Since I am almost at where I want things to be I figure it’s time to share.
Here’s the teaser video.
Here’s the config I am using which includes the notes on where to put what as far as the factory Sabertrio sounds. *You’ll want the top and bottom, fill in whatever styles you want but be sure to follow the two-blade two style example shown as this correlates to the OLED output.
//Goal: Get Proffieboard to work similar in behavior to what Sabertrio offers in their version of the OS but using Fett263's OS7.7 prop file.
//Some steps here may become redundant as this option for functionality is explored more.
//Fallen Order (The Survivor) font pack by https://www.kyberphonicfonts.com/product/the-survivor
//Factory blade detect and no blade via Sabertrio and only available as OEM sounds by K-Sith.
//Steps to take in OS7 in order to have sound functionality follow:
//Make a NO_BLADE font folder, put the no_blade.wav in and also have two copies of that wave file in the folder renamed boot and font.
//Also for good measure put the no_blade.wav file in the common folder.
//Take the blade detect sounds and also put them in common. (bladein.wav and bladeout.wav)
//As to the OLED screen images they function as needed now as per this step:
//Take the bmp files and put them into both the common folder as well as each font folder.
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 2
#define VOLUME 1350
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 4.0
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define COLOR_CHANGE_DIRECT
#define NO_REPEAT_RANDOM
#define MOTION_TIMEOUT 60*5*1000
#define SHARED_POWER_PINS
#define DISABLE_DIAGNOSTIC_COMMANDS
#define DISABLE_BASIC_PARSER_STYLES
#define BLADE_DETECT_PIN 17 //BladeDetect
#define ENABLE_SSD1306 //OLEDs
#define OLED_FLIP_180 //Correct Upside Down OLED Output.
#define SAVE_PRESET
#define FETT263_BATTLE_MODE_START_ON
#define FETT263_SWING_ON_PREON
#define FETT263_TWIST_OFF
#define KEEP_SAVEFILES_WHEN_PROGRAMMING
#define ENABLE_ALL_EDIT_OPTIONS
#define FETT263_EDIT_MODE_MENU
#define FETT263_SAY_BATTERY_PERCENT
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset noblade[] = {
{ "NoBlade;common", "tracks/no_blade.wav",
ChargingStylePtr<Black>(),
StylePtr<WHITE>(),
"no blade" }
};
Preset blade[] = {
{ "FallenBlue;common", "tracks/JFO_Intro.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.0181
This Style Contains 1600 Unique Combinations
Style Options:
Default (0): Fallen Order Cal Kestis
1: Fallen Order Ninth Sister
Base Color: Rgb<0,0,255> (0)
--Effects Included--
Preon Effect Options: Default (0): Pulsing (Base Color), 1: Faulty Ignition (Base Color), 2: Overload (Base Color), 3: Sparking (Base Color), 4: Disable
Ignition Effect Options: Default (0): Glitch On, 1: Cycle Up, 2: Instant, 3: Standard Ignition
PowerUp Effect Options: Default (0): Power Flash, 1: Power Burst Forward, 2: Power Burst Emitter, 3: Rey TROS Spark, 4: Disable
Retraction Effect Options: Default (0): Glitch Off, 1: Cycle Down, 2: Wipe In + Fade, 3: Standard Retraction
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Stab Effect: AudioFlicker Stab
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Monitor: Passive Battery Monitor (Boot & Change Preset)
*/
StylePtr<
Layers<
ColorSelect<IntArg<STYLE_OPTION_ARG,0>,TrInstant,Stripes<16000,-1000,RgbArg<BASE_COLOR_ARG,Blue>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Blue>>,RgbArg<BASE_COLOR_ARG,Blue>,800>,RgbArg<BASE_COLOR_ARG,Blue>>,Stripes<18000,-1600,RgbArg<BASE_COLOR_ARG,Blue>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<16384>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>,RandomFlicker<RgbArg<BASE_COLOR_ARG,Blue>,Stripes<9000,-900,RgbArg<BASE_COLOR_ARG,Blue>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Blue>>>>>>,
ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Blue>,Mix<Int<8000>,Black,RgbArg<SWING_COLOR_ARG,Blue>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Blue>>,TrFade<300>>,EFFECT_FORCE>>,
