Proffie upload error

I have a preset error and long lines of red text when im trying to upload. im not sure what the issue is.

‘’'Arduino: 1.8.19 (Windows 10), Board: “Proffieboard V2, Serial + Mass Storage, SDCARD (SPI), 80 MHz, Smallest Code”

In file included from C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\ProffieOS.ino:604:

C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\config\Newneocrossguard1SW.h:181:1: error: too many initializers for ‘Preset’

181 | };

  | ^

C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\config\Newneocrossguard1SW.h:189:1: error: expected unqualified-id before ‘}’ token

189 | };

  | ^

C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\config\Newneocrossguard1SW.h:189:1: error: expected declaration before ‘}’ token

This is my config

You have too many blade styles in your “Leia” preset (starts on line 98). You have 3 “StylePtr<…>()” styles, then 3 “FIRE1PTR” styles. Just remove the 3 you don’t want.

I removed them now im getting errors such as this

In file included from C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\ProffieOS.ino:473:
C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\styles\inout_helper.h: In instantiation of 'class InOutTrL<TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<200> > >, StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TrConcat2<TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<100> > >, Rgb<0, 0, 0>, TrBoingX<SingleValueAdapter<IntSVF<300> >, 3> > > >, TrBoingX<SingleValueAdapter<IntSVF<500> >, 3>, Rgb<0, 0, 0> >':
C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\styles\layers.h:38:12:   required from 'class Layers<Layers<Layers<Layers<Layers<Layers<Layers<Layers<Layers<Layers<Layers<StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE> >, LockupTrL<Layers<AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> >, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > >, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, SaberBase::LOCKUP_NORMAL, SingleValueAdapter<IntSVF<1> > > >, LockupTrL<AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Rgb<0, 0, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> > >, StrobeF<SingleValueAdapter<IntSVF<50> >, SingleValueAdapter<IntSVF<1> > > > >, LayerFunctions<Bump<ScaleBase<SlowNoise<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<2100> >, SingleValueAdapter<IntSVF<1000> > > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<3000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<IntSVF<16000> > >, ScaleBase<BrownNoiseF<SingleValueAdapter<IntSVF<10> > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<14000> > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2200> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<26000> >, SingleValueAdapter<IntSVF<18000> > > >, SingleValueAdapter<IntSVF<8000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<6000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<14000> > > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2300> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<20000> >, SingleValueAdapter<IntSVF<16000> > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<24000> > > > >, ScaleBase<IsLessThanBase<SlowNoise<SingleValueAdapter<IntSVF<2000> > >, SingleValueAdapter<IntSVF<12000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<5000> > > >, SingleValueAdapter<IntSVF<0> > > >, SingleValueAdapter<IntSVF<0> > > > > >, TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<IntSVF<12000> >, SingleValueAdapter<IntSVF<18000> > > >, TrFadeX<SingleValueAdapter<IntSVF<200> > > >, TrConcat3<TrInstant, AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<16000> > >, HumpFlickerFX<SingleValueAdapter<IntSVF<30> > > >, TrSmoothFadeX<SingleValueAdapter<IntSVF<600> > > >, SaberBase::LOCKUP_LIGHTNING_BLOCK, SingleValueAdapter<IntSVF<1> > > >, TransitionEffectL<TrConcat3<TrWipeInX<SingleValueAdapter<IntSVF<600> > >, AlphaL<Rgb<255, 0, 0>, SmoothStep<SingleValueAdapter<IntSVF<32000> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<14000> >, SingleValueAdapter<IntSVF<8000> > > > > >, TrWipeX<SingleValueAdapter<IntSVF<600> > > >, EffectType::EFFECT_STAB> >, AlphaL<MultiTransitionEffectL<TrWaveX<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<SwingSpeedSVF<SingleValueAdapter<IntSVF<200> > >, SingleValueAdapter<IntSVF<100> >, SingleValueAdapter<IntSVF<400> > > >, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > > >, EffectType::EFFECT_BLAST, 3>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > >, SingleValueAdapter<IntSVF<24000> > > > >, TransitionEffectL<TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<16000> > >, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<26000> > > >, SingleValueAdapter<IntSVF<6000> > > >, SingleValueAdapter<IntSVF<20000> > > >, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, EffectType::EFFECT_CLASH> >, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_IGNITION> >, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_RETRACTION> >, LockupTrL<AlphaL<AlphaL<Rgb<255, 255, 255>, BrownNoiseF<SingleValueAdapter<IntSVF<300> > > >, SmoothStep<SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<400> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_DRAG, SingleValueAdapter<IntSVF<1> > > >, LockupTrL<AlphaL<Mix<SingleValueAdapter<TwistAngleSVF<2, 0> >, Rgb<255, 0, 0>, Rgb<255, 97, 0> >, SmoothStep<SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<600> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_MELT, SingleValueAdapter<IntSVF<1> > > >, InOutTrL<TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<200> > >, StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TrConcat2<TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<100> > >, Rgb<0, 0, 0>, TrBoingX<SingleValueAdapter<IntSVF<300> >, 3> > > >, TrBoingX<SingleValueAdapter<IntSVF<500> >, 3>, Rgb<0, 0, 0>, true> >'
