KR Board, won't properly boot only error is: "Motion chip ... Motion chip timeout, trying auto-reboot of motion chip!"

I’ve just installed a Proffie 2.2 made by KR, but bought many years ago. I’m installing OS 6.7. When a did a config of medium/advanced complexity, it barely started and I couldn’t get a serial monitor (had OLED, for example). I went with an absolutely bare bones config, and I get it kinda working, and can access the serial monitor, where I only get a repeating line of:

Activating polyphonic font.
Activating SmoothSwing V2
Accent Swings Enabled.
Polyphonic swings: 18
Monophonic swings: 0
Accent Slashes NOT Detected: 
unit = 0 vol = 0.50, Playing Kyberpho/HeroPack/Obi-WanK/boot/boot.wav
channels: 1 rate: 2205Welcome to ProffieOS v6.7. Type 'help' for more info.
Motion chip ... Motion chip timeout, trying auto-reboot of motion chip!
Motion chip ... Booster off.
Motion chip timeout, trying auto-reboot of motion chip!
Motion chip ... Motion chip timeout, trying auto-reboot of motion chip!
...
Motion chip ... Motion chip timeout, trying auto-reboot of motion chip!

I’m pasting the configs in the next two posts.

Original “complex” config:

/*
Hilt: 89Sabers OWK 1
Chassis: Baldusi Custom v3
Board: Proffieboard v2.2
ProffieOS Version: 6.7
Soundfont Collection: 2023-01
-Momentary Switches: 2
-Battery: 18650 (+USB-C battery charging)
-Speaker: KR Sabers 22mm V2 3W
-Hilt NPXL Connector: Shtok NPLX V3 Illuminated Connector (V4 Config)
-BladeID: 22k resistor (0603 SMD)
-Blade Present Pin (Data3)
-OLED 128 x 32 pixel SSD1306
//NO FSC BT909 Blutooth Module

Config:
-PowerButton: Button1 (21)
-AuxButton: Button2 (23)
-NeoPixelBlade01: LED2+LED3 (Shared), Data1
-NeoPixelConnector: 16px, LED2+LED3 (Shared), Data2 (470 Ohm resistor)
////-NeoPixelCrystalChamber: LED1, Data4
-BladeID Resistor: 22k
-BladePresent: Data3
-Save State
*/

//*******************************************************************************************
#ifdef CONFIG_TOP
//*******************************************************************************************
/*-----------------------------
////// Hardware Defines  //////
-----------------------------*/
#include "proffieboard_v2_config.h"
#define NUM_BLADES 3   //(Blade, illuminated NPXL PCB (X2), // IF Crystal Chamber +1// IF BlueTooth +1)
#define NUM_BUTTONS 2  //If you add a 2nd button, uncomment the AUX line at the bottom
const unsigned int maxLedsPerStrip = 180;
#define EXTRA_COLOR_BUFFER_SPACE 70										//Helps to make some effects faster
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define SHARED_POWER_PINS												//This one is used for sharing NPXL DATA line on same power lines.
#define ENABLE_POWER_FOR_ID PowerPINS<bladePowerPin2, bladePowerPin3>	//When it detects blade insert it resets the NPXL
#define BLADE_ID_CLASS ExternalPullupBladeID<bladeIdentifyPin, 22770>	//You have to run a resistor between 20k and 50k between 3.3V and your blade detect pin.
#define BLADE_DETECT_PIN blade3Pin										//Blade detect pin
#define ORIENTATION_ROTATION 0,17,0										//X,Y,Z rotation with respect to USB towards pommel. Mainly thought for curved pommels like Dookus, but also useful for usb at emitter config

/*-----------------------------
/////// Audio Defines  ////////
-----------------------------*/
#define VOLUME 1000														//Volume, anything 0-3000, recommended 700
#define ENABLE_AUDIO
#define FILTER_CUTOFF_FREQUENCY 100									//(Hz) Enable a butterworth highpass filter with the given order and cutoff frequency
#define FILTER_ORDER 8												// Order of the filter