TransitionEffectL<TrSelect<IntArg<IGNITION_POWER_UP_ARG,0>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Blue>,TrFade<1000>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Blue>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Blue>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Blue>>>,TrFade<800>>,TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,AlphaL<Stripes<5000,-2500,RgbArg<IGNITION_COLOR_ARG,Blue>,Mix<Int<7710>,Black,RgbArg<IGNITION_COLOR_ARG,Blue>>,Mix<Int<3855>,Black,RgbArg<IGNITION_COLOR_ARG,Blue>>>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrConcat<TrJoin<TrDelay<200>,TrInstant>,AlphaL<Green,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<300>,AlphaL<Blue,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-500>>>,TrFade<500>>,TrInstant>,EFFECT_IGNITION>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<WavLen<>>,TrWipeIn<200>>,AlphaL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,White>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<2000>>>,TrWipe<200>>,EFFECT_STAB>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrSelect<IntArg<IGNITION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Blue>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrColorCycleX<IgnitionTime<>>,TrInstant,TrWipeX<IgnitionTime<>>>,TrSelect<IntArg<RETRACTION_OPTION_ARG,0>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Blue>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,TrColorCycleX<RetractionTime<>>,TrJoin<TrWipeInX<RetractionTime<>>,TrSmoothFadeX<RetractionTime<>>>,TrWipeInX<RetractionTime<>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Blue>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Blue>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrConcat<TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Blue>,10>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Blue>,15>,SmoothStep<Sum<Int<2000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrFadeX<Mult<Int<8192>,WavLen<EFFECT_PREON>>>,AlphaL<HumpFlickerL<RgbArg<BASE_COLOR_ARG,Blue>,20>,SmoothStep<Sum<Int<4000>,IntArg<PREON_SIZE_ARG,2000>>,Int<-4000>>>,TrBoingX<Mult<Int<8192>,WavLen<EFFECT_PREON>>,3>>,TrConcat<TrInstant,AlphaL<BrownNoiseFlickerL<RgbArg<BASE_COLOR_ARG,Blue>,Int<30>>,SmoothStep<Scale<SlowNoise<Int<2000>>,IntArg<PREON_SIZE_ARG,2000>,Sum<IntArg<PREON_SIZE_ARG,2000>,Int<4000>>>,Int<-2000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,TrInstant>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BOOT>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(), "fallen\norder"},
{ "FallenCyan;common", "tracks/JFO_Intro.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.021
This Style Contains 4 Unique Combinations
Base Style: Fallen Order Cal Kestis
Base Color: Rgb<0,255,255> (0)
--Effects Included--
Preon Effect Options: Default (0): Pulsing (Base Color), 1: Faulty Ignition (Base Color)
Ignition Effect: Glitch On
PowerUp Effect: Power Flash
Retraction Effect: Glitch Off
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Change Preset)
*/
StylePtr<
Layers<
StripesX<Int<16000>,Int<-1000>,RgbArg<BASE_COLOR_ARG,Cyan>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Cyan>>,RgbArg<BASE_COLOR_ARG,Cyan>,800>,RgbArg<BASE_COLOR_ARG,Cyan>>,
ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Cyan>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Cyan>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Cyan>>,TrFade<300>>,EFFECT_FORCE>>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Cyan>,TrFade<1000>>,EFFECT_IGNITION>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Cyan>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Cyan>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Cyan>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Cyan>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(), "fallen\norder"},
{ "FallenGreen;common", "tracks/JFO_Intro.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.021
This Style Contains 4 Unique Combinations
Base Style: Fallen Order Cal Kestis
Base Color: Rgb<0,255,0> (0)
--Effects Included--
