Thanks for the checklist. I went through everything and confirmed each one is correct. I’m beginning to suspect this is one only @profezzorn can answer unless there’s something obviously wrong with my config. See full config below.
// ProffieOS7 Config File
#ifdef CONFIG_TOP
#include "proffieboard_v3_config.h"
#define NUM_BLADES 2
#define NUM_BUTTONS 1
const unsigned int maxLedsPerStrip = 144;
#define EXTRA_COLOR_BUFFER_SPACE 70
#define VOLUME 2000
#define CLASH_THRESHOLD_G 1.5
#define AUDIO_CLASH_SUPPRESSION_LEVEL 4
#define PROFFIEOS_ACCELEROMETER_RANGE 16
#define PROFFIEOS_MOTION_FREQUENCY 1600
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define KILL_OLD_PLAYERS
#define MOTION_TIMEOUT 60 * 5 * 1000
#define IDLE_OFF_TIME 60 * 5 * 1000
#define DISABLE_BASIC_PARSER_STYLES
#define DISABLE_DIAGNOSTIC_COMMANDS
#define ENABLE_ALL_EDIT_OPTIONS
#define SAVE_PRESET
#define DISABLE_TALKIE
#define NO_REPEAT_RANDOM
#define ENABLE_SERIAL
#define FETT263_EDIT_SETTINGS_MENU
#define FETT263_SPECIAL_ABILITIES
#define FETT263_CLASH_STRENGTH_SOUND
#define FETT263_MAX_CLASH 16
#define FETT263_SPIN_MODE
#define FETT263_SAY_BATTERY_PERCENT
#define FETT263_USE_BC_MELT_STAB
#define FETT263_LOCKUP_DELAY 500
#define FETT263_BM_CLASH_DETECT 6
#define FETT263_SWING_ON_SPEED 500
#define FETT263_SWING_ON
#define FETT263_SWING_ON_NO_BM
#define FETT263_THRUST_ON
#define FETT263_THRUST_ON_NO_BM
#define FETT263_TWIST_OFF
#define FETT263_FORCE_PUSH_ALWAYS_ON
#define FETT263_FORCE_PUSH_LENGTH 10
#endif
#ifdef CONFIG_PROP
#include "../props/saber_fett263_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
{ "Protostar;common", "common/tracks/venus.wav",
StylePtr<Layers<
//Base Fett263 Dark Orange Audioflicker
AudioFlicker<RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb<128,34,0>>>,
//Unstable Orange-Red Audioflicker Swing Effect
AlphaL<AudioFlicker<BrownNoiseFlicker<RotateColorsX<Variation,OrangeRed>,Black,300>,RotateColorsX<Variation,Orange>>,SwingSpeed<285>>,
//Fett263 Bright Ripple Hard Swing
AlphaL<Stripes<2000,-3250,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb<60,36,0>>,Pulsing<RotateColorsX<Variation,Rgb<30,17,0>>,Black,800>>,Scale<IsLessThan<SwingSpeed<675>,Int<13600>>,Scale<SwingSpeed<675>,Int<-19300>,Int<32768>>,Int<0>>>,
//Fett263 Bright Sparking Emitter Flare
AlphaL<RotateColorsX<Variation,Rgb16<65535,52226,0>>,SmoothStep<Scale<SlowNoise<Int<2500>>,Int<1500>,Int<4500>>,Int<-6000>>>,
//Fett263 Responsive Intensity Lockup
LockupTrL<AlphaMixL<Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<SwingSpeed<100>,Int<14000>,Int<18000>>>,BrownNoiseFlickerL<RgbArg<LOCKUP_COLOR_ARG,White>,Int<200>>,StripesX<Int<1800>,Scale<NoisySoundLevel,Int<-3500>,Int<-5000>>,Mix<Int<6425>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>,RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<12850>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>>,
TrConcat<TrExtend<50,TrInstant>,Mix<IsLessThan<ClashImpactF<>,Int<26000>>,RgbArg<LOCKUP_COLOR_ARG,White>,AlphaL<RgbArg<LOCKUP_COLOR_ARG,White>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<20000>,Int<60000>>>>>,TrExtend<3000,TrFade<300>>,AlphaL<AudioFlicker<RgbArg<LOCKUP_COLOR_ARG,White>,Mix<Int<10280>,Black,RgbArg<LOCKUP_COLOR_ARG,White>>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Int<13000>>>,TrFade<3000>>,
TrConcat<TrInstant,RgbArg<LOCKUP_COLOR_ARG,White>,TrFade<1950>>,SaberBase::LOCKUP_NORMAL>,
