On blinking sequence won't stop when off

Any Special Ability requires the Control Layer for said ability exist within one style of that preset. If you omit the Control Layer when you build a Special Ability style, you remove the control that makes it run.

By default, the library expects the Main Blade would be the Control, if accents or other blades also use Special Abilities they still take the “control” from the Main Blade. If you’re main blade is missing the Control Layer, then no blade will run a Special Ability.

My recommended set up is to set any/all Special Abilities in your Main Blade style. Then close the Enhancements screen and click the Accent button, this holds the Special Abilities you chose in the Main Blade (so the control line up) and allows you to customize the Accent as needed. The Accent code will exclude the Control Layer automatically, and the Main Blade style will act as the Control Layer for the preset.

The bug looks like it could impact any Ability for the Toggle so if it’s not working as expected then it probably the same thing. The bug only presents on subsequent use, the initial trigger is fine but the toggle is losing its place after ignition, so it is sometimes needing two commands to get back in synch. I have a good idea on why, but I just need time to test out some fixes - so it may be a few days. I’ll post in the other thread when I have fix up for testing.

the bug you describe seems identical to my issue, seeing as everything else is working i will assume the control layer is set somewhere and at some point try find out where or just keep note of it in case of future issues, but if it aint broke dont fix it.

The style information section provided at the top of the code specifies if it’s a Control Layer, along with a ton of other important information. You will see this in the style information:

NOTE:This style includes Control Layer. Only one Control Layer should be used per preset.

not of my blade styles have that in the top section, but i have been adding the special ability’s manually, rather than remaking the whole style so that might be why.

ok, but it’s gonna be nearly impossible for me to troubleshoot if you’re manually modding or changing styles and don’t have the Style Information section that the library generates related to any Special Ability. There’s a lot of moving parts for Special Abilities, and the library assembles the code differently depending on the selections made, the library keeps track of what it’s doing specific to the style and outputs the controls, set up requirements and other pertinent information for use and troubleshooting. If you’re missing this information there’s nothing I can do to help. If you want to ensure things work properly I advise building the style in the library and using unchanged, once things are changed, cut, pasted etc. there’s way too many possible things that could be wrong if something isn’t working for me to even start to troubleshoot.

gotcha, will try remake in the style editor and do some testing!