# ProffieOS7.x "Transition Sounds" pre-alpha discussion

**URL:** <https://crucible.hubbe.net/t/proffieos7-x-transition-sounds-pre-alpha-discussion/2520>\
**Category:** ProffieOS\
**Created:** [October 25, 2022, 12:31pm UTC](https://crucible.hubbe.net/t/proffieos7-x-transition-sounds-pre-alpha-discussion/2520 "2022-10-25T12:31:09Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![Fett263](https://crucible.hubbe.net/user_avatar/crucible.hubbe.net/fett263/32/214_2.png) [@Fett263](https://crucible.hubbe.net/u/Fett263)\
**Post date:** [October 25, 2022, 12:31pm UTC](https://crucible.hubbe.net/t/proffieos7-x-transition-sounds-pre-alpha-discussion/2520/1 "2022-10-25T12:31:09Z")

</div>

“Transition Sounds” allow sound effects to be added to transition animations at specific points in a TrConcat to keep visual and audio effects in synch.

> [@ProffieOS 7.x pre-alpha discussion](https://crucible.hubbe.net/t/proffieos-7-x-pre-alpha-discussion/2502/1):
>
> EFFECT\_TRANSITION\_SOUND

This effect will require my prop to run as shown in the demos.

The effect will allow you to introduce additional sound effects that are called by a TransitionEffectL at specific points in an animation as shown below. This will allow a “transition” sound to be called at the exact point in the animation that you want so rather than try to time a visual effect to a sound file, the visual effect can call the sound itself.

You can set up interactive transitions that call an effect at an exact point in the interaction:

[![](https://img.youtube.com/vi/gnB64KlJ0W0/maxresdefault.jpg "ProffieOS7 Visual and Sound Effect Synergy Demo (11 of 11) - Interactive Animation Transition Sounds") ](https://www.youtube.com/watch?v=gnB64KlJ0W0)

[![](https://img.youtube.com/vi/wlSqpV3EbsQ/maxresdefault.jpg "ProffieOS7 Visual and Sound Effect Synergy Demo (6 of 11) - Transition Sounds Pt 1") ](https://www.youtube.com/watch?v=wlSqpV3EbsQ)

Or you can have a TransitionLoop and call the sound(s) over and over, this one is a completely random timing but the visual effect and sound effect are in perfect synch because they are called simultaneously by the style code:

[![](https://img.youtube.com/vi/bodVgVjBDPY/maxresdefault.jpg "ProffieOS7 Visual and Sound Effect Synergy Demo (7 of 11) - Transition Sounds Pt 2") ](https://www.youtube.com/watch?v=bodVgVjBDPY)

In addition, new functionality to allow for Randomization of Selected Sounds like Transition Sounds has been added, more information here: [ProffieOS7.x "Randomization of Selected Sounds" pre-alpha discussion](https://crucible.hubbe.net/t/proffieos7-x-randomization-of-selected-sounds-pre-alpha-discussion/2521)

\<several pieces are not yet merged I’ll expand on usage and explanation here when added\>

---

<div class="post-metadata">

**Author:** ![NoSloppy](https://crucible.hubbe.net/user_avatar/crucible.hubbe.net/nosloppy/32/3865_2.png) [@NoSloppy](https://crucible.hubbe.net/u/NoSloppy)\
**Post date:** [October 26, 2022, 2:40am UTC](https://crucible.hubbe.net/t/proffieos7-x-transition-sounds-pre-alpha-discussion/2520/2 "2022-10-26T02:40:45Z")

</div>

![](https://media.tenor.com/CKBpHuAklrMAAAAC/morgan-freeman-applause.gif)

> [@Fett263](#):
>
> I’ll expand on usage and explanation here

Looking forward to this.

This is not prop specific, correct? Just OS code?

---

<div class="post-metadata">

**Author:** ![Fett263](https://crucible.hubbe.net/user_avatar/crucible.hubbe.net/fett263/32/214_2.png) [@Fett263](https://crucible.hubbe.net/u/Fett263)\
**Post date:** [October 26, 2022, 10:26am UTC](https://crucible.hubbe.net/t/proffieos7-x-transition-sounds-pre-alpha-discussion/2520/3 "2022-10-26T10:26:23Z")

</div>

You’ll need a prop that supports the sound for it to work, the base OS doesn’t support.
