Ok disregard the above message. I believe it came down to an incorrect naming convention in my common folder, as well as another library issue. I am no longer receiving the error! Now to play around with a few sound edits, customize the LEDs, etc.
FYI, you are not supposed to post pictures of text when you can post text instead.
Use the 3 backticks method to post configs, error messages, âŚ
Like this:
```
Your config here (or error messages)
```
Please delete the pictures of text and replace with text.
Happy Sunday everyone, hope you all are staying warm! Finally had a chance to get this guy wired up after my brass parts finally arrived. Super stoked with how it has come out so far! The prop file from @olivierflying747-8 was a huge help. Next up is to badger @NoSloppy Brian for soem thoughts on a hot potato game
Demo video here:
Very cool. Glad I was able to help (a bit).
So you have:
- a Proffieboard v3.9, I presume, with no additional helper board.
- the âscoop/spoon/main switchâ, I guess coded as a power latching button.
- aux button at the bottom for changing presets & other aux button related stuff. I think I need to code everything (except ON/OFF) on the aux button.
- kill switch at the bottom as well.
Yup you guessed it. I fooled around with one of the fonts as well to have some âswingsâ. Not completly there yet but its a start.
Look great! I love the chassis!
Did you need to change/add anything to my detonator code to have swings, or is just a matter of adding the right sound(s) in the sound font ?
Also, if I may ask, what are the dimensions of your chassis ? Only asking because I am working on a 3D printed TD (I canât afford a metal one at the moment) and I am wondering if your core could fit in my 3D printed TD.
All I did was add the correct sound and renamed it to the proper format. Very rudimentary. As for dimensions, its right around 44mm in circumference. Demo vid is live as wellâŚI made sure to give you guys a shoutout!! https://youtu.be/EZu2rFHFHYY
Sweet shop. Dope build too! Subbed.
Very cool. Thanks for the shout out. So did you use a modified detonator.h prop, or my unofficial detonator_Oli_buttons.h prop ?
If you make your red led an Aux button, might I suggest you wire it in parallel (just to add more to the cramfu) with your existing button, so you donât need to remove the top switch to ânavigateâ the Proffieboard.
With my prop, it should hum when activating the kill switch, go into armed mode when you activate the top slide button, detonate on clash or pressing Aux. Or depending on the defines, Aux activates one of two timers. Once a timer is active then there is no deactivating it and it will go âboomâ.
If you want me to change/add stuff to my prop, just reach out here. I will be happy to help.
I donât have a TD (yet), so my code was only ever tested on a test bed. You are the first user to actually use my code in a proper TD.
Thanks for the shoutout!
You mentioned someone on the rpf that had a lit red eye that was also a switch. That may have been me. I used an illuminated switch. I can share info or pics as well.
Also, I have been working on my detonator chassis design as well. I plan on using the same switch again. I hope to post some pics soon.
What is the ârpfâ ?
The replica prop forum.