C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\styles\layers.h:48:9:   recursively required from 'class Layers<Layers<StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE> >, LockupTrL<Layers<AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> >, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > >, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, SaberBase::LOCKUP_NORMAL, SingleValueAdapter<IntSVF<1> > >, LockupTrL<AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Rgb<0, 0, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> > >, StrobeF<SingleValueAdapter<IntSVF<50> >, SingleValueAdapter<IntSVF<1> > > > >, LayerFunctions<Bump<ScaleBase<SlowNoise<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<2100> >, SingleValueAdapter<IntSVF<1000> > > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<3000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<IntSVF<16000> > >, ScaleBase<BrownNoiseF<SingleValueAdapter<IntSVF<10> > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<14000> > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2200> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<26000> >, SingleValueAdapter<IntSVF<18000> > > >, SingleValueAdapter<IntSVF<8000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<6000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<14000> > > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2300> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<20000> >, SingleValueAdapter<IntSVF<16000> > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<24000> > > > >, ScaleBase<IsLessThanBase<SlowNoise<SingleValueAdapter<IntSVF<2000> > >, SingleValueAdapter<IntSVF<12000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<5000> > > >, SingleValueAdapter<IntSVF<0> > > >, SingleValueAdapter<IntSVF<0> > > > > >, TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<IntSVF<12000> >, SingleValueAdapter<IntSVF<18000> > > >, TrFadeX<SingleValueAdapter<IntSVF<200> > > >, TrConcat3<TrInstant, AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<16000> > >, HumpFlickerFX<SingleValueAdapter<IntSVF<30> > > >, TrSmoothFadeX<SingleValueAdapter<IntSVF<600> > > >, SaberBase::LOCKUP_LIGHTNING_BLOCK, SingleValueAdapter<IntSVF<1> > >, TransitionEffectL<TrConcat3<TrWipeInX<SingleValueAdapter<IntSVF<600> > >, AlphaL<Rgb<255, 0, 0>, SmoothStep<SingleValueAdapter<IntSVF<32000> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<14000> >, SingleValueAdapter<IntSVF<8000> > > > > >, TrWipeX<SingleValueAdapter<IntSVF<600> > > >, EffectType::EFFECT_STAB>, AlphaL<MultiTransitionEffectL<TrWaveX<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<SwingSpeedSVF<SingleValueAdapter<IntSVF<200> > >, SingleValueAdapter<IntSVF<100> >, SingleValueAdapter<IntSVF<400> > > >, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > > >, EffectType::EFFECT_BLAST, 3>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > >, SingleValueAdapter<IntSVF<24000> > > >, TransitionEffectL<TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<16000> > >, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<26000> > > >, SingleValueAdapter<IntSVF<6000> > > >, SingleValueAdapter<IntSVF<20000> > > >, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, EffectType::EFFECT_CLASH>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_IGNITION>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_RETRACTION>, LockupTrL<AlphaL<AlphaL<Rgb<255, 255, 255>, BrownNoiseF<SingleValueAdapter<IntSVF<300> > > >, SmoothStep<SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<400> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_DRAG, SingleValueAdapter<IntSVF<1> > >, LockupTrL<AlphaL<Mix<SingleValueAdapter<TwistAngleSVF<2, 0> >, Rgb<255, 0, 0>, Rgb<255, 97, 0> >, SmoothStep<SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<600> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_MELT, SingleValueAdapter<IntSVF<1> > >, InOutTrL<TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<200> > >, StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TrConcat2<TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<100> > >, Rgb<0, 0, 0>, TrBoingX<SingleValueAdapter<IntSVF<300> >, 3> > > >, TrBoingX<SingleValueAdapter<IntSVF<500> >, 3>, Rgb<0, 0, 0>, true>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<10000> > > >, TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<3000> > >, AlphaL<Rgb<255, 97, 0>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<8000> > > >, TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<3000> > >, AlphaL<Rgb<255, 0, 0>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<6000> > > >, TrFadeX<SingleValueAdapter<IntSVF<2000> > > > > >, EffectType::EFFECT_RETRACTION> >'
