Ok, so first, I apologize for being a n00b here. I certainly have the right config for this saber, and if I push the original config its good to go.
I am trying to designate one of the crystals (which are sub blades) to a battery meter.
I expected to be able to replace the first blade config for each font with a basic &style_charging:
Preset presets[] = {
//Jesse Secret Apprentice Light
{ "sa_light", "sa_light/tracks/SKT3.wav",
//SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel
//DeepSkyBlue Default
//DeepSkyBlue,SteelBlue converted to DodgerBlue,DeepSkyBlue
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<DodgerBlue,DeepSkyBlue>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<DeepSkyBlue,SteelBlue>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<DodgerBlue,DeepSkyBlue>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<DeepSkyBlue,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Pulsing<Gradient<DeepSkyBlue,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,DeepSkyBlue>,3500>,RandomPerLEDFlicker<DeepSkyBlue,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,300,500,Black>>(),
"Secret Apprentice Light"},
//Jesse Secret Apprentice Dark
becomes
Preset presets[] = {
//Jesse Secret Apprentice Light
{ "sa_light", "sa_light/tracks/SKT3.wav",
//SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel
//DeepSkyBlue Default
//DeepSkyBlue,SteelBlue converted to DodgerBlue,DeepSkyBlue
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<DodgerBlue,DeepSkyBlue>"
//removed TransitionEffect for EFFECT_RETRACTION
&style_charging,
StylePtr<InOutHelperX<AudioFlicker<DeepSkyBlue,SteelBlue>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<DodgerBlue,DeepSkyBlue>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<DeepSkyBlue,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Pulsing<Gradient<DeepSkyBlue,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,DeepSkyBlue>,3500>,RandomPerLEDFlicker<DeepSkyBlue,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,300,500,Black>>(),
"Secret Apprentice Light"},
//Jesse Secret Apprentice Dark
But it seems to be breaking the entire blade style.
Heres the full config:
//Newest version 3/25/2021
#ifdef CONFIG_TOP
#include "proffieboard_v2_config.h"
#define NUM_BLADES 3
#define NUM_BUTTONS 2
#define VOLUME 1800
const unsigned int maxLedsPerStrip = 144;
#define CLASH_THRESHOLD_G 2.8
#define ENABLE_AUDIO
#define ENABLE_MOTION
#define ENABLE_WS2811
#define ENABLE_SD
#define SAVE_STATE
#define IDLE_OFF_TIME 60 * 5 * 1000
#define DISABLE_DIAGNOSTIC_COMMANDS
#endif
#ifdef CONFIG_PROP
#include "../props/saber_korbanth_buttons.h"
#endif
#ifdef CONFIG_PRESETS
Preset presets[] = {
//Jesse Secret Apprentice Light
{ "sa_light", "sa_light/tracks/SKT3.wav",
//SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel
//DeepSkyBlue Default
//DeepSkyBlue,SteelBlue converted to DodgerBlue,DeepSkyBlue
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<DodgerBlue,DeepSkyBlue>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<DeepSkyBlue,SteelBlue>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<DodgerBlue,DeepSkyBlue>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<DeepSkyBlue,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DodgerBlue,DeepSkyBlue>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Pulsing<Gradient<DeepSkyBlue,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,DeepSkyBlue>,3500>,RandomPerLEDFlicker<DeepSkyBlue,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,300,500,Black>>(),
"Secret Apprentice Light"},
//Jesse Secret Apprentice Dark
{ "sa_dark", "sa_dark/tracks/SKT4.wav",
//SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast Color) with Full Transitions with ColorWheel
//Red Default
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<Red,Rgb<128,0,0>>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<Red,Rgb<128,0,0>>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
//add a 500ms IgnitionDelay
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<Red,Rgb<128,0,0>>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Red,Rgb<128,0,0>>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Red,Rgb<128,0,0>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<Red,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Red,Rgb<128,0,0>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Red,Rgb<128,0,0>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Pulsing<Gradient<Red,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,Red>,3500>,RandomPerLEDFlicker<Red,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,300,500,Black>>(),
"Secret Apprentice Dark"},
//Jesse ANH_Training
{ "ANH_Training", "ANH_Training/tracks/Training_Ambience.wav",
//SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel
//DeepSkyBlue Default
//DeepSkyBlue,SteelBlue converted to Cyan,Aqua
