
#define NUM_BUTTONS 2
#define VOLUME 1000
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "TeensySF", "tracks/venus.wav",
StyleNormalPtr<CYAN, WHITE, 300, 800>(),
StyleNormalPtr<CYAN, WHITE, 300, 800>(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "cyan"},
{ "SmthJedi", "tracks/mars.wav",
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(BLUE, WHITE), 300, 800> >(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "blue"},
{ "SmthGrey", "tracks/mercury.wav",
StyleFirePtr<RED, YELLOW, 0>(),
StyleFirePtr<RED, YELLOW, 1>(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "fire"},
{ "SmthFuzz", "tracks/uranus.wav",
StyleNormalPtr<RED, WHITE, 300, 800>(),
StyleNormalPtr<RED, WHITE, 300, 800>(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "red"},
{ "RgueCmdr", "tracks/venus.wav",
StyleFirePtr<BLUE, CYAN, 0>(),
StyleFirePtr<BLUE, CYAN, 1>(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "blue fire"},
{ "TthCrstl", "tracks/mars.wav",
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
StylePtr<InOutHelper<EASYBLADE(OnSpark<GREEN>, WHITE), 300, 800> >(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "green"},
{ "TeensySF", "tracks/mercury.wav",
StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
StyleNormalPtr<WHITE, RED, 300, 800, RED>(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "white"},
{ "SmthJedi", "tracks/uranus.wav",
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
StyleNormalPtr<AudioFlicker<YELLOW, WHITE>, BLUE, 300, 800>(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "yellow"},
{ "SmthGrey", "tracks/venus.wav",
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
StylePtr<InOutSparkTip<EASYBLADE(MAGENTA, WHITE), 300, 800> >(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "magenta"},
{ "SmthFuzz", "tracks/mars.wav",
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "gradient"},
{ "RgueCmdr", "tracks/mercury.wav",
StyleRainbowPtr<300, 800>(),
StyleRainbowPtr<300, 800>(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "rainbow"},
{ "TthCrstl", "tracks/uranus.wav",
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
StyleStrobePtr<WHITE, Rainbow, 15, 300, 800>(),
StyleNormalPtr<WHITE, WHITE, 300, 800>(), "strobe"},
{ "TeensySF", "tracks/venus.wav",
&style_pov,
StyleNormalPtr<BLACK, BLACK, 300, 800>(),
StyleNormalPtr<BLACK, BLACK, 300, 800>(), "POV"},
{ "SmthJedi", "tracks/mars.wav",
&style_charging,
StyleNormalPtr<BLACK, BLACK, 300, 800>(),
StyleNormalPtr<BLACK, BLACK, 300, 800>(), "Battery\nLevel"}
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<130, bladePin, Color8::GRB, PowerPINS<bladePowerPin1, bladePowerPin2, bladePowerPin3> >(),
WS281XBladePtr<8, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin4> >(),
SimpleBladePtr<CH1LED, CH2LED, NoLED, NoLED,bladePowerPin5, bladePowerPin6, -1, -1>(),
CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
Blockquote
There is no BLADE_DETECT_PIN
here, so you probably don’t have anything hooked up for blade detect.