C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\styles\layers.h:48:9:   required from 'class Layers<StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, LockupTrL<Layers<AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> >, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > >, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, SaberBase::LOCKUP_NORMAL, SingleValueAdapter<IntSVF<1> > >, LockupTrL<AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Rgb<0, 0, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> > >, StrobeF<SingleValueAdapter<IntSVF<50> >, SingleValueAdapter<IntSVF<1> > > > >, LayerFunctions<Bump<ScaleBase<SlowNoise<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<2100> >, SingleValueAdapter<IntSVF<1000> > > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<3000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<IntSVF<16000> > >, ScaleBase<BrownNoiseF<SingleValueAdapter<IntSVF<10> > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<14000> > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2200> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<26000> >, SingleValueAdapter<IntSVF<18000> > > >, SingleValueAdapter<IntSVF<8000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<6000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<14000> > > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2300> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<20000> >, SingleValueAdapter<IntSVF<16000> > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<24000> > > > >, ScaleBase<IsLessThanBase<SlowNoise<SingleValueAdapter<IntSVF<2000> > >, SingleValueAdapter<IntSVF<12000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<5000> > > >, SingleValueAdapter<IntSVF<0> > > >, SingleValueAdapter<IntSVF<0> > > > > >, TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<IntSVF<12000> >, SingleValueAdapter<IntSVF<18000> > > >, TrFadeX<SingleValueAdapter<IntSVF<200> > > >, TrConcat3<TrInstant, AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<16000> > >, HumpFlickerFX<SingleValueAdapter<IntSVF<30> > > >, TrSmoothFadeX<SingleValueAdapter<IntSVF<600> > > >, SaberBase::LOCKUP_LIGHTNING_BLOCK, SingleValueAdapter<IntSVF<1> > >, TransitionEffectL<TrConcat3<TrWipeInX<SingleValueAdapter<IntSVF<600> > >, AlphaL<Rgb<255, 0, 0>, SmoothStep<SingleValueAdapter<IntSVF<32000> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<14000> >, SingleValueAdapter<IntSVF<8000> > > > > >, TrWipeX<SingleValueAdapter<IntSVF<600> > > >, EffectType::EFFECT_STAB>, AlphaL<MultiTransitionEffectL<TrWaveX<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<SwingSpeedSVF<SingleValueAdapter<IntSVF<200> > >, SingleValueAdapter<IntSVF<100> >, SingleValueAdapter<IntSVF<400> > > >, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > > >, EffectType::EFFECT_BLAST, 3>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > >, SingleValueAdapter<IntSVF<24000> > > >, TransitionEffectL<TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<16000> > >, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<26000> > > >, SingleValueAdapter<IntSVF<6000> > > >, SingleValueAdapter<IntSVF<20000> > > >, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, EffectType::EFFECT_CLASH>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_IGNITION>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_RETRACTION>, LockupTrL<AlphaL<AlphaL<Rgb<255, 255, 255>, BrownNoiseF<SingleValueAdapter<IntSVF<300> > > >, SmoothStep<SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<400> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_DRAG, SingleValueAdapter<IntSVF<1> > >, LockupTrL<AlphaL<Mix<SingleValueAdapter<TwistAngleSVF<2, 0> >, Rgb<255, 0, 0>, Rgb<255, 97, 0> >, SmoothStep<SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<600> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_MELT, SingleValueAdapter<IntSVF<1> > >, InOutTrL<TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<200> > >, StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TrConcat2<TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<100> > >, Rgb<0, 0, 0>, TrBoingX<SingleValueAdapter<IntSVF<300> >, 3> > > >, TrBoingX<SingleValueAdapter<IntSVF<500> >, 3>, Rgb<0, 0, 0>, true>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<10000> > > >, TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<3000> > >, AlphaL<Rgb<255, 97, 0>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<8000> > > >, TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<3000> > >, AlphaL<Rgb<255, 0, 0>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<6000> > > >, TrFadeX<SingleValueAdapter<IntSVF<2000> > > > > >, EffectType::EFFECT_RETRACTION> >'
C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\styles\style_ptr.h:71:43:   required from 'class Style<Layers<StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, LockupTrL<Layers<AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> >, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > >, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, SaberBase::LOCKUP_NORMAL, SingleValueAdapter<IntSVF<1> > >, LockupTrL<AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Rgb<0, 0, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> > >, StrobeF<SingleValueAdapter<IntSVF<50> >, SingleValueAdapter<IntSVF<1> > > > >, LayerFunctions<Bump<ScaleBase<SlowNoise<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<2100> >, SingleValueAdapter<IntSVF<1000> > > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<3000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<IntSVF<16000> > >, ScaleBase<BrownNoiseF<SingleValueAdapter<IntSVF<10> > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<14000> > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2200> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<26000> >, SingleValueAdapter<IntSVF<18000> > > >, SingleValueAdapter<IntSVF<8000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<6000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<14000> > > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2300> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<20000> >, SingleValueAdapter<IntSVF<16000> > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<24000> > > > >, ScaleBase<IsLessThanBase<SlowNoise<SingleValueAdapter<IntSVF<2000> > >, SingleValueAdapter<IntSVF<12000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<5000> > > >, SingleValueAdapter<IntSVF<0> > > >, SingleValueAdapter<IntSVF<0> > > > > >, TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<IntSVF<12000> >, SingleValueAdapter<IntSVF<18000> > > >, TrFadeX<SingleValueAdapter<IntSVF<200> > > >, TrConcat3<TrInstant, AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<16000> > >, HumpFlickerFX<SingleValueAdapter<IntSVF<30> > > >, TrSmoothFadeX<SingleValueAdapter<IntSVF<600> > > >, SaberBase::LOCKUP_LIGHTNING_BLOCK, SingleValueAdapter<IntSVF<1> > >, TransitionEffectL<TrConcat3<TrWipeInX<SingleValueAdapter<IntSVF<600> > >, AlphaL<Rgb<255, 0, 0>, SmoothStep<SingleValueAdapter<IntSVF<32000> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<14000> >, SingleValueAdapter<IntSVF<8000> > > > > >, TrWipeX<SingleValueAdapter<IntSVF<600> > > >, EffectType::EFFECT_STAB>, AlphaL<MultiTransitionEffectL<TrWaveX<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<SwingSpeedSVF<SingleValueAdapter<IntSVF<200> > >, SingleValueAdapter<IntSVF<100> >, SingleValueAdapter<IntSVF<400> > > >, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > > >, EffectType::EFFECT_BLAST, 3>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > >, SingleValueAdapter<IntSVF<24000> > > >, TransitionEffectL<TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<16000> > >, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<26000> > > >, SingleValueAdapter<IntSVF<6000> > > >, SingleValueAdapter<IntSVF<20000> > > >, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, EffectType::EFFECT_CLASH>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_IGNITION>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_RETRACTION>, LockupTrL<AlphaL<AlphaL<Rgb<255, 255, 255>, BrownNoiseF<SingleValueAdapter<IntSVF<300> > > >, SmoothStep<SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<400> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_DRAG, SingleValueAdapter<IntSVF<1> > >, LockupTrL<AlphaL<Mix<SingleValueAdapter<TwistAngleSVF<2, 0> >, Rgb<255, 0, 0>, Rgb<255, 97, 0> >, SmoothStep<SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<600> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_MELT, SingleValueAdapter<IntSVF<1> > >, InOutTrL<TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<200> > >, StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TrConcat2<TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<100> > >, Rgb<0, 0, 0>, TrBoingX<SingleValueAdapter<IntSVF<300> >, 3> > > >, TrBoingX<SingleValueAdapter<IntSVF<500> >, 3>, Rgb<0, 0, 0>, true>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<10000> > > >, TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<3000> > >, AlphaL<Rgb<255, 97, 0>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<8000> > > >, TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<3000> > >, AlphaL<Rgb<255, 0, 0>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<6000> > > >, TrFadeX<SingleValueAdapter<IntSVF<2000> > > > > >, EffectType::EFFECT_RETRACTION> > >'
C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\styles\style_ptr.h:102:10:   required from 'StyleFactory* StylePtr() [with STYLE = Layers<StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, LockupTrL<Layers<AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> >, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > >, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<SinSVF<SingleValueAdapter<IntSVF<10> >, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<20000> > > >, SingleValueAdapter<IntSVF<16385> > > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, TrConcat3<TrInstant, Rgb<255, 255, 255>, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, SaberBase::LOCKUP_NORMAL, SingleValueAdapter<IntSVF<1> > >, LockupTrL<AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Layers<Rgb<255, 255, 255>, AlphaL<Rgb<0, 0, 255>, SingleValueAdapter<NoisySoundLevelCompatSVF> > >, StrobeF<SingleValueAdapter<IntSVF<50> >, SingleValueAdapter<IntSVF<1> > > > >, LayerFunctions<Bump<ScaleBase<SlowNoise<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<2100> >, SingleValueAdapter<IntSVF<1000> > > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<3000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<IntSVF<16000> > >, ScaleBase<BrownNoiseF<SingleValueAdapter<IntSVF<10> > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<14000> > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2200> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<26000> >, SingleValueAdapter<IntSVF<18000> > > >, SingleValueAdapter<IntSVF<8000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<6000> >, SingleValueAdapter<IntSVF<10000> > > >, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<10000> >, SingleValueAdapter<IntSVF<14000> > > > > > >, Bump<ScaleBase<SlowNoise<SingleValueAdapter<IntSVF<2300> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<20000> >, SingleValueAdapter<IntSVF<16000> > > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<24000> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<24000> > > > >, ScaleBase<IsLessThanBase<SlowNoise<SingleValueAdapter<IntSVF<2000> > >, SingleValueAdapter<IntSVF<12000> > >, SingleValueAdapter<ScaleSVF<NoisySoundLevelSVF, SingleValueAdapter<ScaleSVF<TwistAngleSVF<2, 