/*-----------------------------
//////// OLED Defines  ////////
-----------------------------*/
#define ENABLE_SSD1306		//To enable OLED
//#define INCLUDE_SSD1306   //Includes support for ssd1306 displays, but does not automatically enable it
//#define OLED_FLIP_180     //Rotates OLED pictures 180deg
//#define USE_AUREBESH_FONT	//Select Aubresh font for the display rather than Star Jedi

/*-----------------------------
///// BlueTooth Defines  //////
-----------------------------*/
// Bluetooth module:
// 1) Enable the defines below.
// 2) Add +1 to NUM_BLADES.
// 3) In Preset add: "StylePtr<Blue>(),".
// 4) In BladesConfig: "SimpleBladePtr<CH3LED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>()," where bladePowerPin6 is the MOSFET negative you used to power the BT module.
// 
//#define ENABLE_SERIAL							//To enable Blutooth
//#define BLE_PASSWORD "FromACertainPOV"		//Redbear BLE preloads BT name and password
//#define BLE_NAME "OWK1"						//
//#define BLE_SHORTNAME "BMPP"					//

/*-----------------------------
///// ProffieOS Defines  //////
-----------------------------*/
//#define DISABLE_DIAGNOSTIC_COMMANDS
#define DISABLE_BASIC_PARSER_STYLES			//Saves memory by disabling old-fashioned styles.
#define MOTION_TIMEOUT 60 * 15 * 1000		//Amount of time motion and gestures detection stays active after saber is retracted. Affects Battle Mode.
#define IDLE_OFF_TIME 60 * 15 * 1000		//Amount of time power to LEDs remains active after saber is retracted. Might affect Bluetooth.


/*-----------------------------
//// Save States Defines  /////
-----------------------------*/
//#define SAVE_STATE					//Makes the board save last selected Volume, Preset and blade Color
#define SAVE_PRESET
/*#define SAVE_VOLUME
#define SAVE_COLOR_CHANGE
#define DYNAMIC_BLADE_DIMMING
#define DYNAMIC_BLADE_LENGTH
#define DYNAMIC_CLASH_THRESHOLD
#define SAVE_BLADE_DIMMING
#define SAVE_CLASH_THRESHOLD*/

/*-----------------------------
// Presets and Props Defines  /
-----------------------------*/
//#define DUAL_POWER_BUTTONS			//This one means that clicking the AUX will also turn the saber on. If not defined, AUX will go to next preset when off.
#define ENABLE_ALL_EDIT_OPTIONS
//#define FETT263_EDIT_MODE_MENU
//#define FETT263_CLASH_STRENGTH_SOUND
//#define FETT263_MAX_CLASH 16
//#define FETT263_SAY_COLOR_LIST
//#define FETT263_SAY_COLOR_LIST_CC
//#define FETT263_SAY_BATTERY_PERCENT
//#define FETT263_HOLD_BUTTON_OFF
//#define FETT263_LOCKUP_DELAY 200
//#define FETT263_BM_CLASH_DETECT 6
#define NO_REPEAT_RANDOM //Make ProffieOS remember which file (of each effect) was played last
//#define COLOR_CHANGE_DIRECT
//#define FEMALE_TALKIE_VOICE //Uses a female talkie voice, only affects built-in error messages


#endif

//*******************************************************************************************
#ifdef CONFIG_PROP
//*******************************************************************************************
#include "../props/saber.h"
/*
saber.h - this is the default, you don't need a CONFIG_PROP section to use this.
saber_sa22c_buttons.h - saber prop with button assignments designed by sa22c.
saber_shtok_buttons.h - saber prop with button assignments designed by Dmitry Shtok.
saber_fett263_buttons.h - saber prop with button assignments designed by fett263, includes battle mode.
saber_BC_buttons.h - (ProffieOS 6 or later) saber prop with button assignments and features designed by Brian Conner.
detonator.h - thermal detonator prop.
blaster.h - blaster prop.
audiofx.h - similar to an adafruit audiofx board.
micom.h -
*/
#endif

