New Seismic Charge Animation and the Remap Function

Yeah, why do you have the same bump 3 times?

Just FYI, this is the same as just “Black”, any AlphaL with a fixed “Int<32768>” is the same as the solid color.
Still not 100% sure what you’re after, guessing you’re sticking above inside something else?
You shouldn’t need to repeat the same bump multiple times, there’s most likely a more efficient method but if you’re happy with the result and not worried about the size of the code then go with it.

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Finally was able to record a video of this effect and post it! You can watch it here:

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