//Fett263 Responsive Lightning Block
ResponsiveLightningBlockL<Strobe<RgbArg<LB_COLOR_ARG,White>,AudioFlicker<RgbArg<LB_COLOR_ARG,White>,Blue>,50,1>,TrConcat<TrInstant,AlphaL<RgbArg<LB_COLOR_ARG,White>,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<RgbArg<LB_COLOR_ARG,White>,Int<16000>>,30>,TrSmoothFade<600>>>,
//Responsive Stab
ResponsiveStabL<AudioFlickerL<RgbArg<STAB_COLOR_ARG,Yellow>>,TrWipeInX<Percentage<WavLen<EFFECT_STAB>,50>>,TrFadeX<Percentage<WavLen<EFFECT_STAB>,50>>>,
//Fett263 Multi-blast, blaster reflect cycles through different responsive effects
EffectSequence<EFFECT_BLAST,ResponsiveBlastL<RgbArg<BLAST_COLOR_ARG,White>,Int<400>,Scale<SwingSpeed<200>,Int<100>,Int<400>>,Int<400>>,LocalizedClashL<RgbArg<BLAST_COLOR_ARG,White>,80,30,EFFECT_BLAST>,ResponsiveBlastWaveL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<500>,Int<200>>,Scale<SwingSpeed<400>,Int<100>,Int<400>>>,BlastL<RgbArg<BLAST_COLOR_ARG,White>,200,200>,ResponsiveBlastFadeL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<6000>,Int<12000>>,Scale<SwingSpeed<400>,Int<400>,Int<100>>>,ResponsiveBlastL<RgbArg<BLAST_COLOR_ARG,White>,Scale<SwingSpeed<400>,Int<400>,Int<100>>,Scale<SwingSpeed<400>,Int<200>,Int<100>>,Scale<SwingSpeed<400>,Int<400>,Int<200>>>>,
//Fett263 Real Clash
Mix<IsLessThan<ClashImpactF<>,Int<26000>>,TransitionEffectL<TrConcat<TrInstant,AlphaL<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Bump<Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>,Scale<ClashImpactF<>,Int<12000>,Int<60000>>>>,TrFadeX<Scale<ClashImpactF<>,Int<200>,Int<400>>>>,EFFECT_CLASH>,TransitionEffectL<TrWaveX<RgbArg<CLASH_COLOR_ARG,Rgb<255,187,108>>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Int<100>,Scale<ClashImpactF<>,Int<100>,Int<400>>,Scale<BladeAngle<>,Scale<BladeAngle<0,16000>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-12000>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<10000>>>,Sum<IntArg<LOCKUP_POSITION_ARG,16000>,Int<-10000>>>>,EFFECT_CLASH>>,
//Fett263 White Unstable Ignition Effect
TransitionEffectL<TrConcat<TrInstant,Stripes<3000,-2500,White,RandomPerLEDFlicker<Rgb<60,60,60>,Black>,BrownNoiseFlicker<White,Rgb<30,30,30>,200>,RandomPerLEDFlicker<Rgb<80,80,80>,Rgb<30,30,30>>>,TrFade<2400>>,EFFECT_IGNITION>,
//Bright Retraction Effect
TransitionEffectL<TrConcat<TrFadeX<WavLen<EFFECT_RETRACTION>>,AudioFlickerL<RotateColorsX<Variation,Rgb16<65535,52226,0>>>,TrInstant>,EFFECT_RETRACTION>,
//Fett263 Intensity Drag
LockupTrL<AlphaL<RandomPerLEDFlickerL<RgbArg<DRAG_COLOR_ARG,White>>,SmoothStep<IntArg<DRAG_SIZE_ARG,27500>,Int<5000>>>,TrConcat<TrExtend<4000,TrWipeIn<200>>,AlphaL<BrownNoiseFlickerL<RgbArg<DRAG_COLOR_ARG,White>,Int<300>>,SmoothStep<IntArg<DRAG_SIZE_ARG,29250>,Int<5000>>>,TrFade<4000>>,TrFade<300>,SaberBase::LOCKUP_DRAG>,
//Fett263 Responsive Intensity Melt
LockupTrL<AlphaL<Remap<Scale<RampF,Int<65536>,Int<0>>,StaticFire<Mix<TwistAngle<>,OrangeRed,DarkOrange>,Mix<TwistAngle<>,OrangeRed,Orange>,0,3,5,3000,10>>,SmoothStep<IntArg<MELT_SIZE_ARG,26000>,Int<6000>>>,TrConcat<TrWipeIn<100>,AlphaL<Red,SmoothStep<Int<29000>,Int<8000>>>,TrExtend<2000,TrFade<300>>,AlphaL<Mix<TwistAngle<>,Red,Orange>,SmoothStep<Int<29000>,Int<8000>>>,TrFade<3000>>,TrFade<250>,SaberBase::LOCKUP_MELT>,
//Fett263 Power Save, if using his prop file hold Aux and click PWR while ON (pointing up) to dim blade in 25% increments.