//*******************************************************************************************
#ifdef CONFIG_PRESETS
//*******************************************************************************************

//----------------------------------------------------------------------------------------------
// Default preset for pixelblades. You'd need a new one if you got a tricree-npxl adapter.
//----------------------------------------------------------------------------------------------

Preset presetneopxl[] = {
	{ "Kyberpho/HeroPack/Obi-WanK;common", "Kyberpho/HeroPack/Obi-WanK/tracks/BattleOfHeros.wav",
		StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
		StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		"KB-Hero-OWK"},
	{ "JuanSith/ObiTPM;common", "JuanSith/ObiTPM/tracks/track01.wav",
		StylePtr<Layers<RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
		StylePtr<Layers<RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		StylePtr<Layers<RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		"JS-ObiTPM"},
	{ "Kyberspho/Blue", "Kyberspho/Green/tracks/GESW.wav",
		StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<15000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-3200>,Int<-200>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
		StyleNormalPtr<Rgb<2,72,255>, WHITE, 300, 800>(),
		StyleNormalPtr<Rgb<2,72,255>, WHITE, 300, 800>(),
		"KB-Blue"},
	{ "Greyscal/Grey", "tracks/mars.wav",
		StylePtr<Layers<StripesX<Int<1500>,Scale<SlowNoise<Int<2500>>,Int<-3000>,Int<-5000>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<10280>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>,Mix<Int<2570>,Black,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,RgbArg<BASE_COLOR_ARG,Rgb<118,0,194>>>,TransitionEffectL<TrWaveX<RgbArg<BLAST_COLOR_ARG,Rgb<255,255,255>>,Scale<EffectRandomF<EFFECT_BLAST>,Int<100>,Int<400>>,Int<100>,Scale<EffectPosition<EFFECT_BLAST>,Int<100>,Int<400>>,Scale<EffectPosition<EFFECT_BLAST>,Int<28000>,Int<8000>>>,EFFECT_BLAST>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,255,255>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,LockupTrL<TransitionEffect<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrJoin<TrDelay<8000>,TrInstant>,TrFade<3000>,EFFECT_LOCKUP_BEGIN>,TrConcat<TrJoin<TrDelay<50>,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrFade<300>>,TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,Rgb<255,255,255>>,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,AudioFlicker<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,Rgb<255,255,255>>,Int<16000>>,30>,TrSmoothFade<600>>>,LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrConcat<TrJoin<TrDelay<4000>,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,Rgb<255,255,255>>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,28000>,Int<3000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,Mix<TwistAngle<>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>,RotateColorsX<Int<3000>,Mix<Int<12000>,Black,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrConcat<TrWipeIn<100>,AlphaL<RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrJoin<TrDelay<4000>,TrFade<300>>,AlphaL<Mix<TwistAngle<>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>,RotateColorsX<Int<3000>,RgbArg<STAB_COLOR_ARG,Rgb<255,24,0>>>>,SmoothStep<IntArg<MELT_SIZE_ARG,28000>,Int<4000>>>,TrFade<4000>>,TrWipe<200>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipeX<IgnitionTime<300>>,TrWipeInX<RetractionTime<0>>,Black>>>(),
		StyleNormalPtr<Rgb<118,0,194>, WHITE, 300, 800>(),
		StyleNormalPtr<Rgb<118,0,194>, WHITE, 300, 800>(),
		"GS-Grey"},
	{ "PwrCell;common", "tracks/mars.wav",
		&style_charging,
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		"Power Cell\nLevel"}
};


//----------------------------------------------------------------------------------------------
// Preset for a NeoPixel TriCree adapter. Copies accents but simplify main blade.
//----------------------------------------------------------------------------------------------