Preon Effect Options: Default (0): Pulsing (Base Color), 1: Faulty Ignition (Base Color)
Ignition Effect: Glitch On
PowerUp Effect: Power Flash
Retraction Effect: Glitch Off
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Change Preset)
*/
StylePtr<
Layers<
StripesX<Int<16000>,Int<-1000>,RgbArg<BASE_COLOR_ARG,Green>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Green>>,RgbArg<BASE_COLOR_ARG,Green>,800>,RgbArg<BASE_COLOR_ARG,Green>>,
ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Green>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Green>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Green>>,TrFade<300>>,EFFECT_FORCE>>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Green>,TrFade<1000>>,EFFECT_IGNITION>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Green>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Green>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Green>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Green>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(), "fallen\norder"},
{ "FallenIndigo;common", "tracks/JFO_Intro.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.021
This Style Contains 4 Unique Combinations
Base Style: Fallen Order Cal Kestis
Base Color: Rgb<80,50,210> (0)
--Effects Included--
Preon Effect Options: Default (0): Pulsing (Base Color), 1: Faulty Ignition (Base Color)
Ignition Effect: Glitch On
PowerUp Effect: Power Flash
Retraction Effect: Glitch Off
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Change Preset)
*/
StylePtr<
Layers<
StripesX<Int<16000>,Int<-1000>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,800>,RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>>,
ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Rgb<80,50,210>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<80,50,210>>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<80,50,210>>>,TrFade<300>>,EFFECT_FORCE>>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<80,50,210>>,TrFade<1000>>,EFFECT_IGNITION>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<80,50,210>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<80,50,210>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Rgb<80,50,210>>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(), "fallen\norder"},
{ "FallenYellow;common", "tracks/JFO_Intro.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.021
This Style Contains 4 Unique Combinations
Base Style: Fallen Order Cal Kestis
Base Color: Rgb<255,255,0> (0)
--Effects Included--
Preon Effect Options: Default (0): Pulsing (Base Color), 1: Faulty Ignition (Base Color)
Ignition Effect: Glitch On
PowerUp Effect: Power Flash
Retraction Effect: Glitch Off
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Change Preset)
*/
StylePtr<
Layers<
StripesX<Int<16000>,Int<-1000>,RgbArg<BASE_COLOR_ARG,Yellow>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Yellow>>,RgbArg<BASE_COLOR_ARG,Yellow>,800>,RgbArg<BASE_COLOR_ARG,Yellow>>,
ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Yellow>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Yellow>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Yellow>>,TrFade<300>>,EFFECT_FORCE>>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Yellow>,TrFade<1000>>,EFFECT_IGNITION>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Yellow>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Yellow>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Yellow>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Yellow>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(), "fallen\norder"},
{ "FallenOrange;common", "tracks/JFO_Intro.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.021
This Style Contains 4 Unique Combinations
Base Style: Fallen Order Cal Kestis
Base Color: Rgb<255,68,0> (0)
--Effects Included--
Preon Effect Options: Default (0): Pulsing (Base Color), 1: Faulty Ignition (Base Color)
Ignition Effect: Glitch On
PowerUp Effect: Power Flash
Retraction Effect: Glitch Off
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Change Preset)
