Ignition + Retraction Delay

Hello everybody! I have a sound font that has star killer speak on both ignition and retraction followed by the saber’s sound (as 1 sound file for each ignition and retraction.)

My dilemma is that I can make one or the other work, such as I can either have the ignition delay work but not the retraction and vice versa… I will add a paste bin of my current code which has the ignition delay working, how ever I have deleted RetractionDelay… Any and all help will be much appreciated!

Style

Just nest one delay inside the other

StylePtr<IgnitionDelay<500,RetractionDelay<500,rest of style>>>()

Thank you very much for your reply! How ever I tried this and I got this error

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Ignore my previous comment!!! I forgot to add “>” at the end of the line as I added an extra “<” thank you so much Fett263, much love mate!!!

You’re welcome.

hey… I have probably done something wrong here the ignition works but retraction doesn’t this is replicated in the style editor too… think I have done something wrong in the style code

StylePtr<Layers<IgnitionDelay<2300,RetractionDelay<3350,InOutHelper<AudioFlicker<DeepSkyBlue,Rgb<0,0,128>>,300,800>>>,LockupTrL<Layers<AlphaL<AudioFlickerL,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>>,AlphaL<White,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>>,Int<10000>>>>,TrConcat<TrInstant,White,TrFade<400>>,TrConcat<TrInstant,White,TrFade<400>>,SaberBase::LOCKUP_NORMAL>,ResponsiveLightningBlockL<Strobe<White,AudioFlicker<White,Blue>,50,1>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,SparkleL<White,100,400>,ResponsiveStabL,ResponsiveBlastL<White,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>>,ResponsiveClashL<White,TrInstant,TrFade<400>,Scale<BladeAngle<0,16000>,Int<4000>,Int<26000>>,Int<6000>,Int<20000>>,LockupTrL<AlphaL<BrownNoiseFlickerL<White,Int<300>>,SmoothStep<Int<30000>,Int<5000>>>,TrWipeIn<400>,TrFade<300>,SaberBase::LOCKUP_DRAG>,LockupTrL<AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<28000>,Int<5000>>>,TrWipeIn<600>,TrFade<300>,SaberBase::LOCKUP_MELT>,InOutTrL<TrWipe<300>,TrWipeIn<500>>>>()},

Remove the InOutHelper that’s old syntax, you don’t use that with Layers format.

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Thank you Fett263!!! I greatly appreciate it!