EffectSequence<EFFECT_POWERSAVE,AlphaL<Black,Int<8192>>,AlphaL<Black,Int<16384>>,AlphaL<Black,Int<24576>>,AlphaL<Black,Int<0>>>,
//Fett263 Dual Mode White Spark Tip Ignition and Retraction - Hold above horizontal for fast ignition or below horizontal for slow ignition.
InOutTrL<TrJoin<TrWipeX<Scale<IsLessThan<BladeAngle<>,Int<16000>>,Percentage<WavLen<EFFECT_IGNITION>,5>,Percentage<WavLen<EFFECT_IGNITION>,50>>>,TrWaveX<White,Scale<IsLessThan<BladeAngle<>,Int<16000>>,Percentage<WavLen<EFFECT_IGNITION>,15>,Percentage<WavLen<EFFECT_IGNITION>,75>>,Int<400>,Scale<IsLessThan<BladeAngle<>,Int<16000>>,Percentage<WavLen<EFFECT_IGNITION>,5>,Percentage<WavLen<EFFECT_IGNITION>,50>>,Int<0>>>,TrJoin<TrWipeInX<WavLen<EFFECT_RETRACTION>>,TrWaveX<White,Percentage<WavLen<EFFECT_RETRACTION>,200>,Int<400>,WavLen<EFFECT_RETRACTION>,Int<32768>>>>,
//Fett263 optional/alternate Passive Battery Monitor: on boot (1st line) or font change (2nd line) you will get a visual indicator at the emitter of your current battery level. This also works without a blade if you have a lit emitter or blade plug. Green is Full, Red is Low (the color will blend from Green to Red as the battery is depleted), the indicator will fade out after 3000 ms and not display again until powered down and back up or fonts change.
//TransitionEffectL<TrConcat<TrDelay<1500>,Black,TrFade<1000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_BOOT>,
//TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<Int<0>,Int<6000>>>,TrFade<3000>>,EFFECT_NEWFONT>,
//Fett263 On-Demand Battery Level: if using Fett263's prop file Hold AUX and click PWR while OFF, the battery level is represented by the location on the blade; tip = full, hilt = low and color; green = full, yellow = half, red = low
TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrDelay<2000>,AlphaL<Mix<BatteryLevel,Red,Green>,Bump<BatteryLevel,Int<10000>>>,TrFade<1000>>,EFFECT_BATTERY_LEVEL>,
//Audio responsive charge-up preon effect
TransitionEffectL<TrConcat<TrInstant,AlphaL<Mix<Trigger<EFFECT_PREON,Percentage<WavLen<EFFECT_PREON>,33>,Percentage<WavLen<EFFECT_PREON>,34>,Percentage<WavLen<EFFECT_PREON>,33>>,StyleFire<Gradient<RotateColorsX<Variation,Rgb16<65535,11439,0>>,RotateColorsX<Variation,Orange>,RotateColorsX<Variation,DarkOrange>,RotateColorsX<Variation,Rgb16<65535,52226,0>>>,RotateColorsX<Variation,Rgb<60,30,0>>,0,1,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>,FireConfig<0,2000,5>>,RandomPerLEDFlicker<RotateColorsX<Variation,Orange>,RotateColorsX<Variation,Rgb16<14386,7000,0>>>,BrownNoiseFlicker<Black,RotateColorsX<Variation,Orange>,100>>,SmoothStep<Scale<NoisySoundLevel,Int<-1000>,Int<25000>>,Int<-4000>>>,TrDelayX<WavLen<EFFECT_PREON>>>,EFFECT_PREON>,
//Ripple-Out Preon Effect
TransitionEffectL<TrConcat<TrDelayX<Percentage<WavLen<EFFECT_PREON>,65>>,TransitionLoopL<TrWaveX<RotateColorsX<Variation,Rgb16<65535,52226,0>>,Int<115>,Int<375>,Int<250>,Int<0>>>,TrDelayX<Percentage<WavLen<EFFECT_PREON>,35>>>,EFFECT_PREON>
>>(),
StylePtr<Blue>(),
"protostar"},
};
BladeConfig blades[] = {
{ 0, WS281XBladePtr<144, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3> >(),
SimpleBladePtr<CH3LED, NoLED, NoLED, NoLED, bladePowerPin6, -1, -1, -1>(),
CONFIGARRAY(presets) },
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
#endif
/* Generated with Fett263 Config Helper v3.10 */