Sorry, yes, solution summary is:
At the top of the prop, just below the #define title line (i.e. the third line of actual code) paste this:
// Toggle switch between blade arrays manually.
// This goes in the prop file, but not in the prop class.
// If using normal BladeID, this whole section must be commented out!
struct FakeBladeID {
static int return_value;
float id() { return return_value; }
static void toggle() {
return_value = NO_BLADE - return_value;
}
};
int FakeBladeID::return_value = 0;
#undef BLADE_ID_CLASS_INTERNAL
#define BLADE_ID_CLASS_INTERNAL FakeBladeID
#undef BLADE_ID_CLASS
#define BLADE_ID_CLASS FakeBladeID
Then further down the prop amongst the regular button controls, paste this:
case EVENTID(BUTTON_POWER, EVENT_THIRD_SAVED_CLICK_SHORT, MODE_OFF):
FakeBladeID::toggle();
FindBladeAgain();
SaberBase::DoBladeDetect(true);
return true;
Works a treat and I actually only yesterday used it on an install that had multiple fonts each with light side and dark side variants.