Preset presetnpxltricree[] = {
	{ "Kyberpho/HeroPack/Obi-WanK;common", "Kyberpho/HeroPack/Obi-WanK/tracks/BattleOfHeros.wav",
		StyleNormalPtr<AudioFlicker<Yellow,White>,Blue,300,800>(),
		StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		"KB-Hero-OWK"},
	{ "JuanSith/ObiTPM;common", "JuanSith/ObiTPM/tracks/track01.wav",
		StyleNormalPtr<AudioFlicker<Yellow,White>,Blue,300,800>(),
		StylePtr<Layers<RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		StylePtr<Layers<RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		"JS-ObiTPM"},
	{ "Kyberspho/Blue", "Kyberspho/Green/tracks/GESW.wav",
		StyleNormalPtr<AudioFlicker<Yellow,White>,Blue,300,800>(),
		StyleNormalPtr<Rgb<2,72,255>, WHITE, 300, 800>(),
		StyleNormalPtr<Rgb<2,72,255>, WHITE, 300, 800>(),
		"KB-Blue"},
	{ "Greyscal/Grey", "tracks/mars.wav",
		StyleNormalPtr<AudioFlicker<Yellow,White>, Ivory,300,800>(),
		StyleNormalPtr<Rgb<118,0,194>, WHITE, 300, 800>(),
		StyleNormalPtr<Rgb<118,0,194>, WHITE, 300, 800>(),
		"GS-Grey"},
	{ "PwrCell;common", "tracks/mars.wav",
		&style_charging,
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		"Power Cell\nLevel"}
};

//----------------------------------------------------------------------------------------------
// For NPX BladePlug
//----------------------------------------------------------------------------------------------
Preset presetneopxlbladeplug[] = {
	{ "Kyberpho/HeroPack/Obi-WanK;common", "Kyberpho/HeroPack/Obi-WanK/tracks/BattleOfHeros.wav",
		StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		"KB-Hero-OWK"},
	{ "JuanSith/ObiTPM;common", "JuanSith/ObiTPM/tracks/track01.wav",
		StylePtr<Layers<RandomFlicker<Stripes<24000,-1400,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<11565>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>,Mix<Int<16448>,Black,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<2,72,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		"JS-ObiTPM"},
	{ "Kyberspho/Blue", "Kyberspho/Green/tracks/GESW.wav",
		StyleNormalPtr<Rgb<2,72,255>, WHITE, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		"KB-Blue"},
	{ "Greyscal/Grey", "tracks/mars.wav",
		StyleNormalPtr<Rgb<118,0,194>, WHITE, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		"GS-Grey"},
	{ "PwrCell;common", "tracks/mars.wav",
		&style_charging,
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		"Power Cell\nLevel"}
};

//----------------------------------------------------------------------------------------------
// For the Charging BladePlug
//----------------------------------------------------------------------------------------------
Preset presetchargeblade[] = {
	{ "PwrCell;common", "tracks/mars.wav",
		&style_charging,
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		"Blade Chrg\nLevel"}	
};

//----------------------------------------------------------------------------------------------
// For the no blade case I would just leave a single preset for display and one for charge.
//----------------------------------------------------------------------------------------------
Preset presetnoblade[] = {
	{ "Kyberpho/HeroPack/Obi-WanK;common", "Kyberpho/HeroPack/Obi-WanK/tracks/BattleOfHeros.wav",
		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
		StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		StylePtr<Layers<Mix<HoldPeakF<SwingSpeed<250>,Scale<SwingAcceleration<100>,Int<50>,Int<500>>,Scale<SwingAcceleration<>,Int<20000>,Int<10000>>>,RandomFlicker<StripesX<Int<24000>,Scale<HoldPeakF<SwingSpeed<200>,Scale<SwingAcceleration<100>,Int<50>,Int<300>>,Scale<SwingAcceleration<100>,Int<24000>,Int<16000>>>,Int<-1400>,Int<-100>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<7710>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>,Mix<Int<19276>,Black,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,RgbArg<BASE_COLOR_ARG,Rgb<0,0,255>>>,InOutTrL<TrInstant,TrInstant,Black>>>(),
		"KB-Hero-OWK"},
//	{ "PwrCell;common", "tracks/mars.wav",
//		StyleNormalPtr<BLACK, BLACK, 300, 800>(),
//		&style_charging,
//		&style_charging,
//		"Power Cell\nLevel"}	
};


//----------------------------------------------------------------------------------------------
// Blade number should always be the same. In this case, 3. Please note that the soundboard will
// not suppress power to any blade. But if it's not physically connected, you can blank it.
//----------------------------------------------------------------------------------------------
// Resistor range: 2k to 100k Ohms.