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<Cyan,Aqua>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<Cyan,Aqua>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<Cyan,Aqua>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Cyan,Aqua>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Cyan,Aqua>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<DeepSkyBlue,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Cyan,Aqua>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Cyan,Aqua>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Pulsing<Gradient<DeepSkyBlue,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,DeepSkyBlue>,3500>,RandomPerLEDFlicker<DeepSkyBlue,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,300,500,Black>>(),
"ANH Training"},
//Jesse ESB_Graflex
{ "ESB_Graflex", "ESB_Graflex/tracks/LvsV.wav",
//SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel
//Blue Default
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<Blue,Rgb<0,0,128>>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<Blue,Rgb<0,0,128>>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<Blue,Rgb<0,0,128>>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Blue,Rgb<0,0,128>>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Blue,Rgb<0,0,128>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<Blue,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Blue,Rgb<0,0,128>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Blue,Rgb<0,0,128>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Pulsing<Gradient<Blue,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,Blue>,3500>,RandomPerLEDFlicker<Blue,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,300,500,Black>>(),
"ESB Graflex"},
//Jesse TFA_Graflex
{ "TFA_Rey", "TFA_Rey/tracks/BattleInTheWoods.wav",
//Fett263 Light-Side AudioFlicker Style with "Responsive Blade" and Full Transitions
// DeepSkyBlue
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<DeepSkyBlue,SteelBlue>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<DeepSkyBlue,SteelBlue>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<DeepSkyBlue,SteelBlue>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,Mix<Bump<Int<0>,Int<48000>>,Stripes<1000,1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>,Stripes<1000,-1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Mix<Bump<Int<0>,Int<44000>>,Mix<Bump<Int<32768>,Int<44000>>,TransitionEffect<DeepSkyBlue,White,TrInstant,TrFade<300>,EFFECT_LOCKUP_END>,Stripes<1000,-1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>>,Stripes<1000,1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing<Gradient<AudioFlicker<DeepSkyBlue,SteelBlue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>,AudioFlicker<DeepSkyBlue,SteelBlue>>,3500>,RandomPerLEDFlicker<AudioFlicker<DeepSkyBlue,SteelBlue>,White>,Bump<Int<16000>,Int<16000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,150,300,Black>>(),
"Rey TFA Graflex Blue"},
//Jesse TFA_Graflex
{ "TFA_Finn", "TFA_Finn/tracks/BattleInTheWoods.wav",
//Fett263 Light-Side AudioFlicker Style with "Responsive Blade" and Full Transitions
// DeepSkyBlue
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<DeepSkyBlue,SteelBlue>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<DeepSkyBlue,SteelBlue>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<DeepSkyBlue,SteelBlue>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,Mix<Bump<Int<0>,Int<48000>>,Stripes<1000,1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>,Stripes<1000,-1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Mix<Bump<Int<0>,Int<44000>>,Mix<Bump<Int<32768>,Int<44000>>,TransitionEffect<DeepSkyBlue,White,TrInstant,TrFade<300>,EFFECT_LOCKUP_END>,Stripes<1000,-1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>>,Stripes<1000,1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing<Gradient<AudioFlicker<DeepSkyBlue,SteelBlue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>,AudioFlicker<DeepSkyBlue,SteelBlue>>,3500>,RandomPerLEDFlicker<AudioFlicker<DeepSkyBlue,SteelBlue>,White>,Bump<Int<16000>,Int<16000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,150,300,Black>>(),
"Finn TFA Graflex Blue"},
//KSith Halflex
{ "Graflex8", "Graflex8/tracks/rey_training.wav",
//Fett263 Light-Side AudioFlicker Style with "Responsive Blade" and Full Transitions
// DeepSkyBlue
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<DeepSkyBlue,SteelBlue>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<DeepSkyBlue,SteelBlue>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<DeepSkyBlue,SteelBlue>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,Mix<Bump<Int<0>,Int<48000>>,Stripes<1000,1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>,Stripes<1000,-1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<DeepSkyBlue,SteelBlue>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Mix<Bump<Int<0>,Int<44000>>,Mix<Bump<Int<32768>,Int<44000>>,TransitionEffect<DeepSkyBlue,White,TrInstant,TrFade<300>,EFFECT_LOCKUP_END>,Stripes<1000,-1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>>,Stripes<1000,1500,DeepSkyBlue,BrownNoiseFlicker<White,DeepSkyBlue,300>>>,TrInstant,TrSmoothFade<800>,EFFECT_LOCKUP_END>,Pulsing<Gradient<AudioFlicker<DeepSkyBlue,SteelBlue>,BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Red,White,50,1>,100>,AudioFlicker<DeepSkyBlue,SteelBlue>>,3500>,RandomPerLEDFlicker<AudioFlicker<DeepSkyBlue,SteelBlue>,White>,Bump<Int<16000>,Int<16000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,150,300,Black>>(),
"blue"},
//Jesse Hero Pack Obi-Wan Kenobi
{ "ROTSOBI", "ROTSOBI/tracks/BattleOfHeros.wav",
//SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel
//Blue Default
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<Blue,Rgb<0,0,128>>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<Blue,Rgb<0,0,128>>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<Blue,Rgb<0,0,128>>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Blue,Rgb<0,0,128>>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Blue,Rgb<0,0,128>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<Blue,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Blue,Rgb<0,0,128>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Blue,Rgb<0,0,128>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Pulsing<Gradient<Blue,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,Blue>,3500>,RandomPerLEDFlicker<Blue,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,300,500,Black>>(),
"Obi Wan ROTS Blue"},
//Jesse OB4
{ "OB4", "OB4/tracks/Force_Theme.wav",
//SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel
//Blue Default
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<Blue,Rgb<0,0,128>>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<Blue,Rgb<0,0,128>>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<Blue,Rgb<0,0,128>>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Blue,Rgb<0,0,128>>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Blue,Rgb<0,0,128>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<Blue,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Blue,Rgb<0,0,128>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Blue,Rgb<0,0,128>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Pulsing<Gradient<Blue,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,Blue>,3500>,RandomPerLEDFlicker<Blue,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,300,500,Black>>(),
"blue"},
//Jesse Leia
{ "Leia", "Leia/tracks/track1.wav",
//SHOWCASE - AudioFlicker Blade Style with "Responsive Blade" (Fast White) with Full Transitions ColorWheel
//Blue Default
//removed TransitionEffect for EFFECT_IGNITION and replaced with base color "AudioFlicker<Blue,Rgb<0,0,128>>"
//removed TransitionEffect for EFFECT_RETRACTION
StylePtr<RandomFlicker<Azure,LightSalmon>>(),
StylePtr<InOutHelperX<AudioFlicker<Blue,Rgb<0,0,128>>,InOutFuncX<Int<1>,Int<900>>,Pulsing<White,Rgb16<3813,3813,3813>,5000>>>(),
StylePtr<InOutHelper<Blast<LocalizedClash<Lockup<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<TransitionEffect<AudioFlicker<Blue,Rgb<0,0,128>>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Blue,Rgb<0,0,128>>,RandomPerLEDFlicker<OrangeRed,White>>,TrConcat<TrWipeIn<600>,Mix<Bump<Int<32768>,Int<16000>>,AudioFlicker<Blue,Rgb<0,0,128>>,RandomPerLEDFlicker<Orange,White>>,TrWipe<600>>,TrInstant,EFFECT_STAB>,White,TrInstant,TrSmoothFade<200>,EFFECT_LOCKUP_BEGIN>,StyleFire<Blue,White,0,6>,TrInstant,TrSmoothFade<500>,EFFECT_LOCKUP_END>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Blue,Rgb<0,0,128>>,White>,TrInstant,TrFade<200>,EFFECT_DRAG_BEGIN>,Mix<Bump<Int<32768>,Int<10000>>,AudioFlicker<Blue,Rgb<0,0,128>>,White>,TrInstant,TrFade<300>,EFFECT_DRAG_END>,Pulsing<Gradient<Blue,BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>>,Gradient<BrownNoiseFlicker<White,Strobe<Blue,White,50,1>,100>,Blue>,3500>,RandomPerLEDFlicker<Blue,White>,Bump<Int<16000>,Int<20000>>,Bump<Int<32768>,Int<10000>>>,White>,White>,300,500,Black>>(),
"Leia"},
<<<snip here>>>
{ "Batt", "tracks/mars.wav",
&style_charging, &style_charging, &style_charging, "Battery\nLevel"},
};
/*
When using SubBlade, the first_led and last_led are zero based.
SubBlade(first_led, last_led, blade_definition)
So for a blade with 130 pixels, the first_led is 0, the last_led is 129
So for a blade with 134 pixels, the first_led is 0, the last_led is 133
*/
/*
Below we have a total of 135 pixels
The first SubBlade is for the accent led / crystal chamber which has 1 pixel. It starts and ends at 0
The second SubBlade is for the main blade which has 134 pixels. It starts at 1 and ends at 134
They both use bladePin (data pad 1) and run in series
*/
BladeConfig blades[] = {
{ 0,
SubBlade(0, 0, WS281XBladePtr<135, bladePin, Color8::GRB, PowerPINS<bladePowerPin2, bladePowerPin3, bladePowerPin4>>()),
SubBlade(1, 1, NULL),
SubBlade(2, 134, NULL),
CONFIGARRAY(presets),
}
};
#endif
#ifdef CONFIG_BUTTONS
Button PowerButton(BUTTON_POWER, powerButtonPin, "pow");
Button AuxButton(BUTTON_AUX, auxPin, "aux");
#endif