Hi all! I’ve spent about 10 hours now (continuously) trying to get this to work overall and seem to be drastically failing. One of my fonts won’t even appear? (Duskwarden). I have enclosed my config file, a screenshot of my SD card, and the voice file I’m using.
I’m quite confused. I definitely want to keep the button setup I’m using, which seems to be creating some issues? Any assistance would be greatly appreciated!
What version of ProffieOS do you have?
Is your voicepack a V2 voice pack?
Is the problem just that one font isn’t showing up? Or is there more issues as well?
The Proffie OS is the most recent, the voice pack says it’s a V2 voicepack (I hope it is), I get an audible error when turning the saber on, also the fonts don’t save after using WebOS, and only lets me add the fonts, not customise at all. Also, one of the four fonts on the base doesn’t appear?
The one style you have in your config file isn’t built for customization.
Which font?
If you run “list_fonts” in the serial monitor, does it show up?
Does that font have a “hum” file in it?
Is the hum file located in some sub-directory?
I appreciate how thorough your responses are! I’ve got some of the fonts loaded in now, but can’t seem to get one to be recognised on WebOS. The error is below. I have concluded with the help of some lovely people on Discord that this is because the voicepack I was using is a V2 voicepack. I’m still struggling to get WebOS working, you say that it’s because the style isn’t built for customisation which makes sense - do I have to add a style to build out changing colours and things? The four fonts I have loaded are ‘Brightsaber’ ‘Duskwarden’ , ‘Halcyon’ and ‘Rey Skywalker’ with only Brightsaber, Halcyon and Rey appearing. I’m new to proffie, and have tried to take the learning curve head on - lots of trial and error!
Activating polyphonic font.
Activating SmoothSwing V2
Accent Swings Enabled.
Polyphonic swings: 16
Monophonic swings: 0
Accent Slashes NOT Detected:
Voice pack version 1 found.
Playing e_vp_ver.wav, (not found)
** ERROR - Error in voice pack version.
** See https://pod.hubbe.net/troubleshooting/what-is-it-saying.html#error-in-voice-pack-version
The people on Discord may be lovely, but I think they are wrong.
The V2 voice pack may cause errors, but it shouldn’t cause a font to not show up, that is almost certainly a separate problem.
The ProffieOS Workbench (what mistakenly is calling “WebOS”) is somewhat limited when it comes to customizations. For each preset, you can choose which font, track and style to use. However, it can only choose from the styles that are present in your config file. Your config file only has one style in it, so that is your only choice.
If your style can be customized (Styles which can be customized have RgbArg or IntArg in them) then the ProffieOS Workbench will also give you options to change those colors and integer arguments, which is probably what you want.
The easiest way to get a style that can be customized is to use Fett263s style generator.
This indicates that you do NOT have a V2 voice pack.
So if you type list_fonts into the serial monitor, what does it say?
What is the “duskwarden” directory called?
Is there a hum.wav in that directory?
There is a bit of a learning curve.
What guide and/or documentation are you reading/watching?
Voicepacks are backwards compatible. (A V2 voice pack is a superset of a V1 voice pack.)
Using an new voice pack with an old ProffieOS should Just Work.
Thanks for the response! I am currently using: Proffie OS V8.10, and I have now got Voice Pack working - I misread the label on the voicepack, thinking it was a V2, but was a V1. I’m using Cassian’s V2 pack now and was previously using V1 Kevin Flynn Tron. I’ll look into upgrading the pack in future as I was a fan!
Lists all fonts in Serial Monitor:
Bank02
Brightsaber
Halcyon
Dusk
Duskwarden (Dusk) does indeed have a Hum file. ‘Duskwarden’ wasn’t being recognised, so I changed the file name to ‘Dusk’ incase it was a character length issue.
I am using Brian’s Prop because I prefer the buttons for duelling. Can I still use Fett’s builder? I do find his builder a little confusing. I’m just after a stable (no flicker) blade, the ability to change colour, and then to work out how to manually change the blade on/blade off ‘animation’.
This would be a “Static” blade, under “Simple” styles.
In terms of color change, the library automatically includes the Color Editing (RgbArg) arguments but I don’t know if BC’s prop handles as expected, so you may need to select “Kyber Select (Color Change)” under Base Style Primary Color and then set your colors up to change using ColorChange in his prop.
If you use my prop, the Color Editing styles will use Color List or you can set to Hue Selection with this define to rotate through all hues.
Thanks for the response! I’m using it now - how do I get the Rey TROS spark on ignition not preon? *edit - I mixed up preon with font select - will this now align correctly?
Rey TROS Spark is a preon, not an ignition effect it happens BEFORE the ignition. You can just add a short silent preon.wav file to your font to run it.
Updated config - now it won’t recognise the font? I’ve cleared .ini on SD, have I messed it up again? (It’s the Duskwarden font I added) - I copied the font preset above, changed name and colours, as I couldn’t get it to work with the font generator on Fett (I’m 110% it’s user error)
Colorchange uses prop_base’s ToggleColorChangeMode(), so it’s handed off to the OS System Menu at that point.
Pretty sure it’s still just based on using either RotateColorsX or ColorChange<> (smooth or stepped)
I meant I don’t think your prop handles RgbArg for Color Changing. My prop uses Color Editing (Edit Mode’s Color List or Change Hue) in place of default behavior for the library styles with RgbArg. So if he wants ColorChange to work for your prop he needs to set up ColorChange styles instead of RgbArg.