*/
StylePtr<
Layers<
StripesX<Int<16000>,Int<-1000>,RgbArg<BASE_COLOR_ARG,DarkOrange>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,DarkOrange>>,RgbArg<BASE_COLOR_ARG,DarkOrange>,800>,RgbArg<BASE_COLOR_ARG,DarkOrange>>,
ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,DarkOrange>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,DarkOrange>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,DarkOrange>>,TrFade<300>>,EFFECT_FORCE>>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,DarkOrange>,TrFade<1000>>,EFFECT_IGNITION>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,DarkOrange>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,DarkOrange>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,DarkOrange>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,DarkOrange>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(), "fallen\norder"},
{ "FallenMagenta;common", "tracks/JFO_Intro.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.021
This Style Contains 4 Unique Combinations
Base Style: Fallen Order Cal Kestis
Base Color: Rgb<255,68,0> (0)
--Effects Included--
Preon Effect Options: Default (0): Pulsing (Base Color), 1: Faulty Ignition (Base Color)
Ignition Effect: Glitch On
PowerUp Effect: Power Flash
Retraction Effect: Glitch Off
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Change Preset)
*/
StylePtr<
Layers<
StripesX<Int<16000>,Int<-1000>,RgbArg<BASE_COLOR_ARG,Magenta>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Magenta>>,RgbArg<BASE_COLOR_ARG,Magenta>,800>,RgbArg<BASE_COLOR_ARG,Magenta>>,
ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Magenta>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Magenta>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Magenta>>,TrFade<300>>,EFFECT_FORCE>>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Magenta>,TrFade<1000>>,EFFECT_IGNITION>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Magenta>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Magenta>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Magenta>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Magenta>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(), "fallen\norder"},
{ "FallenPurple;common", "tracks/JFO_Intro.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.021
This Style Contains 4 Unique Combinations
Base Style: Fallen Order Cal Kestis
Base Color: Rgb<255,68,0> (0)
--Effects Included--
Preon Effect Options: Default (0): Pulsing (Base Color), 1: Faulty Ignition (Base Color)
Ignition Effect: Glitch On
PowerUp Effect: Power Flash
Retraction Effect: Glitch Off
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Change Preset)
*/
StylePtr<
Layers<
StripesX<Int<16000>,Int<-1000>,RgbArg<BASE_COLOR_ARG,Rgb<90,0,210>>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<90,0,210>>>,RgbArg<BASE_COLOR_ARG,Rgb<90,0,210>>,800>,RgbArg<BASE_COLOR_ARG,Rgb<90,0,210>>>,
ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Rgb<90,0,210>>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Rgb<90,0,210>>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Rgb<90,0,210>>>,TrFade<300>>,EFFECT_FORCE>>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Rgb<90,0,210>>,TrFade<1000>>,EFFECT_IGNITION>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Rgb<90,0,210>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Rgb<90,0,210>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Rgb<90,0,210>>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Rgb<90,0,210>>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(), "fallen\norder"},
{ "FallenRed;common", "tracks/JFO_Intro.wav",
/* copyright Fett263 FallenOrder (Primary Blade) OS6 Style
https://fett263.com/fett263-proffieOS6-style-library.html#FallenOrder
OS6.7 v4.021
This Style Contains 4 Unique Combinations
Base Style: Fallen Order Cal Kestis
Base Color: Rgb<255,0,0> (0)
--Effects Included--
Preon Effect Options: Default (0): Pulsing (Base Color), 1: Faulty Ignition (Base Color)
Ignition Effect: Glitch On