// This hilt is configured with a single Data line, with the Illuminated PCB inline before the main blade.
// We use SubBladeWithStride so the illuminated PCB is treated as two concentric circles.

BladeConfig blades[] = {
	// Always leave a 0 resistor for a "catch all" config. No resistor will read as high ohms.
	// 0/Default is an 85cm, 121 pixel WS2812B 16+121=137)
	// Only saving state for blade and no blade separatelly. Could also save for each individual blade.
	{ 0,
		WS281XBladePtr<122, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	},
	// 2.2k 
	// 2.7k
	// 3.3k
	// 3.9k
	// 4.7k
	// 5.6k
	// 6.8k
	// 8.3k is an 56cm 80 pixel WS2812, SMD resistor (16+80=96)
	{ 8300,
		WS281XBladePtr<80, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	},
	// 10k
	// 12k is a 108 pixel WS2812 (or V2 LED Strip), SMD resistor (16+108=124)
	{ 12000,
		WS281XBladePtr<108, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	},
	// 15k is a 122 pixel WS2812 (or V2 LED Strip), SMD resistor (16+122=138)
	{ 15000,
		WS281XBladePtr<122, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	},
	// 18k is a 132 pixel WS2812 (or V2 LED Strip), SMD resistor (16+132=148)
	{ 18000,
		WS281XBladePtr<132, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	},
	// 22.3k is an 86.5cm 124 pixel WS2812, SMD resistor (16+124=140)
	{ 22000,
		WS281XBladePtr<124, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	},
	// 27k is a 20 pixel WS2812 (or mini-LED Strip), SMD resistor (16+20=36)
	{ 27000,
		WS281XBladePtr<20, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl),
		"chrg_sav"     //You can add a directory to save state for each blade.
	},
	// 33k is a 15 pixel WS2812 (or mini-LED Strip), SMD resistor (16+15=31)
	{ 33000,
		WS281XBladePtr<15, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl),
		"chrg_sav"     //You can add a directory to save state for each blade.
	},	
	// 39k is Charging Bladeplug with 5 pixels WS2812b, SMD resistor (16+5=21)
	{ 39000,
		WS281XBladePtr<5, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetchargeblade),
		"chrg_sav"     //You can add a directory to save state for each blade.
	},
	// 47k is Bladeplug with 5 pixels WS2812b, SMD resistor (16+5=21)
	{ 47000,
		WS281XBladePtr<5, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxlbladeplug),
		"plug_sav"     //You can add a directory to save state for each blade.
	},
	// 56k is Shtok's NPXL to TriCree adapter (16+1=17)
	{ 56000,
		WS281XBladePtr<1, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetnpxltricree), /**** Please do a different preset for TRI Cree ****/
		"tri_save"     //You can add a directory to save state for each blade.
	},
	// 68k is an 86.5cm, 124 pixel WS2812, metal resistor (16+124=140)
	{ 68000,
		WS281XBladePtr<124, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	},
	// 82k is a full length 144 SK6812 (please be careful about the W) (16+144=160)
	{ 82000,
		WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	},
	// 100k is an 85cm, 122 pixel WS2812B 16+121=138)	
	{ 100000,
		WS281XBladePtr<122, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	},
	//Let's assume a blade plug with 5 leds.
	{ NO_BLADE,
		WS281XBladePtr<5, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetnoblade),
		"nb_save"    //You can add a directory to save state for each blade.
	}
};