0>, SingleValueAdapter<IntSVF<9000> >, SingleValueAdapter<IntSVF<5000> > > >, SingleValueAdapter<IntSVF<0> > > >, SingleValueAdapter<IntSVF<0> > > > > >, TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<IntSVF<12000> >, SingleValueAdapter<IntSVF<18000> > > >, TrFadeX<SingleValueAdapter<IntSVF<200> > > >, TrConcat3<TrInstant, AlphaL<AlphaL<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<16000> > >, HumpFlickerFX<SingleValueAdapter<IntSVF<30> > > >, TrSmoothFadeX<SingleValueAdapter<IntSVF<600> > > >, SaberBase::LOCKUP_LIGHTNING_BLOCK, SingleValueAdapter<IntSVF<1> > >, TransitionEffectL<TrConcat3<TrWipeInX<SingleValueAdapter<IntSVF<600> > >, AlphaL<Rgb<255, 0, 0>, SmoothStep<SingleValueAdapter<IntSVF<32000> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<14000> >, SingleValueAdapter<IntSVF<8000> > > > > >, TrWipeX<SingleValueAdapter<IntSVF<600> > > >, EffectType::EFFECT_STAB>, AlphaL<MultiTransitionEffectL<TrWaveX<Rgb<255, 255, 255>, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<SwingSpeedSVF<SingleValueAdapter<IntSVF<200> > >, SingleValueAdapter<IntSVF<100> >, SingleValueAdapter<IntSVF<400> > > >, SingleValueAdapter<IntSVF<400> >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > > >, EffectType::EFFECT_BLAST, 3>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<8000> > > >, SingleValueAdapter<IntSVF<24000> > > >, TransitionEffectL<TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<32768> > >, SingleValueAdapter<ScaleSVF<BladeAngleXSVF<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<16000> > >, SingleValueAdapter<IntSVF<4000> >, SingleValueAdapter<IntSVF<26000> > > >, SingleValueAdapter<IntSVF<6000> > > >, SingleValueAdapter<IntSVF<20000> > > >, TrFadeX<SingleValueAdapter<IntSVF<400> > > >, EffectType::EFFECT_CLASH>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_IGNITION>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<90, 180, 255> >, HumpFlickerFX<SingleValueAdapter<IntSVF<40> > > >, TrFadeX<SingleValueAdapter<IntSVF<1200> > > >, EffectType::EFFECT_RETRACTION>, LockupTrL<AlphaL<AlphaL<Rgb<255, 255, 255>, BrownNoiseF<SingleValueAdapter<IntSVF<300> > > >, SmoothStep<SingleValueAdapter<IntSVF<30000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<400> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_DRAG, SingleValueAdapter<IntSVF<1> > >, LockupTrL<AlphaL<Mix<SingleValueAdapter<TwistAngleSVF<2, 0> >, Rgb<255, 0, 0>, Rgb<255, 97, 0> >, SmoothStep<SingleValueAdapter<IntSVF<28000> >, SingleValueAdapter<IntSVF<5000> > > >, TrWipeInX<SingleValueAdapter<IntSVF<600> > >, TrFadeX<SingleValueAdapter<IntSVF<300> > >, SaberBase::LOCKUP_MELT, SingleValueAdapter<IntSVF<1> > >, InOutTrL<TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<200> > >, StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TrConcat2<TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<100> > >, Rgb<0, 0, 0>, TrBoingX<SingleValueAdapter<IntSVF<300> >, 3> > > >, TrBoingX<SingleValueAdapter<IntSVF<500> >, 3>, Rgb<0, 0, 0>, true>, TransitionEffectL<TrConcat3<TrInstant, AlphaL<Rgb<255, 255, 255>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<10000> > > >, TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<3000> > >, AlphaL<Rgb<255, 97, 0>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<8000> > > >, TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<3000> > >, AlphaL<Rgb<255, 0, 0>, Bump<SingleValueAdapter<IntSVF<0> >, SingleValueAdapter<IntSVF<6000> > > >, TrFadeX<SingleValueAdapter<IntSVF<2000> > > > > >, EffectType::EFFECT_RETRACTION> >]'
C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\config\Newneocrossguard1SW.h:165:2377:   required from here
C:\Users\Steven Loki\Desktop\Lightsaber\ProffieOS\styles\inout_helper.h:77:14: error: no matching function for call to 'TransitionHelper<TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<200> > >, StripesX<SingleValueAdapter<IntSVF<16000> >, SingleValueAdapter<IntSVF<-1000> >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<11, 42, 53> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, SingleValueAdapter<PulsingFSVF<SingleValueAdapter<IntSVF<800> > > > > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> > >, TrConcat2<TransitionEffectL<TrConcat3<TrFadeX<SingleValueAdapter<IntSVF<600> > >, Layers<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, AlphaL<RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<19, 75, 94> >, SingleValueAdapter<RandomFSVF> > >, TrConcat3<TrDelayX<SingleValueAdapter<IntSVF<30000> > >, RotateColorsX<SingleValueAdapter<VariationSVF>, Rgb<30, 120, 150> >, TrFadeX<SingleValueAdapter<IntSVF<800> > > > >, EffectType::EFFECT_FORCE>, TrConcat3<TrWipeX<SingleValueAdapter<IntSVF<100> > >, Rgb<0, 0, 0>, TrBoingX<SingleValueAdapter<IntSVF<300> >, 3> > > > >::getColor(std::remove_const<RGBA_nod>::type, RGBA_um_nod, int&)'
   77 |     MixColors(out_tr_.getColor(in_tr_.getColor(RGBA_um_nod::Transparent(), off_color_.getColor(led), led), RGBA_um_nod::Transparent(), led),
      |     ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   78 |        in_tr_.getColor(out_tr_.getColor(off_color_.getColor(led), RGBA_um_nod::Transparent(), led), off_color_.getColor(led), led), 1, 1)) {
      |        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

such as these as well
124 | auto getColor(A a, B b, int led) → decltype(tr_.getColor(a, b, led)) {
| ^~~~~~~~
105 | auto getColor(const X& a, const Y& b, int led) → decltype(
| ^~~~~~~~
106 | MixColors(b, MixColors(a_.getColor(a, intermediate_.getColor(led), led),
| ~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
107 | b_.getColor(intermediate_.getColor(led), b, led), 1,1), 1, 1)) {
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And it is similar all the way down im just not sure what the issue is

narrowed it down to an issue with the styles in your “CalKestis” preset. You’ll have to wait for someone with more knowledge than me to assist. Or you can try rebuilding the styles.

I will redo that style then, i copyd that style from the style library so im not sure why it would be a issue maybe cause i saw it mentioned something about a crystal chamber and i dont have one?? im not sure ill try to reupload in a min

What version of ProffieOS are you using?
The pastebin linked above compiles just fine for me.

should be the latest proffie, i could try and redownload the latest one again

“latest proffie” can mean different things depending on where and how you downloaded it though.

[version 7.13 https://fredrik.hubbe.net/lightsaber/ProffieOS-v7.13 thats what i have

7.13 is what I tested it with, so it seems like it should work.

yup that seemed to do it, but i did notice the original style for the cal kestis font does not work in the style editor which is the one i swapped out because i thought it was the issue