PowerUp Effect: Power Flash
Retraction Effect: Glitch Off
Lockup Effect: Responsive Lockup, Begin Effect: Real Clash, End Effect: Full Blade Absorb
LightningBlock Effect: Responsive Lightning Block
Drag Effect: Intensity Fire Drag
Melt Effect: Responsive Melt
Blast Effect (Randomly Selected): Blast Wave (Random), Blast Wave (Sound Based), Blast Fade (Sound Based)
Clash Effect: Real Clash V1
Swing Effect Options: Default (0): Force Slow, 1: Force Boost Aura
Battery Level: Emitter Effect (Green to Red)
Battery Monitor: Passive Battery Monitor (Change Preset)
*/
StylePtr<
Layers<
StripesX<Int<16000>,Int<-1000>,RgbArg<BASE_COLOR_ARG,Red>,Pulsing<Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Red>>,RgbArg<BASE_COLOR_ARG,Red>,800>,RgbArg<BASE_COLOR_ARG,Red>>,
ColorSelect<IntArg<SWING_OPTION_ARG,0>,TrInstant,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,Pulsing<RgbArg<SWING_COLOR_ARG,Red>,Mix<Int<16384>,Black,RgbArg<SWING_COLOR_ARG,Red>>,3000>,TrFade<300>>,EFFECT_FORCE>,TransitionEffectL<TrConcat<TrJoin<TrDelay<30000>,TrFade<300>>,AudioFlickerL<RgbArg<SWING_COLOR_ARG,Red>>,TrFade<300>>,EFFECT_FORCE>>,
TransitionEffectL<TrConcat<TrJoin<TrDelayX<IgnitionTime<>>,TrInstant>,RgbArg<IGNITION_COLOR_ARG,Red>,TrFade<1000>>,EFFECT_IGNITION>,
TransitionEffectL<TrRandom<TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrWaveX<RgbArg<BLAST_COLOR_ARG,White>,Scale<WavLen<>,Int<100>,Int<400>>,Int<100>,Scale<WavLen<>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,TrConcat<TrInstant,AlphaMixL<Bump<EffectPosition<EFFECT_BLAST>,Scale<WavLen<>,Int<9000>,Int<12000>>>,RgbArg<BLAST_COLOR_ARG,White>,Mix<Int<16384>,Black,RgbArg<BLAST_COLOR_ARG,White>>>,TrFade<300>>>,EFFECT_BLAST>,
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,White>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AudioFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
LockupTrL<AlphaL<Stripes<2000,4000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<50>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<4096>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<Stripes<2000,3000,RgbArg<DRAG_COLOR_ARG,White>,Mix<Sin<Int<30>>,Black,RgbArg<DRAG_COLOR_ARG,White>>,Mix<Int<8192>,Black,RgbArg<DRAG_COLOR_ARG,White>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
LockupTrL<AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<300>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,
InOutTrL<TrConcat<TrJoin<TrDelayX<Mult<IgnitionTime<>,Int<16384>>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<IGNITION_COLOR_ARG,Red>>,TrWipeX<Mult<IgnitionTime<>,Int<16384>>>>,TrConcat<TrJoin<TrDelayX<Mult<RetractionTime<>,Int<16384>>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>,Mix<SmoothStep<NoisySoundLevel,Int<-1>>,Black,RgbArg<RETRACTION_COLOR_ARG,Red>>,TrWipeInX<Mult<RetractionTime<>,Int<16384>>>>>,
TransitionEffectL<TrSelect<IntArg<PREON_OPTION_ARG,0>,TrConcat<TrFadeX<Mult<Int<4096>,WavLen<EFFECT_PREON>>>,AlphaL<PulsingL<RgbArg<BASE_COLOR_ARG,Yellow>,Int<800>>,SmoothStep<IntArg<PREON_SIZE_ARG,2000>,Int<-4000>>>,TrDelayX<Mult<Int<28672>,WavLen<EFFECT_PREON>>>>,TrConcat<TrInstant,AlphaL<RandomPerLEDFlicker<RgbArg<BASE_COLOR_ARG,Yellow>,Black>,SmoothStep<Scale<NoisySoundLevel,Int<-10000>,Int<36000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>>,EFFECT_PREON>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_BATTERY_LEVEL>,
TransitionEffectL<TrConcat<TrJoin<TrDelay<2000>,TrInstant>,AlphaL<Mix<BatteryLevel,Red,Green>,SmoothStep<IntArg<EMITTER_SIZE_ARG,2000>,Int<-4000>>>,TrFade<300>>,EFFECT_NEWFONT>>>(),
StylePtr<WHITE>(), "fallen\norder"},
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<122, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>()
, CONFIGARRAY(blade) },
{ NO_BLADE, WS281XBladePtr<122, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
SimpleBladePtr<CreeXPE2WhiteTemplate<550>, NoLED, NoLED, NoLED, bladePowerPin1, -1, -1, -1>()
, CONFIGARRAY(noblade), "noblade" },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif
//Config Example by @revothejedi