#endif

//*******************************************************************************************
#ifdef CONFIG_BUTTONS
//*******************************************************************************************
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); //Single or Power Button
Button AuxButton(BUTTON_AUX, auxPin, "aux"); // for second button
#endif

“Barebones” config:

/*
Hilt: 89Sabers OWK 1
Chassis: Baldusi Custom v3
Board: Proffieboard v2.2
ProffieOS Version: 6.7
Soundfont Collection: 2023-01
-Momentary Switches: 2
-Battery: 18650 (+USB-C battery charging)
-Speaker: KR Sabers 22mm V2 3W
-Hilt NPXL Connector: Shtok NPLX V3 Illuminated Connector (V4 Config)
-BladeID: 22k resistor (0603 SMD)
-Blade Present Pin (Data3)
-OLED 128 x 32 pixel SSD1306
//NO FSC BT909 Blutooth Module

Config:
-PowerButton: Button1 (21)
-AuxButton: Button2 (23)
-NeoPixelBlade01: LED2+LED3 (Shared), Data1
-NeoPixelConnector: 16px, LED2+LED3 (Shared), Data2 (470 Ohm resistor)
////-NeoPixelCrystalChamber: LED1, Data4
-BladeID Resistor: 22k
-BladePresent: Data3
-Save State
*/

//*******************************************************************************************
#ifdef CONFIG_TOP
//*******************************************************************************************
/*-----------------------------
////// Hardware Defines  //////
-----------------------------*/
#include "proffieboard_v2_config.h"
#define NUM_BLADES 3   //(Blade, illuminated NPXL PCB (X2), // IF Crystal Chamber +1// IF BlueTooth +1)
#define NUM_BUTTONS 2  //If you add a 2nd button, uncomment the AUX line at the bottom
const unsigned int maxLedsPerStrip = 144;
make some effects faster
#define CLASH_THRESHOLD_G 1.0
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define SHARED_POWER_PINS												//This one is used for sharing NPXL DATA line on same power lines.
#define ENABLE_POWER_FOR_ID PowerPINS<bladePowerPin2, bladePowerPin3>	//When it detects blade insert it resets the NPXL
#define BLADE_ID_CLASS ExternalPullupBladeID<bladeIdentifyPin, 22770>	//You have to run a resistor between 20k and 50k between 3.3V and your blade detect pin.
#define VOLUME 1000														//Volume, anything 0-3000, recommended 700
#define ENABLE_AUDIO
#define FILTER_CUTOFF_FREQUENCY 100									//(Hz) Enable a butterworth highpass filter with the given order and cutoff frequency
#define FILTER_ORDER 8
#endif

//*******************************************************************************************
#ifdef CONFIG_PROP
//*******************************************************************************************
#include "../props/saber.h"
#endif

//*******************************************************************************************
#ifdef CONFIG_PRESETS
//*******************************************************************************************
Preset presetneopxl[] = {
	{ "Kyberpho/HeroPack/Obi-WanK;common", "Kyberpho/HeroPack/Obi-WanK/tracks/BattleOfHeros.wav",
	StyleNormalPtr<Gradient<RED, BLUE>, Gradient<CYAN, YELLOW>, 300, 800>(),
	StyleNormalPtr<BLUE, BLUE, 300, 800>(),
	StyleNormalPtr<RED, RED, 300, 800>(),
	"Test"}
};

BladeConfig blades[] = {
	{ 0,
		WS281XBladePtr<122, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
		SubBladeWithStride(0, 15, 2, WS281XBladePtr<16, blade2Pin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >()),
		SubBladeWithStride(1, 15, 2, NULL),
		CONFIGARRAY(presetneopxl)
	}
};

#endif

//*******************************************************************************************
#ifdef CONFIG_BUTTONS
//*******************************************************************************************
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow"); //Single or Power Button
Button AuxButton(BUTTON_AUX, auxPin, "aux"); // for second button
#endif



Make sure you have the right board (“proffieboard v2”) selected in Arduino → Tools.
Check for shorts on SDA/SCL pads.

It was a bad OLED. :man_shrugging: